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Star Trek Online Interview

MMO PC Interview by Robert Purchese

9 October, 2009

Page 4 of 4. <- Page 3

Eurogamer: Did you ever consider taking fights to the bridge - having invading parties duke it out with captains like those silly old pirates did?

Craig Zinkievich: There are ship-based battles in the game! Not on your ship - you end up having to beam over to other people, or have to beam over to a distressed Federation ship. So there's definitely interiors and other ships you beam on. But we wanted to make sure that when we put player ships into the game, that the player has a lot of control over what that ship looks like and what the layout is.

We figure we'll do that stuff post-launch.

Eurogamer: Will there ever be a time when me and my five friends or me and my thirty friends, depending on how popular I am, occupy the same ship or the same starbase? Is that a guild goal?

Craig Zinkievich: There are guilds, we call them Fleets. You can imagine that they have all the standard guild mechanisms that are in MMOs.

When we got the licence we did think about whether or not we wanted to go multiple players on the ship or not. Instead of trying to bite off more than we can chew, and either never deliver the game or deliver a really thin experience, we decided to focus on the captain and get that right.

When we make decisions, we make sure that eventually maybe we can add - that people can maybe pilot the same ship and be different officers on the same bridge. But for now, at launch, everybody will be a captain, and that goes for Fleets too.

Eurogamer: And how is development going? When we last saw the game, in August, beta was going to be "really soon". We're now a couple of months on; where's our beta?

'Star Trek Online' Screenshot 7

This Klingon is a baddie, but some are good.

Craig Zinkievich: We are taking beta applications now, and started taking them at the beginning of September. We are, um, just on the doorstep of going into closed beta. I don't know if it's alpha, but we do have people outside of the company already playing the game. We're in the home-stretch in terms of developing the game. We're definitely moving into the lock-down and feedback stage. It's really, really exciting.

Eurogamer: Speaking of launch, have you narrowed a date down at all? Is it Q1 2010? A lot of people say "early 2010" only to release their game in August.

Craig Zinkievich: Yeah. What I'm allowed to say is that it's early 2010, and most everybody on the planet will believe it's early 2010. It's not a July "early 2010", it's definitely early 2010.

Eurogamer: Star Trek Online is also coming to consoles. I take it by that you mean Xbox 360 is a shoe-in. Is it coming to PS3 as well?

Craig Zinkievich: We haven't announced which consoles it's going to be on. It will not launch simultaneously on consoles and PC, but we haven't announced which consoles yet, at all.

Eurogamer: We follow consoles MMO development closely, as no-one has managed to deliver one yet, apart from Final Fantasy XI. What reassurance can you give our readers that Star Trek Online is really happening on console and within an acceptable time-frame - not two or three years. It's starting to get silly!

'Star Trek Online' Screenshot 8

Wish you were here?

Craig Zinkievich: I can only speak for the development side of things. When it comes to the business, I'll be honest, the business part of bringing MMOs to consoles has been really sticky... Trying to get Sony, trying to get Microsoft to really understand MMOs; really understand what needs to happen for MMOs, and then figure out all the business aspects of those games, has really been a difficulty for all of the MMO developers.

Final Fantasy [XI] has been on the Xbox 360 for a while, but so many exceptions were made for that game, because at the time, the Xbox was trying to take market share and whatnot. So when it comes to the business, to how the first-parties - Microsoft and Sony - support MMOs, and what technologies we need in order to have our games run well, networking-wise and chat-wise and all that sort of stuff - those have been the really big hangups.

In terms of actually developing the game on the consoles? I mean Champions runs on the console right now; Star Trek Online runs on the consoles right now; our engine - the Cryptic Engine - runs on the consoles. So I can guarantee that internally I can have Star Trek Online running on the consoles because I know I can, and we've done it. But it's that [business] side that I can't speak for. I can give you guarantees that if you really, really want, someone can come here and play it!

Star Trek Online is due out in early 2010 on PC.

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Comments: 1-24 of 24 in total

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Benno
09/10/09 @ 11:24
#1
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he laughs a lot

haha
Edited 1 times, most recently on 09/10/09 @ 12:25
Nephirion
09/10/09 @ 11:30
#2
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I am not a Star Trek fan at all but I feel sorry for fans when I read Cryptic are the developer :S
Chufty
09/10/09 @ 11:35
#3
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Yeah the Star Trek universe could make for a great MMO, it's just a shame that it will end up a Cryptic 'Geneirc As Possible' MMO.

The interview possibly made it sound a little less straight-down-the-middle than I was expecting, but I guess that's his job.
stevetuck
09/10/09 @ 11:39
#4
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There's Klingons on the starboard bow, starboard bow, starboard bow;
there's Klingons on the starboard bow, starboard bow, Jim.
Brainz
09/10/09 @ 11:44
#5
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anyone else noticed the picture on the frontpage is flipped 180 degrees. you dont seem to be ST fans EG ;-)
Oli [staff]
09/10/09 @ 12:03
#6
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We're fans of having title images that look nice, mostly.
bad09
09/10/09 @ 12:30
#7
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"anyone else noticed the picture on the frontpage is flipped 180 degrees. you dont seem to be ST fans EG ;-) "

Hate to be a geek..but it's not the Enterprise...
gammonbanter
09/10/09 @ 12:43
#8
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There is no up or down in space!

Glad it's not going to be good, otherwise I would become single in a matter of weeks!
Edited 1 times, most recently on 09/10/09 @ 13:45
Shigawire
09/10/09 @ 12:55
#9
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I like ST or at least parts of this franchise like DS9 but honestly I have no clue of what to think about Cryptic's approach.
Branoic
09/10/09 @ 12:59
#10
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I think it sounds great. I'm sick of fantasy mmos
actionfitz
09/10/09 @ 13:07
#11
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"we use the same core engine."
stopped reading there.
The champions Online engine is Pap.
VicViper
09/10/09 @ 13:40
#12
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having seen what I assume are early to mid development videos of the ship to ship combat (via massively.com) I'm a bit disappointed in the weapon animations, phasers just seem to appear from the edge of the ships as opposed to the actual arrays.

Even Star trek legacy got that right. I think I going to let this one stew a month or so given what I've seen of Cryptic's track record. I had the odd thought while I wrote that wondering who would be able to do a better job, the Eve Online guys certainly although why they would bother given they have a space mmo going already. I guess in some alternate dimension blizzard could have, I can't think of anyone else at the minute.
wowami
09/10/09 @ 13:59
#13
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"There's Klingons on the starboard bow, starboard bow, starboard bow;
there's Klingons on the starboard bow, when you've unlocked them , Jim."
/corrected
;-)
poopmonster
09/10/09 @ 14:33
#14
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"we use the same core engine."

Surprised I'm only the second one to comment on that.

I really enjoyed CO for a couple weeks (which was fair enough for my £29.99), but not because it had a great engine... fact is, the engine is pretty poor by modern standards.

Nevermind, eh.
xentar
09/10/09 @ 14:42
#15
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I hope EG jumps on the offer and will try their engine running on the consoles. cant wait for the "hands-on"
khaz
09/10/09 @ 15:21
#16
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/wonders if he can recruit Deanna Troi as his "counsellor"

Shikasama
09/10/09 @ 16:07
#17
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CoH had good ideas poorly implemented. CoV was the same. CO had poor ideas poorly implemented. Surely STO can only go up?

After what I witnessed in the CO beta (behaviour from the 'core' *imagine that word spat out with venom* playes and the developers) and what happened to the final product, I will never play another Cryptic game again.

When does Star Wars come out?
doveroxford
09/10/09 @ 16:21
#18
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As if Trekkies didn't spend enough time on the internet.

Well, I suppose it keeps them from going out in public bothering "the normals"
Edited 1 times, most recently on 09/10/09 @ 17:38
mexalen
09/10/09 @ 16:25
#19
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Caption of the month! "An enterprising game of asteroids" ..it's pure win! :D
Alkeno
09/10/09 @ 17:08
#20
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doveroxford, please replace "Trekkies" in your post with "gamers" and rejoyce the power of stereotyping backfiring on your stern :-P

Or maybe I'm just the only normal trekkie gamer around, who lucky I am!
gammonbanter
09/10/09 @ 19:25
#21
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FFS, won't someone please make a great Star Trek game!
doveroxford
09/10/09 @ 20:17
#22
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@ Alkeno

u mad bro?
dagas
11/10/09 @ 11:01
#23
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I don't know much about the Champions Online engine, but I do know that the character creator is one of the most advanced creators in any game so that at least is good. I like to spend a lot of time creating my character. I'm not usually into raids and end game content (usually never reach the level cap), but if the combat is fun I can see myself teaming up with other trekkies and attack star bases and such. I'm a huge Star Trek fan (mostly of TNG and DS9, but love them all) so being able to play a Star Trek MMO sounds exiting.

I'm most likely setting myself up to be disappointed, but I'm really exited about this game. However I am going to wait for reviews before buying it.
r4z0rbl4d3
14/10/09 @ 13:08
#24
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@dagas: Remember, you have to follow Starfleet regulations regarding hair, facial hair and clothes! :) I bet you'll end up with very few options when doing a character. At least initially until you unlock new races. Too bad really, since, as noted, Cryptic are famous for advanced character creation.

Comments: 1-24 of 24 in total

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