Stargate Worlds still on track, says dev
Even though staff aren't being paid.
The studio developing Stargate Worlds has confirmed the MMO is still in development - despite the fact staff aren't currently being paid.
According to days-since-cheyenne-mountain-employees-have-been-paid.com, staff have been without wages for 25 days at the time of writing.
In a statement issued to Gamespot the studio said, "At Cheyenne Mountain Entertainment, we have always been upfront with the media and our fans that we are a start up. Like many start ups, we face the same cash-flow issues that all pre-revenue companies face.
"We have maintained a core of dedicated investors, but the new economic realities are forcing us to seek out additional sources of funding and that’s what we're doing."
Meanwhile, the statement went on, work on the MMO is still ongoing. "We continue to move forward on the Stargate Worlds project. We recently completed a successful phase of closed beta testing and we will start a second phase early in 2009."
You can still sign up for the beta over on StargateWorlds.com. For more info, visit the gamepage.
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Comments (13) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Stargate is a good idea for an MMO, or as good as any, but it's a tough market even when you've got cash to throw around.
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Doubt anyone in the film / music industry would get treated this way or even stand for this sort of treatment.
Hope the devs all have their CVs in order and wish them the best of luck.
what sort of reprobate management team expects people to continue coming into work for no pay? essentially staff are paying for the privledge of working on that game themselves... /facepalm.
probably the same fuckers that net the biggest salary in the company.
frrom this weeks Gamesindustry.biz newsletter:
"...This is, simply put, the problem of mismanagement. Smaller publishers are by no means cottage industry sized firms - they are large enterprises by anyone's standards - but for some reason, many of them have retained vestiges of the cottage industry management which they started out with.
The result? Overspending, poor work practices, shoddy products, weak sales and utterly lacklustre treatment of valuable IP. There is a litany of failure spread across the past decade of the industry's history which can be laid right at the door of rubbish managers and executives who would defend their positions by saying that they've been "in the business for years", which gives no indication, of course, as to whether they've had their eyes open, their brains engaged or their creativity in gear during those years. "
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Indeed. I can't think of a creativity driven industry which doesn't have at least some stories of shafted employees.
Unfortunately for the moment career choices are to create you might be proud on something which you're passionate about and risk the shafting, or work at a bank.
Also to some degree if you choose your employers carefully and make sure you continue to evaluate, chances of shafting become much lower. Of course you generally need a few years under your belt before you can become selective, but most of us get through those while we're footloose and mortgage free.
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I'm presuming that they're 25 days overdue on their pay (i.e. it's a month PLUS 25 days since they were paid...)
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@levitate, it's definitely not saturated. For example I've never been into MMO-s though I briefly tried a couple, but I'm very very interested in Stargate Worlds, maybe gonna end up buying it unless it's not a complete screw-up.
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In the US, bi-monthly or even weekly salaries are still quite common. And technically my comment could still stand, but I haven't visited the site so I'll take your word on that.
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