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Super Stardust HD Review

PlayStation 3 Review by Richard Leadbetter

18 June, 2007

Stardust first materialised on the Commodore Amiga in 1993 and instantly found a dedicated fanbase thanks to its state-of-the-art graphics and glorious playability. Taking the core elements of the ancient arcade classic Asteroids and grafting on power-up weapons and extra enemy spacecraft, it proved beyond doubt that some gameplay concepts are timeless, classic and worthy of resurrection. Fast-forward 14 years and the game is set to do the same all over again, this time in the guise of the all-powerful Super Stardust HD.

Let's not beat about the bush - this game is the best fun I've had on the PlayStation 3 since the machine launched. Sure, at its heart, it's still just Asteroids (albeit with multiple operations' worth of Demi Moore-quality cosmetic surgery) but the fact of the matter is that just about everything Super Stardust HD sets out to achieve, it does with absolute style.

Take the graphics for example. Every object from the largest asteroid to the smallest piece of space debris is perfectly lit and beautifully animated. The light show and explosive effects you get courtesy of the power-up weaponry would do Treasure proud. Super Stardust HD lives up to the latter part of its name by rendering everything in 1080p with no hint of slowdown - even when the screen is ram-packed with enemy spacecraft, RSX-fuelled gunfire and a meteor storm's worth of unexploded asteroids. Considering the amount of activity on-screen, it's a hugely impressive technical achievement for the PS3 and the best use of 1080p since Ridge Racer 7.

'Super Stardust HD' Screenshot 1

A similar level of attention to detail is in the gameplay too. The key objective remains unchanged from the ancient coin-op that is its inspiration - blast vast asteroids into smaller chunks, then reduce them to space dust with further volleys of fire.

However, it's in the game's modernisation that Super Stardust HD truly scores. Larger rocks contain green Kryptonite-style crystals that yield points bonuses, smart bombs, shields or weapons power-ups. Additionally, each of your three weapons works best against a certain style of asteroid - choose the right tool for the job and you clear the stage much faster, resulting in a hefty points bonus. Squadrons of enemy spacecraft pop-up throughout the level to add to the challenge, and each has a distinctive attack pattern to learn and exploit. As the game progresses, different types of asteroid and enemy spacecraft combine to attack simultaneously, requiring superhuman reflexes and full mastery of the PlayStation 3's celebrated real-time weapons change system.

'Super Stardust HD' Screenshot 2

In terms of depth, the action in Super Stardust HD is set across five different planets, each with five ‘phases'. That amounts to 25 different levels, which isn't exactly vast. Yes, perhaps the game could have benefited from a few more worlds but this is a game where the backgrounds are pretty much incidental to the hardcore blasting taking place before your eyes. Plus, like all good shoot 'em ups, the game simply ‘clocks' once it's fully complete, allowing you to continue to rack up score by cycling through the levels anew at a ramped-up difficulty level.

Super Stardust HD isn't quite perfect though. Like many of the PlayStation Store games, its online options are limited to mere leaderboards - great for a score-based game like this, but still someway off the online multiplayer gameplay we've come to expect - cooperative gameplay with two players on a single console is supported and it's a tantalising glimpse at what could've been. The only other slight disappointment is in the audio. Considering the explosive force the visuals convey, the sound effects could've been a bit more representative of the onscreen Armageddon your eyes are privy to. The music is a little lacklustre too - definitely reminiscent the game's Amiga demo scene roots, to the point where I was expecting a scrolling message with "greetz" to appear at some point.

In every other respect, Super Stardust HD is an absolute star, the jewel in the crown of the PlayStation Store and quite possibly the best purists' shooter to appear on console since the legendary Geometry Wars.

9/10

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Comments: 1-50 of 90 in total | next 50 »

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andromeda
18/06/07 @ 10:34
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wow first!

uh

/leaves
Darren
18/06/07 @ 10:35
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Oh my goodness... a must have for me then. absolutely loved the Amiga 1200 original! :)
Aretak
18/06/07 @ 10:35
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Would have gotten a 2 if it was on the Wii. Damn your Sony bias, Eurogamer!
Virvel
18/06/07 @ 10:35
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I have been looking forward to this one. Getting it in 5 hours when its couch time :)
Virvel
18/06/07 @ 10:37
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Together with the Motorstorm TimeAttack patch this night is going to be interesting!
Gurgeh
18/06/07 @ 10:38
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The next generation has arrived and it's Asteroids
agparrot
18/06/07 @ 10:40
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The next generation has arrived and it's Asteroids

Yeah I thought that... and with comments about real-time weapon change and how it was a technically impressive game (Asteroids!?) I was soon scrambling for the calendar to check whether it was April 1st.

Oh, and how much does it cost?
Darren
18/06/07 @ 10:41
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Is this out in the UK yet or is this a review of the US version? Any idea how much it will cost? £6.99?
AcidSnake
18/06/07 @ 10:41
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I have the original asteroids arcade cabinet at home...
I still fire it up for a quick blast every now and then...

The shots your spaceship fires are way too birght...that could never appear on any console...
Der_tolle_Emil
18/06/07 @ 10:44
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Sounds good. I suppose there is not other version than the original floating around somewhere on some other platform (including PC) as I don't have a PS3?
Dr Strangelove
18/06/07 @ 10:45
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More than happy that they've remade this (and am planning on purchasing it) but I so wish that they could have done a suped-up version of the tunnels/warp section of the original game.

I loved that section.
Trip SkyWay
18/06/07 @ 10:46
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Sounds great, is there a demo?
zuljin
18/06/07 @ 10:46
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Darnit. I hate buying PSN games, means I gotta put £10 pounds on. Bring back the "Pay exact amount" option Sony!
JediMasterMalik
18/06/07 @ 10:47
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Wow, was not expecting it to be that good, must buy a long with CaC for me then.
monkeyspasm
18/06/07 @ 10:48
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1080p without a hint of slowdown!?

It's Asteroids - albeit prettier - I'd be more than a tad disappointed if it didn't run at 1080p on PS3 without a hint of slowdown, personally.

JediMasterMalik
18/06/07 @ 10:50
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@monkeyspasm = "asteroids" is the gameplay, not the graphics. You could apply that logic to any FPS and use Doom as the basis, that is to say, it's not very logical.
simiankid
18/06/07 @ 10:53
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"the PlayStation 3's celebrated real-time weapons change system."

uhhh, WTF?
G-Money
18/06/07 @ 10:56
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Guess i'll start letting my mates come round on Fridays again, been way too embarrasing so far.........
SpacemanX
18/06/07 @ 11:04
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OH Yes!
disc
18/06/07 @ 11:06
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Yes please :)
Razz
18/06/07 @ 11:12
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WOW!

Finally a reason to to spend £399 on a PS3! :D
spadge
18/06/07 @ 11:14
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Acidsnake - Asteroids was on a vector monitor that's why, not a conventional monitor. (Along with Tempest, Battlezone etc). Mame emulates the vector system but cannot hope to simulate it fully.

Congrats to our Finnish friends on SSD :-)
Hughes.
18/06/07 @ 11:15
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Looks like I'll have to play this with the music off, the track in the trailer is comically shite. Looks stunning though.
faëlnor
18/06/07 @ 11:19
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yes, stop doing it in threads dedicated to ps3 games
Razz
18/06/07 @ 11:22
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Razz is just upset about the Resi 4 wii review :D

Hey I was serious. 9/10 is a great reason to own a Sony Playstation 3.

Albeit an arcade title, it's the first release on the PS3 that interests me. :)
JediMasterMalik
18/06/07 @ 11:22
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/Points to forum edit

29th if disc is to be beleived.
disc
18/06/07 @ 11:25
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Yes believe me :)

Erhm the date is from Sony. It's coming out across the world on the 28th in the US and 29th in Europe.
JediMasterMalik
18/06/07 @ 11:26
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I beleive you! :)
Overlush
18/06/07 @ 11:28
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Xiphos in "LALALALA I can't hear you EG" PS3 game review shocker.
miiiguel
18/06/07 @ 11:29
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Asteroids without slowdown, on the supa-comput3rz, the one that cures cancer and all that shit ? wow: "outstanding achievement unlocked"
Rev. Stuart Campbell
18/06/07 @ 11:31
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So hang on - they've taken the tunnel sections out?
disc
18/06/07 @ 11:35
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Yeah, in an interview they said they wanted to focus on the main bit of the game. Same guy in charge of this as made the Amiga game.
Darkuss
18/06/07 @ 11:36
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Great review! I've been waiting for this game.
Hughes.
18/06/07 @ 11:44
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On the price, FlOw and Blast factor were £3.49, so I'd expect this to be the same. I may be wrong though.
insane_cobra
18/06/07 @ 11:46
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Great, I loved Super Stardust '96! Now make another one for the 360 and you've got my money.
zuljin
18/06/07 @ 11:46
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@Rev. Stuart Campbell
"So hang on - they've taken the tunnel sections out?"

Were they perchance tunnels underneath Manchester Cathedral?
BremXJones
18/06/07 @ 11:46
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I loved this on the Amiga. Dangerously.

KG
mkreku
18/06/07 @ 11:50
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The review was a pretty boring read, but reading about the anguish of the Xbox fanbois over this game is hilarious :)
DDevil
18/06/07 @ 11:50
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I loved the Amiga original too. Super Stardust on the CD32 sucked many hours from me. Shame I don't have a PS3.
disc
18/06/07 @ 11:53
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Sonys reduced prices on the European Playstation Store end on the 22nd. Probably means everything will go up to £3.99 or something.
JediMasterMalik
18/06/07 @ 11:55
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But I thought that the reduced prices were tied to games and not the store itself, don't the games have an introductory price and increase later on a game by game basis?
disc
18/06/07 @ 12:00
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Yeah but the games that are cheap on the store right now might all be part of that.
SpacemanX
18/06/07 @ 12:07
#43
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CaC and SSHD are £4.99 (from neoGAF forums)
JediMasterMalik
18/06/07 @ 12:08
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/adds £10 to wallet
Kiigan
18/06/07 @ 12:23
#45
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5 quid for Asteroids? By recent Eurogamer logic, that should cost them a few review points (if the Pac-Man CE review was anything to go by - docking points because of the price).
SpacemanX
18/06/07 @ 12:34
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Link to the IGN interview:
http://ps3.ign.com/articles/794/794165p1...

The screenshots are much nicer than in EG review.
tesco
18/06/07 @ 12:50
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morriss
18/06/07 @ 12:56
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Very nice. Can't wait for this!
Artemis_Matsas
18/06/07 @ 13:08
#49
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Yes!!! i'll definitely get this :) :) :)

Edit Typo :)
Edited 1 times, most recently on 18/06/07 @ 14:29
JYM60
18/06/07 @ 13:10
#50
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WOW!!!

Better than Halo


Can't wait for this and calling all cars.

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