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Stargate Worlds Preview

MMO PC Preview by Keza MacDonald

27 August, 2008

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Few licences have ever been as suitable for an MMO as Stargate SG-1. The very premise that enabled MGM's sci-fi show to run for ten years without running out of new ideas - that is, travelling between a near-infinite network of planets through wormhole-connected gates and usually blowing up whatever's there - provides an endless, running source of material with which to fill up a truly massive online world. In addition, Stargate Worlds' purpose-built developer Cheyenne Mountain Entertainment has a ready-made and well-loved universe of carefully-constructed, fully fleshed-out science-fiction as a backdrop for its game. The developers really are spoiled for inspiration.

Stargate Worlds has been in development for three years, and is due to enter beta testing within the next few months. The development team was assembled specifically for the game, and it shows - it is hugely faithful to its source material, and our chat with studio head Dan Elggren left us with the strong impression that the developer has a sense for what makes the series great. The team is committed to making the Stargate game that fans fantasise about.

Players will begin in Stargate Command on Earth, the hub of the television series, before taking their first steps through the stargate itself into unknown lands. The stargates work exactly the same way as they do in the series: you dial up a seven-symbol address, walk through, and emerge in a different area. Low-level areas are predictably geared towards educating new players in combat, equipment and Stargate SG-1 back-story, but the system is open; gate addresses can be found and earned through missions, but there's nothing to stop you from dialling up an address you got from another player, or simply dialling at random and hoping to strike lucky - as long as you're prepared for the distinct possibility of getting slaughtered by whatever lurks on the other side.

This naturally allows for a lot of variety in the appearance and structure of the game's various environments, which is promising. Unconstrained by a TV series budget, the developer has free rein to craft whatever alien world comes to mind, whereas in the early days of the TV series, about 80 per cent of the planets looked remarkably like Colorado forests, or a Canadian quarry. There will be limited instancing for the purposes of story missions, but otherwise it's all one big, open world - or open galaxy, more appropriately - with various SG teams independently exploring planets, discovering new technologies and shooting at things.

Combat-wise, being a Stargate game, SG Worlds is heavily focused on guns and other ranged weapons; but it's not a shooter. There'll be a right-click auto-attack and an infinite-ammo system to prevent hauling crates of ammo around on quests, and players will receive a buff from cover, as will enemies - as a consequence, the developer is going to have to pay close attention to the layout of the environments to keep combat interesting. A dynamic indicator will show the quality of cover at a glance - rather like Diablo's equipment colour-coding - and line-of-sight or tactical advantages like high ground will come into the equation as well.

This might all sound rather Tabula Rasa at the moment, and as with that game, Stargate Worlds' combat all relies on behind-the-scenes dice rolls in the end. But the combat is a key area in which the game is attempting to differentiate itself from the crowd and offer something new, partly through the more action-oriented gameplay, and partly through the variety of weaponry on offer. Equipment plays a huge part in the game, with skills closely tied to armour, weapons and other equipment, rather than dependent upon character stats.

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Comments: 1-39 of 39 in total

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andromeda
27/08/08 @ 12:17
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one of my mates looks a bit like that.
In fact, i don't know why he's my mate actually.

anyhow, whats goin on with deus ex 3?
viper_h
27/08/08 @ 12:23
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this *sounds* awesome.

We'll have to see though. I want beta!
kangarootoo
27/08/08 @ 12:26
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Visually this reminds me very much of a kind of current gen Outcast.

Much ahead of its time was Outcast, oh yes.
http://uk.youtube.com/watch?v=-nA2WZbsPc...

Of course, it might end nothing like it.
Aretak
27/08/08 @ 12:27
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Shame that Atlantis has just been shitcanned.
hiddenranbir
27/08/08 @ 12:42
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Obviously this is meant to be between Anubis and Ori but how long can they keep leaving it in that static space? Since, Asgard die out...that is all I'm curious in; Playing a dying race as fragile as babies but will be levelling up and 'getting stronger' in the game? :|

Otherwise, love Stargate so look forward to it.
Ikari2001
27/08/08 @ 12:48
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sounds brilliant, but as always, need to know how it will play :P

I can see the Asgard running round in rock hard mechs :D or just have guns bigger than themselves :P it will be interesting to see how the little blighters fight
TheJuriel
27/08/08 @ 12:54
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Wow, it looks like...crap. Strafing sideways from third person? Yes, it still looks silly, and always will.
PearOfAnguish
27/08/08 @ 13:01
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There's a race called Jaffa? If the name isn't gone already you know there'll be a player called 'Cake'.
Rizzle
27/08/08 @ 13:03
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Actually the only MMO I've ever wanted to play (of the ones that actually, y'know, exist). This scares me, my free time and my wallet witless.
mingster
27/08/08 @ 13:15
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Christ is this license just tailor made for an MMO or what.
Could be good i'm intersted to see how it turns out.
Darkedge
27/08/08 @ 13:20
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can't understand if the Jaffa and the Goa'uld are fighting against their enemies the Humans and the Asgard??
Hmm
well will have a look when it comes out. Eventually
DFawkes
27/08/08 @ 13:21
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Sign-up to try and get into the beta as soon as I possibly could, really, really looking forward to this.
mcmonkeyplc
27/08/08 @ 13:27
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This should tide me over till Star trek: online
anomagnus
27/08/08 @ 13:47
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this sounds great, in theory.

it'll be interesting to see if they can make this work.



JediMasterMalik
27/08/08 @ 14:52
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I love me some stargate, this sounds like it cold be good.

Jaffa could be goodie or baddies, there are Goa uld subservient Jaffa and free Jaffa.
Apologie
27/08/08 @ 15:11
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these will be shit... trust me
Rirekon
27/08/08 @ 15:24
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This could be good, really good, or it could suck. I'm praying for he former.
Nithron
27/08/08 @ 15:34
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Aaaaaaargh! Another damn MMO with dice-based combat. Whatever happened to skill?
Schiraman
27/08/08 @ 15:45
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Sounds like a good setting for an MMO in theory, but sticking to MMORPG cliches like character skill determining hits and progression being tied to phat lewt seems very short-sighted.

Perhaps it's just me, but I don't really see the point in doing a Stargate MMO if you're just going to make it a skin for WoW - personally I'd have thought that a tactical, skill-based MMOFPS would be a vastly better fit for the license.

If nothing else, click-and-watch combat is going to get very dull, very fast if all you're ever fighting is Gao'uld and Jaffa.

Also: playable Asgard? WTF?
Edited 1 times, most recently on 27/08/08 @ 17:03
Jesterr
27/08/08 @ 15:47
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I find myself wondering if player Goa'uld would actually be Tok'ra, and Jaffa being free Jaffa.
disussedgenius
27/08/08 @ 15:56
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Yeah, they should really be trying to rip off Deus Ex rather than WoW for the combat. :/
kangarootoo
27/08/08 @ 16:00
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"Strafing sideways from third person? Yes, it still looks silly, and always will"

Is that really your greatest concern?
Svecke
27/08/08 @ 16:19
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*geek-gasms* Dammit, now I wanna watch all the ten seasons again. :|
Chufty
27/08/08 @ 16:47
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New MMO in 'only superficially different' shocker.
Krelle
27/08/08 @ 17:09
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"Stargate has always juxtaposed high technology with primitive human cultures, which gives it a unique visual and architectural style."
Isnt every fukkin FF about that? Im not into Stargate, so It may be completly different from the way FF does it, but it did sound alike in that comment.
AOFanboi
27/08/08 @ 18:22
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Aaaaaaargh! Another damn MMO with dice-based combat. Whatever happened to skill?

Lag.

Basically, MMOs would not be as fun with the one-shot kills you see on the show. The old "full ability until hitpoint bar hits zero" tradition is nearly mandatory.
Simian
27/08/08 @ 18:46
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Frontpage image is a bald orangutan and I claim my £5
GiarcYekrub
27/08/08 @ 19:15
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I hope it's better than Matrix Online I played until my membership expire cause all the Events happened in US time. Thought I'd give another shot this month after a 3year absence and they've fired the animators, voice actors, story boardist guy the only thing left apparently is one guy writing the critical mission dialog. My problem with MMO's after this eperience is I think I paid arround £70 to play Matrix for arround 6months and your dependant on other players sticking with it or else you've flushed your money and time away.

I just wish that the single player Stargate game by them aussies was never left in publishing limbo
Thalanos
27/08/08 @ 19:27
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Stargate has always juxtaposed high technology with primitive human cultures, which gives it a unique visual and architectural style.

...ignoring the Myst series of course.
firefly
27/08/08 @ 21:23
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Here's hoping they do eventually move forward to seasons nine and ten - if only to get Vala into the game.
Kazzahdrane
27/08/08 @ 22:56
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Jaffa! Kree!
Arwin
28/08/08 @ 00:09
#32
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I want some E.T. for my worMMhOle
- B.
Yeevle
28/08/08 @ 00:44
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Pure rubbish.
andromeda
28/08/08 @ 08:30
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@kangarootoo

+100

Outcast was staggeringly great. I remember some guy i used to work with giving me a copy cos he found it boring.
His loss, i guess ;P
Daikon
28/08/08 @ 11:14
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No Richard Dean Anderson, no sale.
hiddenranbir
28/08/08 @ 15:14
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Sucks Asgard are playable. Means their super tech superiority has to be nerfed for the balance with other races. Which is just dumb.
sargeant_samporridge
29/08/08 @ 23:47
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iv been waithing for this game nearly for a year know and its so close to beta time but tis is the first time iv seen gameplay footage and it looks awsome
iokthemonkey
03/09/08 @ 08:59
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I'd rather have seen the player able to choose to be some of the other humans from other planets. Being tied to Stargate Command is a bit restrictive, IMO, as I think it would be nice to play as a Vala-style freebooter or similar.

I once read an article that pointed out how US sci-fi is dominated by organisations compared to British sci-fi that's about the individual. SG1, Star Trek, Bayblon 5 - all official/military groups. Doctor Who, Quatermass, Blake's 7 - ragtag anti-establishment types.
iokthemonkey
03/09/08 @ 08:59
#39
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EDIT: My post was so great it appeared twice.
Edited 1 times, most recently on 03/09/08 @ 10:00

Comments: 1-39 of 39 in total

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