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Supreme Commander demo News

PC News by Tom Bramwell

7 February, 2007

Gas Powered Games has released a playable demo of Supreme Commander, its hotly anticipated real-time strategy game, the full version of which is due out on 16th February.

Available from all the usual mirrors, the 1GB demo puts you at the reins of the Cybran Nation, one of three playable factions, and lets you tackle the early bits of the single-player campaign as well as a skirmish map at three difficulty levels.

"Supreme Commander was more than a labour of love; it was the completion of a journey we started a long time ago and was a game that we've wanted to make for a very long time," developer Chris Taylor said in a message accompanying the release.

"To see the game complete is an incredible reward for us, especially because it delivers many of the goals we set for ourselves back in 2003. And now the journey is complete, and we will soon embark on another.

"From all of us here at GPG and the SupCom team, to all of you, we hope Supreme Commander brings you many hours of entertainment and delivers a new and exciting experience. And most of all, we hope it's everything you had hoped it would be... we worked very hard to make that happen."

We certainly thought it was a bit good when we hacked our way through some preview code not too long ago. Look out for a review in the near future.

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Comments: 1-21 of 21 in total

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Dizzy
07/02/07 @ 09:21
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Hmmm... going to try this tonite. Anybody already has? Good?
Iora
07/02/07 @ 09:23
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downloading downloading ....... download faster dammit.

Shame my PC will likely buckle in and die :(
Der_tolle_Emil
07/02/07 @ 09:23
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It has finally happened. This demo and Ufo: Afterlight finally will get me to play something on my pc again. I have not touched it for gaming for the last couple of months because my 360 is doing it's job really well.

I hope it's good, I could use a good RTS again.
captbirdseye
07/02/07 @ 09:25
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This game has possibly the worst HUD that has ever graced gaming.
spongebob
07/02/07 @ 09:34
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I'll check it out. What kind of rig do you need to run it decently?
Lacero
07/02/07 @ 09:45
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It's TA. It's great.
Gurgeh
07/02/07 @ 10:47
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Recommended specs:

# 3.0 GHz Intel or equivalent AMD processor or better
# 1GB RAM or better
# 8GB available hard drive space
# 256 MB Video RAM, with DirectX 9 Vertex Shader/Pixel Shader 2.0 support (Nvidia 6800 or better)

Anything less and you are asking for trouble (like 2 FPS). A dual core processor helps a lot (as does a second monitor - there's a lot going on)
Pulsar_t
07/02/07 @ 11:03
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So anyone tried it yet?
UncleLou
07/02/07 @ 11:23
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It's hardly revolutionary, but it's fun. I love the scale, it really feels quite epic. Not too happy about the performance, some AI issues and the HUGE interface at lower resolutions.
Whitey McCool
07/02/07 @ 11:24
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It's a bit iffy. The interface/HUD really has to be seen to be believed - it's hideous.
shamblemonkee
07/02/07 @ 12:12
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have they made it so you can change your view by clicking on the minimap yet? that was a huge gripe with me in beta. :(
kangarootoo
07/02/07 @ 12:56
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All I can think of when reading this title is the Clit Commander scene from Jay and Silent Bob Strike Back.

And that is all I really have to say :)
Pirotic
07/02/07 @ 13:33
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It gives a good impression of the final retail game, it feels rushed, stuff like the static image on the loading screen which was clearly going to be animated at a later stage, to the static 'backdrop' when you zoom all the way out of the map, which looks like it's 800x600 then upscaled to whatever res you have, rather than having a different sized source graphic depending on your resolution..

cracking little game, wish they spent an extra 2-3 months polishing the corners tho.
Shrui
07/02/07 @ 15:20
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Took me a while to get use to it but then I realised I was playing TA all over again! My heart sings with retro joy!
Donny
07/02/07 @ 15:35
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First game that has fully utilized my dual montiors w00t! Great game, HUD is hideous though and it would have been cool if you could change your view on one screen by clicking on the big one on your second one. Does take alot of time to build a big force and first impressions are if you throw enough men at the enemy, you win, not exactly very tactical.
urban
07/02/07 @ 15:39
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WOO!
Lacero
07/02/07 @ 16:35
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Donny, I'm hoping that's due to the AI. It certainly seems as if the game is deep enough for multiplayer to be more subtle. Time (about 9 days) will tell.
megadaisy
07/02/07 @ 16:43
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Alt- UP will change the hud around
EzyRyder
07/02/07 @ 17:58
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Yep, I have!

It's really good, feels and plays like Total Annihilation although as bad points I have to say the interface is not the best and you don't feel as much as in Total Annihilation (battles are not as immersive). This could be because the fantastic zoom though. AI is not the best but miles better than most RTS games I have played to date.

It runs great on my machine so can't complain about that.

Got to say about the interface that people in the mod com is already working on that so I would expect improved ones as soon as the game is out.
popabawa
07/02/07 @ 19:10
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I'm disappointed, apart from the zoom in/out (admittedly impressive) I could swear this is just Total Annihilation with a new graphics engine... The comment about the battles not being as immersive as TA is spot-on too.

The core Total Annihilation gameplay is superb though. If you are a TA fan you'll feel at home straight away... but that's the problem, I found myself just queuing up the same set of orders I would have done in TA, building my forces in exactly the same way and winning in exactly the same way.

If you've never played TA then this is one great game, if you have, you might find it just gets a big "MEH" :(
Merefield
08/02/07 @ 13:23
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How does this compare to Spring?

Comments: 1-21 of 21 in total

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