StarCraft II
The new adventures of old faithful.
StarCraft II is fast. Really, really fast. But lead designer Dustin Browder talks faster. The bald-headed, sharp-eyed veteran of Command & Conquer titles, hired in by Blizzard to take command of this sequel to its decade-old real-time strategy warhorse, jumps into questions halfway through and peppers you with rattling bursts of ideas and arguments. It's like he's involved in a constant game of StarCraft II in his head, where precision, pre-emption, and speed of execution are absolutely everything.
Blizzard gathered press at its California HQ this week to reveal
the Zerg
, the last of the classic trinity of races from the 1998 original. With all three races in place, there was also the first chance to try out the essential core of the game: blisteringly quick multiplayer matches between the dogged Terrans, hi-tech Protoss and the mutating bio-weapons of the Zerg. Although more than half the units in the game are new, that core - from interface to perspective to mechanics to, most importantly, speed - remains virtually unchanged from the one that birthed one of the longest-lasting multiplayer communities, and most active eSports scenes, that gaming has ever seen. Whether building bases and armies, or micro-managing units in battle, in StarCraft II the fastest mouse always wins.
Weren't they ever tempted to slow it down a bit? "No! Not StarCraft," says Browder. "There's something to be said for that kind of fun. You know it's just, 'Gogogo! Oh I lost. Gogogogogo! Oh I won! Gogogogo.' And then you just play again and again. I think that was a kind of fun that we wanted to create again, that the team wanted to do, and it's certainly the kind of RTS that I prefer."
Lead producer Chris Sigaty - the laid-back, long-haired yin to Browder's yang - reinforces the point: Blizzard at no point considered reinventing this particular wheel. "One of the things we hear is, what's the new big thing you're bringing to reinvent RTS? And I'm like, well, we're not," he states flatly.

The flying Terrans attack the girly Protoss. Oli didn't do these captions - he had to dash to the airport - so they will be rubbish and uninformed.
"We made a conscious decision not to... One of the things that played into our decision was just how popular the original game still is. Had it been different, had it spiked up and sold well and then disappeared... maybe putting first-person elements might have been something that we'd considered. But we never considered that. Stay true to the original; stick with the original three races; make them more diverse."
True to the original it certainly is. Familiarity is instant to anyone who's played StarCraft, and to some extent Warcraft III: the screen layout, the tight camera that apes the original's isometric display, the slight sense of claustrophobia and panic, the simple but effective unit designs, the tendency away from methodical empire-building and towards sudden, heart-in-mouth raids, and of course the seemingly limitless capacity for micro-management that allows the 300-actions-per-minute Korean pro-gamers to manipulate vast armies on several fronts on an almost unit-by-unit basis.
It's both intoxicating and intimidating. There's certainly an adrenalised rush to it - and the astonishingly vivid, distinctive and beautifully animated new visuals are a powerful draw. But playing against seasoned StarCraft campaigners leaves you with no time to even begin to explore the expanded possibilities of StarCraft II's more involved research and tech trees. Perhaps it's just that no-one is fully familiar with the new set-up, but deep-seated patterns seem to reassert themselves very quickly. It's a pitfall Browder is aware of, and he's working to avoid it, in part through more sophisticated map design: line of sight barriers, placing high-yield minerals behind walls of rocks that take protracted and concentrated fire to take down, and so on.
It's a testament to the powerful personalities of StarCraft II's unit designs that any discussion of the new game is endlessly, inexorably drawn to them, despite their simplicity. The Zerg Queen, one-off base defender with several abilities and the potential to grow to larger size, is the new star, alongside the giant (now slightly less giant) Protoss mothership that Blizzard revealed early last year. These have some of the long-term potency and complexity of Warcraft III's quasi-RPG Hero units, but fundamentally, says Browder, the game is too fast to support massive unit depth.
However, the sheer number and creative breadth of those units, and the cascading, cumulative decisions you make when building and upgrading your force on each map, still lends StarCraft II's three races a strong sense of individualism. The Terrans
have undergone the most sweeping changes, he says. "The Terrans used to be very methodical in their approach; you build bunkers, you build siege tanks, you advance. You consume the map. Terrans now have Vikings, they have Banshees, they have Reapers, they have dropships that heal people, they're like Terran air cavalry now, you never know where they're going to be next. That's a very different strategic approach."
But we're here to see the Zerg, the race of kamikaze mutant bio-weapons that to a large extent defined the original StarCraft, with their involved expansion system, tunnelling ability and hell-bent charges with overwhelming numbers of cannon-fodder. Despite the addition of some striking new units - especially the Corruptors and Infestors that turn the enemy's air units and bases against it - it hasn't had such a major overhaul, for fear of losing that distinctive personality.
"Dustin says, which is totally true: on paper, in the original StarCraft, Zerg shouldn't even be in the game," says Sigaty. "They're too weird, they're too complex, you have to select the hatchery then select the larvae then morph units, and it doesn't work anything like the others. On paper it's really confusing and weird, but it worked."

Here we see some Zerg going upside some Terran heads.
"I think it still stands out," agrees Browder. "People still call it 'zerging' in WOW when you rush a base in Alterac Valley. It's important that we get it right and that they still speak to some of the core mechanics. So we kept the larvae, and we kept the speed, they're still the fastest race out there just in a footrace. That's been very important to us." He reluctantly admits to the Zerg being his personal favourite, at least in the first game. "I guess in the original I probably favoured Zerg. Just because I like playing the monsters. You know, power to the Horde, and all that."
As much as the game's races dominate the attention, if StarCraft has an unsung hero, he says, it's the maps. "Map design absolutely controls how fun this game is. More so, in some ways, than the units and the structures. Even without the map mechanics we've added... you can make a game that's no fun for two out of the three races right away just by bad map design. I would say right now, out of the 15 or 16 maps we currently have in the game, there's about four or five, maybe six, that are actually kind of fun. The rest are not so great."
A perfect example of Blizzard's legendary perfectionism, there. Although the game is already extremely polished and playable - and has been since BlizzCon last year - there is clearly still a mountain to climb before it can meet the studio's endlessly high expectations of itself. Holding your breath for a release date announcement is only slightly less inadvisable than holding your breath for the release itself.
Another indication that StarCraft II is still some way off: there is a lot about the game that's still under wraps. The game's basis - the units, the races, the unmistakeable multiplayer - has now been laid bare, and there is nothing in it to shock or perturb fans, or even surprise them much. On the face of it, StarCraft II seems to be preaching to the converted and ignoring the rest. But to think that would be to underestimate Blizzard, and to ignore the huge gaps in what's been said and shown.
Firstly, the single-player campaign, of which there was a tantalising glimpse at BlizzCon last year, but which is still shrouded in mystery. An elaborate and gorgeous front-end was demonstrated, showing Terran characters aboard their flagship, and we were promised a non-linear storyline, dialogue trees, and flexible tech development. It seemed a fascinating introduction of elements from the likes of Bioware RPGs and even point-and-click adventures to this otherwise straight-down-the-line action RTS, but there's no word on how the non-linear storytelling will work, or how the Protoss and Zerg races will factor into it. Sigaty is tight-lipped, but says it's intended to satisfy those who are disappointed by the lack of change in the game's core mechanics.
"It's definitely a departure and it was a conscious decision to make single-player very different from what we'd done before. Really the main reason is, because of what we're deciding to do with the core multiplayer game, let's innovate and be different in the single-player campaign."
Yet more significant, and more secret, are the plans for the revamped Battle.net multiplayer portal that will launch alongside StarCraft II. Blizzard has been hinting from the start that it has big plans for this, centred on a push to bring the game's tremendous pro-gaming success in Korea to a wider, worldwide audience.

My money's on the floaty brain things.
"We're not really prepared to talk about the specifics of Battle.net right now," stonewalls Sigaty - but then he relents a little. "Three things - the core multiplayer game and Battle.net ultimately being the glue of that, combined with our interest in the multiplayer community and general, and then eSports - those are the things that we'll be focusing on in Battle.net. In a few months you'll have specific information on what that means, but certainly you can start to draw conclusions about how we're going to bring eSports to people that aren't even aware that it exists." He specifically mentions "the new level of gamer" - the Guitar Hero-loving, semi-casual player.
StarCraft is in many ways the ultimate hardcore RTS, so the idea of bringing it - and not just the game itself, but the bewildering, physically staggering world of high-end professional StarCraft II competition - to the masses seems far-fetched. Or does it? StarCraft is a nationally popular sport with TV coverage in South Korea, after all. Would a slick gaming social network, loaded with stats analysis, news, player profiles, a good spectator mode and broadcasts of high-level matches change things for the rest of the world? It might. Only time will tell if that's what Blizzard has in store, but it's worth remembering that this company doesn't do things by halves - and thanks to World of Warcraft, it now has more experience in social gaming than practically anyone.
Blizzard fully intends to have and eat its cake with StarCraft II. It's already clear from our hands-on session that it's making a finely-tuned, exciting, but fundamentally conservative new version of an established classic, playing firmly into the hands of its rabid fanbase. But it also has sweeping, strategically interesting plans for the single-player campaign and Battle.net portal that mean this staunchly traditional game could still shake things up. Without knowing those plans in detail, it's impossible to say whether it will achieve that, but going by Blizzard's track record, only a fool would bet against it.
If you want to see more of the game in action, check out our exclusive gameplay edit
over on EGTV now.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Rockstar mulling LA Noire 2 development
-
Halo 4 Master Chief action figure flaunts new suit design
-
3DS Ambassador Super Mario Bros. game updated
-
Mojang: no plans for Minecraft on Vita
-
DICE working on multiple Battlefield 3 fixes
-
Mass Effect 3 Demo: The First 20 Minutes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
EGTV: Eurogamer playtests PlayStation Vita
-
Face-Off: Final Fantasy 13-2
-
Tim Schafer: publishers aren't evil
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
Apple begins Foxconn factories inspections
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Metal Gear Solid 5 expected between April 2013 and May 2014









Comments (63) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
i've got a little part of me hoping blizzard will fail. It wont happen, i know, but something about them is REALLY starting to grate on me at the moment.
Anyway, roll on DOW2
Comment below viewing threshold Show
another couple of deaths in South Korea confirmed then
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds fun, although any noobs are going to die extremely quickly by the sounds of it.
Comment below viewing threshold Show
still no news on release date though guesses xmas this year.
Comment below viewing threshold Show
Comment below viewing threshold Show
Great to hear they won't neglect the single-player camopaign,too.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
In a word: yes. It's perfection, or at least as close as anyone has got.
CoH on the other hand is far from perfect, just have a look at the latest balance-patch coming out soon (2.300) - it's frickin' huge! And that's setting aside all bugs, connection-problems, frequent server-crashes, lacking features etc - but I don't think those necessarily affect how good the game is at its basic level, which is still brilliant.
CoH plays entirely different from Starcraft though; there's definitely room for loving both of them, but in different ways.
Comment below viewing threshold Show
Seriously looking forward to the single-player though. The storyline of the original Starcraft is one of the best I've played through. Even more so having read the mini novel at the start of the manual. Better start saving for a new computer though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Allthough the first Starcraft felt like well produced polished quality, It totally failed to catch any kind of interrest from me.
A second Starcraft will - no matter how much hype generated - will NEVER get any of my money.
I would rather play something like COH any day than this....
Comment below viewing threshold Show
C&C3 tried to break into the market with the 'old school' ways but with new multiplayer aspects such as the live feed gaming, but it's not been a massive hit as it should have been as the system is bland now, what DoW/CoH and a few others have done is add a level of customisation to units either on the fly or between matches and allowed players to play the same races and units multiple ways and how they play. What C&C3 and from the looks of SC2 are doing is giving you a semi-rigid rock/paper/sicor units and lots of them which is good up until a point, but it's no where near as flexible to what this gen of gaming is used to, this is really the case of 'less is more', I think it's to the stage now it's more about the level of customisation per unit we want more then the number.
If SC2 wants to sell '#1' well it'll be on marketing and hype, not the game itself, as the game from looks is just too far stuck in the 'old school' ways, even Wrath of Kain proves you do have to move with the times.
Comment below viewing threshold Show
I am kind of glad they did not try to remake everything, Warcraft changed soo much I really didi not like it.
Looks very nice, and I can't wait to get back into the StarCraft Universe.
Comment below viewing threshold Show
Blizzard's ability (and time and money) to polish an otherwise stale genre is second-to-none. You play them thinking "I've seen this all before", but before you know it you're hooked and awaiting the inevitable expansion pack.
I have few doubts that this will be the same, only this time I'll buy it without looking at the back of the box.
Comment below viewing threshold Show
The word that sums StarCraft 2 up.
They're playing it very, very, very safe. It's simply going to be a flashier version of Starcraft 1. That might be enough for the legions of rabid fanboys but i'll still be looking in Relics corner. True innovators of the RTS genre.
Comment below viewing threshold Show
but i'll still be looking in Relics corner. True innovators of the RTS genre.
Totally. SC2 looks retro next their games.
Comment below viewing threshold Show
I have high hopes in blizzards ability to craft (get it
They can take their time. Get i perfect, and then get i out.
Its not like it is the only game in the world.
Comment below viewing threshold Show
I don't doubt that SC2 will be polished, awesomely balanced etc. but I don't see how it contributes to the development of the RTS genre - except for the technological advancements it seems to be stuck in 1998 gameplay-wise...
P.S. I found it funny where in one of the videos the commentator noted that "StarCraft is still a game of epic battles between huge armies" or sth. along this line. No, sir, StarCraft and any other *Craft never was about epic battles - Total Annihilation or Supreme Commander are - the *Craft series are more about medium-sized battles with a strong tactical element and a weaker strategic element, although not AS tactical as e.g.CoH.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Now, whoever is saying Blizzard is being conservative.. well you can all go back to your "innovative" yearly EA and Ubisoft franchises. C&C is so refreshing.. heck, even Supreme Commander wasn't that revolutionary, basically a TA in steroids that requires a monster of a PC to play smoothly on today's 20"+ LCDs.
StarCraft 2 is everything StarCraft fans wish and I'm sure Blizzard will deliver. Moreover, when it finally gets released, it will run just fine on real midrange computers, like all titles by Blizzard have in the past, not to mention a Mac version from day one.
Comment below viewing threshold Show
Oh yeah - I love people who can't stand constructive criticism but have to have the last word anyway.
By the way: who said that you have to look for innovation in EA's or Ubisoft's franchises? 0_o
Just because others follow the same bad practice doesn't mean that Blizzard should be suddenly excused for jumping on the bandwagon.
StarCraft 2 is everything StarCraft fans wish
Yeah, you said it - it'd be nice if it was everything RTS fans in general could wish for...
even Supreme Commander wasn't that revolutionary, basically a TA in steroids that requires a monster of a PC to play smoothly on today's 20"+ LCDs.
Yep - and since 1997 there was no other game like Total Annihilation whereas there were dozens of games like the *Craft series. Besides - what do performance issues have to do with a game being innovative? Supreme Commander is the first RTS to introduce seamless zooming up to a global level and completely to-scale-units and only the second RTS after TA to sport battles on a MASSIVE scale. I don't see SC2 introducing ANYTHING new except for some "gimmicks".
Comment below viewing threshold Show
Comment below viewing threshold Show
Which is basically the same thing Microsoft is doing but everybody hates Microsoft while loving Blizzard?
The main accomplishment of Blizzard was the creation of Battle.net. They managed to precisely hit the period where access to the internet became more and more widespread and after that they were basically done. =)
I'm also not sure if there was any ONLINE real-time dungeon crawler before Diablo... They elevated the idea of dungeon crawling to the next level. =)
Comment below viewing threshold Show
The core mechanics of the game may not have moved on since the original, but in that time, i've not seen any RTS that has the same frenetic pace and finely balanced races as Starcraft. To say that since it does nothing new, it must be bad, is just plain wrong. Certainly, games like DOW and COH have taken the genre to new places, but please don't equate that to taking the genre forward.
There will ALWAYS be a niche for games like Starcraft, and frankly speaking as a veteran RTS gamer, multiplayer in the DOW/COH simply does not compare to the huge cope for tactics found in competitive SC games, where every game is played differently, where thinking and adapting on the fly is crucial, and where new strategies are constantly being developed.
Anyway, am really looking forward to this. May have to quit my job and become a progamer
Comment below viewing threshold Show
Ah. Looks like I won't be buying this one, then. I like having time to make decisions.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Relic have done more, successfully, to take the RTS genre forward than Blizz have ever done.
Destructable scenery (CoH) alone, is proof of this.
SC2 is derivitive and safe. SC1 fans rejoyce but those of us who have moved onto better things won't be lookiing back
Comment below viewing threshold Show
SC2 is derivitive and safe. SC1 fans rejoyce but those of us who have moved onto better things won't be lookiing back
Nonsense. There's room for both Starcraft and Company of Heroes. I've been a militant Relic fanboy ever since the first Homeworld, and I am still looking forward to SCII. And it's way too early to say anything definitive about Starcraft 2 anyhow.
Comment below viewing threshold Show
Comment below viewing threshold Show
I know for a fact it runs on XP. Vista might need a patch but considering the games following, I am certain it wont be hard to find.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"Company of Heroes didn't invent destructible scenery for RTS games. CoH borrows heavily from Heroes: Soldiers of WWII in right about everything.
Nonsense. There's room for both Starcraft and Company of Heroes. I've been a militant Relic fanboy ever since the first Homeworld, and I am still looking forward to SCII. And it's way too early to say anything definitive about Starcraft 2 anyhow"
Heroes: Soliders of WWII eh? Such a great game, i've never even heard of it. Ah, its Codemasters...
There's nothing wrong, as such, with borrowing ideas off other developers/games as long as you do your implementation correctly and enhance the whole game as a result. It is possible to push the envelope within a genre without having to be completely original all the time but SC2 doesnt seem (to me) to present any further ideas above and beyond SC1.
SC1 hardly came out of nowhere, now did it? What did Blizz really bring to the board, in terms of features and additions over C+C? See this is where Relic is getting it right. They're taking established systems and building on them to make them even more impressive. What's going to be in SC2, along these lines? From what I can tell, it will run at higher resolutions and be even more neon than SC1...
No-one can argue against the fantastic implementation of destructable scenery in CoH. It was magnificently done, whether the idea was 'ripped off' another game or not. Where is your similiar feature in SC2? Nowhere, that's where, because it would cause too much upset to the core fanbase. It's better for Blizz to stay safe and satiate the fans (and lets face it, why wouldnt they) raking in massive amounts of cash for what will essentially be a rehash of SC1.
Even the article used the word 'conservative' and we all know what that means.
Derivitive. Safe. Sequel.
Comment below viewing threshold Show
Anyway, that's not the point. The point is that not every game needs to reinvent the wheel. That never was Blizzard's strength anyway. I just don't believe in the concept "game type A has been surpassed by gametype B". Company of Heroes is absolutely brilliant, no doubt, among the top 5 games of the last years, easily. But it's not inherently a "better game".
Apart form that, if you've read the article, you'll find that Blizzard obviously hasn't nearly revealed everything. Way too early for your misguided crusade.
Comment below viewing threshold Show
Again, CoH did not take the genre forward. SC2 and CoH are different styles of RTS, and as UncleLou said, there is enough room in the genre for both. You are trying to justify your own subjective dislike of Starcraft's style of gameplay with the unfounded idea that "New" equals "Better".
Comment below viewing threshold Show
"I don't really see a point arguing with someone about innovation in RTS games who not only has never heard of Soldiers, but also seems to be proud of it, instead of informing himself. But then this is the internet, what did I expect.
Anyway, that's not the point. The point is that not every game needs to reinvent the wheel. That never was Blizzard's strength anyway. I just don't believe in the concept "game type A has been surpassed by gametype B". Company of Heroes is absolutely brilliant, no doubt, among the top 5 games of the last years, easily. But it's not inherently a "better game".
Apart form that, if you've read the article, you'll find that Blizzard obviously hasn't nearly revealed everything. Way too early for your misguided crusade. "
Yeah, because it looks like such a fucking STUNNER of a game. I'm all about grabbing those 70%, "Could have been better" titles.
/sigh
There's a difference between not reinvinting the wheel (see DoW/CoH) and using the same fucking wheel until it grows old and decrepit. By your standards, I guess we should all be using Quickshot 1 joysticks with a single button, yes?
And LOLLERS to your 'they still haven't revealed everything yet!!!' statement. Get real. I'll eat my own ass if they reveal significant feature upgrades/inclusions. Appeal to the SC1 market, said the Blizz man to the Board.
@CouldntResist
"Again, CoH did not take the genre forward. SC2 and CoH are different styles of RTS, and as UncleLou said, there is enough room in the genre for both. You are trying to justify your own subjective dislike of Starcraft's style of gameplay with the unfounded idea that "New" equals "Better"."
New always should equal better. You may be happy to sit in a stagnating pool of years old gameplay but i'm not and nor are many people that I know. Times have moved on. SC1, whilst it might be 'near perfectly balanced' still comes down to Rock, Paper, Scissors. The difference is in the package its delivered in, the environment, the interactivity, the bond formed with squads of troops who gain experience, the ability to pick up enemy weaponry, the ability to hole up in buildings, the ability to upgrade squads to suit a given objective (inclusion of graphical update to reflect), the ability to get behind cover, the ability to cover your escape (or attack) with smoke, the ability to dig into the terrain, the ability to attach commander units to squads, and on and on and on, to have units to scale, to have units who can smash through barriers, to have units who fucking LOOK like men, animated to the nth degree, who look and feel like theyre part of a living battlefield.
SC2 will have very little to none of the above. That's why it's old-school and will remain old-school. And that doesn't just mean i'm targetting SC2. It also applies to C+C3 and all the other derivatives that don't drive the genre forward, instead happy to sit on the fanboy fence, knowing they'll get sales on brand alone. That's why Relic deserve the correct level of recognition in what they've achieved with Company of Heroes. They didn't have a brand for that and yet look at how amazing it turned out.
I'm waiting for a CoH engine version of Dawn of War. That would be the pinnacle of sci-fi RTS.
And, for the record UncleLou, im not on a crusade. It's just that with all the jizz flying around over SC2, im starting to feel a bit sick of the sicophants and baseless opinions.
'Conservative' not my words, the words of Shaki...I mean, the words of Eurogamer.
Comment below viewing threshold Show
Nah, you're not. You're just the troll you always are, but it's funny that it annoys you so much that people are looking forward to it. It's doubly amusing that you are one of the biggest Halo fanboys around. Oh, the double standards.
Comment below viewing threshold Show
1. You don't like SC
2. Other people do like SC
3. These people are wrong
The majority of people who don't like SC's style of gameplay are perfectly willing to accept that this is largely a subjective choice between styles rather than an objective difference in playability.
You however, are clearly a troll, and i won't bother replying to you in future.
Comment below viewing threshold Show
Sorry if the truth of SC2 being an archaic, dinosaur, of an RTS game is causing you so much discomfort.
It must really rile that the article used words like 'conservative'. I can
just imagine your impotent fanboi rage right now
Comment below viewing threshold Show
I think the article is excellent, and the word "conservative" couldn't bother me less. You might have noticed I never argued it would be anything else.
Comment below viewing threshold Show
SC2 - 7/10
"Ultimately, as polished and refined as SC2 is, times have changed and Blizzard simply haven't kept up. This contributed to making it a rather hollow, if pretty, experience"
Comment below viewing threshold Show
Ironically World of WarCraft was the first sign of Blizzard's creations going down-hill for me. Yes, it's a smash-hit but for me the popularity of something isn't synonymous to its being brilliant - good, maybe - it has to be, otherwise people wouldn't be playing it - brilliant, never.
You know - the movie "Jumper" is a smash-hit as well but is it a good movie? Not really... Even in its genre.
The reason why I'm saying this is that overexploiting the same concept can butcher it. It happened to the point-and-click adventure genre which is trying to make a comeback recently and it happened to the Star Trek franchise where in the late '90s we had THREE different continuities running parallel to each other - the last seasons of DS9, ST: Voyager and ST: TNG in the movies. Where did that leave us? ST: Enterprise was a commercial flop although it was a quite good show - better than Voyager or the last seasons of DS9 any day. All we get now will be some lame Star Trek prequel because you now - prequels and re-boots are the shit right now! (Spider Man, Batman, James Bond... The list goes on.) Paramount killed the franchise because it tried to milk it too hard and that's just what Blizzard is doing in the video game industry. Warcraft Adventures got canceled, Starcraft Ghost got canceled... I dread to think how much "life force" there's left in the franchises and each cash-in without introducing anything new besides the brands themselves is just draining it...
Comment below viewing threshold Show
Playing the same thing over and over again does get dull. The thing that i disagree with you on is that in my mind i haven't seen another RTS like SC since the original.
I disagree that WC3 is similar to SC. WC3 doesn't have the same pace as SC and is more focused on micromanagement of units rather than tactics. e.g. WC3 is severely limited in terms of the strategies that can be employed, as splitting an army into 2 is suicidal, whereas in the original SC, attacking multiple sites and fighting on multiple fronts was par for course. The 2 games may look fundamentally similar, but they play very very differently.
Like i say, the reason i'm looking forward to this is precisely because i've not found any other RTS since SC that has the same depth of strategy and adrenaline-inducing pace. If Blizzard had been releasing a new SC every couple of years without changing a thing, then take my word for it, i would be very bored with the series by now.
Comment below viewing threshold Show
Comment below viewing threshold Show
I've played both extensively...WC3 is too much about cookie-cutter tactics and 300apm click-fests, which i tire of very quickly. The reason i kept going back to SC was because in every game there was the potential to see something new. Even if two players played the same map 5 times with the same races, you could almost guarantee that no 2 games would be alike. Anyway i digress; if it turns out too much like WC3 i'll be disappointed.
Comment below viewing threshold Show
to the above poster: if you have played the original, you would know SC2 will be nothing like wc3. the only unit even resembling a hero is the queen and she dies easily from what the devs say if you don protect it. thier main concerns atm is the MBS, the pros are worrying it will take out 50% of the game which is MACRO. and make it into a 100% micro game like WC3, so yea I am hoping they don't implement MBS. but if they don't alot of casuals will cry. blizzard will have plenty of time to think on that.
Comment below viewing threshold Show
Also - how are you so certain about "hero units" if you haven't played the game? I wasn't talking about hero units, by the way - in WCIII most units had special abilities that you had to micro-manage and from what we can see in all the previews it'll be the same with StarCraft 2.
Nothing like giving your personal opinion and taking it for some fact. You didn't actually put any factual statements in your post.
P.S. Nothing like speaking in acronyms, hermetic game-jargon and bad grammar - typical fanboy rant.
Comment below viewing threshold Show
Comment below viewing threshold Show
My sense is that they're trying to replace SC. To come up with a game as balanced as the original, and become the new standard for professional gaming -- that's what I think they're aiming for. Given what's been said about their attempts at infrastructure changes for the servers and battle.net, they may actually be attempting to create the infrastructure for developing an even more meaningful online sporting platform.
In a sense, that's one of the things that Blizzard has done so well over each iteration of game; created solid polished, "conservative" products that push not the envelopes of game design, but rather raise standards in replayability, polish -- but most importantly in content deliverability and improvement.
SC, Diablo, WCIII, WOW are all games that have grown the way people play the games -- and managed to provide incremental evolutions throughout their lives. Debates on SC balance have continued throughout its existence. Anyone who's played SC competitively knows how deep the game is.
In a sense, for many people, watching Blizzard attempt to recreate SC is like watching someone considering how to update chess. Too much of a radical shift will make it a different game entirely. I don't know about you, but I like football (non American) the way it is already played. Fans of football have no interest in a radical update... they want to continue discussing the game they know and love. They want to discuss the elite players, and compare them to earlier heroes.
Starcraft has that kind of audience.
Looking at the game from this light, Blizzard, I think, is doing the right thing philosophically.
Comment below viewing threshold Show
Exactly. They're not even attempting to push the genre to new places, instead happy to sit on the rehash fence and up the service quality, in terms of graphics, scale and tournament options.
Comment below viewing threshold Show
They're updating football championship PR, television coverage and accessibility.
Comment below viewing threshold Show
Personally I lost my interest in SC when Battle.net became overloaded with a 12-year old "ha, ha I pwn you n00b" type of people. In any other competitive gaming community it looks very similar because younger people very often have better skills and far more time to practice them but at the same time are simply immature and mistake their skill for life experience.
I have no time to get into competitive gaming anymore - I have to work to pay my bills - although I used to be quite competitive in CS and later CS:S...
Comment below viewing threshold Show
not capitalizing my internet ramblings is a choice, dumb grammar police of the internet. and this will be my only personal attack unlike your post.
Comment below viewing threshold Show
Relic's record is also not perfect, they made Homeworld2 and Impossible Creatures and could not make DoW a great multiplayer game. As for StarCraft 2; RTS games are both skill and intelligence, I know Blizzard can get the micro/macro part down and the amount of tactical possibilities in StarCraft is impressive but they need to achieve a proper balance between the two. There are too many times where Korean players simply focus on doing one strategy really really well and then make only minor changes to it as the game progresses. Either make the game less punishing for making mistakes or come up with a more creative solution.
BTW StarCraft is more than just rock/paper/scissors, its more complex than pikeman>cavalry
One more thing when StarCraft was released it was not an innovative game. Arguing that about its sequel is kind of redundant.
Comment below viewing threshold Show
Unprecedented multiplayer balance with asymmetrical races
Incredible UI in terms of being accessible for new players and incredibly efficient and advanced for pros
Single player, story, music, art design, inter-mission segments
Removal of heroes taking it back to true RTS godness
Hell I could go on. It isn't fanboyism, it's awareness.
Comment below viewing threshold Show
SC raised the bar, high. Nothing came close to it when it came out. 3 COMPLETELY distinctive races in terms of buildings, units and looks. Where you have no clue how to play them even if you mastered one? Unheard of back then and even now still a rarity. Back then, people were all over that "AoE has over 10 different races!" crap which all practically played the same barring 1 or 2 different units.
I don't know how this game will stack up, but I have no doubt that it's going to be an awesome game, innovative or not. And in the end, that's what matters. It's hard to improve on a legendary game like SC, and this game looks like an improvement to me.