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Retrospective: Street Fighter Article

Retro Article by Matt Edwards

15 February, 2009

Page 1 of 7. Page 2 ->

Holy #*%$! I've just seen the Japanese intro for Street Fighter IV and it looks absolutely killer. Screw objectivity, I'm going to say right now that from my impressions of the Street Fighter IV arcade game and from what I've played so far of the console release, Street IV could very well be the greatest fighting game ever made. With Eurogamer's review going live tomorrow (Monday 16th February), I'm taking a look back at the different Street Fighter games in their many different arcade transitions. Hold onto your sticks people.

Series by series

Street Fighter

Series:
(1987) Street Fighter

SFI Mechanics:

  • Shotokan - the classic Hadoken, Shoryuken and Tatsumaki Senpukyaku moveset
  • Specials - the three examples listed above

The first ever Street Fighter appeared in arcades in 1987 and was directed and produced by Takashi Nishiyama and Hiroshi Matsumoto, who would later leave Capcom to work for SNK and produce some of Street Fighter's biggest rivals - including Fatal Fury and The King of Fighters. The original Street Fighter offered arcade patrons a fighter experience that was visually far more impressive than Yie Ar Kung Fu or Karate Champ, although the 2D animation, even compared to the first Street Fighter II, is choppy to say the least.

Players didn't have any choice in character selection; Player 1 was Ryu and Player 2 was Ken (if you've briefly played Super Street Fighter II Turbo HD Remix online you'd be forgiven for assuming this is a tradition Capcom never dropped). If Player 2 won against Player 1 it was possible for them to complete the rest of the game as Ken. Although considerably more fleshed out in later iterations, Ryu's initial story didn't go much further than entering a mixed martial arts tournament to prove his strength (and no doubt honour).

'Retrospective: Street Fighter' Screenshot 1

Humble beginnings. No one would have ever expected Street Fighter to evolve into the Street Fighter IV we have today.

Before the first fight the player had the option of whether they wanted to start their world tour in Japan, the United States, China or England. Each country housed two Street Fighting champions who had to be toppled in the classic best-of-three-rounds format before moving onto the next pair. Seems us Brits have the poorest street-fighting output, with crude bouncer Birdie and the camp, club-wielding Eagle, each named after golf terms. Thailand, however, the final fifth country after the other four have fallen, is home to the superlative Muay Thai Emperor Sagat and his protégé Adon.

Out of the twelve original Street Fighter cast, over half were brought back in later games. Ryu, Ken and Sagat made obvious returns, and Birdie, Adon and Gen all resurfaced in the Street Fighter Alpha series. Eagle, meanwhile, got a lucky break when he was exhumed for Capcom vs. SNK 2. However, generic ninja Genki and underground martial arts champion Joe will likely never be heading the bill for a comeback fight. Character design has moved on considerably.

Similar to the barrel-breaking and car-crushing bonus games of Street Fighter II, Street Fighter preceded its older brother with board- and block-breaking bonus games spliced in-between the bouts. Hearing the crowd boo Ryu after he fails to break a few flimsy boards raises a smile when you consider that some of his Marvel vs. Capcom Supers could probably level a house. Seems his years of training really paid off.

Last year one of our number had a heated discussion with a fellow Street Fighter fan about the first Street Fighter's control system. He was convinced that the cabinet had a joystick and a pressure-sensitive punch and kick button, which, depending on how hard it was pressed, would result in either a light, medium or heavy attack. Conversely his friend was adamant that the original Street Fighter had the same six-button interface as the subsequent Street Fighter II games.

'Retrospective: Street Fighter' Screenshot 2

Wait a minute, wasn't Birdie black in Street Fighter Alpha?

It turns out they were both right. Street Fighter was sold in a regular six-button cabinet and a deluxe cabinet that utilised pressure-recognition technology. Reports suggest that the pressure buttons were gimmicky at best, susceptible to breaking and made the game harder to play. But we'd wager that a pristine Street Fighter Deluxe cabinet will be a desirable piece for any Street Fighter memorabilia collector.

In gameplay terms, time hasn't been kind to Street Fighter in the same way it has to Street Fighter II. Everything feels imprecise with erratic animation and timing; some bouts can be over in seconds. The classic shotokan moveset of Fireball, Dragon Punch and Hurricane Kick are available to Ryu, even though Capcom left it for players to discover them by themselves rather than including the movelist on the cabinets. The timing for these specials was less forgiving than Street Fighter II, but if you could pull them off most opponents could be downed in two or three hits. Not even Super fireballs can do that these days.

It's common knowledge among fighter fans that Ryu gave Sagat the scar on his chest with a fierce Dragon Punch at the end of the first Street Fighter tournament. We don't know how he lost the eye though - maybe there's a Black Mamba fighter Capcom still hasn't unveiled yet. Those who managed to finish Sagat were rewarded with a message. "There is always someone waiting in line to knock you off the top, be prepared to be challenged." Capcom's future interpretation of this would change the fighter scene forever.

To Page 2 ->

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Comments: 1-50 of 65 in total | next 50 »

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Matt_Edwards
15/02/09 @ 10:04
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Hope you guys enjoy reading this as much as I enjoyed writing it :P
djronz
15/02/09 @ 10:11
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i remenber the original street firghter at my locol arcade, it was the one with the large whackable rubber buttons! lol game was crap but at least you could legitimately beat the cabinet for being so.
Krelle
15/02/09 @ 10:27
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omg
need to take the day off tomorrow to read this
Xerx3s
15/02/09 @ 10:32
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HOW DARE YOU CALL RED SONJA A FLOP?!
sweetcheeks
15/02/09 @ 10:45
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ooohh ryu, where did you get those red slippers, they're just darling
bad09
15/02/09 @ 10:49
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Another weekend another superb arcticle! I love EG.

The number of people I've met had good times with in arcades and homes over this game series is unbeleivable.

The SF games are without a douby my best series ever. Just pure simple gaming fun which no one seems able to recreate even in the great beat 'em ups - NO ONE does it like Capcom.

Some would say they milked the SF brand to death with so many games but I don't think they did, they gave us what we want - MORE!!!

IF by any chance anyone from Capcom glances at this article please look at their god like catalogue of quality 2D fighting and please, please give every single one of your games the SSF2THDR touch. Darkstalkers, MSH, MvC2, Alpha, 3rd strike, my god I would lap it up and I'm sure many fans would.

Top read Matt and kudos to you for acknowledging that 3rd Strike is king :)
Edited 1 times, most recently on 15/02/09 @ 10:50
CaoSlayer
15/02/09 @ 10:55
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Trivia:

Dan´s father ripped Sagat´s eye.

And then, Sagat enraged, killed Dan´s father being this the plot of Dan for Street fighter Alpha 2.
bad09
15/02/09 @ 11:00
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Dan was also a little dig at SNK and their Ryu/Ken rip offs as well wasn't he?
freddiecarr
15/02/09 @ 11:08
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Happy memories :)

except streetfighter the movie, which I still bought though for the ps1 for my streetfighter fix ;)
sweetcheeks
15/02/09 @ 11:08
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Cao
^ good greif thats the dumbest shit i ever heard but its true, i just checked wiki.

While we are at this SF love in,
may i just ask- one winter night may years ago, while i was waiting for a doner in a grubby kebab shop.
they had a streetfighter2 coinop machine called 'nightmare edition' the intro had ryu and ken fighting in a field during a thunder storm. The game had hadokens that went off at odd angles, and the onscreen charaters would float above the ground.
no one at school at the time believed me, did this happen or had all that reject kebab meat affected my brains.

ohh and yes this was a nice article matt
/cyber pat on the back
superjag86
15/02/09 @ 11:26
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Great article Matt, and I agree, Third Strike is one of the best 2D fighters out there and definitely the best Street Fighter.
(I miss Elena!)
SFIV has alot to live up to..
Edited 1 times, most recently on 15/02/09 @ 11:30
GrandpaUlrira
15/02/09 @ 11:31
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Nice retrospective. My main argument against Third Strike being the best SF is that most of the characters were terribly designed and completely unmemorable.
Tango
15/02/09 @ 11:34
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sweetcheeks - that reminds me of one of those hacked versions I've seen in HK. There was one where if u connect with a dragon punch with Ryu the animation would turn into that Blanka's neck biting move.

It was truly bizarre...
N.A.T.O
15/02/09 @ 11:55
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I fookin love Streetfighter! I still fondly recall the intense SF2 battles with mates in the local arcade after school, good times!
I totally dig your comments on SF3 third strike. A more perfect and technical fighter I can't think of. I am very interested to find out how Sf4 stacks up.
grayn
15/02/09 @ 12:11
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What, no 'Human Killing Machine'?

(Good article, though)
LeonardMcCoy
15/02/09 @ 12:22
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Thanks for this well-written article that gives in-sight into the jungle of Street Fighter installments.
Matt_Edwards
15/02/09 @ 12:32
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Got Street Fighter IV for 360 yesterday after being starved of any access to the arcade game for months. It's totally awesome!

Unfortunately I didn't do the SFIV review as Capcom supplied code that needed a debug console, which I don't have :( Looking forward to reading Simon Parkin's thoughts tomorrow though

@ CaoSlayer

Dan's dad eh? Guess you can never know too much SF Trivia :D
Krelle
15/02/09 @ 13:14
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Isnt it the common opinion that 3strike is the best SF to date? Im confused..
TommyUnderwear
15/02/09 @ 13:43
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Can't wait for the game to be honest. Half of my work mates are all gagging for this game to be released. There are gonna be some good online battles to be had over the coming months.

Matt - care to give an unofficial score??
Telemikus
15/02/09 @ 13:56
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Hi Mat.. Great article. Might be worth mentioning that 'Mike' in Street Fighter evolved into 'M.Bison' in the Street Fighter 2 series. M.Bison being Balrog in the original japanese version before the oversees versions switched the bosses names up to avoid run ins with Mike Tyson's lawyers. This brings the total of characters to seven, ahead if the six mentioned in the article, who migrated over to the later games. Not trying to be too anal, but if your gonna include Eagle in his later incarnation, we might as well be completist about things 8)
Edited 1 times, most recently on 15/02/09 @ 14:03
electrolite
15/02/09 @ 14:46
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What a great article.

I remember the original SFII surfacing through the pages of CVG and EGM and the hype was incredible. Luckily it lived up to the hype, which then started again on the release of the incredible SNES conversion. I remember seeing it running for the first time in a games shop in Manchester near the old Corn Exchange. Think that shop got destroyed in the bomb.

I'm not a huge fan of fighters but the original and the Turbo edition still stand up well today IMHO
malloc
15/02/09 @ 14:54
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Great article, I had forgotten how many SF games there were. Must have spent a fair whack at my local leisure centre on the X-Men one, to think it was the best part of 12 years ago... /feels old
Matt_Edwards
15/02/09 @ 15:01
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@ TommyUnderwear

"Matt - care to give an unofficial score??"

Well I can't say anything from a Eurogamer perspective, but when I reviewed the SFIV arcade for gamesTM magazine last year, I gave it a 9. And from what I've played of the 360 version so far, the online is very tight ;)

@ Telemikus

I see your point about Mike evolving into Balrog but it was confirmed that they were definitely different characters in the "All About Capcom" book. This article was originally only supposed to be 2000 words long, the one I submitted before editing was over 7000. I couldn't include everything :s
Zaltan
15/02/09 @ 15:27
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They need to do another Capcom VS SNK game...
FenderMaster
15/02/09 @ 16:45
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that was a great read!! nice work Matt
CunningLinguist
15/02/09 @ 16:58
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Pitty 3rd strike never had a PAL release on the PS2, have to play it on MAME.
ilmaestro
15/02/09 @ 17:39
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Good stuff, Matt, would be cool if you could hop over to the forum and give us your thoughts on some of the console-specific aspects of SFIV. :)

"Third Strike was simply classic 2D fighting perfection. It didn't get bogged down with 50 characters"

No, they settled for three. ;)

Also, I think an auto spellchecker didn't like "Daigo" too much. ^^;
bdc
15/02/09 @ 17:40
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Can't be right, two of my mates have Street Fighter 3 on the PS2, in the UK. Not imported or anything.
TonyB
15/02/09 @ 18:24
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Good article there, and a fine example of how you can explain the more complex SF game mechanics without just using the strange names Capcom come up with for them - this article effectively had a glossary with the "Mechanics" sections, but actually didn't need one as it was written clearly enough anyway, whereas recent SF4 previews that could really have done with a glossary to make sense didn't have one.

Anyway, I entirely understand why you'd go with SF3 as the best of the series to date as it's clearly as honed and balanced a game as you'll see anywhere. However, as someone who's never been prepared to really learn the strengths of weaknesses of every character, I pick Marvel vs Capcom 2 every time. It's for exactly the reasons you give in the article - despite all the complex stuff in there it's incredibly easy to pick up and have a laugh, and even if you don't know what you're doing the game will still reward you with over-the-top effect after over-the-top effect. Plus, it's hard to dislike a game where I can repeatedly beat my actually-quite-good-at-beat-em-ups friend by picking cactus man Amingo who, for some reason, he finds so irritating that he loses his composure and makes it easier for me to hit him.
patchbox360
15/02/09 @ 18:57
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great read, thanks
reading about these street fighters brings back alot of good memories, i hope street fighter4 encapsulates the whole SF experience into one package. Can't wait.

Gaol
15/02/09 @ 19:21
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Great history write up, and that 3rd strike you tube link never gets old.
Ryze
15/02/09 @ 19:47
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@CunningLinguist

The Xbox version plays flawlessly on the 360. That's the version I play.

It's on the Streetfighter Anniversary collection along with Hyper Streetfighter II
Edited 1 times, most recently on 15/02/09 @ 19:49
Ninja_Tino
15/02/09 @ 20:20
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Yo Matt, whoever you may be, I loved reading it, thanks.
Emilia'sHorse
15/02/09 @ 20:26
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I bought a SNES just to play SF2Turbo..happy days. I was shit, but I still loved it.

Excellent read thanks.
mattigan
15/02/09 @ 20:29
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Great article, really loving the new EG weekend schedule.
butler`
15/02/09 @ 20:59
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Great article, but came at a BAD time. I'm totally buzzing about SFIV on Friday and seriously can't wait any longer >.<

I've ordered my Arcade FightStick today!!

FRIDAY PLEASE
Gnort
15/02/09 @ 21:45
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Great article.

SF3 may have been the best 2D fighting game ever made, but I couldn't bear to play it because it had probably the worst cast I've ever seen in a fighting game. I'm glad to see Capcom abandoned all of those characters for SF4.
CHAZBIGPOTATO
15/02/09 @ 21:48
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Matt - that was a great read, thanks. I'm getting very hyped for SF4 now.
N@
15/02/09 @ 22:08
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Stopped caring at Super SF II. Street Fighter II (and CE) are timeless classic but SF II went rapidly downhill after that. Never did fully understand the love for Super SF II Turbo. It sucks. SF III sucks, and SF IV looks sucky.
peteb
15/02/09 @ 22:18
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Matt, great article, great knowledge of street fighter there, it has made me look forward to next week even more, if thats possible!

@N@ i'm sorry you missed out and will miss out on some amazing moments in gaming.

Edited 2 times, most recently on 15/02/09 @ 22:23
DaRockwilder1
16/02/09 @ 00:27
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Top read Matt, Thanks :)
slivir
16/02/09 @ 01:02
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Awesome article Matt. My personal favourite was Alpha 3 though. I could never get into SFIII (probably for those same reasons you said).
Remy
16/02/09 @ 01:55
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Haha, always one to be different, I think 3rd Strike has the best cast of any SF game easily.. (like, see my EG name and gamertag...) however I still rate ST and HDR to be better games. At least they have more than 3 characters ... ;) (cheers ilmaestro that made me laugh)
ilmaestro
16/02/09 @ 04:28
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Heh, glad that someone caught it. :D
quantumsheep
16/02/09 @ 06:20
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A real labour of love, Matt - nice one! :)

I've got progressively worse at Street Fighter as I've got older, so for me nothing beats SFII Turbo on the SNES (though I've enjoyed HD and I'm looking forward to IV!)

Again, great article. Great to see the retro section being used to give context to new releases of older titles :)
Wobble
16/02/09 @ 09:18
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Very nice article, makes me lament for my student days (91-95) when I essentially lived in my local arcade. (LA in edinburgh)
The joys of using guile to reset the cabinet on the 5th credit from a pound so we could moan that it had turned off again and get another 5 creds ;) .. or getting someone in the handcuffs and leaving the cabinet to go grab some lunch so the creds were still there when we got back.

/wonders why arcades dwindled away...

I also have fond memories of waiting outside the arcade for it to open at 10am on the day CE arrived...
The first weekend I had my first car I drove from Edinburgh to London with a mate to take place in an alpha 2 comp in namco(soho) I was so tired after the 7 hour drive i couldn't play for shit and ended up 3rd (with chun-li)

anyone else an ex-regular of a.g.sf2 ?

Edited 1 times, most recently on 16/02/09 @ 09:20
Darkbeat
16/02/09 @ 09:58
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Actually Sagat lost his eye to Dan's father who then killed him for taking it.
Meho
16/02/09 @ 10:04
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Excellent article, thanks Matt.
BM
16/02/09 @ 10:19
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RE: SF and the pressue senstive pads. I too have seen and played this in my youth. It was in an arcade in Blackpool (naturally) and consisted of my brother controlling Ryu with the joystick whilst I headbutted the very large punch and kick pads (I was only 10 at the time).
retr0gamer
16/02/09 @ 10:40
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I'm nit sure about the SF2 combos being the result of a bug. I've heard this a lot and it seemed to be just a rumour with no merit until some publications got wind of the idea and ran with it (like Games TM). Any source or reference for this?

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