Star Trek Online to feature PVP, classes
More details emerge from official FAQ.
Cryptic Studios has published an official FAQ for Star Trek Online that answers a few more questions about the in-development MMO.
At the game's first announcement and official unveiling, Cryptic revealed that it would come to both PC and console, feature a mix of on-foot and space-faring adventure, and make every player the commander of his or her own ship, with a customisable NPC crew.
In the FAQ, Cryptic adds that, although all players will be Captains, they will still choose familiar and iconic career paths that define their playing styles.
"Your character will still be able to choose from a variety of career paths, such as Engineer, Tactical Officer, Doctor, Science Officer, etc. Your career path is your root, and will affect your skills, and how you command your crew," the FAQ reads.
"Consider Jean-Luc Picard, Beverly Crusher, Worf and Kathryn Janeway. Picard was an archeologist and diplomat, Crusher was a doctor, Worf a security/tactical officer, and Janeway was a scientist. Each eventually chose a career in command and became ship captains."
The FAQ also confirms that the game will feature faction-based player-versus-player combat under certain rules, which will not change from server to server.
Players will compete for territory and resources in the Neutral Zone, a "competitive PVE" (player-versus-environment) area where consensual player battles are an option. No-holds-barred PVP will take place in certain outer reaches of space.
The economy will be based on a barter system, since the Federation has done away with money. Players will be able to fight together in space fleets, or add other player-characters to their away-teams for on-foot combat, in place of NPC crew.
The FAQ notes that Cryptic has used some of the concept art from the game's previous life at the doomed Perpetual studio, but that the engine and design were all its own work.
Cryptic said it "would like" to be allow console and PC players to play on the same servers, and said there was "nothing technologically to keep us from making it so". It also noted that it had not decided on whether the game would be subscription-based or not.
Star Trek Online is due out within three years. For media and info, visit the gamepage.
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Comments (21) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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There was an episode in DS9 where he made a decision to save his wife over completing an important mission, and was reprimanded. Sisko said he'd never get his own command after that.
ROAR!!
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"too bad... I would have liked it if a guild manned a vessel, instead of the 500k players with each their own ship"
Agree, that would be pretty cool. I'd limit it to the bridge crew though. It probably wouldn't be much fun sitting in Engineering doing nothing but reading displays and rerouting power all the time...
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They succeded in making fun live player crews in puzzle pirates, with every activity, from patching hulls to setting sails being amusing in its own right. If they did that in a little game, why couldn't do it in much better funded project?
While I enjoy star trek quite a lot, I'm a bit unsure about the idea of following current trend of making mmo's on 'pc and consoles'.
That's for one reason: console audience has different expectations than pc. At least in my opinion. Making game for both will probably mean it's going to be very heavy on action, with minimal amount of text, clunky interface (even console-pc conversions suffer from this, how much worse it might be in a game that's supposed to be played on both *at the same time*?) and quite likely, obligatory voice chat (as I can't imagine many console owners getting keyboard just to type in one game). On top of that, everyone a captain?
I can just imagine situation where Captain N00bblaztrz communicates with his team: (early teen voice) Dood, we gotta gank that newb, see what l33t loot he has?
A pity. I like star trek, and was quite happy when I heard the project is still being worked on, but after those news...
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I'll have to wait and see, maybe it will be good, maybe something makes me look into it. At this point I am just not intrigued...
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Yeah, that oughta do it.
Edit: Forgot the important mez role.
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Sounds very dubious to me.
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Will I have the option of playing Riker either with or sans beard? These are the questions that need answering dammit.
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Talk about covering your bases. Any more specific?
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