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Star Vault unveils ambitious MMO News

MMO PC News by Robert Purchese

15 April, 2008

Freshly formed developer Star Vault has whipped the wrappers off its PC MMO, Mortal Online.

It is fantasy-themed, boasting no character levels and a hardcore, player versus player focus.

Star Vault bills Mortal Online as a realistic "sandbox" experience where you shape the world through you actions.

"The overwhelming majority of MMORPG's today belong to the Theme Park category. A Theme Park is often carefully planned and can deliver some very unique attractions," reads the Mortal Online website.

"Mortal Online is a true sandbox game, and with its focus on a realistic graphic style and the deep skill- and PvP-system, it is far from the typical MMORPG fantasy games seen today. The open and player controlled world is just one of the many features that makes Mortal Online unique."

There will be familiar class types such as wizards, warriors, and thieves, but some of your skills will be linked to your account rather than your character - so you could theoretically start a fresh avatar with skills you have already learned. Star Vault also plans to reward veteran players with special classes.

"Mortal Online won't require you to put hundreds of hours of game play to be able to join your more experienced friends or contribute to the game world," the website continues.

"However, Mortal Online is not a point and click game where the stats of your character decide the outcome of a battle, and that may indeed be regarded as too hardcore for some."

Mortal Online has been in development since 2005 and is due out next summer.

Pop over to our Mortal Online gamepage for the first trailer.

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Benno
15/04/08 @ 11:17
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this is a step in the right direction
crazyhorse174
15/04/08 @ 11:22
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The teaser looks great - just not sure how this will work in reality?

If there are no levels, how do evolve as a player?
bad
15/04/08 @ 11:23
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"Mortal Online" eh? I think that's even worse than "Project Origin" when it comes to entirely tedious generic game naming.
gmmonkey
15/04/08 @ 11:46
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Nice! I look forward to this game, if its done properly. No artificial levels I believe and sandbox. Though, the name is utter crap. Why do they need to add the "online" part to it?
Crea
15/04/08 @ 12:19
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That trailer utterly surprised me by being pretty damn cool.
Edited 1 times, most recently on 15/04/08 @ 13:19
AphoticCosmos
15/04/08 @ 12:38
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You know that trailer was actually rather good.

Is it a subscription model or more Guild-Warsy? I might be looking for another MMO to supplement EVE Online and this looks pretty promising. Good luck to em anyways!
Olemak
15/04/08 @ 12:39
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I bet the name "Mortal" does not refer to character mortality. All characters in MMO's are, invariably, immortal. Would certaily be interesting if Mortal was different, but I think players would sour fast on the "feature" of actual character death ("perma-death") and loosing all progress every time they reach zero hit-points.

On the other hand, I don't really see what else they're trying to do with a name like that. Other than mislead people into thinking that this is a persistent, online world based on the Mortal Kombat franchise. Which would be sorta cool, by the way.

Other than that, it looks a whole lot like Darkfall Online, except... well, less ambitious, actually. But perhaps also more likely to be released this decade.
Burton2000
15/04/08 @ 17:07
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Hmm if its got organized pvp like Guild Wars could well be worth a look.
Byzanite
16/04/08 @ 08:41
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Pay $50 for a skill please.
Trikk
16/04/08 @ 19:23
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So Darkfall Online without the hype then?

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