StarCraft II split into a trilogy
Story just wouldn't fit in one game.
Blizzard plans to break StarCraft II into a trilogy of games focusing on the three factions and their stories: Terrans: Wings of Liberty, Zerg: Heart of the Swarm, and Protoss: Legacy of the Void.
The decision was made at the end of last year and nothing to do with the Activision merger, according to lead producer Chris Sigatay (talking to MTV Multiplayer). Apparently more and more cuts were needed to fit all of the stories into one game - something at odds with what Blizzard wanted to do.
The developer said expansions were something it always "intended" to do, anyway - now they're simply set in stone.
Terrans: Wings of Liberty will be the first game released, and Sigatay said there could be a year or more between subsequent instalments. Each game will feature around 26-30 missions and be a full, standalone product in its own right.
And while multiplayer will not require all three games to work, each release will seek to expand the options and units available - a similar sort of system to World of Warcraft and its expansions.
StarCraft II is due out sometime next year. Pop over to Eurogamer TV for a fancy new StarCraft II cinematic trailer.
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Comments (45) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Or.. DVD too small for PC confirmed!!!
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It's the same thing no?
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Fix it
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Dawn of War 2
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If they do manage to produce 3 stand alone games that add to and complement each other without getting boring over 3 years (I dont believe this time frame, look at the 'yearly' warcraft expansions) I will take it back.
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Joking aside, this sounds a bit greedy for Blizzard. Who knows, maybe Diablo III will follow suit, one game per class...
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I didn't see anyone complaining that GoW was not released in one massive game, but each new one a year apart??? Same for mass effect etc etc...
Stop making mountains out of mole hills!
Edit : Most people play Star Craft for the multiplayer anyway, which will be fully functional!
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Still, don't know what everyone's whinging about. It's not really like one game split into three small chunks, it's more like three full games.
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They've said each new 'game' will add new units so that means, to effectively play multiplayer, you'll need all three. Once the game engine is in place and the balance is sorted, it costs very little to make an expansion. Paying full price for the second and first games is a rip off.
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Dawn of War 2"
+1
Stealth game of the year next year!
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Just because we're not forced to buy it, doesn't change the fact that it's greedy.
"Edit : Most people play Star Craft for the multiplayer anyway, which will be fully functional!"
And how functional will the multiplayer be if each subsequent package adds more units? What if your friend bought the second but you only have the first? How's it going to work with a community split over three different games?
"It's not really like one game split into three small chunks, it's more like three full games."
But once you've got the tech for an RTS in place there's relatively little work involved in pumping out new missions. They just need a couple of guys to produce some maps (that's a simplification, of course). And the difference with this and HL2 eps is that it's made very clear the episodes are shorter expansions, which is reflected in the price.
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The only difference here is that Blizzard are announcing it pre-release rather than 6 months after the first release.
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The only difference here is that Blizzard are announcing it pre-release rather than 6 months after the first release."
They're not expansion packs though, they are full price.
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It says they are stand alone, which is the norm for RTS xpacks these days.
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That says to me 'full price'. If that's not what they mean it's been very badly worded.
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sorry couldn't hold it back
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Are you living in the NES era? There's a fair amount of (multiplayer) games out there that have more than one expansion pack (Command & Conquer 3, Neverwinter Nights 1 & 2 come to mind), and nobody's complaining about that.
It's not like they're splitting a single game into three separate ones. They're making three StarCrafts and all people do is complain? I've never even played Starcraft, ergo I'm not a fan, but if I were one, I'd be celebrating, rather than complaining.
Furthermore, an expansion pack is the best incentive for a developer to improve a game. Patches usually just fix what's broken and on rare occasion re-apply make-up, whereas expansion packs may potentially better the game(play).
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Erm, yes they are. Thats what the whole uproar is about. Each release is a retelling of the same story, not expanding on it, but the same story, and hence same resolution, for each game.
In short, its not Starcraft 2, 3 and 4, but Starcraft 2 in three managable installments of £30 each.
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Maybe I'm just stuck in the NES era, but charging full price for a campaign that's usually part of a game is not an 'expansion pack'. It's an attempt to suck your rabid fanbase dry.
Actually, I don't even like Starcraft, so fuck 'em.
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Blizzard are not the developers they once were.
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It strikes me that Blizzard are trying to stretch Starcraft the way they have stretched WoW. This is a necessity for an MMO, but just comes across as greedy in an RTS.
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'"[The second and third games] will be like expansion packs, but we really want them to feel like standalone products," said Blizzard's Rob Pardo.'
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Again, quoting elsewhere... 'Blizzard added that the plans for the multiplayer component are unchanged by the splitting of the campaigns.' So it looks like full multiplayer and so on is in each of them. Just the campaigns get moved, and some units are campaign only.
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@CaptCastle
"Why not just charge £100 for it and put it on three DVDs?"
Because then they'd sell about 1/10th of the copies they would be able to sell at £30 and we'd be waiting a lot longer.
This ties into the "story just wouldn't fit in one game" thing, now we can all see that, on the surface at least, that's just nonsense: a game is not a finite size, you don't have to cram bits in or else the PC will just refuse it. What they mean is; we would have to charge so much to cover development that it would put people off buying it. Breaking it up will allow them to make the game they want and sell it. (Two very important considerations).
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From Joystiq talking to Rob Pardo:
Do you know what the pricing on it will be? People are bristling at the thought of having to pay for a game three times.
We would do the retail price based on the value that we're putting in the box. So, if the value in the box is less than the original, then we're going to price it like that. We're not just trying to get people to pay full price for something that's less, if the followups end up having the feature set of an expansion, then that's how they'll get priced.
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"Jim, we haven't quite 'gotten it' yet - there's still something missing". "Okay Chris, what do you suggest we do?"
"Well Jim - I've been thinking about adding an extra 15 floors to my place and I've come up with a good idea to get it and still grow my fortune by 319% per month"
"Really Chris - how does that help you 'get it'?"
"Well Jim - it doesn't. It's just another cool way that we can milk our ""fanbase"". lol"
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The games haven't been priced yet, let alone released, and people are whining about how much the games cost and about each installment being a repetitive bunch of crap. I mean, seriously... just fucking wait and see. If you don't like things when it all comes out then you actually have a right to complain about something.
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Also a bit like the system employed by, you know, Starcraft, Warcraft II and Warcraft III, no?
About the issue, I think it's a bit cheeky. It's not the experience I have come to love and expect from Blizzard. What I want to know, is whether or not each game will have missions with all of the races, or whether each race will be featured in each game. The way I always initially learned the mechanics of all the races was through single player -then- multiplayer; aren't we likely to see large amounts of people playing the race they've figured out in the campaign (if it is indeed 1 race's campaign per game)? If the individual games -are- actually all full fledged and now just largely hollow and churned out, I'll be a little bit consoled.