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Super Street Fighter II Turbo HD Remix Comments by Matt Edwards

27 November, 2008

Re-enter the dragon punch.

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sweetcheeks
27/11/08 @ 16:41
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first-
sounds competant enough but capcom have already had enough of my money on their sf2 rehashes down the years, bring on sf4
peterfll
27/11/08 @ 16:44
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Isn't it a bit rubbish played on the standard 360 pad?
Widge
27/11/08 @ 16:46
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... and from EG's "Face Off" bod:

http://www.digitalfoundry.org/blog/?p=273
myiagros
27/11/08 @ 16:47
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I will be waiting for SFIV instead of replaying SFII again. No matter how good it is now looking i refuse to pay for this game yet again.

Also as a side note, there should surely be a mention of the fact that it is virtually unplayable with the 360 dpad.
Kyle
27/11/08 @ 16:48
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Yeah, I too was hoping they'd mention how it plays on a 360 controller. With it's shitty dpad I'd imagine not so god, and I don't fancy buying an arcade stick.

I'll probably just wait for the PS3 release.
Buztafen
27/11/08 @ 16:48
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Ken rules....Ryu's too fucking serious!
FreakyZoid
27/11/08 @ 16:49
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"is now tournament-legal" what does that even mean?
Cadence
27/11/08 @ 16:54
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This must play like dog shit using the 360's pad.
chessboxer
27/11/08 @ 16:54
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@ Widge

I thought the sprites looked a bit upscaled. They're fuzzy in still 1080p shots but probably not too noticeable when you're dragon punching someone in the face.

Still waiting for SCEE to announce a date. Hopefully the bugs will be fixed in the EU PSN version.
Edited 1 times, most recently on 27/11/08 @ 16:54
DDevil
27/11/08 @ 16:54
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It means Akuma used to be way over-powered and was banned from use in gaming tournaments. He's been rebalanced to make fighting him fair now.

You can still select to have classic Akuma available though.
Widge
27/11/08 @ 16:54
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Comments in the forum point that its easier to use the analogue than the d-pad on the 360.
illusiondance
27/11/08 @ 17:00
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i second Mr.Sweetcheeks' opinion.
if capcom USA want my money they should develop something original AND good. (instead of living off the reflected glory of this aged goodness)

"try again kid"
MiY4MOTO
27/11/08 @ 17:01
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I love it, and to be honest I don't have too much problem pulling off the specials, combos & supers using the standard 360 d-pad either. If you have a 360 & enjoy playing streetfighter with mates then I can't recommend it enough.

Personally I prefer the 360 pad to PS3 so I got this for my 360, that and I much prefer my 360 for any online gaming.
septimus
27/11/08 @ 17:17
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Love SF2 and this is the best iteration yet. But the 360 controller makes baby jebus cry! It's utterly horrid for this game.

Dragon Punch. I said Dragon Punch! Dragon, oh fuck it.

Edit - DPad or analogue stick, it makes barely any difference, they both suck for this game.
Edited 1 times, most recently on 27/11/08 @ 17:20
martlev
27/11/08 @ 17:19
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@lavalant Amazon UK carry a Madcatz arcade stick, how good it is I have no idea. Personally I am going to get me a Hori arcade stick as its more arcady than the madcatz one (although does cost more)
HoraceGoesSquiffy
27/11/08 @ 17:31
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Somewhere amongst the numbers, superlatives and jargon I think there's a game title trying to get out.
warzin
27/11/08 @ 17:45
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The online is so lag-free you forget to notice how good it is. Not one instance of lag since playing. Remarkable netcode. Maybe a few developers should have a look at what they've done, especially Konami, and get their full-price games as good as this.
optimusprym8
27/11/08 @ 17:58
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Should be a cheaper payment option for those who have full version of SFII XBLA on their HDDs, not paying 1200 for it or whatever it will be on PSN
Luckyjim
27/11/08 @ 18:05
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I'm more interested in this than SFIV.
Scimarad
27/11/08 @ 18:07
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I'll be waiting for the PS3 version...
bad09
27/11/08 @ 18:36
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I was dissappointed in the price after such a long wait for this but I guess the MS stealth increase can't be helped. Why they can't just come out and say "we are now charging more for live games" rather than sneaking 'em in hoping no one will notice is beyond me.

But once I was over this I think this version is amazing and makes up for the poor 1st outing on Live. Oh, and anyone who can't use the controller is, quite frankly, rubbish. 360 pad may not be perfect but it works just fine. Try playing on the Amiga then come back and complain! :)

As I said in the SSF2THD thread, all I need now is HD versions of Marvel Super Heroes, Marvel vs Capcom 2 (I'm sure I read on EG this is actually happening!), Darkstalkers 3, SF3 (and RE - PLEEEAAASE nice Mr Capcom) and I'm in Capcom heaven :)
Nithron
27/11/08 @ 18:48
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I know this makes me sound like a pixel counting graphics snob, but couldn't they have made it a little higher resolution? Presumably the source material that udon started with was uber high, and they've deliberately scaled it down for the game to what, 720p? So now the images in the gallery look like stretched JPEGs.

It's 2D for chrissakes. Surely the 360/ps3 can handle it at a higher resolution than that? If for nothing other than future-proofing?
Pirotic
27/11/08 @ 19:09
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"with no new characters or play mechanics"

Other than the new character and play mechanics mentioned 2 paragraphs previously :P
Sar
27/11/08 @ 19:13
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WTF is with the demo?

A single option to play a local multiplayer game only?

I only have 1 pad, as I'm the only 360 gamer in my house, so it's fucking useless for me.

Complete lack of thought on MS's part. I would have bought this, if I could have had a go on it before paying, just to make sure it's as I remember. But fuck that. I've got better things to do with my money than spunk it on a neutered demo.
Velios
27/11/08 @ 19:36
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Best version of SFII ever made.

Having flawless lag-free online battles is something I never thought I would see, but over 60 matches later, I am still yet to have a bad experience.

Also, there are plenty of other joypads and joysticks out there for those that want to use them which are great with SFII if you cant get along with the xbox one - I personally can do OK with the 360 pad, but thats because im a fucking SFII GOD !!!

Get this game if you have any interest in playing the best 2D fighter in the last 10 years.
kelly's_h
27/11/08 @ 19:43
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Ken's ending is the most embarrassing thing ever. Ryu's is of course enormously honourable.

Like an army general.
Remy
27/11/08 @ 19:54
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After an entire day of play - This is the best game ever. 10/10. The most perfect balanced fighter with the best net code ever. Do a proper review please EG.
TRUTH
27/11/08 @ 20:41
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I heard that KOF is coming to 360 - 2d in hi-def. That be awesome!
DarkBytes
27/11/08 @ 20:46
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No
Mawich
27/11/08 @ 21:33
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It's very, very pretty and the music is incredible. It really feels like a loving polish of an old favourite, existing purely for nostalgic purposes.

Unfortunately I'm finding it very hard to pull off special moves with the 360's pad. I'm not sure if it's the engine timing, or the controller or what, but I find the VC port of Super Street Fighter 2 much, much easier to deal with.

Also, is it just me or is the AI on Easy still irritatingly difficult? I'm not sure how a complete beginner would get very far without throwing the controller across the room... I don't even want to think about what Hard is like!
patchbox360
27/11/08 @ 21:41
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sf4 all the way baby
Dogs-in-Hats
27/11/08 @ 22:52
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Its good shit
michaelius
27/11/08 @ 23:49
#33
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You don't have to wait for ps3 version. It's already released on us store. All you need is credit card that works with it (mine does :))
ArtOfLife
27/11/08 @ 23:58
#34
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Wow, just got this from the US PSN store; it's awesome! Great character art and sprites, and as fun to play as ever. I'm terrible at it though. I can't get good at Street Fighter, no matter how hard I try.

Also, I always loved the Ken theme on the Overclocked Remix site (as well as tons of other stuff on their site as well), and it's great that Capcom got those guys on board to do the official soundtrack for their latest game, as there's some brilliant stuff being made over there.
Rash'
28/11/08 @ 01:36
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The emperor's new clothes, anyone?
3william56
28/11/08 @ 02:23
#36
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No thank you Rash. I prefer my jeans and t shirt, and the emperor might get cold. But it's very nice of you to offer.

/waves at NickJC leaving
Bye! Don't let the door hit you in the ar$e when you go!
/forgot to wave with the other 4 fingers.
migasUK
28/11/08 @ 03:02
#37
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yaah i just can't do the special moves....probably i will have to buy the green pad
Miths
28/11/08 @ 06:18
#38
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I bought the PS3 version the other day, and though I may or may not have played any of the previous versions a decade or more ago (being 32 and a gamer since I got my first C64, I almost can't imagine I haven't at some point), this was just waaay too old school for my taste.
Nice and sharp art style, but most animations look like they consist of somewhere between two and five frames each (though making them smooth and up to today's standards would probably have wrecked havoc on the gameplay people were used to) and with the very limited special moves lists (and some combo thingies I couldn't manage even remotely consistently), it feels like it's much harder to pull off satisfying moves than in modern 3D fighters.
And of course the only reward here is winning - no fancy costume unlocks and other "fluff".

I'm sure this is objectively speaking a great game, but I think I'll leave it to the fans and stick to VF, SC and Tekken (when is 6 out?) when I need my fighting fix :). Though Street Fighter IV looks like it may very well have some of what I'm looking for as well of course.
muscleblade
28/11/08 @ 08:11
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I love this game. If SFIV is going to better than this its my GOTY next year.
Rev. Stuart Campbell
28/11/08 @ 08:39
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All the people saying this is a 10/10 - which character do you play?
muscleblade
28/11/08 @ 09:16
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@Widge

This is not the case in the finished version idiot.

And the D-pad works fine too. I won more ranked matches than i lost last night using only the D-pad.

The graphics looks perfect.
muscleblade
28/11/08 @ 09:21
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@NickJC

Personally i think Braid deserved a 10/10. 3 hours is good value imo. But this is a better game in many ways. This is definentaly a 10/10. And im going to play it for over 100 hours probably.

@Darren

is this a "proper" game to you then.
SlackMaster
28/11/08 @ 09:25
#43
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Having paid 800 points for SFII Hyper fighter on XBL, which was too much, I find paying 1,200 for Remix more than I'm willing to pay even if it's great.

The problem I have with this is one with DLC in general. The game doesn't come with a box or on a disc and can't really be kept for any great length of time as once the HDD dies and we've moved onto the next gen the game is gone.

I think DLC should reflect this more and not have broken the 1,200MSP barrier.

Also I think the demo was very poor, as mentioned before, because virtually no one could play it due to the silly local play restriction.

To top this off, Grin completely remade Bionic Commando creating a great game for 800MSP, whereas SFII Remix has had new visuals and some more balancing. Why is that worth 400MSP more than Grins offering.
Edited 1 times, most recently on 28/11/08 @ 09:27
iago71
28/11/08 @ 10:02
#44
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Loving it...... Its so pretty and feels just right.... I have to say Im not fully up to speed with the pad in terms of pulling off all the specials but Ill admit that could also be put down to rust as well!

Really glad I got it though. Will play this a lot I think :)
kestral
28/11/08 @ 10:14
#45
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how many times can you release the same game?

* Street Fighter II - The World Warrior
Console Ports:
o Street Fighter II - The World Warrior (ZX Spectrum, Commodore 64, Atari ST, Commodore Amiga, DOS)
o Street Fighter II (Nintendo Game Boy - this version combined elements from the first 4 versions of SFII [SFII:TWW-SSFII])
o Street Fighter II - The World Warrior (PlayStation - part of Street Fighter Collection Vol. 2(US)/Capcom Generation Vol. 5: Fighters(Japan))
o Street Fighter II - The World Warrior (Sega Saturn - part of Capcom Generation Vol. 5: Fighters, Japanese release)
o Street Fighter II - The World Warrior (Super Famicom/Super Nintendo Entertainment System)
o Street Fighter II - The World Warrior (Wii- downloadable by VC)
* Street Fighter II' - Champion Edition
Console Ports:
o Street Fighter II' - Champion Edition (TurboGrafx-16 - Japanese release)
o Street Fighter II' - Champion Edition (Super Famicom/Super Nintendo Entertainment System - part of Street Fighter II Turbo - Hyper Fighting)
o Street Fighter II' - Champion Edition (Mega Drive/Genesis - part of Street Fighter II' - Special Champion Edition)
o Street Fighter II' - Champion Edition (PlayStation - part of Street Fighter Collection Vol. 2(US)/Capcom Generation Vol. 5: Fighters(Japan))
o Street Fighter II' (Sega Master System)
o Street Fighter II' - Champion Edition (Sega Saturn - part of Capcom Generation Vol. 5: Fighters, Japanese release)
* Street Fighter II' Turbo / Street Fighter II' - Hyper Fighting
Console Ports:
o Street Fighter II Turbo - Hyper Fighting (Super Famicom/Super Nintendo Entertainment System)
o Street Fighter II' - Special Champion Edition / Street Fighter II' Plus (Mega Drive/Genesis)
o Street Fighter II' Turbo / Street Fighter II' - Hyper Fighting (PlayStation - part of Street Fighter Collection Vol. 2(US)/Capcom Generation Vol. 5: Fighters(Japan))
o Street Fighter II' Turbo - Hyper Fighting (Sega Saturn - part of Capcom Generation Vol. 5: Fighters, Japanese release)
o Street Fighter II' Turbo - Hyper Fighting (Xbox 360 - downloadable through Xbox Live Arcade, Released August 2, 2006)
* Super Street Fighter II - The New Challengers
Console Ports:
o Super Street Fighter II - The New Challengers (Super Famicom/Super Nintendo Entertainment System)
o Super Street Fighter II - The New Challengers (Mega Drive/Genesis)
o Super Street Fighter II - The New Challengers (PlayStation - part of Street Fighter Collection(US/Japan))
o Super Street Fighter II - The New Challengers (Sega Saturn - part of Street Fighter Collection(US/Japan) )
o Super Street Fighter II - The New Challengers (Atari ST, Commodore Amiga, DOS)
o Super Street Fighter II - The New Challengers (DOS - US release)

A special version of this game, known as Super Street Fighter II - Tournament Battle was created to allow eight players to participate in an elimination tournament.

* Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge
Console Ports:
o Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (Panasonic 3DO)
o Super Street Fighter II Turbo (DOS, Amiga, Amiga CD32)
o Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (PlayStation - part of Street Fighter Collection(US/Japan) )
o Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (Sega Saturn - part of Street Fighter Collection(US/Japan) )
o Super Street Fighter II Turbo / Super Street Fighter II X - Grand Master Challenge (PlayStation2 - part of Capcom Classics Collection Volume 2)
o Super Street Fighter II Turbo/ Super Street Fighter II X - Grand Master Challenge (Xbox - part of Capcom Classics Collection Volume 2)
o Super Street Fighter II X Grand Master Challenge for Matching Service (Sega Dreamcast - Japan only) - First fighting game with online play (with the exception of console versions of Super Street Fighter II - The New Challengers playable through XBAND)
o Super Street Fighter II Turbo Revival / Super Street Fighter II X Revival (Game Boy Advance)
o Super Street Fighter II Turbo HD Remix (Xbox 360 - downloadable through Xbox Live Arcade, PlayStation 3 - downloadable through PlayStation Network.)
* Hyper Street Fighter II: The Anniversary Edition
Console Ports:
o Hyper Street Fighter II: The Anniversary Edition (PlayStation 2 - part of Street Fighter Anniversary Collection)
o Hyper Street Fighter II: The Anniversary Edition (Xbox - part of Street Fighter Anniversary Collection)

Although not fighting games, the SF2 series also contained:

* Street Fighter II Pinball: A pinball arcade game developed by Gottlieb in 1993.

As well as:

* A card game titled Street Fighter II - World Warriors Card Game
* An LCD game titled Street Fighter II
* A board game titled Street Fighter II
* A competitive spinning-top game similar to that of Beyblade titled Spin Fighters.
* A slot machine titled "Street Fighter II"
SlackMaster
28/11/08 @ 10:18
#46
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@ Muscleblade

Saying that someone isn't any good because they can't use the 360's d-pad is a bunch of crap. Personally I've been playing SFII since it first arrived over here in the arcades andfind the 360's d-pad completely useless for SF.

I have a Hori arcade stick on the way and will be using this for Hyper fighter and SC4, and maybe this if I buckle and reluctantly pick it up.
iago71
28/11/08 @ 10:20
#47
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"As I said in the SSF2THD thread, all I need now is HD versions of Marvel Super Heroes, Marvel vs Capcom 2 (I'm sure I read on EG this is actually happening!), Darkstalkers 3, SF3 (and RE - PLEEEAAASE nice Mr Capcom) and I'm in Capcom heaven :)"

Absolutely! Xmen as well please - Not to mention SNK vs Capcom! :)
muscleblade
28/11/08 @ 11:39
#48
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"Saying that someone isn't any good because they can't use the 360's d-pad is a bunch of crap"

WTF man!!! I never said anything like that. You must be kind of stupid if that was what you get from:"And the D-pad works fine too. I won more ranked matches than i lost last night using only the D-pad. "
Riggers
28/11/08 @ 11:41
#49
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Do want, although I'm not sure how I'll get on with the 360 pad...
Gearskin
28/11/08 @ 13:06
#50
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Sticks all the way. This rules.

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