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Star Wars: The Force Unleashed Comments by Rob Fahey

13 May, 2008

Observing PS3/360, playing Wii, chatting to producer.

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first 50 | Comments: 51-64 of 64 in total

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ParanoidZombie
13/05/08 @ 15:26
#51
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Looks a bit "stranglehold-ish" so far IMO: huge fun, but very repetitive and a bit shallow.
CallousB
13/05/08 @ 15:30
#52
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@varsas

If the saber was secondary on the Wii then they should have relegated that to the nunchuk. To not use the pointer on the Wiimote is a major cop-out. Boomblox is a great example of the type of controls that would have transferred amazingly well for force powers.
Crofto
13/05/08 @ 15:36
#53
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MikeN "The lack of multiplayer has dropped this from a 'must-buy' to rental for me. Multiplayer is not the be-all and end-all for me but a big draw of this game for my circle of mates was re-creating the fun we had in our old Jedi Knight deathmatches."

Surely a game like Battlefront is more suited to you then?

I'd never want multiplayer in the type of experience The Force Unleased is supposed to offer.
varsas
13/05/08 @ 15:42
#54
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@ CallousB:

"If the saber was secondary on the Wii then they should have relegated that to the nunchuk. To not use the pointer on the Wiimote is a major cop-out. Boomblox is a great example of the type of controls that would have transferred amazingly well for force powers."

How is the sabre secondary on the Wii? It's a main focus on the Wii.

I don't know how you would propose that a pointer be useful when using force powers other than in targeting? Draw symbols like magic spells?
sneetch
13/05/08 @ 16:08
#55
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@MikeN
"The lack of multiplayer has dropped this from a 'must-buy' to rental for me. Multiplayer is not the be-all and end-all for me but a big draw of this game for my circle of mates was re-creating the fun we had in our old Jedi Knight deathmatches."

I remember those, fun for a little while but after a bit we all went back to... I think, CS or DoD. I remember the etiquette well, you bowed before duelling. Until you bow and the other guy shoves a lightsaber down your neck, through your head. Then... well, etiquette went out the window. :)

The lack of multi-player doesn't bother me and I'm kinda relieved that it's not there to be honest. I still remember the me-too obligatory 4 player multi-player on just about every other N64 game. Almost every one sucked and all they did was detract from the development of the single-player game, I reckon any multi-player in this would also feel like a similarly tacked-on arena smash with reduced powers. I'll take a strong(er) single player any day.

I reckon I'll be picking this up on 360, the Wii version is kinda tempting but I'm with Bitesize on the "fun for 5 mins a chore for the rest of the time"; I started twilight princess slashing enthusiastically and grinning like an idiot but towards the end I had mastered the precise minimum amount of movement needed to cause a slash, this will probably end up the same.
themorganator
13/05/08 @ 16:47
#56
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"The lack of multiplayer has dropped this from a 'must-buy' to rental for me"

totally agree.
Lachsgeruch
13/05/08 @ 18:32
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Quick Time Events? Anyone remember "Spiderman 2"?
Good god, the game (or the preview) totally had me, up to the 3 magic words of doom. -_-
J.C
13/05/08 @ 18:51
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More tacked on waggle bollocks for the wii then :( good thing i bought that 360 heh!
CallousB
13/05/08 @ 19:26
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@varsas

I said the sabre was secondary as that's what the game producers have been saying, they claimed it would be a force power focused game..and as such they should have used the controller most suited to that.

Targetting is exactly what I'd want the wiimote for. Aim at a specific object /enemy and you can lift it up and swing it around "1 to 1" with the pointer (rather than the limited and delayed reactions you get from nunchuk motion control), ram it into other enemies, pick up containers turn them with the Wiimote and trap enemies underneath, set off traps from a distance by pointing at them, target an enemy weapon and pull it from their hands, target their legs and pull their feet out from under them etc etc
Vordred
13/05/08 @ 19:34
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the lack of multiplayer for the 360 and ps3 really gives me douts as wether to get this or not. i used to love playing playing Jedi Outcast/Academy online.

and played one to many good but short single player only games latey that get shoved on the shelf a few days after buying it.
multiplayer isn't the be all and end all, but with single player games only lasting 5 mins these days. you really need some kinda of online play
Edited 1 times, most recently on 13/05/08 @ 20:37
bcolter
13/05/08 @ 21:56
#61
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Is it just me, or do the screenies look shit?
sirtacos
13/05/08 @ 22:47
#62
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What the fuck is wrong with a quick time event if you won the fight anyway? There are plenty of important things to potentially - and rightfully - moan about and yet you're all picking on a couple of bloody animations.
Edited 1 times, most recently on 13/05/08 @ 23:55
penhalion
14/05/08 @ 00:02
#63
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@groovychainsaw

"all i can see are the button prompts. I have never once seen what i going on behind the button prompts during a QTE in any game"

+1

I almost got fired for refusing to add a QTE finisher to a game I was working on. I stated the very reason you gave i.e. you don't see the sequence because you are too focused on the button prompts. QTE are stupid and I've never met a gamer who enjoyed them. Spending 10 minutes beating a boss only to loose at the end because you weren't psychic is a game breaker.

If you have a chance to learn the sequence then fine. At least Heavenly sword understood this and you could complete a QTE after a few tries but, the end of God of War 2 should have told any game designers out there that random button QTE are not fun to play!
Notredame
18/05/08 @ 07:24
#64
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@groovychainsaw and @penhalion

Totally agree. I usually got killed in the Resident Evil 4 sequences if I tried to watched the action rather than concentrating on the button combo.

I downloaded the Bourne demo the other day and got QTEd to death - even though the rest of the gameplay held some promise, the sequences ruined the fun for me. If I was trying to do something just before the sequence started, it would grab that button press (which 9 times out of 10 was not the one needed) and resulted in an instant fail. Lost Sierra a sale there and then.

So I am hoping that the sequences in SW:FU will be very toned down or just dropped - it sounds as if you have already defeated the opponent so why bother?

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