Starship Patrol Review

Tower of Babel defence.

Version tested: DS

Despite serving downloadable content since 1995 with the Satellaview, Nintendo still hasn't got a handle on how to best present and promote games that don't come in boxes. Nowhere is this more apparent than in the curious scrubland of DSiWare, the company's digital distribution platform for the latest iteration of its ubiquitous handheld.

In addition to the confusion that comes from the service's region-specific stores (which last week resulted in Q-Games' Dylan Cuthbert finding out his game Reflect Missile had gone on sale in America via Twitter) Nintendo's promotion of titles on the service is negligible, leaving gamers in the dark as to which games are arriving when, or why indeed they should care when they do turn up. Despite this, or rather because of it, there's a thrill to be found in panning for gold amongst the digital dross, one heightened when you do discover treasure.

Starship Patrol is treasure, a jewel of a game obscured by the plain rocks that surround it. Q-Games' second title for DSiWare, it forms an excellent companion piece to Reflect Missile, once again trimming away the superfluous fat of its influences while assuming an understated, minimalist aesthetic to deliver an elegant, engaging package. This time the developer takes on the divisive fixed-path Tower Defence form, in which you use funds to place fixed turrets onto a game board and then watch as your arrangement fends off wave after wave of enemy attackers.

'Starship Patrol' Screenshot 1

Your individual successes on stages aggregate into a more general rank for you character.

Despite the intergalactic back-story, the game's visuals are plain and star-less, presenting pencil sketchpad approximations of hulking spaceships as viewed from above, like colouring-in book architectural plans. The utilitarian effect is heightened by the stark backgrounds, which backdrop the action with uniformly gridded rows, like maths paper pulled from an exercise book. The grey and white lines are interrupted by only the most restrained splashes of pastel colour in the HUD and attacking ships, and yet the understated approach manages to be both contemporary and stylish despite its obvious thriftiness.

Mechanically, this is a fairly orthodox Tower Defence game. Stages present a number of ships to defend, each with a series of attach points onto which you can bolt weapon turrets using the limited funds you have at your disposal. Enemy attackers then plot Galaxian-esque paths around your ships, taking potshots while being auto-attacked by your gun placements. When defeated, enemy planes explode in confetti of energy tokens, which must be collected to fund further development of your defences. Certain enemies are only susceptible to certain forms of attack, so you must be mindful of what sort of attacker is coming next (viewable on the top screen of the DS) when planning your purchases.

Upgrade tokens periodically float down from the top screen and these can be dragged and dropped onto your turrets to improve fire rate, power or range. Which attribute you apply depends entirely on the exact moment at which you drop the power-up onto the turret, as they cycle automatically between the three options, a slightly irritating system as it brings with it some imprecision to the decision making. Additionally, each turret can be angled to focus on a particular area of the screen, ensuring that you have a pleasing amount of control and customisability over your defenses.

As with all Tower Defence titles, as the game progresses so the number of different weapon types on offer scales up. Pleasingly, Q-Games has managed to keep the options tight and focused, and each one different enough from the next to justify its inclusion in the armory.

In addition to turrets there are also a few 'Advanced' weapons, which must be purchased using a different type of currency: crystals, one of which is earned per round completed. Advanced weapons use different slots on the game board to standard weapons, and their effects - such as a tractor beam, used to slow down passing fighters - are less directly offensive, instead combining with your standard turrets to maximise each's effect. Carefully balancing the use of turrets and advanced weapons is wherein Starship Patrol's challenge lies, and it's one that rarely grows tiresome over the course of the game.

Your ships have an aggregated health bar which ends the game when depleted. However, if you're running low on health it's possible to 'play' an SOS card, which will either call in support from a bounty hunter, replenish your total health or add more funds to the pot. You're given a new SOS card at the end of each of the game's 30-odd stages, but, as using one negates the possibility to achieve a perfect rating for a level, their use is discouraged enough to make them a last resort rather than a first port of call.

'Starship Patrol' Screenshot 2

The aesthetic: OCD doodles on your maths homework.

As with Reflect Missile, the potency of the package derives from its forced limitations. The palette of turrets on offer is deliberately small, the number of turret positions restricted and the economy balanced in such a way as to make almost every purchase critical to the success (and extent thereof) of each stage.

This can give the illusion that there's only a limited set of 'solutions' for each stage, but Q-Games has balanced these to perfection, allowing just enough spread of possible victory conditions, with enough potentials of failure to make for an engaging challenge. By the endgame you get the feeling you have more ways to successfully complete a level than in, say, Plants vs. Zombies, which had a more obvious and restricting solution to its latter stages.

Starship Patrol presents a package of rare calibre on DSiWare, a game that, through its tight breadth and expansive depths, would make for a worthy defining title on a service still trying to find its identity. Sadly, it seems as though Nintendo is unwilling to let anything in particular define DSiWare, its chaotic catalogue of dissimilar experiences lacking in cohesion or order. More's the pity, as Q-Games' titles not only deserve recognition and accolade, but also a chance to influence other developers with their pithy expression of all that a downloadable handheld game should be.

8 / 10

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Comments (15) Latest comment 2 years ago

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  • Charlie_Miso #1 2 years ago

  • Gaol #2 2 years ago

    "Q-Games' second title for DSiWare"

    Third I believe. Art Style: Intersect was also by Q-games; and also quite good (apparently).
  • KingOfMyCastle #3 2 years ago

    The lack of DSiWare information released by Nintendo is a real stumbling block in getting me to part with my DSlite and buy a DSi. http://www.ni ntendodsi.com/meet-dsi.jsp - oh, all that money just to play with photos?
  • InternetRed #4 2 years ago

    It looks good, but I bought a DSlite. Me and my partner went to America, and for $20 could have got DSi's instead of the ones we have now, but not even my enthusiasm for tech could explain the point of owning a DSi. As my GF put it, "so it takes pictures. Don't you have enough cameras?". There was no real software or any hard facts I could lay down and say "ah but owning a DSi is good because...".

    And now, it's starting to crawl out of the wood work. Damn you Nintendo! I could have had a DSi! *sobs*
  • Moonprince #5 2 years ago

    Power ups are dispelled from destroyed enemies – health drops down from the top screen. Advanced weapons, whilst requiring a few crystal things to unlock then cost standard energy thereafter. Don’t influence the review in anyway but thought it worth correcting…
  • Rev.StuartCampbell #6 2 years ago

  • gizmo #7 2 years ago

    I'd been waiting an age for something decent to come along on DSiWare - and frankly it didn't, really.

    Then I had an Ipod touch for christmas, and wondered why I had wasted so long waiting for pick and play goodness, when there was an embarrasment of riches that is the appstore. At sensible money.
  • Gaol #8 2 years ago

    @disc

    Well except one pretty big reason; there's no way to deliver legitimate download games to the original DS. Maybe Q-games will release a compilation boxed copy if they believe there is demand.

    Meantime I'm sure they will appreciate actually being able to sell some software without much of a risk of piracy. Bit of a novelty on DS.
  • secombe #9 2 years ago

    A rough idea of the price would be useful...
  • KDR_11k #10 2 years ago

    500 points. Whatever those cost in your preferred stores. I bought the game on blind trust for the developer, wasn't disappointed.

    Just minor niggles: Not all advanced things are mounted on the top slots, the minefield is a side weapon and most of the advanced stuff is indeed offensive. You can get a perfect ranking with SOS cards but no medal. Medals are only for bragging, perfects are needed to open those gates on the map screen so you can use SOS cards to progress. Not all powerups cycle through types, most are fixed to one type.
    Edited by 1 at 14/01/10 @ 12:24
  • Gaol #11 2 years ago

    @secombe £4.50

    @disc

    There's a reluctance on Nintendo's part to allow executables to be run from removable storage and piracy of the downloads is probably their big concern (though you'd certainly not sell less opening up the DS market to these games).

    However add the fact that such a product would probably not be popular with retailers; you'd be removing one of the main reasons for existing owners to upgrade to DSi.. and risking market confusion with R4s etc. over a niche product... I don't think it would be good business.
  • Shinetop #12 2 years ago

    Why are those screenshots so fuzzy?
  • Weezer #13 2 years ago

    Sold. I need something else for my DS. Have practically worn the code off 42 All Time Classics...
  • bloodflowers #14 2 years ago

    Shame it isn't for the DS. DSi is useless because there's no Gameboy slot.
  • KillerMonkey #15 2 years ago

    "Shame it isn't for the DS. DSi is useless because there's no Gameboy slot."
    That hardly makes it useless.. But if you really want to play GBA games, use a DSTT or similar h4x card. Problem fixed!