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Star Wars: The Old Republic Hands On

MMO PC Hands On by Dan Pearson

27 August, 2009

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Well, let's get this over with. I'm not really, actually, that much of a Star Wars fan.

Yes, yes. Cue sharp intakes of breath, baleful looks and the curling of lips. I'm a heretic, a pariah, a man cast adrift upon a cultural sea of shame. I shouldn't be allowed anywhere near this holiest of universes, lest I taint it with my irreverent lack of faith. Don't get me wrong, the films are alright. Some of them. But I discovered the original trilogy late, probably when I was about 13, and as such they lacked the epoch-defining impact which they seem to have had for so many of my peers.

So, my main point of reference for the Star Wars universe is in fact BioWare's first foray into the legend: Knights of the Old Republic, a game which defined the canon fuelling the company's first MMO offering, and an experience which I enjoyed immensely. Helpfully, the similarities between the two are immediately obvious, both visually and in play-style - something confirmed when lead writer Daniel Erickson describes Star Wars: The Old Republic as KOTORS 3, 4, 5, 6, 7 ad infinitum. He even calls it "the world's biggest RPG". BioWare is clearly not shy about emulating its previous success. However, The Old Republic is an attempt to do something quite new in MMOs: create a story-driven world where consequences are everything.

'Star Wars: The Old Republic' Screenshot 1

Many of the character models we saw at Gamescom had this slightly mawkish emo haircut. It's a bit like Green Day in space.

What we're treated to in a dark and sweaty corner of EA's gamescom booth is a 15-minute hands-on of the scenario already seen in the E3 demo - storming the bridge of a Imperial Captain who has disregarded a direct order from a Grand Moff ordering him to engage a Rebel Battleship. This time, however, it's in the guise of the newly-defined Dark Side melee class, the Sith Warrior.

Expectations are clearly set, then. The Sith are the universe's rude-boys, totally outside the normal ranking system of Imperial officers - given carte blanche to wheedle, intimidate and violently direct the actions of officers who would normally be their superiors. Traditionally what we'd expect is a direct and forceful approach to this kind of inter-service discipline: a short, sharp shock with the business end of a lightsabre rather than any attempt at negotiation or diplomacy.

Of course, this is an option, and one we've already seen played out in the previous iterations of the scenario seen through a Bounty Hunter's eyes, so I decide to strike a blow for light from within the darkest heart of the Empire and attempt to resolve the situation relatively peacefully. BioWare seems confident that its deserved reputation for credible moral decision-making will carry weight in the MMO sphere, so I'll test it by making a few decidedly light-side choices with my force-wielding nasty. Compassion from the Dark Side? Even I know that seems a bit incongruous.

'Star Wars: The Old Republic' Screenshot 2

Remember, this all happened a long, long time ago, so Freud isn't even around yet.

It turns out that a slightly pansy attitude has its advantages after all. By deciding to spare the captain, and going on to give him a little moral support and some emotional encouragement, I'm able to tap him as a resource. He's not captain for nothing after all, he's the most experienced and tactically talented person on board, with in-depth knowledge of this sort of engagement and the total respect of his crew.

Keeping him alive means that, after a hyperspace jump to within combat range of the Republic's battleship, a string of intelligent snap-decisions by him steer us out of much of the danger, avoiding a number of the boarding craft that the rebel scum fling our way and making my task of repelling the commandos who do come aboard much easier. Ghandi may well have been onto something, the sly dog. Whilst our decisions reward our gentle Sith with a few light-side points, very much in the vein of KOTOR, we're told that even the nicest of Sith cannot party with the most degenerate Jedi - Erickson uses the analogy of the good Nazi, whose ultimate conclusion would be the assassination of Hitler rather than defection. Interesting choice of scenarios, no? Watch your back, Emperor.

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Comments: 1-40 of 40 in total

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kendoji
27/08/09 @ 10:57
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LOL good closing line.
Xerx3s
27/08/09 @ 10:58
#2
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KoToR3? Yes please! This? Not so much.
chudders
27/08/09 @ 10:59
#3
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Awesome sub-heading.
moshegy
27/08/09 @ 10:59
#4
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I loved KOTOR and I'm sure interested in SWTOR, but one of the things that have always kept MMOs running and their worlds feel persistent is the replay-ability they offer without forcing you to start over on a new character which is something that doesn't really fit too well with Mass Effect/KOTOR typed quest lines.

But who knows, I'm looking forward to it at least..
hiddenranbir
27/08/09 @ 11:10
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Blocks and parries are animated and synchronised

This was great in KOTOR. I'm worried they skipped this in Dragon Age, which would be a terrible thing, imo.

I'm still iffy on this, cause of sub fees, when two games on my list have decided not to go that route, but also the whole world changes to your conversations, just wonder how much of an impact it will really have a mm world. Restricted to instances? I dunno. Either way, will be following the development of this closely.
Shadders
27/08/09 @ 11:14
#6
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I didn't realise that there was anyone who didn't like the original trilogy, I'd assumed it was like Pizza or Sex, universally enjoyed by all sentient beings. You're a very strange creature Mr. Pearson...

I've always found MMOs to be incredibly boring and repetitive, by their very nature requiring me to perform the same tasks over and over ad infinitum.

It looks as though Bioware is addressing this, all the missions that have been shown before seem to offer a lot of variety and interesting story progress, unlike WoW's infinite number of fetch-quests -Yawn!

ChthonicEcho
27/08/09 @ 11:16
#8
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I wish BioWare focused on singleplayer games, instead.

Then again, if anyone pulls off a good SW MMO, it's them.
Domovoi
27/08/09 @ 11:33
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It still sounds like dice-rolling combat and a thin layer of varnish over boring fetch quests. I can't really get excited about this until a trial proves me wrong.
sneetch
27/08/09 @ 11:40
#10
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"In a world of irrevocable consequences, where the decision of a stranger can dictate a portion of the next 400 hours of your gameplay, choosing who you take with you on missions suddenly becomes extraordinarily important."

Bam! That's also one of my biggest concerns about this whole thing. You go on a mission with some random idiot who screws up everything. No reloading from saves here, the guy who said "I'll kill all y'all, bitches!" instead of "Of course we'll help, your majesty!" may just have boned your entire character.

Although it remains to be seen just how much of the game actually changes due to your action. How much of the game is removed or added if you decide to shoot Pizza the Hutt (baDUM-tsh!) rather than save him. I suspect not a lot; MMOs need masses of content that can be shared between characters to be fun.

I'm still not sure about this.
RedSparrows
27/08/09 @ 11:45
#11
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I doubt they'd screw you up too bad sneetch. That'd be moronic, and Bioware aren't morons.
_Price_
27/08/09 @ 11:46
#12
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"...lead writer Daniel Erickson describes Star Wars: The Old Republic as KOTORS 3, 4, 5, 6, 7 ad infinitum."

Noooooooooo! No-no-no-no! That's not true! That's impossible!

KotOR III please.
Ezzekhiel
27/08/09 @ 11:55
#13
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I think it's actually GOOD that a non SW fan made this preview. When handling such big license, you can sometimes forget your journalist background and get carried away with emotions.

Then again, SWOTR isn't just another MMO, so of course all the mechanics and gameplay details are important, but you also need to be able to criticize the global handling of the license. I'd hate to see something non-starwarsish put into the game for the sake of balancing or gameplay. You know, something like Motor-fucking-bikes in WoW for example...
Chufty
27/08/09 @ 11:57
#14
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I dont really like Star Wars either. However, if their claims are true that this is a new approach to MMOs (heard that one before...), I'd love to see BioWare do one with a different setting, hopefully the Mass Effect universe.

But even though it's BioWare, I fully expect the game to start with you touted as the Only One Who Can Save The Galaxy and promptly dispatched to kill an arbitary number of generic baddies and return with their hides.
sneetch
27/08/09 @ 12:01
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@RedSparrows
I doubt they'd screw you up too bad sneetch. That'd be moronic, and Bioware aren't morons.

You're probably right, I'm sure these kind of things would affect the current mission but have very little impact on the overall story-arc.

@Ezzekhiel
Then again, SWOTR isn't just another MMO, so of course all the mechanics and gameplay details are important, but you also need to be able to criticize the global handling of the license. I'd hate to see something non-starwarsish put into the game for the sake of balancing or gameplay.

Something like the fact that it takes a dozen or so hits with a light-sabre in order to kill a random bloke? ;)
Edited 1 times, most recently on 27/08/09 @ 13:05
Rubarack
27/08/09 @ 12:12
#16
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I really hope this is Kotor 3, 4, 5, 6, 7 ad infinitum in a multiplayer setting. The group dialog system sounds amazing and the depth of spending hours dealing with the consequences of some mook I foolishly let tag along potentially add a huge amount of texture.

If anyone can pull this off it's Bioware, but I'm just afraid I'll have to spend 500 hours collecting power converters off boars to do it.
thefinn
27/08/09 @ 12:26
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"But The Old Republic is shaping up very nicely, thank you - and that comes from a man who thinks that Luke Skywalker is a whingeing little twerp. Sorry."

What you think of Luke has little to do with whether you're a Star Wars fan, in my experience. That's a bit like saying you can only be a LotR fan if you think Elijah Wood is hot.
Ezzekhiel
27/08/09 @ 12:29
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@sneetch

Something like the fact that it takes a dozen or so hits with a light-sabre in order to kill a random bloke? ;)

Damn, I didn't think about that. Maybe you'll hit them with the hilt of your saber, and only the "finnishing move" is carried out with the blade ? You known kinda cat-plays-with-the-mouse thing... Gosh, I'm depressed now.
bananafish
27/08/09 @ 12:32
#19
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nobody likes luke, him and anakin are both whiny girls
paulf
27/08/09 @ 12:54
#20
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I thought a true sith way to deal with the captain would be to tell him off, then use his knowledge, then kill him once his usefullness was over
Marijn
27/08/09 @ 13:46
#21
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"Well, let's get this over with. I'm not really, actually, that much of a Star Wars fan.

Yes, yes. Cue sharp intakes of breath, baleful looks and the curling of lips. I'm a heretic, a pariah, a man cast adrift upon a cultural sea of shame."

Oh, come on. Surely, there's not many in the audience anymore who consider themselves true Star Wars fans? Too much has gone wrong with the franchise. It doesn't have such a hallowed place in pop culture anymore (especially in Europe).

I'm not trying to start a flame war here: I'd genuinely like to hear from somebody who would still defend the franchise as a whole (so, not just the original films). I'd be surprised if there are still many true believers left, though...

What I'm trying to say to you, Dan: don't play defense if you don't like Star Wars, man! If there's something I hate, it's a writer apologising for his taste.
Edited 1 times, most recently on 27/08/09 @ 14:49
joe90
27/08/09 @ 14:02
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Is it me, or am I the only one thinking it will get boring with it being fully voiced.. + the 100g install :0
cock
27/08/09 @ 14:35
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Some of the screenshots, particularly the characters, look awful.
hiddenranbir
27/08/09 @ 14:40
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Is it me, or am I the only one thinking it will get boring with it being fully voiced.. + the 100g install :0

I'm with you. The voices in my head sometimes end up fitting much better.
Rodriguez
27/08/09 @ 15:08
#25
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I'd much rather be playing KOTOR 3 on a console to be honest. I don't mind that they've made an Old Republic MMO for people who like that kind of stuff, but I'm looking forward to a well written new single player experience in the Old Republic universe, with a touch of graphical gloss that the current generation console hardware provides. I'm sure a new incarnation of Simon Evil would like another shot at the innocent inhabitants of the Star Wars universe :)
jonbwfc
27/08/09 @ 15:26
#26
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"Some of the screenshots, particularly the characters, look awful."
You're not wrong. It looks more like a PS2/Xbox game than a current gen one. They seem to be going for a 'StarWars Of Warcraft' feel with the largely cartooney design. Don't think much of it meself.
Edited 1 times, most recently on 27/08/09 @ 16:36
bad09
27/08/09 @ 17:33
#27
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Wake me up when KOTOR3 arrives.
Sharzam
27/08/09 @ 17:50
#28
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When it comes to RPGs bioware are one the best around, however iam not sure this will work in a MMO. I like the concept of having a co-op kotor but you cant be as major important in the universe i mean darth raven and malek story just wouldnt work if you were all malek.

As for the graphics as many of you have probably read from me before i dont care about them as long as they have the art direction to pull it off, looking at these screenshots i have to say that if you play kotor I&II on a pc and crank up the resoultion there is not much difference to this. i dont know is that a good or bad thing ?
Scimarad
27/08/09 @ 18:38
#29
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Champions Online has proved I actually can like MMOs but Old Republic just doesn't sound like an appealing idea. Looking at that 20 minute gameplay video I just can't help but think it would be better as a single player game. I know plenty of people who'd much rather be playing KOTOR 3 than this, mostly because they don't actually have an internet connection.
sifujames
27/08/09 @ 19:22
#30
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Still not convinced. KOTOR 1 and 2 were great because they had proper story arcs, but an endless MMO slog is an endless slog no matter how well executed. Much rather have a proper KOTOR 3 with a start, middle and end thank you very much
sirtacos
28/08/09 @ 01:03
#31
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After seeing the trailer (the prerendered cinematic that says absolutely nothing about game content), I was giddy with excitement. Then I watched the 20-minute game walkthrough, courtesy of BioWare. Now I'm not so convinced.

I know it's still too early to make any definitive judgments, so here are a couple of loose observations based on what little I have seen of the game:

1. The voice acting isn't very good - but I guess that's to be expected from an MMO with 100% spoken dialogue.
2. The dialogue itself isn't very good either. Its almost clinical abruptness seems to reflect the fact that - it being an MMO - the goal isn't to emulate Planescape Torment, but to get to the point quickly. Let me reiterate the fact that I'm basing this on very little. Nevertheless, Dragon Age - of which I have seen even less - seems to have far more polished and fleshed out dialogue. KotOR, on the other hand, has cut & dry lines that appear to exist only to 'fill in the blanks' of good, neutral and evil.

By MMO standards I'm sure KotOR will earn the Booker prize, but as far as BioWare is concerned it looks set to barely qualify as a copy of the Daily Fail. Maybe that's to be expected. Maybe no one cares. Still, if this is the price to pay for an MMO that most of the original fanbase* didn't even want in the first place, then fuck this shit.

*by which I refer only to myself and a couple of other EG posters who agree with me.
I don't mind making KotOR into an MMO one bit, as long as it's not done at the expense of everything that was good about the original.
Also I realise that citing the 'fanbase' is a horrible way to support an argument. Fans are usually whiney dicks that are impossible to please and whose 'input' should be avoided like the plague. (Hello)
floppylobster
28/08/09 @ 03:32
#32
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Luke is a whingeing little twerp. That's one of the things that made Star Wars great, you didn't have to be on side with the 'good' guys you could cheer the bad guys too.
organica
28/08/09 @ 08:46
#33
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Since I fall firmly on the RPG side of MMO, I'm looking forward to this (although seem to be in the minority on that). Would love a KOTOR 3 as well, but will gladly take this. Hey, at least it sounds like a refreshing slant on the formula.
sneetch
28/08/09 @ 10:59
#34
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Personally, I believe my experience with this will be as follows: if the game is good I'll buy it, play the first "free" month probably as co-op with a friend or two then we'll probably more or less leave it at that.

From the little I've seen I can't see this having huge long term attraction for me. It depends on the quality of the combat and how interesting and varied the missions are (how many blockades will I run as a Jedi, how many homesteads will be threatened by sand-people, how many times will I have to get mah droids back from Jawas and so on) and how large the game is.

I still think that either the voicing will be a big bottleneck when creating content or you'll have pants voice acting.
Grievous1976
28/08/09 @ 12:19
#35
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Any chance of a 360 version perhaps??? Take that as a No then.
kaerber
28/08/09 @ 13:39
#36
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Luke Skywalker is a whingeing little twerp.

I just have to agree with that.
dagas
29/08/09 @ 11:35
#37
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I think it sounds great. People say they want KotOR 3, but this seems to be pretty close. It's got the story of a single player RPG after all. I was sceptical at first since I don't like MMORPG's much, I prefer SPRPG's, but the more I see of this game the more interested I am. It seems to be the first MMO that will manage to take the best from both worlds. The story from SPRPG and the social aspect of an MMORPG.
JoeBlade
29/08/09 @ 19:22
#38
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Now that I've read and seen the most recent material I'm intrigued, at least. I really wonder how they'll piece all of this together.
The bits we've seen recently look far more single-player than multi (let alone massive). However, Bioware must fit the MMO aspect in there somehow, so I can but assume the game will feature frequent transitions from a more KotOR-esque take focused solely on the active player, then switching back to full interaction between large groups of players.
Either that or the sort of briefings and dialogue shown in the recent clips will in reality be utterly ruined by mobs of compulsively jumping tards... and I cannot imagine that scenario ending well.

Colour me curious :)
Shakermaker
02/09/09 @ 20:20
#39
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Where's the MMO? I have no doubt Bioware can make a good singleplayer experience, but what about the stuff that makes it truly massively multiplayer? I haven't heard anything yet about capital cities, dungeons, raids, pvp, crafting, exploring, etcetera und so weiter. I do hope Bioware is willing to disclose that information at this time or in the near future. *



* Am I the only one that is annoyed by the way Bioware is marketing this game? They seem to be on a very rigid schedule releasing information and basically dictate what the press should write about. Also there is no enthusiasm at all when the different reps and devs talk about the game. I don't feel the love.
gmjapan
10/09/09 @ 14:43
#40
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Theres no love to be had for star wars, just money to milk now. And Luke was a whiney little bitch, just like his dad (but not as disgustingly emo).

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