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Star Trek Online Interview

MMO PC Interview by Robert Purchese

9 October, 2009

Page 1 of 4. Page 2 ->

Cryptic's been developing its Star Trek MMO somewhat quietly while superhero stablemate Champions Online stole the limelight. It was only at gamescom back in August that we got our first proper look at the game, and very illuminating it was too. Now that Champions is out in the wild, though, Cryptic is ready to start dishing the dirt in detail on a game that could be out sooner than you think. We called up executive producer Craig Zinkievich to talk Klingons, betas, consoles, random content generation and finding people in chests. Or something.

Eurogamer: Champions Online - the other Cryptic MMO - is done and dusted and on shop shelves. Has that affected your team?

Craig Zinkievich: There has been no direct affect in terms of... If I was to take the hardcore executive producer stance, then I've lost no work cycles. The really cool thing is, though, that everything they find - every core instability, any backend tools - is immediately inherited by the Star Trek project, because we use the same core engine. Any issue that Champions has found, Star Trek automatically gets fixed. It's almost as if our core technology has already launched. So I guess that's affected us a little bit - it's eased my mind! And it's doing awesome.

Eurogamer: Did you work on City of Heroes?

Craig Zinkievich: Yeah; I've been with Cryptic since before City of Heroes. I was the producer on the two City of projects.

Eurogamer: It must be very different going from Spandex and cities to spaceships and planets and television-remote zappers! What was the hardest transition to make?

'Star Trek Online' Screenshot 1

This is Craig Zinkievich, who's as happy as the Starship Enterprise crew after 45 minutes of adventure.

Craig Zinkievich: I am surprised that getting space combat feeling and looking good wasn't that hard, and in hindsight I'm not sure how that happened. But it wasn't that difficult to get space combat up and running and really, really fun.

At this point in the project, looking back, the hardest thing was probably getting ground combat to feel like Star Trek, and to feel different. I don't want to say we took it for granted, but it was the things that were most similar to games we made previously that have been hardest to make work well.

Eurogamer: Let's talk about ground combat! It doesn't look very tactical when characters stand face-to-face, zapping each other with a phaser until one keels over. Will there be ranged/melee weapon-swapping?

Craig Zinkievich: It is one of the things we're still playing with and that we're still adjusting. There is melee, there is ranged. When you do beam down to the planet on an away mission, you always have two weapons. One of those could be a melee weapon, or you could leave it open and use martial arts, which you can actually level up and get better at.

Eurogamer: Martial arts like Spock - he was handy with his hands! What other weapons can we wield?

Craig Zinkievich: Short weapons - knives; long weapons - there's a Vulcan polearm but its name escapes me; as well as, if you're on the Klingon side and have opened these things, you can get get Bat'leth [two-handed sword-staff thing]. Klingons definitely have a whole slew of weapons that we'll make available.

Eurogamer: Talking of Klingons: they appear to be a baddie in Star Trek Online. Have they got any friends?

'Star Trek Online' Screenshot 2

This, we think, is a Romulan enemy ship. Romulans are one of the factions earmarked for inclusion post-launch.

Craig Zinkievich: In 2409, which is when the game takes place, the Khitomer Accord, which is the treaty between the Federation and the Klingons, has broken down. In the years leading up to it, the Alpha Quadrant has escalated to the point where the Klingons and the Federation are at war, so the Klingons are the baddies.

That being said, there are Klingons who are on the Federation side - you can't really make a Star Trek game these days without allowing people to live out their Worf fantasy. There are even missions where the Klingons and the Federation have to work together because other issues are going on. You don't always fight the Klingons, but they are a strong, bad arc throughout the game for the Federation players.

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Comments: 1-24 of 24 in total

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Benno
09/10/09 @ 11:24
#1
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he laughs a lot

haha
Edited 1 times, most recently on 09/10/09 @ 12:25
Nephirion
09/10/09 @ 11:30
#2
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I am not a Star Trek fan at all but I feel sorry for fans when I read Cryptic are the developer :S
Chufty
09/10/09 @ 11:35
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Yeah the Star Trek universe could make for a great MMO, it's just a shame that it will end up a Cryptic 'Geneirc As Possible' MMO.

The interview possibly made it sound a little less straight-down-the-middle than I was expecting, but I guess that's his job.
stevetuck
09/10/09 @ 11:39
#4
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There's Klingons on the starboard bow, starboard bow, starboard bow;
there's Klingons on the starboard bow, starboard bow, Jim.
Brainz
09/10/09 @ 11:44
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anyone else noticed the picture on the frontpage is flipped 180 degrees. you dont seem to be ST fans EG ;-)
Oli [staff]
09/10/09 @ 12:03
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We're fans of having title images that look nice, mostly.
bad09
09/10/09 @ 12:30
#7
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"anyone else noticed the picture on the frontpage is flipped 180 degrees. you dont seem to be ST fans EG ;-) "

Hate to be a geek..but it's not the Enterprise...
gammonbanter
09/10/09 @ 12:43
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There is no up or down in space!

Glad it's not going to be good, otherwise I would become single in a matter of weeks!
Edited 1 times, most recently on 09/10/09 @ 13:45
Shigawire
09/10/09 @ 12:55
#9
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I like ST or at least parts of this franchise like DS9 but honestly I have no clue of what to think about Cryptic's approach.
Branoic
09/10/09 @ 12:59
#10
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I think it sounds great. I'm sick of fantasy mmos
actionfitz
09/10/09 @ 13:07
#11
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"we use the same core engine."
stopped reading there.
The champions Online engine is Pap.
VicViper
09/10/09 @ 13:40
#12
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having seen what I assume are early to mid development videos of the ship to ship combat (via massively.com) I'm a bit disappointed in the weapon animations, phasers just seem to appear from the edge of the ships as opposed to the actual arrays.

Even Star trek legacy got that right. I think I going to let this one stew a month or so given what I've seen of Cryptic's track record. I had the odd thought while I wrote that wondering who would be able to do a better job, the Eve Online guys certainly although why they would bother given they have a space mmo going already. I guess in some alternate dimension blizzard could have, I can't think of anyone else at the minute.
wowami
09/10/09 @ 13:59
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"There's Klingons on the starboard bow, starboard bow, starboard bow;
there's Klingons on the starboard bow, when you've unlocked them , Jim."
/corrected
;-)
poopmonster
09/10/09 @ 14:33
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"we use the same core engine."

Surprised I'm only the second one to comment on that.

I really enjoyed CO for a couple weeks (which was fair enough for my £29.99), but not because it had a great engine... fact is, the engine is pretty poor by modern standards.

Nevermind, eh.
xentar
09/10/09 @ 14:42
#15
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I hope EG jumps on the offer and will try their engine running on the consoles. cant wait for the "hands-on"
khaz
09/10/09 @ 15:21
#16
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/wonders if he can recruit Deanna Troi as his "counsellor"

Shikasama
09/10/09 @ 16:07
#17
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CoH had good ideas poorly implemented. CoV was the same. CO had poor ideas poorly implemented. Surely STO can only go up?

After what I witnessed in the CO beta (behaviour from the 'core' *imagine that word spat out with venom* playes and the developers) and what happened to the final product, I will never play another Cryptic game again.

When does Star Wars come out?
doveroxford
09/10/09 @ 16:21
#18
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As if Trekkies didn't spend enough time on the internet.

Well, I suppose it keeps them from going out in public bothering "the normals"
Edited 1 times, most recently on 09/10/09 @ 17:38
mexalen
09/10/09 @ 16:25
#19
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Caption of the month! "An enterprising game of asteroids" ..it's pure win! :D
Alkeno
09/10/09 @ 17:08
#20
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doveroxford, please replace "Trekkies" in your post with "gamers" and rejoyce the power of stereotyping backfiring on your stern :-P

Or maybe I'm just the only normal trekkie gamer around, who lucky I am!
gammonbanter
09/10/09 @ 19:25
#21
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FFS, won't someone please make a great Star Trek game!
doveroxford
09/10/09 @ 20:17
#22
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@ Alkeno

u mad bro?
dagas
11/10/09 @ 11:01
#23
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I don't know much about the Champions Online engine, but I do know that the character creator is one of the most advanced creators in any game so that at least is good. I like to spend a lot of time creating my character. I'm not usually into raids and end game content (usually never reach the level cap), but if the combat is fun I can see myself teaming up with other trekkies and attack star bases and such. I'm a huge Star Trek fan (mostly of TNG and DS9, but love them all) so being able to play a Star Trek MMO sounds exiting.

I'm most likely setting myself up to be disappointed, but I'm really exited about this game. However I am going to wait for reviews before buying it.
r4z0rbl4d3
14/10/09 @ 13:08
#24
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@dagas: Remember, you have to follow Starfleet regulations regarding hair, facial hair and clothes! :) I bet you'll end up with very few options when doing a character. At least initially until you unlock new races. Too bad really, since, as noted, Cryptic are famous for advanced character creation.

Comments: 1-24 of 24 in total

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