Super Stardust HD Review
Ziggy plays PS3.
Version tested: PlayStation 3
Stardust first materialised on the Commodore Amiga in 1993 and instantly found a dedicated fanbase thanks to its state-of-the-art graphics and glorious playability. Taking the core elements of the ancient arcade classic Asteroids and grafting on power-up weapons and extra enemy spacecraft, it proved beyond doubt that some gameplay concepts are timeless, classic and worthy of resurrection. Fast-forward 14 years and the game is set to do the same all over again, this time in the guise of the all-powerful Super Stardust HD.
Let's not beat about the bush - this game is the best fun I've had on the PlayStation 3 since the machine launched. Sure, at its heart, it's still just Asteroids (albeit with multiple operations' worth of Demi Moore-quality cosmetic surgery) but the fact of the matter is that just about everything Super Stardust HD sets out to achieve, it does with absolute style.
Take the graphics for example. Every object from the largest asteroid to the smallest piece of space debris is perfectly lit and beautifully animated. The light show and explosive effects you get courtesy of the power-up weaponry would do Treasure proud. Super Stardust HD lives up to the latter part of its name by rendering everything in 1080p with no hint of slowdown - even when the screen is ram-packed with enemy spacecraft, RSX-fuelled gunfire and a meteor storm's worth of unexploded asteroids. Considering the amount of activity on-screen, it's a hugely impressive technical achievement for the PS3 and the best use of 1080p since Ridge Racer 7.

A similar level of attention to detail is in the gameplay too. The key objective remains unchanged from the ancient coin-op that is its inspiration - blast vast asteroids into smaller chunks, then reduce them to space dust with further volleys of fire.
However, it's in the game's modernisation that Super Stardust HD truly scores. Larger rocks contain green Kryptonite-style crystals that yield points bonuses, smart bombs, shields or weapons power-ups. Additionally, each of your three weapons works best against a certain style of asteroid - choose the right tool for the job and you clear the stage much faster, resulting in a hefty points bonus. Squadrons of enemy spacecraft pop-up throughout the level to add to the challenge, and each has a distinctive attack pattern to learn and exploit. As the game progresses, different types of asteroid and enemy spacecraft combine to attack simultaneously, requiring superhuman reflexes and full mastery of the PlayStation 3's celebrated real-time weapons change system.

In terms of depth, the action in Super Stardust HD is set across five different planets, each with five ‘phases'. That amounts to 25 different levels, which isn't exactly vast. Yes, perhaps the game could have benefited from a few more worlds but this is a game where the backgrounds are pretty much incidental to the hardcore blasting taking place before your eyes. Plus, like all good shoot 'em ups, the game simply ‘clocks' once it's fully complete, allowing you to continue to rack up score by cycling through the levels anew at a ramped-up difficulty level.
Super Stardust HD isn't quite perfect though. Like many of the PlayStation Store games, its online options are limited to mere leaderboards - great for a score-based game like this, but still someway off the online multiplayer gameplay we've come to expect - cooperative gameplay with two players on a single console is supported and it's a tantalising glimpse at what could've been. The only other slight disappointment is in the audio. Considering the explosive force the visuals convey, the sound effects could've been a bit more representative of the onscreen Armageddon your eyes are privy to. The music is a little lacklustre too - definitely reminiscent the game's Amiga demo scene roots, to the point where I was expecting a scrolling message with "greetz" to appear at some point.
In every other respect, Super Stardust HD is an absolute star, the jewel in the crown of the PlayStation Store and quite possibly the best purists' shooter to appear on console since the legendary Geometry Wars.
9 / 10
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Comments (82) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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uh
/leaves
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Yeah I thought that... and with comments about real-time weapon change and how it was a technically impressive game (Asteroids!?) I was soon scrambling for the calendar to check whether it was April 1st.
Oh, and how much does it cost?
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I still fire it up for a quick blast every now and then...
The shots your spaceship fires are way too birght...that could never appear on any console...
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I loved that section.
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It's Asteroids - albeit prettier - I'd be more than a tad disappointed if it didn't run at 1080p on PS3 without a hint of slowdown, personally.
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uhhh, WTF?
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Finally a reason to to spend £399 on a PS3!
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Congrats to our Finnish friends on SSD
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Still waiting for a definitive answer as to when this is out, can anyone help?
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Hey I was serious. 9/10 is a great reason to own a Sony Playstation 3.
Albeit an arcade title, it's the first release on the PS3 that interests me.
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29th if disc is to be beleived.
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"So hang on - they've taken the tunnel sections out?"
Were they perchance tunnels underneath Manchester Cathedral?
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KG
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[link url=http:// ps3.ign.com/articles/794/794165p1.html
]http://ps 3.ign.com/articles/794/794165p1...[/link]
The screenshots are much nicer than in EG review.
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Edit Typo
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Better than Halo
Can't wait for this and calling all cars.
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I'm buying this one
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Crikey...i had my doubts.. but now i'll get this!
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but alas I have a 360 so no buy.No tears from me though.
I'm off to play some other excellent title that involves tearing past my mates shouting 'Hey backmarker,eat my dust' in my pimped out ride...
what ever that mean!!!
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Back in the day I liked it for graphics, but gameplay? Was so-so... all these years later for PS3, a new machine? Gah. Words fail me
Geoff Crammonds GP1 with nicer graphics... then you'd be talking
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They don't have that?! That's almost as bad as having a points scheme, damn thieves!
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Sure wasn't on the store 10 mins ago.
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Wel I don't really have a problem with no option. I find it frustrating that they had it, then removed it. So its not a question of technologically feasable even.
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I really hate companies that revert to these kind of questionable business practices to squirt out some extra money. They should be heavily punished.
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/facehands
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How about some Alien Breed HD, Superfrog HD, Slamtilt HD, Cannon Fodder HD...
And whatever happened to James Pond and Zool?
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Very true. Remember the terrible press and reviews Geometry Wars received. Which was incidentally the only reason to own a 360 in its first year. It's scary how much similarities the 360 and PS3's initial runs show...
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It recieved high praise and EG gave it a 9.
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How about some Alien Breed HD, Superfrog HD, Slamtilt HD, Cannon Fodder HD...
And whatever happened to James Pond and Zool?
North and South HD
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/Glances at shelf
Oblivion, PGR3, FNR3, GRAW, TT, GOW, VP.
/Hmmmm.
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The version on PC is utter rubbish.
The ps3 version looks great but it seems there is no tunnel sections
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As to Superfrog HD and Slamtilt HD , yes indeed Superfrog would be nice but there allready is a Slamtilt remake called Slamtilt Resurrection , it came in 2000/01 or so, it was in 3d but same tables as in the Amiga Orginal, it was reallllllllly bad and hardly a good thing to start playing if youre a big fan of the Amiga Orginal from 1996.
Finally, Cannon Fodder remake is comming for PSP this authumn so stay tuned for that.
PS: Sensible soccer 2006 was really bad, lets hope no one else follows that trail by remaking old Amiga classics for NG consoles.
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Sorry, what? Was any of that meant to make any actual sense, or is it simply a collection of words?
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Methinks he'll be horribly disappointed with the PC too, unless there's an animatronic-based totally HD-cutscene played game anytime soon.
I hate to tell him, but Jurassic Park's effects were largely done with animatronics. When they were CGI each frame probably took hours for many computers to render, and then were tweaked by hand both digitally and then applied to the film itself that was then included into the frames of real sets and actors, and then re-mastered again. It would be incredibly difficult, if not impossible, to recreate this process using an in-game graphics real-time rendering engine.
Perhaps a more apt analogy would be Toy Story, and personally I don't think we are that far off graphically this generation. Obviously game world interaction is a whole other issue, and one that influences believability a hell of a lot more than when you actually see on screen.
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*click* *click* *click*
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[link url=http://threespeech .com/blog/?p=276
]http://threespeech .com/blog/?p=276
[/link]
With regards to the game, can't wait to get it.
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They're amateurs in comparison to Microsoft.
That is all.
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Anyway, I'm not trying to sound presumptuous or anything, but my brain just isn't capable of thinking on such a low level. I'm not even sure if brain activity on that level could actually still be described as thinking.
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http://ww w.neogaf.com/forum/showthread.p...
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For me, this is the first reason to be interested in the PS3. There's a lot of upcoming stuff that's looking real sweet too (Little Big Planet), but this is the first time they've delivered. Nice one, keep it up and I may need to invest in your hardware in a year or so.
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But having spent a few hours with this at a conference recently I'm happy to say that it is frankly fantastic.
It's the first PS3 game that I want to own. (Not badly enough to shell out £400 admittedly but it's a start.)
Forget about the dream of some new paradigm in gaming when you play it, just enjoy the game for what it is, one of the best shooters out there at the moment.
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