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StarCraft II Hands On

PC Hands On by Rob Fahey

29 June, 2009

Page 2 of 2. <- Page 1

Outside of that, however, StarCraft II is a game which StarCraft players will need to re-learn - but it's a learning process that won't take any longer than the first game's did. By the end of three or four games, I've tried out all three sides and worked out the basics of each one. I've won some and lost some, but crucially, despite being a long way from hitting 150 actions per minute, I've had a lot of fun.

The learning curve itself is entertaining. For new players, the joy of discovering the three disparate races will be immense - for those of us coming from the original StarCraft, however, seeing how things have changed is even more fun.

The insect-like Zerg, for example, have developed key new ways to expand the "creep" cover - the purple goop under their bases on which Zerg units zoom around at enhanced speed. Floating Overlords can spew creep onto the map below them, both extending the Zerg's range and preventing other races from building in that area, while the Zerg Queen - a hugely changed and much more powerful unit - can drop a "creep tumor" into the ground to expand the range of the cover.

Terran buildings have always been interesting, thanks to the ability to lift off and move them around, but their architects have been hard at work on even more versatile structures for SC2. Supply depots can now sink into the ground on command, allowing units to pass overhead - effectively making them into useful barriers for cutting off choke points on the map. The Command Centre, meanwhile, has developed the ability to upgrade either to an orbital uplink which benefits sensors and resource gathering, or a Planetary Fortress, complete with a very big gun on top.

'StarCraft II' Screenshot 4

The Protoss remain a powerful foe in the air - while Terran ground units like the building-sized Thor and the much-loved Siege Tanks are tough opponents.

Plenty has changed for the Protoss, too. Gateways, the basic unit production structures, can be upgraded into Warp Gates - which allows you to instantly warp new units into position around any Pylon you've placed on the map. Building a simple, cheap Pylon near an enemy base means you could warp in an entire attack force en masse, in theory at least. The Protoss have also acquired a new unit called a Mothership, a hugely expensive but powerful Close Encounters style ship which cloaks everything underneath it and has various support abilities including being able to "banish" a group of enemies into a black hole for a period of time.

StarCraft II is filled with a wealth of changes and occasionally startling new ideas, far too numerous to list in a preview. It's a whole new game, each similarity to the original balanced out by several changes - but the key ideas of being simple to learn and tough to master, of providing three radically different play styles which are perfectly balanced against one another, are totally intact.

What's blindingly apparent is that while this game is going to be fantastic for high level competition, exactly the same attention to detail and obsession with balance is also going to make it fantastic for us normal humans as well. Each strategy has a counter-strategy, each action has an effective response - it's just down to you to learn them and, more importantly, to recognise when to apply them. The pro players will do that at breakneck speed, but that doesn't mean it won't be fun for the rest of us to do the same things at a more sedate pace.

'StarCraft II' Screenshot 6

StarCraft players probably recognise most of these units - but expecting them to behave the way that they used to is a quick way to a humiliating defeat.

This is the beauty of what Blizzard is doing with StarCraft II. It knows that the game doesn't need to be dumbed down for the rest of us - it just needs to avoid pandering to the ultra-hardcore mentality. Their labours over the past six years have focused on building something that's accessible and deceptively simple, yet full of hidden depth. Another comment from Pardo is revealing. "It gets to that level where, hopefully, the game is as deep and strategic as something like chess, where there isn't a dominant strategy," he told us. Like Chess, or Go, the rules of StarCraft II are simple - the games which result from those rules, however, are beautifully complex and nuanced.

With some time left to run on the development of the game, Blizzard knows that it's not perfectly balanced just yet. Changes are still being made, countless matches between players of all kinds being observed and researched to see where improvements can be made. The tweaks being made now are probably things which you or I, the average strategy game player, would never even notice as a flaw, but the pro gamer community will take advantage of them in a flash. As a result, Blizzard is aiming for a higher level of perfection - but in the end, it looks like that will result in something that all of us can enjoy.

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Comments: 1-38 of 38 in total

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Bakerman
29/06/09 @ 07:30
#2
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want ... so ... bad ...

I've been a nice boy, so I hope Blizzard will bring me (or at least let me purchase) Starcraft II for Christmas 2009!
flaming.carrot
29/06/09 @ 07:43
#3
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Looks great, and a Mac version too! Yay!
Schiff
29/06/09 @ 07:48
#4
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One of the few games i'm waiting for :)
UncleLou
29/06/09 @ 07:59
#5
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I can't see myself ever playing this online, but as long as it has an interesting campaing with Blizzard's usual standard of über-CGI cutscenes, I'll be happy.
StooMonster
29/06/09 @ 08:03
#6
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Haven't played a game of this genre in years, but very much looking forward to this title. :)
Bitkari
29/06/09 @ 08:22
#7
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I am really looking forward to this, but still a little bit sad that they've split the game up into three separate products :(

Edwardo
29/06/09 @ 08:25
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Bring it already! I can't wait anymore!

I also only played a few games online (they minced me before I knew it)...but the real value for me was always in the campaign and the local network games I played anyway! Would have been nice to play the Zerg first (Kerrigan looks hot!).
Dizzy
29/06/09 @ 08:27
#9
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I loved SC1... but TBH the gameplay is now a bit old and a "more-of-the-same" philosophy is not going to do it for me. I played the beta and it is great to return to SC, but I will be playing this mainly for the single player campaign. The online matchmaking will be way too much micromanagement for my tastes. I will stick to DoW2 for my online battes.
mingster
29/06/09 @ 08:29
#10
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The question for us mortal players is how good is the AI?
Genji
29/06/09 @ 08:49
#11
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"We don't want to make it too different, because then squllions of people in South Korea won't buy it." ;)

I predict this game single-handedly driving a massive influx of computer upgrades over there. Most of the systems I saw were positively ancient - good enough for the first SC, but not for this.

As for me.... well, I'm not a huge RTS fan in general - mostly because of the lightning-fast decision making that's required - but I might give this a go. Probably just against the AI, though. :)
pikemon
29/06/09 @ 08:59
#12
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Mac version? Will this run on my macbook?

Nice review. It's awesome how Blizzard guys have taken their time with this game.
Gnort
29/06/09 @ 09:08
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I'm really looking forward to Starcraft 2, but I think I much prefer the more streamlined approach to multiplayer that Dawn of War II uses. I don't want to faff around with resource fields and building supply depots, I want to be waging war within a minute of starting a multiplayer game.

I didn't really think DoW2's single player campaign was the right decision, though, and I think SC2's more traditional approach in this regard will work better.
BathiBoi
29/06/09 @ 09:12
#14
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...can...not...wait...anymore...
Ryuken
29/06/09 @ 09:16
#15
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I am sure StarCraft II will be polished as hell, with every feature present that the e-sports/modding crowd want and with decent enough matchmaking to make us lesser gods enjoy it a bit online as well.

But yeah, the campaign is my main interest too (non-linear, 3D adventure stuff between missions, unique units with upgrades, stuff to drool on), at least that part doesn't look like it's based on RTS mechanics from 1998 (and earlier times). Going from a 12 unit selection limit to a possible 24 unit selection limit doesn't exactly make my RTS heart beat faster. After more than 10 years StarCraft still easily carries the crown of best linear RTS campaign but the genre has moved on in all other aspects of strategy gaming. I'd rather play the upcoming DoW II "There Is Only War" beta to be honest.

And where are those other strategy game previews on EG btw? :) Missed SupCom 2, Hearts of Iron III, Disciples III, East India Company at E3 and the recent hints at a radically new C&C 4 or is there some kind of embargo?
Edited 1 times, most recently on 29/06/09 @ 10:17
Xerx3s
29/06/09 @ 09:30
#17
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As much as I love SC, I'd rather have DIII first any day of the week.
Evolution
29/06/09 @ 09:38
#18
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@Gnort

How can you call SC2's SP campaign traditional?
sneetch
29/06/09 @ 09:41
#19
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@Bitkari
I am really looking forward to this, but still a little bit sad that they've split the game up into three separate products :(

I was a little too then I read how long the Terran campaign actually is (30 missions) and I didn't mind. Approximately 90 missions for the three games (or one game and two expansion packs, possibly).

Then again Terran were always my favourites. :)
Gnort
29/06/09 @ 09:53
#20
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@Evolution

Because you will be able to build units.
Hantheman
29/06/09 @ 09:56
#21
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Blizzard must be the most controlled game designers. They don't rush. They don't mess about. They just do the right thing.
zoweewowee
29/06/09 @ 10:02
#22
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for those asking about the mac version, pc and mac version will be released at the same time

probably on a pc/mac disk like war3
paulf
29/06/09 @ 10:33
#23
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chess for the 21st century, the best thing about blizz is they make loads of moeny for all the right reasons - ie they make really really good games
geeza2020
29/06/09 @ 11:50
#24
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yes this is nice and all, but im more interested in Diablo 3, and (if there is any) news on WarCraft 4. Will they ever make this game?
Spekingur
29/06/09 @ 12:38
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Starcraft 2 and Diablo 3. Games that I want, now!

I'll probably need a new computer though to run them in proper graphics. I just recently played SC1 and what hit me most was the resolution. I really, really want to play SC in higher resolutions with widescreen.
robg
29/06/09 @ 14:06
#26
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@Gnort

Not like the non-unit-building gaming pioneered in the Commando mission in C&C, then. That's brand new.

And how old's Ground Control?
Averice
29/06/09 @ 14:46
#27
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Pro gamer, such a silly concept. I must admit watching the preview matches with the announcers was interesting, but also off putting for myself as a player. The only way I'll ever play SC2 is||| Edit: Apparently the game can't be played on LAN, only over Battle.net|||if I somehow meet a few guys with a LAN setup and we play local multi-player, and then someone loans me the single player campaign. Not going to touch it otherwise, Blizzard just doesn't seem to make some of their games for the right reasons anymore. Definitely looking forward to D3 though, I can't wait until Blizzcon just for more D3 info.

Also, memorizing keyboard shortcuts in order to fast produce units/structures/tech at 150 actions a second doesn't sound like the future of chess to me. Sounds more like an FPS than an RTS when you bring such required levels of twitch gaming. Maybe this is the future of RTS, but not chess.
Edited 1 times, most recently on 29/06/09 @ 18:46
peak_performance
29/06/09 @ 14:52
#28
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Nah, the gaming community has always (at least since the original Starcraft) been complaining about Blizzards no-innovation gameplay. Regardless, they always top the charts when they are released, so obviously western gamers don't want new features as much as a good game.

And Blizzard knows how to make a good sequel: Don't dismiss what your fans liked about the previous game, expand upon it.
Shinji [mod]
29/06/09 @ 15:18
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Anyone who complained about there being no innovation in Starcraft (or Warcraft III) clearly hasn't played many other RTS games. Both of them radically changed a lot of the fundamental things about the genre, both in their single-player and multiplayer modes. SC2 multiplayer looks like one of the most conservative things they've done in years, but it's not hard to see why, and it works really well as a result.
Gnort
29/06/09 @ 16:53
#30
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@robg

If you'd read my original post, you'd see that I'm not criticizing the single player campaign by calling it traditional, I was saying I far prefer the base-building approach more typical to RTS games, at least for the single player campaign. I'm not claiming Dawn of War II invented the "unit-driven campaign" or whatever you want to call it. In fact, I wish they hadn't gone in that direction.

Honestly, you can't really say anything about a Blizzard game without a bunch of irate fans taking offense.
wonton
29/06/09 @ 17:37
#31
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Its been such a long time, at least this game will be polished like a mirror when it comes out.

Take as long as you need Blizzard :) It should be near perfect.
CouldntResist
29/06/09 @ 20:01
#32
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Oh my god oh my god oh my god. Is it time to quit my job yet?

For me, SC and WC are always about the competitive play. To people who are dismissing this, i don't want innovative gameplay features. I want a game where i can compete against other people both strategically and tactically. Remember new != good.
lolife.se
29/06/09 @ 23:39
#33
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StarCraft without LAN. No thank you.
robg
30/06/09 @ 07:54
#34
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@Gnort

I'd ask the same question regardless of which game you were commenting on; if you look very closely, you'll see that my response isn't specific to Starcraft.
Vixremento
30/06/09 @ 11:45
#35
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I was so looking forward to this...then they announced the game being released in 3 chunks. I convinced myself it'll be okay...waiting three years between each iteration (well that's how long it feels Blizz takes before they release anything) would be okay I guess because of the ability to use any race in a LAN

--BOOM-- No LAN

WTF?
Shinji [mod]
30/06/09 @ 11:56
#36
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The "no LAN" thing is a bit of a misleading story. I've seen no suggestion that it won't work on a LAN (I was playing perfectly happily on a LAN for this hands-on, in fact), it's just that there won't be a LAN-specific mode. LAN games will be set up on Battle.net, just like online games.

If anything that's an improvement since it means you'll be able to track the stats of your LAN games on your Battle.net account.

It would probably help if Blizzard actually clarified this, I've seen a huge number of complaints in the past few days about something that really isn't going to be an issue at all.
Gnort
30/06/09 @ 14:31
#37
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@robg

Sorry, I assumed your comment was made out of petulance at my perceived slight of Blizzard because your point made no sense. You surely can't be implying that due to a few novelty missions in Command & Conquer and an under-appreciated RTS (Ground Control) a "traditional" RTS game isn't one where you build bases and units?

Buran
30/06/09 @ 19:22
#38
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Is purchase day 1 to me, but pseudo Protoss looks utter lame without Templars, Dark Templars, Dragons, Scarabs and Arbiters. I doubt that the gameplay with the new units keep some resemblance with the old Protoss.

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