Super Mario Galaxy
Ain't no Sunshine where he's gone.
"In one sense, this is the first worthy successor to Mario 64," bellowed a typically belligerent Reggie Fils-Aime at E3. We all knew what he meant. "We know you thought Mario Sunshine was a bit crap. We hope this one sells better," he might as well have said. Fine: we hope he's right. But in one sense, Reggie's remark does Super Mario Galaxy a disservice.
Many people have taken it to mean that Galaxy is a footstep-following sequel to the N64 classic. It's not. After a lengthy hands-on with the E3 demo (plus a couple of extra levels), it becomes clear that Super Mario Galaxy is its own game: a blend of some of the best bits from both 3D and 2D Mario tradition, with a number of very distinctive twists. It's far more New than New Super Mario Bros ever was.
It's no coincidence that Galaxy is the first major Mario title ever to be made outside of Nintendo's Kyoto HQ. It's being developed by the team in Tokyo that made the brilliant, bongo-controlled Donkey Kong's Jungle Beat. Letting go was a brave move on Miyamoto's part, but it looks like it's paying off, because the six stages of Galaxy we played were pure bliss.
It's drop-dead gorgeous, for starters. This is not just the best-looking Wii title by miles, it's one of the best-looking games in the world full stop, HD or no HD. It's as smooth and shiny as silk, the colours are unbelievably vibrant, it's smothered in lustrous effects, and you feel like you can reach out and touch its chunky, cute and tactile designs. Super Mario Galaxy makes most hi-def games look about as solid and convincing as photographs pasted onto empty cereal packets. The sound is superb too: a riot of bright tinkles, radiophonic zings and zaps, and electro-funk remixes of vintage Mario tunes.

One level had bee Mario crawling through the giant queen bee's fur while she squealed with pleasure. It was a bit disturbing, frankly.
The controls are based very closely on Mario 64's. The double and triple jumps, long jump, wall kick, backflip, ground pound and side somersault are all present and correct, and executed with the same combinations of stick moves, A and Z. They're as fluid and versatile as ever, and a little easier to use - in particular, you can pull back on long jumps in mid-air if it looks like you're going to overshoot. The dive is gone, but in its place is a hugely useful Super Mario World-style spin attack, pulled off by shaking the remote. This upends and stuns enemies, who can then marvelously be booted into space, Mario Bros style.
Bizarrely, you can also stun enemies by shooting them with the remote. Coloured blobs are collected by Mario, or just by passing the remote cursor over them, and then aimed and shot, or saved for a 1up. We didn't find a use for this beyond giving Goombas concussion, and it feels rather tacked-on, although it is a novel and way to interact with Mario's world. A second player with a second remote can help with all this, as well as with certain obstacles (for example, holding a rolling boulder out of the way). The remote cursor is also used to lock onto sequences of 'beam stars', which haul Mario across gaps in space with a kind of elasticated tractor-beam.
Which brings us to the bit we've been putting off writing: how Mario Galaxy's levels actually work, and fit together. This is as difficult to explain as it is intoxicating, head-spinning and funny.
Most of the levels in the demo were A-to-B platforming challenges, somewhat similar to Mario 64's boss stages, or the bonus stages of Sunshine. But they've been broken into pieces, twisted up and tied in knots, turned inside out, back to front and upside down, and then shot into space. There are miniature versions of Mario 64's open levels, wrapped around tiny asteroids like a skin, and dropped in the middle of cosmos-spanning platforming sequences.
Everything has its own gravity, and you never know which way is up, but somehow - we're really not sure how - you always know when you'll stick, and when you'll fall off into space. The camera is mostly automatic (sometimes allowing basic d-pad control), and flawless. In true Mario style, it's all impossible and surreal, but it also makes a weird, instinctive kind of sense. You're only confused when the game wants you to be, which is often: when pipes pop Mario round the other side of a micro-world in a flash, or when you're misled by his reflection, apparently running around the inside of a glass sphere. You'll find yourself involuntarily laughing out loud at the mischievous tricks Mario Galaxy constantly plays with your perceptions.

You can keep busy while soaring through space by picking up blobs with the cursor and trying to engineer a soft landing
Star rings, activated by shaking the remote, shoot Mario across vast tracts of space; they're the game's exhilarating and spectacular signature moment, but they don't actually offer any freedom of exploration, they just take you where you're going next. You start out exploring the game carefully like the earlier 3D Marios, but eventually (especially playing a level for the second time) you realise it's more linear than that, and get caught up in its unstoppable forward momentum, running and jumping faster and faster, high on the rush, chaining it like a drug. This is when it reminds you most of 2D Mario gaming.
What's not yet clear is how all this fits together structurally. There will be 40 levels, 120 stars to collect and six themed areas; we did one star in each of six galaxies. The first two (Gateway and Egg Planet), featured strings of tiny wrap-around planetoids in quick succession. The third, Honeybee, was more like a Mario 64 level, only broken in half, and featuring the hover-enabling bee suit (which in all honesty is not that exciting a power-up, but it's so adorable you don't care). Star Dust Galaxy was a brain-melting assemblage of beam stars, glass planets and platforms that zap into place out of nowhere. It starred the hapless Astrotoads, and was our favourite level in the demo.

As Mario Galaxy goes, this is a relatively sane and sensible scene. Really, it is
Of the two new levels, Beach Bowl had Mario dodging huge cubic Whomps that worked their way around the outside of shattered cylinders, and felt an old Mario Bros castle leaping out of the pages of a pop-up book. Cookie Factory required you to time jumps across fast-moving platforms with geometric cutouts, and it was fiendishly hard in a very old-fashioned way. It was the exception: for the most part, Mario Galaxy seems effortless and easy, centered much more on the sheer sensory pleasure of play than on setting taxing tests of skill.
When Shigeru Miyamoto suggested this week that games should be fun, it was easy to snigger and accuse him of stating the obvious. But Super Mario Galaxy proves his point to perfection: it's amazingly, dizzyingly, idiotically fun, in a way few games are these days. We're not going to call it a classic Mario yet - we simply haven't seen enough of the game to make that call, and it will certainly be difficult to keep it both accessible and rewarding all the way through. But we are going to predict that it will plaster millions of big smiles on millions of faces come November, and that, if nothing else, makes it a worthy successor and a half.
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Comments (213) Latest comment 5 years ago
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Damn your swift little fingers.
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How is it controlled? Is it old school with the added pointer shooting thing or is it more wii-ified than that?
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I, for one, really enjoyed Super Mario Sunshine. Well, enough to complete every level, though I admit I didn't hunt down every single blue coin or redo the Fludd-less levels to get the second stars.
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Uh-oh. Don't much like the sound of that. One of the things I loved about SM64 was that you could divert from the star you were working towards for another one if it looked tempting...
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You could do the same in Mario64.
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Tom gave it a 9 back in the day. "It does more than just compete (with the past titles)," he assured us...
Wasn't the only one suckered in by the hype. I thoroughly enjoyed my first playthrough, but going back to it without the excitement revealed SMS to be a pale experience when compared to Mario 64.
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Anyway, can't wait for this. Want!
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NOOoOOoooOooOOoOOOoooooOO! /weep
blah blah blah nothing new same old fat plumber same old stuff
I can't actually tell if you're joking here. I hope so, for your mum's sake.
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Excellent
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Excellent
Agreed. One of the first times a sub heading actually made me laugh...
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Kudos for acknowledging this. Not many in the industry are so honest (hello, Sony).
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Hi, Sonic.
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That's true. I enjoyed the absurd level design of the bonus missions without FLUDD. Mario and 'realistic' environments don't mix imho. FLUDD wasn't too much of a problem actually but the level design was dull compared to the surrealistic level designs usually found in Mario games.
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Galaxy is looking rather special though.
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C'mon Oliver, some of us had PlayStations instead...
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Developers need to know that they can't get away with mediocre games anymore, it's Bioshock or bust from now on
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My wallet can't take all this stress!
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C'mon Oliver, some of us had PlayStations instead...
Frankly, the percentage of EG'ers who haven't played Mario 64 is probably around the same who don't know how to turn a PC monitor on. You're genuinely the first videogamer I've ever encountered who hasn't.
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(not pikmin but figure head)
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Do I get a prize for being ridiculously correct?
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]http://en .wikipedia.org/wiki/List_of_Nin...[/link]
although i don't think this list is exactly correct as i seem to remember him directing yoshi's island for the snes...
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]http://wi i.ign.com/articles/804/804397p1...[/link]
Q: What is your personal role in the development of Galaxy, and how much of the game is your vision?
A: As far as my involvement, with Mario 64 I was the main director. In this case, I'm more directly involved with game design. In one sense, I'm even more involved than I was with Super Mario 64.
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No Anti-Aliasing
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Want want want want want want
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I also don't get the bitchyness of people here either. It's a new Mario, and whilst admittedly Mario is whored out to cover almost every other genre under the gaming sun - we get usually one Mario platformer a generation, two if we're lucky, and only a couple have disappointed in being enjoyable games. For me, a proper Mario platformer is an event, a proper honest-to-god event to wait for and see if they pull it off. The fact that after all this time a Mario platformer can still generate buzz is quite a neat little accomplishment. Clearly no-one paged Miyamoto or anyone in Nintendo about the seemingly-near demise of the platforming genre, and that's a very good thing.
Also am fed up with the HDW's (High-Def Whores) bitching about things like anti-alaising, that it's not going to look good at high-res etc. Here's a response - WHO CARES?! The gameplay trailers look good, look sharp and quite honestly, if it's half as entertaining and crazy as it looks, I couldn't give a toss about minor graphical shortcomings or a couple of jagged edges. If you spend every waking moment of your life fretting over a few jaggies in games appearing on your 360 or PS3, may I suggest getting a life? I'd say millions of people who will get this game most likely won't care either, they'll just get lost in the game, and that's a good thing.
I am so getting this game. It looks just insane enough that it might possibly work, and any game that can make Mario look even more gay by shoving him into a bee costume and make me laugh hysterically can only be a good thing!
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Maybe they hide stuff so you have to work it out. Where is the key? Ooohh how do I get there? Jesus I could walk up that wall! I didn't find any mention of it being annoying in the preview (or in any other preview) so I'm fairly certain it will play an imprtant role in the game play with out degradeing the experience.
Does that sound far fetched? Is it plausible?
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Did you get too bored to read the next sentence ?
"You'll find yourself involuntarily laughing out loud at the mischievous tricks Mario Galaxy constantly plays with your perceptions."
edit: Same goes for you tonka
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"why on earth would I as a gamer want to spend most of my time in a game being confused? It's either poor writing, or annoying design."
Why would I as a gamer want to be led by the hand every five minutes being patronised by designers who think I have the mental age of a two-year old?
Confusing isn't always a bad thing. You can argue any game that gives you more than one path to explore is confusing. Games that offer abrupt puzzles or hectic action can aruably be seen as confusing. At what point do you draw the line? If something is too confusing, then admittedly it is FRUSTRATING. If it's just confusing enough, or as Mario often is, just plain freaky wacky and mental - how can that be a bad thing?
FF games are often confusing. Heck, I'd wager 90% of games have elements that can be confusing. If designers get it wrong, it makes the game frustrating and annoying. If they get the balance right, it has potential to give the game replay value, depth and sometimes comedic value.
In closing, confusing isn't always a bad thing. Frustrating, however, can be the death of a good game.
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Well I'm not complaining, you guys certainly seem to enjoy the game
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17-Aug-07 13:02:47 Never having played Mario 64, this preview told me absolutely nothing.
C'mon Oliver, some of us had PlayStations instead...
Frankly, the percentage of EG'ers who haven't played Mario 64 is probably around the same who don't know how to turn a PC monitor on. You're genuinely the first videogamer I've ever encountered who hasn't.
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You have to remember only a small minority of gamers actually bought an N64 and here in the UK Mario games are not big sellers anyway.
SMS charted straight in at number 1 in the all formats chart but the very next week it was out of the top ten never to return.
In terms of sales to hype ratio it's one of the worst performers out there with Zelda not far behind and i'm talking about in the UK here.
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Except Super Mario Bros is still the biggest selling game of all time.
Mario 64 sold more than any other game of its generation, even in the UK.
Fair point, you can't expect everyone to have played it, but those who have are the majority rather than the minority, particularly when it comes to a website like this.
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Agreed.
I'll be a little disappointed if it's completely linear.
This is still my most anticipated game by some distance.
This, Phantom Hourglass, and SSB:Brawl top my wishlist right now.
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17-Aug-07 16:08:25 @MDL
Except Super Mario Bros is still the biggest selling game of all time.
Mario 64 sold more than any other game of its generation, even in the UK.
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I don't have the figures to argue with you but I find it very hard to believe that any N64 title was the biggest seller of it's generation here in the UK.
For better or for worse I almost always seem to remember Fifa or some movie licensed game always ending up the years biggest seller ever since the mid 90's.
Would have thought aside from Fifa maybe one of the final fantasy, Gran Tourismo or Metal Gear Solid games would have sold alot more here in the UK.
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Just because fifa lingered about the charts for ages doesn't mean it ultimately sold more.
Games like Mario 64 tend to have huge first weeks, which subsequently take them out the charts.
I can't get my hands on the exact figures for UK, but it seems that in Pal/americas, it sold 11 million, more than any playstation, n64 or saturn game and equal to GTA3 on PS2.
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Kudos? Kudos for being suckered into the hype?
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Oh please they can't seriousely be suggesting that on a 37" HD TV that Mario will look better then Bioshock!!!!
It will look just as pixely as any other Wii, maybe the Sonic and the secret rings end of things, but still not HD standards
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And as for the anti-HD argument, it does make a difference. I simply cannot play games anymore after enjoying High Def games without noticing these problems (however I'm not as bad as a screentearing whiner!)
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"Mario 64 sold more than any other game of its generation, even in the UK."
I had doubts about that one but it's a close run thing and depends on which generation you plonk it in ...
Linky
There are three of PS2 games which outsold it and the stats there imply it was probably outsold by Gran Turismo one and two on the PS in the UK.
You do need to have had one of the least popular consoles of it's generation to have played it properly though - and that in itself would stop it from being a game the majority of people have played through to a reasonable extent. The majority of people have not owned a N64.
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Im suprised none of the 360 fangirls have picked up on this statement and started crying about it...
Come on afghan.. yer obviously not trying hard enough...
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That's the same list I saw and based my comments on and unfortunately it leaves us open to speculation on actual UK figures, but gives a good indication of how things went. Not to mention Mario 64 is available on wii.
"You do need to have had one of the least popular consoles of it's generation to have played it properly though"
Least popular??? There was only the PS, Saturn and N64!!!
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Erm.. you guys are aware that the 64 outsold the xbox and the cube arent you?
35 million (ish) units if i remember correctly. Compared to the xbox's 20 million. So if you're trying to use the argument that "not many people owned a 64 so how would anyone know how mario 64 played".. then surely by the same logic then, even fewer xbox's were sold, so no-one has played halo?
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bollocks
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Those figures really do seem to show how important the American market is infact it seems impossible to win the console war without winning in the States.
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Since when did others mean UK??? others is the whole of europe, and australia, south america and some of asia too I'm guessing. I know you have kinda acknowledged that in your post, but the tone to me does suggest you think gran turismo came out top in the uk.
Anyway, that's beside the point. Whether I was right or wrong about Mario 64 being the number one seller I think we've clearly established that Mario 64 was one of the top selling games of its generation worldwide, no matter how you break it down.
So the vast majority have played this title.
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Just kidding...
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17-Aug-07 18:57:39 Woah woah woah
Since when did others mean UK??? others is the whole of europe, and australia, south america and some of asia too I'm guessing.
Anyway I think we've clearly established that Mario 64 was the top selling game of its generation worldwide, and among the most successful in the uk.
So the majority have played this title, which is the point being made,
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I thought it was commonly excepted that Nintendo does alot better in other European countries than here in the UK but then they've always treated us like crap so it's to be expected.
But fair enough yes it would appear that Mario 64 probably did well here but it's not top dog.
Looking through those stats it's really interesting to observe the difference in gaming tastes between the west and Japan.
I am quite astounded that 130,000 Japs actually bought MOH Rising Sun lol. Wonder how many kraughts bought the other MOH games.
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Check out films, art, music. Improvements in technology have benefited all these areas - but without artistic inspiration it's just a load of wank.
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thanks for the plug.
I cant fathom why exactly you would feel the need to try to bait me when Im on your ignore list anyway?
And FYI, whilst claiming this is the best looking game ever seems a bold statement to make, Ive not actually played it so wouldnt really comment. Equally, neither have the Ninty fanboys so couldthey stop ragging those who doubt this claim please.
From the screenshots, it does look very nice indeed but the jagged edges do jump out, as does some of the lack of detail (not that that would necessarily be expected given Mario's style.) I guess it looks a lot better in motion though.
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That is all.
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I think you have to play it before judging indeed. The previewers statements and the faith I have in Eurogamer's opinion does however make me think it'll be fab to look at.
My personal example is World of warcraft of which I know a lot of people think it looks crappish. For me the smoothness and atmosphere of that particular MMO make me think it's still the best out there, graphic-wise.
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If only it was, smelly, if only it was...
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come on.. letting the side down here..
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17-Aug-07 19:45:49 Can i just point out mario 64 outsold both halo and halo 2?
That is all
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So that obviously proves it's better right?!
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>So that obviously proves it's better right?!
Nope.. but people were saying that few people on here have played it because the n64 was a flop. such as yourself!! I quote:
"You have to remember only a small minority of gamers actually bought an N64 and here in the UK Mario games are not big sellers anyway. "
By that mentality, therefor logic follows that no-one here has played halo. And no-one here owned a xbox either (which was outsold by the n64)
And yes.. it is a better game if that's what yer asking.
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"But fair enough yes it would appear that Mario 64 probably did well here but it's not top dog."
Neither you or I know for sure whether it is or isnt top dog so how the hell can you come away with that remark??
What the stats do show is it was the biggest selling game of its generation worldwide. And is the 19th biggest selling game of all time.
What I found most interesting about that list is how many how of them are nintendo games, I really didn't realise the company was THAT dominant
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In the days of the nes, nintendo ruled the world (literally). At that time It created the best selling game of all time (mario)
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It's interesting that's there's only three xbox titles in there.
Very interesting list, and one which ultimately illustrates that mario is far and away the most popular character in the history of video gaming
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Not really.. The xbox struggled to sell more than the cube worldwide (not much more than 22 million units). In terms of console sales - that's not much.
More worrying is comparing the 360 sales to the xbox sales (from launch day)...
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Sunshine was a huge disappointment
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to me it feels like the Wii (and the DS of course) has just given Nintendo their edge back, its no secret that a lot of people feel that their franchise cube offerings were inferior to their n64 counterparts, almost as if they were just going through the motions. But now seeing mario galaxy seemingly absolutely bursting with ideas and freshness makes me feel like the first time i saw mario64 on gamesmaster when i was younger. i cant wait to see what sorts of ideas they come up with over the rest of this generation.
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How he manages to get into outer space withour belly flopping into the north sea is beyond me.....
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See, i thought that too (but i was too quick to judge it against mario 64)
Then i replayed it recently, and it's now one of my favorite games (even more so than mazza 64)
I'd recommend picking it up and judging it on it's merrits as it's own game.. i personally think it's ace.
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Smelly seems to have a lot of people one his ignore list, yet still comments on thier post.
He's a fanboy anyways. He just hides it better than others (except in a wii thread).
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.. So having a console in hi-def means bugger all to me
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...and with that, I stopped taking this article's word for anything. You can splurge all you like about Mario being a brilliant platformer all you like, I hate platformers and I'm just reading out of curiosity so I'll take that as read, but there is no way you can possibly make that one stick. I've never heard anyone try and tell me Mario was good because of how it looked, and this just looks like wii-ified 3d Mario, I.E. technically better than ever, artistically still abysmal.
The image of Mario out drinking Newkie Broon on the Quayside in Newcastle is absolute genius, and bears an uncanny resemblance to the reality of the place. Thank you Brianstorm.
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In the context of a platformer, Mario games, artisticly, are top notch. Pure, simple, magical. You can recognize a Mario game "from a mile away" and in that sense it's a complete success. This is all, of course, a subjective matter, but to counter your views, I'm glad SMG looks like a return to "form". Less is more in this instance and pure platformer with a big dose of nostalgia is just what some of us need.
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"artistically still abysmal" is one of such statements. Noone forces you to like the style but as Daymare said, you recognize a Mario game just by seeing tiny bits of it from miles away. Compare that with other platformers. I couldn't name one which was that consistent or memorable as any of the Mario games. Regardless of 2d or 3d.
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I must echo other's sentiments by saying WHUT? You cannot possibly look at some of those screenshots and videos and go "yuck, that's some programmer art right there!" Just because it's not your taste doesn't mean it's not artistically sound.
Seems a bit shit, as Mario games tend to do.
Now, just for the sake of it, let's say this was actually a serious comment (which it couldn't be, could it? Nahh). Can you give us any arguments as to why? Because this is certainly not clear to any of us from the evidence presented in this review, and past experience with the series. You might as well say "this water is dry, as water tends to be".
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Tssh, who buys this sh*t D:
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Mario in Toon today.
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Then you certainly don't see very far.
If you want truly amazing artistic design have a look at FF or RE4.
So it's not artistic unless it's realistic looking, with pretty boys in it? How old are you again?
You and a bunch of others are just desperately grasping at straws to have something to knock. Can't have so much positive hype for a stupid old Nintendo game now can we?
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That is all.
They have a cave troll...
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"To be fair there have been many non-HD games that have looked better than this. It just looks like another Mario game to me, you folks blither on about artistic design, as far as I can see there's very little. If you enjoy television programs like 'Pokoyo' then I'm sure you would also enjoy Mario's visuals but they certainly aren't what I'd call impressive."
+1
Artistic design yes. My personal taste in artistic design? Not quite.
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Bring on the abysmalness!
http://im ages.eurogamer.net/assets/artic...
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Mario's graphics are very simplistic and wouldn't benefit much from added resolution, as there isn't any extra detail there to see. It's all cartoony, with simplistic shapes and plain textures. You aren't going to be seeing the pores in Mario's nose or anything. Which is definitely a good thing.
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The pics by themselves look fantastic.
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"It just looks like another Mario game to me"
It IS another Mario game ya *peep*!
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And please tell me you didn't just compared the graphics on FF9 with the wonderfully imagined and realised Mario Galaxy. (you DO know that FMV scenes do not count as game graphics, don't you?)
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Sauce."
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Are you some kind of pervert thinking of kids in bed?
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In any case, the game looks very nice, but I don't think I'll get it either way. The only mario game I really ever liked was super mario RPG :-/
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All in all I'm very excited about this title!
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If not, however, then I will add to the general frothing anticipation. This looks real nice - a bit different from your average 3D platformer.
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Where do you get that I'm a fanboy?
And where have you shown your interest in Mario Galaxy? All I can see is you p'ssing on the game
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Where did I say I took offense at you not liking the visuals? I also own a 360 and PS3, so there's not even the slight bit of fanboyism in me. You have a fantastic imagination, presumably because of your tender age.
"All I've said is that I personally am not overly impressed, yeah it looks but imo not amazing in any way what so ever."
Thus portraying your limited interest in the game. So you bought a Wii and you are regretting it, is that right? Sell it and move on and give the rest of us peace.
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Exactly what I'm hoping happens to be honest. It's easy to get drawn in by Kato though... my bad.
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By the way, Sehorse, thumbs up, great band.
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"Regardless of who it is, cartoon pervery is still a bit sad and usually the pursuit of teenage boys or extremely nerdy men without girlfriends I'd imagine
"Tato? Gato? Wow, you two display such an amazing wit, you're almost as funny as AIDS. "Arable land" lol so you're either a farmers boy or a tramp/hermit who lives in the woods?"
"Seriously I can't make your life any worse than it already is so I'll leave you with your little Mario loyalty and hentai collection and be on my way
"Lol, oh dear, someone who envisages 'net friends' on a gaming site as an indication of popularity in 'real life'. I bet you're the kind of person who registers with sites like Facebook/Friends Reunited and adds everyone you've ever met to your friends list even though they never liked you in the first place just to help yourself believe you're not alone."
"Don't cry Sid, I promise not to tell your 16 net buddies about how I owned your arse and treated you like my jail-bird bitch. Then again you like big fat greasy looking Italians with handlebar mustaches so your sexuality probably wouldn't surprise anyone... "
"Lol goodnight Sid, you've bored me to a state of partial death, and I'm tired of owning you now, so I'll let you snuggle up with your teddy and dream of Mario."
"know what you mean but tbh I was having a great time winding Sid up, the best part was watching him crack, it happened at precisely 00:12:31 this morning. Knowing he'd been severely owned he first tried to deny ownage, followed by a childish insult involving small genitals and to finish his post off he engaged in a pre-emtive strike regarding the gayness of his own profile in the knowledge I may have picked up on it to cause massive damage!"
..................................
Are you proud of those posts? If you don't think that's bringing the forum down then there's nothing we can do for you.
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I love the way you used "incoherent" - because that's exactly what your last post is. What exactly am I "wrong" about?
You could argue with your shadow. I hope am brightening your morning by giving you the attention you so desperately crave.
And give up on the spelling stuff, it's a forum, nobody is giving these posts that much thought.
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That is all."
Was your first comment Kato.
My first comment was...
"Am I the only one who isn't impressed with this game?"
You come on here trying to get a rise out of the Nintendo fans; when they bite you retort to insulting them and calling them kids. Being the mature gamer that you are; how could you not see what a prick your actions make you look?
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That is all."
"So because I'm not overwhelmed by the graphics of a game, I therefore have limited interest in it?"
Hmm...even if you are not impressed by the graphics but still interested in the game I'm not sure your first comment gives the impression to anyone that you are interested.
Do you want to take your original comment back now?
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You claim you have only been responding to insults "levied" at you. As Sid Nice pointed out, thats not the case.
Everyone on here sees you for what you are. Someone who takes pleasure in getting a reaction from people. Honestly, I'm asking you nicely, just talk about games and leave the other sh't behind.
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Cool
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Actually, super cool
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Mario also shops in Primark, the cheap bastard.
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/Wonders when the little tykes return to school (hopes it's soon)
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Wish I could play games at work, but unfortunately can only hope for some decent discussion about them in here.
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I feel for you mate, in my line of work I manage to sneak in a game or two where ever possible
Anyway, SMG looks pretty promising, hopefully a return to form after the slightly under par Sunshine... Not to mention that Luigis Mansion nonsense!
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I said "artistically still abysmal" because the game was being compared to all other games, of every type. If the article had said it was the best looking *platform* game in the world, I suppose I could live with that. It's also true that all Mario games look like mario games at the merest glance; it makes them recognisable, but I'd say that was a far better effect for marketing purposes than it was for gameplay. When you come down to it, it's all a matter of bright colours and simple forms, it's not clever or especially attractive, it just does a job. SMG cannot, however, hold a guttering tealight to the likes of Bioshock, or the Final Fantasy games, or even the Unreal series; the art design for them is very well developed, complex, varied and also instantly recognisable.
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It's not clever or especially attractive to YOU.
That's the funny thing about visual media, it's a very personal thing. Now, have your own well-written opinion, but don't spread it around as FACT.
Unreal, imo has one of the most trite and boring art styles of any game you care to mention (and I've played and enjoyed most Unreal titles, esp. UT and UT2k3). Bioshock is obviously beautiful to look at and the art team did an exceptional job, but they had all manner of reference material for the time period they tried to recreate.
I think the Mario style is nice and well suited to the genre and is one that has certainly evolved over time. SMW had one of the best unified creative styles I've seen in a game. Every element seemed to fit appropriately and nothing seemed out of place. Continuity of visual style is a big deal for me in games though.
Bright colours and simple forms are the most difficult thing to get right too, any designer will tell you that. It's much easier (not technically, but in a visual sense) to take every reference you can from real life and transpose/exaggerate that onto a TV/monitor and have it look good.
Anyway, looking forward to this game, sure it will look great but hopefully it'll play even better.
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I would be a paedophile if I sucked your cock little boy.
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Maybe it's time to leave it now? Not being funny but there are children who browse this site, I'm not sure if you are a kid yourself (no offense intended) but this really isn't the place for 'that' kind of thing is it.
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Don't try and patronise me with your primary school mistress attitude; trying to insinuate that "I SID NICE am a child?" As far as I’m concerned the case is closed; unless Kato wants to continue the feud. I was only playing along with him having a laugh; Kato is the one who has being throwing words like faggot and paedophile around. The problem isn't children browsing Eurogamer; the problem is children joining Eurogamer, as they retort to insults and foul language because it is their way of showing that they are adult and all grown up.
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Enough BS about semantics and who said what and in what context and when and why...sigh ... just quit suckering people into responding to your... frankly at this stage, waffle... crap! ... see??!! you've done it to me!
ps: the game looks like its going to be ace ... sigh
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Oh dear, I hope you haven't awoken the beast again...
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(its amazing the most childish people on here, are the first to complain about a game being "kiddy"
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You are in the Super Mario Galaxy - First Impressions comments thread.
Your initial delight at entering any thread to do with the happy plumber who brings primary-coloured jumping joy to all the peoples is dashed by the realisation that it is actually the cacked-up poo-pipe down which everyone has dropped a number 2. It stinks in here. All the walls are covered in bile and excrement, with the resultant smell burning your lungs and making you choke. How could such an innocent article result in such a horrid thread. You feel sad. You want to weep. You want to quit.
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> quit
Are you sure?
> very
You have quit.
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You gained no points.
You found no treasure.
CARRYBAGMA SCORED NO POINTS!
THANK YOU FOR PLAYING EUROGAMER TEXT ADVENTURE.
PLEASE TRY AGAIN.
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I'm glad we both agree that it's in neither of our interests to continue to converse with each other but there's no need to swear, it's not particularly big or clever.
/Pats Sid on his scruffy ickle head.
@Smelly/Sebo (or any other mature EG folk)
Has anyone been able to locate any decent quality video clips of SMG running? I've only come across very low quality or very short clips but want to see more?
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For extra marks, keep the feud alive once it drops off the front page. Then you know its a real winner.
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YES.
Who's the daddy now little boys?
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Kids, sigh...
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