Tech Comparison: Street Fighter IV PC
Another new challenger. With comparison videos.
While the PC version of Street Fighter IV is lagging months behind its console brethren, the core codebase for the computer version is actually much, much older. The arcade game from which the PS3 and Xbox 360 games are derived is based on PC architecture, so in essence this home game is an enhanced rendition of the "real thing". That being the case, it's equally as brilliant as the console games in terms of the raw gameplay, but the graphical assets can be scaled up to whatever your system can handle. For the Street Fighter IV purist (and we know how many of those there are), the difference could be remarkable - I mean, kit yourself out with the right equipment and you can play SFIV at 120FPS if you want. However, for the rest of us, the improvement will be marginal at best.
As it is, the arcade board on which Street Fighter IV was designed is somewhat underpowered by enthusiast standards. Designed to be cheap to build and even cheaper to fix should something go wrong, the spec is exceptionally modest - a 2.13GHz Intel Core2Duo CPU powers the show while a 256MB GeForce 7900GS provides the visuals, which are rendered at 720p at 60 frames per second.
This gives you some idea of the base spec that'll give you arcade-perfect gameplay. Capcom reckons you'll get something playable on a 2.0GHz Pentium 4 with a GeForce 6600 GPU (yeah, good luck with that), but what is interesting is that its maximum recommended spec remains light - a 2.0GHz Core2Duo with an 8600GT. That said, there are a range of additional graphical options and post-processing features built into the game and amusingly, should you ramp absolutely everything up to the limits and run at 1080p, the built-in benchmark program still manages to rate my Core i7 set-up with top-of-the-line GTX295 as merely "efficient", with a B rating. However, as you'll see later, while the options can impose exponentially larger loads on the GPU, the actual visual results shows only minor improvements over the console game.
To illustrate, here is a comparison video showing the game running at 1080p on the Core i7 set-up, up against the Xbox 360 version, rendering internally at 720p before the Xenos GPU blows up the image to "full HD". One pixel in the player here is one pixel on the 1080p display so there is some pretty brutal cropping. If you can handle it, definitely check out the HD version, which has more real estate to play with.
1080p Vs. video
The comparison also serves to illustrate just how good the Xenos scaler actually is: GBP 130 console versus GBP 1200 PC, and there's not really much in it is there? Texture levels are clearly optimised for the original 720p display, and aside from the jagginess in the edges, and the extremely basic shadowing, the Xbox 360 version is a close match. During actual gameplay, the PC version does have a clearer edge though - more detail is retained in the fighters and backgrounds, you can try the game out at frame-rates that exceed 60FPS (if you have the monitor to support it), motion blur can be tweaked to your liking, plus the impact of superior anti-aliasing produces a far clearer, less shimmery image.
You can also take your pick from a range of different post-processing effects. There are three of these in total: Ink, Watercolour, and Posterisation. Typically they concentrate on shadow and edge detail, and while there is no tangible advantage in using any of them, they do clearly change the style of the visuals and it's nice to have them there to tweak with. Here's another comparison video showing the normal mode versus all three filters.
Post processing.
You may also like...
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
Metal Gear Solid: The "Lost" HD Remasters
-
Who Killed Rare?
-
Retrospective: Star Wars Episode I Racer
-
Game of the Week: Catherine
-
Mobile Controller Group Test
-
The Story Behind XBLA's Biggest Game
-
Motorola Xoom 2 Tablet Reviews
-
Dear Esther Review
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Why Devs Owe You Nothing
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony explains PlayStation Vita game price strategy
-
Sony confirms PS Vita 1st Party digital only game prices
-
Rockstar mulling LA Noire 2 development
-
Halo 4 Master Chief action figure flaunts new suit design
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Mass Effect 3 Demo: The First 20 Minutes
-
Gotham City Impostors Review









Comments (46) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
I get an A rating with my PC running at 1680x1050 with everything possible maxed, C16QxAA and 16xAF plus transparency supersampling enabled in the control panel! I too, have a Core i7, only with a lowly GTX 280 graphics card. The game kindly suggests I increase the settings, which I can't!
The framerate without V-Sync reaches 120 fps which means the game is running twice as fast as it should. Enabling V-Sync gives me a flawless 60 fps (well 59.95 fps to be precise) but, nevertheless, I still get an A rating.
Whatever, I don't see what all the fuss is about the game's visuals, certainly the art design is a bit ugly in places, such as some characters' faces. The graphics are very basic IMO, mostly 2D throughout the bout except for the odd bit of 3D and with a pretty static backdrop featuring a few simple, looped animations. I wouldn't expect the game to tax the consoles to be honest never mind a decent PC even with all the eye-candy cranked up.
Comment below viewing threshold Show
Comment below viewing threshold Show
I have a Core 2 Duo @ 2.2ghz with a Radeon HD4850; and I get a stable 60fps with pretty much everything whacked up to the max (aside from AA, I'm happy at just 2x personally). It's beautifully presented, something I'm not used to as a PC Gamer! In fact, I'm quite happy to wait a few extra months to get a better looking version of a console game for a fraction of the price. If only all conversions were this good (konami, I'm looking at you)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Unfortunately a solution like PPJoy doesn't support Vista64.
Comment below viewing threshold Show
And trying to suggest that the game is taxing even on a high end Core i7 / GTX295 system is irresponsible.
Comment below viewing threshold Show
In the benchmarking thread everyone with a reasonable system was blitzing it.
Comment below viewing threshold Show
Irresponsible yet hilarious.
Comment below viewing threshold Show
Thus it isn't really moronic to refer to these resolutions at all, particularly as this is a comparison feature with the console versions, which only support 720p and (upscaled) 1080p. There's little point in comparing the PC version running at 1680x1050 with the 360 version at 1280x720, is there?
Comment below viewing threshold Show
Your such a moaning ponce.
Comment below viewing threshold Show
Comment below viewing threshold Show
1080p is a perfectly legimate PC resolution and a perfect match for bench marking against consoles.
Either way run that game in whatever resolution you like, but is there any point in complaining about it here?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Street Fighter isn't a martial arts movie. It's a comic book with "Kaplows", "Zappos" and "Kabloom"'s. A teenage girl stopping a russian behemoth's onslaught with a slap fits that bill exactly.
Throw those commentries on a game like UFC: Undisputed, and maybe you're talking in the right context. That's a game that could only be improved by dropping the predefined animations and moving towards a more flowing skelatal form.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
PC graphics clearly better than console graphics in a multi-platform game.
Let's see when the graphics whores will come back to PC (the ones that switched to Xbox 360).
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Second movie "Postprocessing" ( http://ww w.eurogamer.net/tv_video.php?pl... ) also does not work on EGTV.
Comment below viewing threshold Show
As for myself, when games are coming out on both the PC and XBox 360, I prefer the XBox 360 version, as it is more pick up and play than the PC version. However, sometimes the price difference is so substantial that I can't ignore it. For instance, SFIV costs $39.90 for the PC while the X360 version is priced at $64.90. I know you could get a better price when you shop around a bit, but still, that's almost one extra game, worth the extra hassle for me...
Comment below viewing threshold Show
But you dont need to spend £1200 to get it running at 360 levels.
I just built a PC with a Phenom XII 550 CPU, ATI 4850 GPU and 4Gb of 1066 DDR2 RAM.....and get a constant 60FPS with all GFX options maxed out (8xAA) running at 1280x1024 which is my monitors maximum, which is still better than the 360.
And it only cost £400.....
Comment below viewing threshold Show
It's a total aside, it doesn't dilute anything.
Comment below viewing threshold Show
Comment below viewing threshold Show
but i'm more interested in a prototype comparison, do eeeet!
@fluffy
while 1080p isnt a common resolution on PCs right now it's a good one to use when comparing with consoles. it's also worth noting that a lot of newer sub 24" monitors are going 16/9 1080p instead of 16/10 1680x1050. not to mention that a serious street fighter fan might connect their PC to their 40/50" plasma/LCD to get the best of both worlds out of their game, i know i did to see what it looks like ... on my 40W2000 it looks stunning! pity i suck at the game :*(
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
running the game without v-sync i get like 130 frames, which actually speeds up the game, which means that whoever wrote it is either an idiot or an asshole.
Comment below viewing threshold Show
I grabbed the game on Steam today, it's an excellent port on a technical level. There's nothing new, but I get to play SF4 on my laptop with a USB Saturn controller, so I'm happy.
Comment below viewing threshold Show
Comment below viewing threshold Show
Of course, Street Fighter IV is a different kettle of fish because it doesn't use MT Framework. The fact that Taito Type X2 uses PC-based hardware doesn't mean it's a simple cut-and-paste job, and the PC port of Street Fighter IV has had as much care as you can reasonably expect. Capcom have done a good job with the PC recently.
Comment below viewing threshold Show
Comment below viewing threshold Show
Darren: The graphics are very basic IMO, mostly 2D throughout the bout except for the odd bit of 3D and with a pretty static backdrop featuring a few simple, looped animations.
Hahaha wow. Are you serious? The only thing 2D about SF4 is the gameplay, and there's nothing IMO about it.
Oh, and just because it doesn't have as much detail when you peer at the screen from an inch away running the game at 289324x294590, doesn't mean it doesn't still blow almost every drab looking PC game out of the water in the art department.
Comment below viewing threshold Show
Well, guess what, I don't particularly like the art design of Street Fighter IV especially and, in fact, stated that in my first post. It's a mixture of the occasionally pretty, mostly OK and sometimes downright ugly in my view. Whatever, the resulting look of the game is inconsistent with some very dull and unimaginative backdrops (like the jungle and volcano) which is why I'm not praising the game's visuals.
Comment below viewing threshold Show
I don't want a hulking arcade controller - takes up too much room.
Mad Catz SFIV FightPad? Is this plug'n'ready for PC? The PS3 version is wireless...
Comment below viewing threshold Show
I've got it on my PS3 but PC pisses all over it graphically.... obviously
Comment below viewing threshold Show
I have a Q6600 oced to 3 Ghz, 2 GB DDR2 800 Mhz and a GTX 275, and my PC absolutely D E S T R O Y S the PC bench of the game. At 1680 x 1050 AA X16 AF X8 all settings maximized my desktop brings me 103 fps, “A” rank and 9.011 points with V-Sync off. With V-Sync the fps are limited to 60, but still near to 7.000 points and “A” rank.
When the writer is telling “the actual visual results shows only minor improvements over the console game” He’s lying. In my PC the game utterly tramples over the consoles version, and if He is using a i7 and GTX 295 and only manages to obtain a “B” rank then He has no those hardware or even is blind.
Is the same thing with almost any multiplataform game in this gen: with current low prices in the graphic cards, RAM and CPUs markets, cheap PC sweeps the floor with console games.
As in any previous PC Capcom titles lately (DMC 4, LP) Street Fighter IV in PC crushes his other versions so widely that you’r eyes will bleed the next time you play the game in a 360 or PS3.
“with a bit of bonus graphical glitz” My balls.
And Tekken, Virtua Fighter and Soul Calibur are better games, but this last one sentence is of course matter of tastes. The lies in the article not.
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyone know if the Hori Fighting Stick 3 plugs straight into a Vista PC without the need for fancy driver or button input "translation" utilities?
I've got the PS3 version of SF4 (haven't played it in a while but I'm starting to feel the urge to begin again), but being able to place the stick firmly on a desk at the proper height in front of my PC rather than having it in my lap, might actually prove so beneficial that it beats a more comfortable chair and a larger screen in my console setup.
Comment below viewing threshold Show
On topic: Great read! But what I would've really liked to see for this article to be perfect is a breakdown of every PC settings, to see what does each setting do, because I get lost in the self shadowing, soft shadows, particles, etc. This game looks the same to me with those settings on or off. Also what are the console equivalent settings? Everything max or at mid? etc.