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Star Wars: The Force Unleashed Comments by Rob Fahey

7 July, 2008

The more you tighten your grip...

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Comments: 1-47 of 47 in total

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DB2k
07/07/08 @ 07:30
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for me.. the controls of this game will make or break it. I'm getting sick of 3rd person games and messing the basic movement of the character up are going to annoy me greatly. Hopefully the force powers dont whittle down to jsut using GRIP and then slamming enemies around.. but I guess that could be inevitable if its that effective.
valli
07/07/08 @ 07:36
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you learn how to lift up Wookiees using Force Grip and then fling your lightsaber through the air to impale them as they hang helplessly
Pre-ordered.
zoch
07/07/08 @ 07:37
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can't wait for this game it going to be good
Artemis_Matsas
07/07/08 @ 07:44
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The last two paragraphs are very very alarming... I just wish they give the player total control and forget about stupid scripted events.

On the other hand, the Wookie level seems to be a blast! just give us a Jar Jar and a ewok level and i'll be jumping up and down with joy!
afghan_jones
07/07/08 @ 07:50
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Take a leaf from Halo 3. As long as the hysics and the player tool kit are good enough, you dont need to script out set pieces too heavily. Just put the enemies and objectives into the level and the player will make their own set pieces using the tools available.

It sounds liek the basic tools are there so lets hope they dont bottleneck them to try and create tension.
gaselite
07/07/08 @ 07:51
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Jedi Knight 3 with this engine. Make it happen.
muscleblade
07/07/08 @ 07:53
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Im getting this no matter what.
anomagnus
07/07/08 @ 08:02
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The trailer shows this guy holding a pre imperial star destroyer in the air with his powers

yet he cant knock over an AT-ST?

Now, unless the story has him temporarily disabled, this is a really weak move by the developers
bad09
07/07/08 @ 08:03
#9
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I'm glad it's almost here, after September LA will finally shut up about their silly "super force" game and (hopefully) finally give some details on BF3......

Taking out destroyers and AT-STs with souped up force powers what was Lucas thinking when he let this one through.....
Triggerhappytel
07/07/08 @ 08:09
#10
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I reckon this game is cruising to dissapoint. It'll just be another average game with a great premise, like the last couple of Jedi Knight games, albeit with great graphics and physics.
Negotiator
07/07/08 @ 08:15
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Take a leaf from Halo 3. As long as the hysics and the player tool kit are good enough, you dont need to script out set pieces too heavily. Just put the enemies and objectives into the level and the player will make their own set pieces using the tools available.

Took the words right out of my mouth, thats why Halo 3 is so good it plays different every time, leave the scripted moments alone and let the AI do its job.
Maximilian
07/07/08 @ 08:23
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Tie Fighter 2 or GTFO LucasArts
sharky_ob
07/07/08 @ 08:27
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I'd prefer a sequel to X-Wing myself. There was far too much of the Assault Gunboat in TIE Fighter.
Britesparc
07/07/08 @ 08:36
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I think this will be a mediocre game livened up by a great engine. So there'll be lots of fun to be had twatting Wookiees about and making Stormtroopers hump the wall, but the meat of the game - the "campaign" if you will, and the story - won't be up to much.

I still want it tho :-)

But I'd rather LucasArts made a Deus Ex-style Star Wars RPG where you had to train to become a Jedi... or a proper sequel to X-Wing/TIE Fighter... or just re-released all their old graphical adventures on Steam or XBLA...
bad09
07/07/08 @ 08:37
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I gotta agree X-wing would be better than Tie-Fighter (hell do both LA!).

Also sequels for -
Darks Forces (by that I mean shooting only, not the lightsaber duels of JK)....
.....but also give us some more JK :)
KOTOR
BF
Masters of the Teras Kasi (Before you say it I like beat 'em ups and want a decent SW one!)

Throw in Monkey Island (OK not SW I know) and maybe a new rogue squadron for good measure.

/ sits and glares at LA while waiting for the above to happen.........
TONYgr
07/07/08 @ 08:41
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be patience i will for this game.i dont trust lucsarts.
smoothpete
07/07/08 @ 08:46
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Hell yeah. Sounds good to me.
Nillsens
07/07/08 @ 08:58
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eengleesh lang-gwoodge

hurr durr

AT not being knocked over by force push?

7/10 game. Just wait.
penhalion
07/07/08 @ 09:22
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I hold out no real hopes for this game. It sounds like the story is already compromised beyond repair. The apprentice is supposed to be secret, yet he destroys whole bases of imperial troops and rebels. Artificially taking away the apprentices powers when ever a boss battle looms, because he would otherwise overpower the boss easily. Having certain enemies react differently to a force push simply because otherwise the player will be able to kill then without having to fight them. All these things says more about how broken the game is than it does about any fun to be had playing it.

SpaceMidget75
07/07/08 @ 09:30
#20
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I don't mean to sound like a total nerd here but the whole idea of a dark Jedi being this powerful at this stage of the SW chronology is really irking me.

It sounds like a really good game but I'd rather they used a new franchise than mess with SW. I'm not that bothered as it is only a game after all but I do think it will break some of the immersion seeing someone do stuff that we've not seen in any of the films.

SWG pissed me off when they added those stupid holographic emotes that seemed completely out of place too.

+10 on a new X-Wing game!

Milbe
07/07/08 @ 09:38
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The last two paragraphs are indeed alarming.

They supposed to aim at the more casual market, yet they put in a frustrating parts, that you can only solve, if you have some experience, and can play by the game's rules (instead of real life logic).

Game developers can't seem to know what they really want in a game...
penhalion
07/07/08 @ 10:10
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@Tiste

Only if you promise to buy the game and play it for us so that we don't have to waste our hard earned cash on it.
muscleblade
07/07/08 @ 10:11
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Its multiplatform so its not likely to be more than mediocre but its going to be fun nevertheless i believe.
Schiraman
07/07/08 @ 10:19
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Sounds like they'd have been much better off making the apprentice's powers more in-keeping with other force-users - that'd make the premise much easier to accept for purists (like me) and also make it easier to design a challenging game around him without having to cheat the player.

Frankly though I 100% agree with everyone calling for a new X-Wing, Dark Forces (shooting stormtroopers with blasters >> stupid lightsabre duels) or KotOR game. I'd be incredibly excited by any one of those, whereas The Force Unleashed sounds pretty weak and is going to have to work hard to impress me.
Lebowski
07/07/08 @ 10:30
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Looks good, but it'll be no CoD4: Star Wars Edition.

/unlocks bowcaster and 'Force Push' perk. :-D
SpaceMidget75
07/07/08 @ 10:39
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@penhalion

My point exactly. This overpowered physics things sounds like a great idea, but shoehorning it into the SW universe causes the problems we've both stated. I don't think we need to wait to see how the game turns out to criticise these parts as they are more to do with story than gameplay. We have enough info on these parts already to make a critique.

I'm keeping an open mind on how this game turns out gameplay wise.

Rirekon
07/07/08 @ 10:47
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This sounds like a physics based game, which instantly makes me wary as they don't lend themselves to linear game play. Reading the section about busting open doors my first thought was "if the game allows me to break open metal doors, I bet there are sections where going through a wooden wall would be useful but it won't let me", as if to prove my point I then got to the part about the AT-ST.

*sigh*

mkreku
07/07/08 @ 11:21
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Uhm.. any chance of a new LucasArts adventure game again..? No?

:(
FladgeMangle
07/07/08 @ 11:33
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While we're meandering off topic, may I say that I would happily sell my toes for a remake of X-Wing vs Tie Fighter?

This one though sounds like it might be alright for a character-based Star Wars game. Ho hum.

Is X-Wing ready yet? ....


...waits...
p00ntang
07/07/08 @ 11:36
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5/10.
Why oh why don't Lucasarts just do another SW:Battlegrounds? They were AWESOME. Imagine how good it would be now with the online capability..
Farzlepot
07/07/08 @ 11:44
#31
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Giving scores for games that aren't even finished yet, much less released.

God I love this place!
Lawlost
07/07/08 @ 12:34
#32
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because we have high hopes, we have high hopes, we have high apple pie, in the sky hopes.....

+1 for the x-wing vs tie fighter imagine playing that on x-box live!
Crofto
07/07/08 @ 12:36
#33
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Not much details on the melee combat.

Can we expect hack 'n' slash action as comprehensive as Ninja Gaiden or God of War,or is the game all about spamming Force powers?
Turrican
07/07/08 @ 12:39
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Don't know about anyone else, but as a concept, I just don't like the idea of killing imperials and rebels indiscriminantly. They are going to have to nail the story if I'm going to get it, great engine or no.
kelly's_h
07/07/08 @ 13:36
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Bend heavy metal doors... bring balance to the scripting... I hope this game is good.

Don't know if I want to kill Wookiees thou, I would rather brutally murder most of Jar-Jar Bink's race (his family and friends right in front of his eyes.)
bad09
07/07/08 @ 13:58
#36
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Meesa thinking yousa no like Jar Jar kelly's_h.....

http://www.youtube.com/watch?v=6hIyNvwKG7U
3william56
07/07/08 @ 14:38
#37
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Somehow, I'm not keen on slaughtering Wookiees. But JarJars? Jeez, it's even better than shooting Nazis which almost never gets old. Add a pikachu or two and I'm there.
markypants
07/07/08 @ 14:43
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Whenever you read a preview, and it slips in a couple of clanging negative points at the end... It usually means that a bad review is coming.

Shame as I thought this actually had potential. I'm guessing it's going to be a pretty middle of the road affair.

Krelle
07/07/08 @ 14:46
#39
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@anomagnus
"The trailer shows this guy holding a pre imperial star destroyer in the air with his powers.
yet he cant knock over an AT-ST? "

How do you know he is "holding" the Star Destroyer? He may as well have taken control of the "driver" or coused some kind of malfunction. Right?
qoobah
07/07/08 @ 15:46
#40
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I'm afraid I have to join to the nerdrage outcry here - it's really a pity that LA decided to butcher an amazing setting to show off their tech. Bringing down a Star Destroyer with Force? If that's how it is then there would be no Rebellion, Vader alone would assrape them. After all, he, and Palpatine, were supposed to be the most powerful Jedi.

On another note, the whole situation reminds me a lot of what was happening when Assasin's Creed was coming out. There was a lot of hype, and the game received "proffessional" acclaim, but for me (and I guess a lot of others) it was just a tech demo "enriched" with idiotic story and poor gameplay. I reckon it might be the same here, although I wonder weather journalist will praise it as much as AC, seeing as it's Lucasarts, and not Ubi ushering this one out. At the end of the day I think there will still be people who love it based on gameplay, seeing how it's a console-only title, but I don't play games for tech, I play them for story. Hence, I'm worried.
Grayvern
07/07/08 @ 18:52
#41
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What annoys me is that lucas approved this, when it runs contrary to the entire star wars universe, yoda couldn't bring down or stop a star destroyer, luke couldnt the emperor couldn't.

In one of the books a group of jedi students use a gigantic force push to fling a star destroyer fleet across space away from yavin 4 but the one that acts as a conduit for the power dies, that much power flowing through him destroys his body.

Any force user using as much power as consistantly as the apprentice does would quickly end up looking like the emperor and then die.

The real problem with the star wars universe is that its actually bigger than Lucas now and and lets face it he is now creatively over the hill and has done more harm than good in recent years.

Also I believe the star destroyer is a Victory class the smaller precursor to the imp monsters.

Edited 2 times, most recently on 07/07/08 @ 19:57
thenastypasty
07/07/08 @ 20:34
#42
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grayvern=geek but this game is going to rock!!
Edited 1 times, most recently on 07/07/08 @ 21:34
Rodney
07/07/08 @ 23:44
#43
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I really dont understand LucasArts. They sit on some of the finest game franchises ever produced but they dont seem to know what to do with them. This is just poor management.

There seems to be so much support/demand on the internet for an X-wing/Tie fighter remake, it always comes up on the forums/message boards. The market isnt exactually saturated with space flight sims these days and with so much support, amongst gamers of a certain age, I am sure it would do well. Even an XBLA X-wing vs. Tie fighter would do for me!

Also, is it me, or does anyone else much prefer the art style of the original trilogy. give me Millenium Falcons, death stars, X-wings and tie fighters over Naboo-starfighters any day.

Dark Forces, X-wing & Rogue squadron remakes please Lucasarts!
FladgeMangle
08/07/08 @ 11:02
#44
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Anyone who's played one of Totally Games' X-Wing classics will be an utter original trilogy spaceship geek, myself included :o)

It does seem strange that they haven't updated the better SW games at Lucasarts. Perhaps they're all gone as mad as George "wouldn't it be neat if I took the best loved film franchise of a generation and completely fucked with it" Lucas himself.

Sigh. If they did get around to making a space flight sim they'd probably have to include all the hotrod shit from the prequels.
octo
08/07/08 @ 12:50
#45
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@Rodney - this is exactly how I feel. They sit on some of the greatest franchises of all time and yet they have absolutely no idea what to do with them. Adventure games need to come back. Perhaps not in the point and click format of yesteryear but certainly they need to come back. Where are the online space dog fighting games? X wing versus Tie fighter on xbox live WOULD LITERALLY PRINT MONEY.
YourMessageHere
12/07/08 @ 11:47
#46
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wimpy, special-case Force powers of previous games
Let me guess, you played all the Jedi Knight games entirely with the lightsabre, yes? I'd agree many were underpowered, but the Force powers in all the JK games were a fine alternative to fighting. I personally played through Jedi Academy killing as many people as possible by pushing them, pulling them, lightning-ing them or gripping and dropping them off high places as possible, and using grip then battering people to death was just as effective back then too. Granted the scale and environmental involvement seems much greater for this new one; just saying, it's not as if force powers are that new an idea.

I too prefer the original '77-'84 ships to the ones from the prequels, but I like them all. I've fallen out of love with SW in general long ago but it still has the most consistently excellent ship design of any sci-fi out there. X-Wing VS TIE Fighter remade for XBL/PSN/whatever would be not only great fun but also very sound commercial sense.

@ Grayvern - Looks like a full ISD to me, but it shouldn't be able to enter an atmosphere anyway. But whatever the ship is, isn't the point of this game that the protagonist is like some kind of super-jedi with force abilities far beyond anyone including Luke or Vader or Palpy?
Azazel
01/09/08 @ 12:18
#47
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The last two paragraphs are very very alarming...

Apologies, but for some reason that really made me laugh out loud...

It's like: 'Russian nukes inbound!! JESUS CHRIST!"

:D

Comments: 1-47 of 47 in total

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