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Street Fighter IV Hands On

Xbox 360 PC PlayStation 3 Hands On by Tom Bramwell

3 June, 2008

Page 1 of 3. Page 2 ->

Resident Evil 5 is at Captivate 08 in Las Vegas, and that's big news for journalists assembled in Capcom's almost-penthouse at Palms Casino, which sits back from the Strip and bakes quietly in the 30-celsius heat. But the game's developers, Jun Takeuchi and Masachika Kawata, aren't letting us near the pad, so when the presentations are over, we have to make do with Street Fighter IV. Or would do, except the four arcade machines - linked in pairs for two-player combat - are permanently swamped. We've seen Street Fighter IV already of course. We've even played it already. But that hasn't dimmed anyone's enthusiasm.

Captivate 08 brings us face to face with near-complete code. Things yet to be added include Seth, a boss character revealed on Famitsu's website at the height of Capcom's shindig, but only spoken about with attending journalists in interviews. "Seth is indeed a new character and a boss. Seth is a really interesting character because he has connections to some other important characters in Street Fighter IV," Yoshinori Ono, SF IV's producer, tells Eurogamer. The Internet reckons he's the boss of evildoers Shadowloo's weapons division, and has modified himself. "If you look at him he's got a kind of expressionless face and a strange skin colour, he has some sort of device embedded in his stomach," Ono says of this.

'Street Fighter IV' Screenshot 1

Ryu and Ken are among the most popular characters at Captivate 08, but Abel gets a lot of play too and copes with the pressure.

There's definitely a "specific connection" between him, the returning M. Bison (thought dead after Street Fighter II, which saw the supposed fall of Shadowloo - SF IV is set just after that game) and the rest of the cast. "I don't want to give away too much now because that would be in spoiler territory then," says Ono, "so I'll have to leave it up to your imagination, but I will say he's in the arcade version as well." The arcade version, which is likely to hit Japan this summer ahead of PS3, 360 and PC releases at an undetermined point in the future, will have "a good deal of story" dealing with Seth, says Ono, but the console versions will have more.

The big question though is whether he will be playable. During Ono's group presentation of the game the previous day, he remarked that Capcom would be unlikely to fully animate characters without making them playable, so we ask about this. Ono bursts into laughter. "That's a good question. In fact, I would rather you just subtitled this whole section with three little ellipses down there!" he says. "If people express a desire to take control of Seth, we might see a movement in that direction at some point. I certainly don't want to say much more than that - I've already said too much!"

'Street Fighter IV' Screenshot 2

Bosses like Bison are returning, but Seth - unveiled in Famitsu - looks like the key story figure.

Capcom's been building SF IV up gradually since the game's original unveiling, and among the things it's also already said are that we'll have a minimum of 16 playable characters, all of whom are in the Captivate 08 arcade pods. That's Ryu, Ken, Chun-Li, Guile, Zangief, E. Honda, Blanka and Dhalsim, along with bosses Balrog, Vega, Sagat and M. Bison, and new characters Abel, El Fuerte, C. Viper and Rufus. Rufus, of whom we've seen very little, is a comically rotund yellow-suited fighter with a gelatinous, wobbling belly and a kung fu skill-set. Abel, our early favourite, has a monstrous reach and can pluck jumping enemies out of the air and slam them to the ground. Ono's current favourite, though, is actually an oldie, Dhalsim. "Making the character Dhalsim for Street Fighter IV is a huge challenge," he explains. "Getting him to look right, getting him to stretch right, getting the animation to work properly and the move-set to work properly. He took a lot of time to pull off."

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Comments: 1-35 of 35 in total

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Azazel
03/06/08 @ 12:17
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HADOUKEN!
phoopipe
03/06/08 @ 12:18
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Can not wait.
BadBoyBonner
03/06/08 @ 12:20
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I think the graphical style in this game could have as large an impact as Cel shading had in it's heyday. This game looks exquisite.
lambtron
03/06/08 @ 12:20
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Awe-som-o
Bennicus
03/06/08 @ 12:25
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"getting him to stretch right ... He took a lot of time to pull off." arf!
Subquest
03/06/08 @ 12:25
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stoked, but mildly perplexed, at a PC release for this. BG&E2 skips the PC, but this doesn't? Go figure...
DFawkes
03/06/08 @ 13:06
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I want Vega and a level with a climbable background, or no sale!

deafwing
03/06/08 @ 13:20
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lol@DFawkes ... AINT THAT THE TRUTH. It would suck if they didn't implement a cage style stage again geared towards the boss ... that's what made him interesting in the first place back in SF II. As for the other aspects of the game, even though I seriously hate what they've done to Chun-Li manly exterior, the game is slowly growing on me. The lag, well, lets just say that I've played enough Tekken 5 DR on PS3 and experienced some seriously f'd up shit.
Edited 1 times, most recently on 03/06/08 @ 14:20
fiery_jackass
03/06/08 @ 13:27
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an ellipsis is a mark or series of marks, he'd not have needed three of them.

/half moon specs
bdc
03/06/08 @ 14:24
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AKUUUUUUUUUUMAAAAAAAAAAAAAAA

akuma akuma akuma
CrispyXUK
03/06/08 @ 14:32
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Akuma-matata!
caligari
03/06/08 @ 14:51
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/wee wees
mcmonkeyplc
03/06/08 @ 15:13
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YOGA FIRE!
LetsGo
03/06/08 @ 15:34
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Strange hearing a developer basicly say 'the controls are shite on the 360'.

PS3 for this one then I guess.
theiceman
03/06/08 @ 16:11
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SHORYUKEN!!!
monkie_king
03/06/08 @ 16:12
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Attacks on shoulder buttons = fail anyway. Needs an arcade stick.
Buggs
03/06/08 @ 16:17
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My main ememory of playing SF with a d-pad is a sore and blistered left thumb. I would prefer to use the analogue stick to avoid that, but I can understand how some games are easier to control with the d-pad (eg. Pro Evo for me).

P.S. "Guacamole Throw" that had better be a joke
ianegg
03/06/08 @ 16:18
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Attacks on shoulder buttons = fail anyway. Needs an arcade stick.
That's exactly why I hate the PS controllers - they've always been terrible for Street Fighter. I find the D pad quite awkward and unresponsive too, but I think that's just me? I prefer the xbox style generally, but it's definitely worse than the PS ones for Street Fighter. Good oppertunity for Capcom to sell some official SFIV joysticks.
Feanor
03/06/08 @ 17:44
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Playing this with a 360 pad is madness. That thing's not good enough to navigate menus.
Ryze
03/06/08 @ 17:55
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"The 360 provides a bit of a unique challenge"

i.e. a broken D-pad. The controller is broken for d-pad based games, unless it is modded.

They should REALLY make and release a Sega Saturn-esque pad for the 360. It already happened for the Playstation 2 a couple of years back.

It'd make all the difference.
convercide
03/06/08 @ 18:34
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SHINRYUKEN!

Fuck Ryu and Akuma, Ken is the Ansatsuken master.
GrandpaUlrira
03/06/08 @ 18:38
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I'm so glad this is based on SF2 rather than SF3. For as much as SF3 brought to the table in terms of polishing the mechanics, there was something very unlikeable about a lot of the character designs, so that even now I much prefer SFA3 over SF3. I only hope Cammy returns...
P.I.Staker
03/06/08 @ 18:45
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SONIC BOOM!
patchbox360
03/06/08 @ 19:41
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("I think we lost a large portion of our audience and maybe scared them away from fighting games," Ono says

amen brother, allowing a dragon punch to be parried was not cool

Ken Masters forever
Load "$"
03/06/08 @ 20:16
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Now someone get me a goddamned decent arcade stick.
Gradius
03/06/08 @ 21:46
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Akuma-matata!

That's not even funny but it made me spit beer all over my screen :D
MGG
04/06/08 @ 05:32
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Wait, Street Fighter has a story? Who'd have thought! No, honestly? I thought it was just "choose character, kick living snot out of everyone who steps up". Story?!?


Amazing.
septimus
04/06/08 @ 08:26
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Indeed, the PS3 pad will win out on this one. SF2 on XBA is horrid thanks to the pad.

SHORYUKEN ftw.

Edited 1 times, most recently on 04/06/08 @ 09:26
chicknstu
04/06/08 @ 10:16
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"Seth - unveiled in Famitsu - looks like the key story figure."

There's a story?
Meho
04/06/08 @ 10:28
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Hmmm, this is a bit worrying. I play my PS2 Street Figfhters with a stick, not with a pad and I am really used to the stick. So I would really prefer to use a stick on my 360. The d-pad on that controller is crappy anyway so....... Hopefully he means that they will support both, pad and stick.... Or release a controller to go along with the game....
bobshirunkel
04/06/08 @ 12:00
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"In a fighting game like this, an analogue stick is not necessarily the way to go" he says - am I missing something? Surely arcade sticks are analogue?

Whatever - there are far greater barriers to me playing this well, including my utter cackhandedness at fighting games. I'm really looking forward to getting completely destroyed on Xbox Live.
Hog-lumps
04/06/08 @ 15:09
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"In a fighting game like this, an analogue stick is not necessarily the way to go" he says - am I missing something? Surely arcade sticks are analogue?

Nope, I think arcade sticks are digital in 8 directions only.
BillGaitas
04/06/08 @ 19:16
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"Akuma-matata!

That's not even funny but it made me spit beer all over my screen :D "


Touché

that makes two of us


...

Tatsumakisenpukiaku

learned it from my sf2' megadrive manual many moons ago ;)
Edited 1 times, most recently on 04/06/08 @ 20:17
nilay
05/06/08 @ 20:13
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so hyped ... but il need to buy a stick to play it on one of the platforms its released on might jut get the pc one and convert my ps2 arcade stick
ProtoformX
11/06/08 @ 17:16
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SHUN GOKU SATSU!!!

Akuma FTUW.

Comments: 1-35 of 35 in total

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