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Super Stardust HD Reader Review

Reader Review by morriss

3 July, 2007

I was very apprehensive whilst this game made its way down to my shiny black box from the PSN. I was apprehensive because of what Super Stardust HD was billed to be: As good if not better than the now legendary 'Geometry Wars' on Microsoft's Xbox Live Arcade.

I didn't like Geometry Wars. I found it too difficult and there was simply too much going on at once for me to get my head round.

There. I said it.

If you're still reading then now you understand my reservations about playing another game of a similar ilk. Still, other reviews were positive so I thought this title deserved a closer look. A decision I'm glad I made.

The control system is simple. Left TS: Move. Right TS: Fire in all different directions. LT: Boost. RT: Smart Bomb. Child's play.

As you're making your way around the various planets, meteorites, alien monsters and little red spiky ball thingies all hunt you down or simply just get in your way. The meteorites come in all shapes and sizes and split into teeny weeny, tinsy winsy smaller ones, all of them in need of a good old fashioned blasting.

As you progress, the sheer deluge of colour and splaying plasma fire lighting up your screen is a sight to behold. All without a shade of slow-down, running at a very smooth 60fps. Although stunning and chaotic at the same time, it didn't leave me with the feeling claustrophobia that Geometry Wars did. A timely boost with the left trigger and I had some breathing space and as you traverse around the length and breadth of a planet, your playing field feels a lot larger.

There are 25 levels to get your head round, and considering it took me about an hour and a half to get through the first five that's a good few hours gameplay for around six of your English pounds. Of course if you're a dab hand at this kind of thing, your gaming-time could be considerably less. However, for the price of of a couple of Boots meal deals who's complaining?

Hopefully more games of this quality will be joining Super Stardust HD in the near future. The lean spell that almost all Playstation 3 owners have had to endure recently has been difficult, be we soldiered through it. And with games like Super Stardust HD being the light at the end of the tunnel, it seems we have certainly been rewarded for our patience.

Anyone who needs that kind of casual, 'dip in and out' entertainment that in my opinion the PS3 has sorely lacked since launch, then this is the game to get. Conversely, if you live and breathe for this sort of schmup action, and succumbed to the charms of its evil twin, Geometry Wars, it won't disappoint you either.

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Comments: 1-13 of 13 in total

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3william56
04/07/07 @ 05:42
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Top game. For the life of me I can't figure out why SSD is so much better than Blast Factor, when they're nearly the same game, but it is, and in spades. Presentation is perfect, handling is perfect, weapons are a joy. Audio maybe a little muted, but nicely appropriate. Only personal gripe; that it can be a lottery upgrading the weapons early on: if you get a few upgrades nice and soon, it's a lot easier. If you get endless "points" pickups and are stuck with a single barrel rock crusher, you're screwed.

But damn, it makes me feel old. 20 years ago I used to be able to fly though one pixel spare gaps in a thousand bullets, blind drunk playing Twin Cobra in the arcade at uni at 2am. But now, when I see two thousand little red circles warning me of a sh*tstorm of incoming 'roids and red spikey things, I scream like a little girl, curl up in the corner and cry.

I reckon it's the PS3 finally living up to the pre-launch promises: Massive Damage, and real time weapons swapping. Now all it needs is huge enemy crabs.
JediMasterMalik
04/07/07 @ 15:11
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morriss, you're such a fucking M$ Fanb0y!

This TOTALLY deserves a 9 ;)
SeesThroughAll
04/07/07 @ 23:48
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Considering you might have given GW a 6 or at most a 7(if you don't like it), I kind of agree with your 8.

But this is no less than 9/10 as far as I'm concerned :P It's how downloadable games should be!
morriss
05/07/07 @ 15:57
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Online could've been better (-1) and it could be more unique (although no fault of the game itself, it's of course a remake, but as it isn't a completely unique experience, it loses a point)

Therefore, 8 out of 10.

:)
morriss
05/07/07 @ 15:57
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/laughs at self
Edited 1 times, most recently on 05/07/07 @ 17:01
Les
05/07/07 @ 16:05
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"but as it isn't a completely unique experience, it loses a point"

You sound like a professional reviewer now... ;)
morriss
05/07/07 @ 17:32
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What do you mean, 'sound'?! ;)
SeesThroughAll
06/07/07 @ 19:42
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LOL

Seriously, I loved your review. Please write some more here in the future :)
kangarootoo
09/07/07 @ 14:56
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"but as it isn't a completely unique experience, it loses a point"

I reckon being taken roughly from behind by a giraffe could be described as a "unique experience", but I'm not sure that would legitimately gain it an extra point in the review stakes.


Actually, I was going to whine about the lack of screenshots, and then I realised it was a reader review (didn't look where I was clicking), which I would consider a compliment :)
Thamuhacha
10/07/07 @ 10:11
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>"Only personal gripe; that it can be a lottery upgrading the weapons early on: if you get a few upgrades nice and soon, it's a lot easier. If you get endless "points" pickups and are stuck with a single barrel rock crusher, you're screwed."

In arcade, I just turbo through the first big asteroid. If I don't get one (or two) rock crusher upgrades I restart. It doesn't happen very often though, you usually get at least one.

And when the first countdown arrives (16 down to 1) and you get the bonus, you should have the rock crusher up to around 40% anyway.
ToAks
11/07/07 @ 07:20
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one of the best game i have ever played , i bought the ps3 just because of this game.

i only played the Amiga orginals and based the ps3 buy on that and i certainly don't regret that.

Why blast factor is not as good as this? , i find blast factor to be annoying and boring and the tilt controller thing ruins the fluid gameplay it should have had.

anyway , a nice review and even though i do find the game faultless... a score between 8 and 10 is fine by me, also online modes aint really needed except for what it have allready (online leaderboard).

Co-Op play is fantastic but incredible hard at the same time, atleast on a SD tv.
morriss
11/07/07 @ 22:34
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I mean on-line co-op really. You can't beat on-line co-op, it's what on-line gaming is meant for.
samk
13/07/07 @ 11:21
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"Why blast factor is not as good as this? , i find blast factor to be annoying and boring and the tilt controller thing ruins the fluid gameplay it should have had. "

Absolutely, the daft tilt gimmick utterly ruined Blast Factor for me.

It's simply too hit and miss whether a wave is successfully triggered at all, and indeed in the desired direction.

For an arcade game which requires lightning quick reflexes, such lack of precision and responsiveness is unforgivable. The Blast Factor devs should have simply put the wave directions on L1 and R1.

But anyway, about Super Stardust, yeah it's a quality game. Highly recommended.

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