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Star Trek Online Preview

MMO PC Preview by Keza MacDonald

30 August, 2009

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Star Trek Online is the stuff of dreams: not only for fans of the series who've dreamed of piloting their own starship since they were six, all tucked up tight in their Next Generation bedsheets, but for the developers at Cryptic. Star Trek presents them with a massive ready-made fan-base which will probably be willing to play the game for a few months regardless of how they treats the license. But there's no laziness or complacency evident here; Cryptic is creating a flexible yet faithful interpretation of the Star Trek universe that stands a good chance of living up to even the unrealistic expectations of the faithful.

Cryptic's aim is to give fans that dream: to be a starship captain. Every player in Star Trek Online is a Kirk or Picard (or a Janeway or Sisko, I suppose) rather than a behind-the-scenes red-shirt working their way painstakingly through the Starfleet Academy and up the ranks. "We didn't think it would be very interesting to sit down in the transporter room and press a button for twenty hours to level up, and then maybe get to work in engineering for a while," says executive producer Craig Zinkievich. "What everybody's really interested in the captain experience, the command experience."

He's not wrong. In a universe as vast and complicated as Star Trek's, the thought of being consigned to transporter-room duty for your first 10 levels would surely fail to enthuse even the least thrill-seeking members of it target audience. You'll be working together with other players, but as fleets, rather than as part of a crew. You don't have to be a Federation do-gooder, either - you can also be a Klingon limb-severer instead, aspiring to be in charge of a war-painted Negh'Var rather than the majestic Enterprise. You can be any race from the Star Trek universe, or create your own. The basic philosophy of the game is to enable you to experience it exactly as you want to. You can wander around in the neutral zone picking up trading missions, you can go out fighting in the great vastness of space, you can follow the story, you can just explore. It's all cool, as far as Cryptic is concerned.

'Star Trek Online' Screenshot 1

Daaaa da da daaaa da da daaaaa...

The game is approximately equal parts space combat, interstellar travel and on-planet missions. As with the TV series (the original one, anyway), the action ensures that you're never in the same place for very long, constantly moving between space and planet surfaces, boarding ships, spacestations and satellites, zipping between systems at warp-speed in search of where no man has ever gone before. Although the Klingon and Federation players will be locked in a war, the game is heavily instanced; all the foes you face will be computer-controlled. It's emphatically not EVE Online.

Space combat is slow-paced and tactical. "If you look at combat in the Star Trek universe, it's not a dogfighter,"says Zinkievich. "These are huge, powerful starships. It's a tactical, strategic experience. It's all about positioning, how you're balancing the energy to your different systems, lining up that final attack and taking them down."

'Star Trek Online' Screenshot 2

... da da da da da DAAA daaa daaa dadada daaaaa...

During a fight with a small fleet of Klingon fighter craft, our demonstrator transfers shield power to the forward shields on approach before beefing up the weapons systems and turning side-on to blast the ships with both forward and rear phasers, then circling round to deliver a fatal flurry of photon torpedoes. Positioning is indeed essential: forward and rear-facing weapons all have different firing arcs, and ships don't zip through space like Star Wars fighters; movement is appropriately slow, calming the pace of the combat to suit the strategic mood.

The Klingon vessels eventually explode, beautifully and silently, leaving the Federation ship to drift triumphantly towards the planet as fragments of metal spin, with balletic grace, into the ether. A slight trajectory-plotting error causes a final explosion to catch the rear left side of the ship, which takes out the shields, but they start to recharge quickly. The bridge officers that you take on board with you determine what you can do in combat - take a good engineer with a shield-recharging skill and you'll be better able to recover from damage.

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Comments: 1-50 of 72 in total | next 50 »

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George Roper
30/08/09 @ 18:53
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Earth And Beyond 2.0.

And we all know how that panned out...even though I kinda liked it!
TheStylishHobo
30/08/09 @ 19:06
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Looks really good.

I hope they can get the AI right. Most people will be soloing for most of the time, so if they don't get the AI right, it's going to cause a major problem. I also hope they make the missions enjoyable and not too much like old world WoW which is 99.99% "kill/collect this many".

Beyond these two major possible problems, everything else looks good :] Hard to go wrong with the lore, graphics looks good and I love the level of customisation they are planning to offer.

P.S Lets hope they put a word filter on user names that contain "Kirk", "Picard", "Sisko" etc.
Scimarad
30/08/09 @ 19:23
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I'm really looking forward to this...
Velios
30/08/09 @ 19:24
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Bet these guys are gutted about The Old Republic.

It actually looks good though, and I am partial to a bit of Star Trek, it was always a bit more cerebral than Star Wars - I would also LOVE to see a proper Battlestar Galactica MMO!!
Edited 1 times, most recently on 30/08/09 @ 20:26
BlitzwingHaz
30/08/09 @ 19:37
#7
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Sounds a bit sad but the MMORPg I would really like to see is Harry Potter/Hogwarts.
I've got a feeling this game won't turn out that exciting, I guess most Trek games have just bored me, hope this one is different.
@TheStylishHobo - But surely you might want to pretend you're Picard or Sisko for a while, point at your telly and say "engage" :D
TheStylishHobo
30/08/09 @ 20:00
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@BlitzwingHaz

Nah, I just dress up, turn the tv on, mute the sound and dub till my hearts content :]

About your Harry Potter MMO, although the universe has huge potential, I really don't think it is possible because there is such a huge focus on Harry Potter. Then again, Age of Conan...
Skurmedel
30/08/09 @ 20:03
#9
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Felwyn: Reviving? There's been Star Trek stuff in production continuously since the first series. It's still alive more or less.
hiddenranbir
30/08/09 @ 20:33
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Thank you Keza for putting this up on a Sunday.


This is the only MMO post-LotrO that I'll consider the monthly subs for. Hell, give me a life-sub. I'll do it.

I hope they do have some sort of PvP area for fleet vs fleet battles. Armada Online has a nice way to do that.
Edited 2 times, most recently on 30/08/09 @ 21:39
riz23
30/08/09 @ 20:52
#11
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Actually I don't "really want to be a starship captain". I would have been happy being a science officer or medic. Still it's star trek so I'm probably in!
Eraysor
30/08/09 @ 20:57
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*drools everywhere*
Ged42
30/08/09 @ 21:14
#13
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Sounds better than I thought it would.

I like the idea of crew members representing different skill sets and sending thousands of Red Shirts to their doom on away missions.

I'm still hoping you can be assimilated, that would be awesome.
WinterSnowblind
30/08/09 @ 22:16
#14
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This definitely sounds a lot better than I original thought..
But the subscription fee ensures that I will never play it.
BrokenSymmetry
30/08/09 @ 22:23
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The away parties always consisting of 5, filled up with AI-controlled characters, sounds very much like the Guild Wars system of henchmen/heroes, which I think is a great system, and I think should be in every MMO.
Edited 1 times, most recently on 30/08/09 @ 23:23
George Roper
30/08/09 @ 22:45
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This definitely sounds a lot better than I original thought..But the subscription fee ensures that I will never play it.

Never ceases to amaze me that people will happily blow 30-40 quid on a game but as soon as a subscription rate is announced, costing them an earth-shattering 3 quid/week, they get all offended.

Here's a thought. For each of those 5 days that you work (given a regular 9-5, Mon-Fri gig) for one day, for one dinner...don't buy that extra coffee you might have gone for.

Passing over that one coffee, in an entire week has just given you 7 days play of an online game which by your own admission you think might be pretty decent.

And don't even feed me any bullshit about how you don't work or don't earn enough, blah blah blah. If you can afford to buy a 30-40 quid computer game, you have no argument.
Spekingur
30/08/09 @ 22:49
#17
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I would have loved seeing EnB become a F2P MMO right about now.

And which console? Seeing as it's Cryptic and they are already planning on releasing Champions Online on the X360 then I would hazard a guess that STO would also be released on the X360.

I just want to know how exploration is going to work in the game. Is it going to be open ended, like Infinity: Quest for Earth promises? Or is it going to be instanced, as the article mentions that the game is heavily instanced (makes sense with teleportation).
Miths
31/08/09 @ 00:30
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If I could I would have hit the plus button at least 10 times on George Roper's last post :).

As for the game, maybe it's just because it's almost 3 AM and I'm a bit tired, but this article gave me the distinct impression I was reading about a singleplayer game - or at the very least something that's much, much closer to the Guild Wars model than a "proper" MMO?
Of course that in itself - assuming it's the case - isn't necessarily a bad thing. For now I'm looking forward to Jumpgate Evolution, but in any case it's nice to see we're finally starting to get some new sci-fi MMOs on the market again. I'm a bit fed up with all the fantasy stuff to be honest.
Edited 1 times, most recently on 31/08/09 @ 01:30
Bloodloss
31/08/09 @ 05:04
#19
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Looking goo-

"Heavily instanced."

Oh. Next.
Bleh
31/08/09 @ 05:45
#20
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"Beam me up, computer-controlled bridge officer!" It doesn't quite have the same ring to it.

Good catch :P.
hiruu
31/08/09 @ 07:09
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"...to be a starship captain. Every player in Star Trek Online is a Kirk or Picard (or a Janeway or Sisko, I suppose) rather than a behind-the-scenes red-shirt working their way painstakingly through the Starfleet Academy and up the ranks. "We didn't think it would be very interesting to sit down in the transporter room and press a button for twenty hours to level up, and then maybe get to work in engineering for a while," says executive producer Craig Zinkievich. "What everybody's really interested in the captain experience, the command experience."

I disagree...TOTALLY! Here's my take on how this SHOULD have been set-up. I'm currently in Champions, and I'm already at lvl 15...after 2 days in the early release, and I'm sure there are other players FAR ahead of me. The reason I'm referencing that is because the first 20 levels could have been you coming into Starfleet as a recruit at the academy.

- Level 1-5: You're cadet and you level towards graduation, and at level 5, you go thru the Kobayashi Maru
- Level 6-20: You train in one of the main officer fields of Star Trek universe - Science Officer, Pilot/Navigator, Security/Weapons Officer, Chief Engineer, or Medical.

- At level 20, you are promoted to a Starship Captian, and you are given your first command. A smaller vessel in the scout/escort class.
- At level 30, you are given a bigger ship in the Destroyer class
- At level 40, You are in the Cruiser class

In a further expansion, you get the Command Class Cruiser at level 50, and in another expansion, you are promoted to Flag officer and are allowed to have multiple starships under your command. I'm not sure on this path they are taking....
grussbarbar
31/08/09 @ 07:26
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I'm very much looking forward to seeing this game, ever since they said everyone working on the project had to have seen at least one full series of Star Trek as background. Too often have we seen Star Trek games that were almost exclusively centered around combat and war, even though Star Trek (or at least the Federation) is essentially about exactly the opposite: setting aside differences and working together peacefully to overcome any difficulties.
We can only hope, but so far it sure seems like they're doing it right this time. Fingers crossed. =)
makeamazing
31/08/09 @ 08:32
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Cant wait. One of the few MMOs I am excited about. Anyone who doesnt like Star Trek and SciFi shouldnt be using computers :D

But seriously, on the subscription, I am in the same mind as George... I dont mind, as long as it doesnt get too expensive (e.g anything over Ł12 is starting to push it). But as George says a game might cost you Ł30+ and you get 8-12 hours fun from it... (unless its a game with online stuff that you play alot of). Of course you also have those people that drink and smoke much more than that away in a night than in a month... so subscriptions are not really a big deal.
spekkeh
31/08/09 @ 08:47
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Like some of the others said "Everyone a captain" just sounds like the easy way out. I'm not a huge trekkie, but part of what makes Star Trek such an interesting series, apart from what William Shatner may have you believe, is that it's a team thing. Every task on the bridge at least, from Ensign on the wheels to the woman that reads everything from the computer screen (okay bar that perhaps) is a job that can be fleshed out and fun to do. Sure, you don't need to populate every mechanic, but Chief Engineer especially would be something I'd be willing to play. Running around, getting the most of the warp drive, preventing it from blowing up and killing all your teammates, piping to the bridge "I cunt du it capn, I jus dun hav the pwrr".

And then the best team (clan, if you like) would become the most revered starship in the galaxy.

GOD THAT WOULD BE AWESOME.

(of course you'd still need AI for in case someone can't be there, but they're already working on that anyway)
organica
31/08/09 @ 08:59
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Sounds really interesting. I'm not a massive Trekkie but I'd definately give it a go. What with my ongoing LOTRO addiction and the (slowly) impending releases of DC Universe and The Old Republic, I doubt I'll end up subscribing. Only so much time in my week...
Retroid [mod]
31/08/09 @ 09:11
#26
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/Picard

(In a good way)
dingo75
31/08/09 @ 09:34
#27
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Pickard01 received loot "Red Shirt"
Pickard01: "Shit!"
Picard01 gets crit for 23000.
Pickard01 died.
Edited 1 times, most recently on 31/08/09 @ 10:36
poopmonster
31/08/09 @ 09:56
#28
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Looks nice, except for hands and grass. I hate it when artists use prosthetic limbs as modelling reference, and the grass looks like it was borrowed from a 10-year old game.

Space scenes look good though, if a little busy.

Ultimately Im nt too sure about the MMO model they're going for. Raids in space? Instances raids in space? As if space wasn't lonely enough already...

We'll see... question is, will it carry the energy of JJ Abram's interpretation, or be limited to Deep Space 9? ....
JahB
31/08/09 @ 10:06
#29
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how popular is star trek these days? i remember it was massive when i was a kid, everybody and their mum was watching TNG (yes, i'm that old), but haven't heard much of it lately.

in any case, game looks interesting to say the least. here's hoping for a free trial at launch
hiddenranbir
31/08/09 @ 10:33
#30
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I think the recent movie must have sparked a new breed of interest.
Fab4
31/08/09 @ 10:46
#31
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I feel old whenever I hear people talking about TNG and suggesting it means they are old.
WinterSnowblind
31/08/09 @ 10:47
#32
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@George Roper
It has nothing to do with not being able to afford it. I prefer playing games at a more relaxed pace, I'm not a super hardcore gamer that spends all my free time playing games, but when I do I want to play something I genuinely enjoy, I don't want to be playing something because I feel like I'm wasting money if I don't.

I'd prefer to see them go the DLC approach. Make it free to play, but if you want access to new ship types, new planets with better gear, etc, you have to buy them every so often. That way I can play the game at my own pace and buy new content when/if I want it.
gmmonkey
31/08/09 @ 10:55
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They kind of lost me at "heavily instanced".
Sharzam
31/08/09 @ 11:07
#34
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I like star trek i like mmos, so sounds pretty much a win however they said heavily instanced.

Sorry dont do that , i want a open galaxy to explore and EVE proved that can have a whole universe open. I want to be able to cruise around find new planets and generally i like to explore in mmos. If this is instanced as in you set point B from a menu and then your there do your thing then open another menu to select point c. will loose the whole point exploring.

@ poopmonstor. DS9 had some amazing scale battles in last few series with the dominion war, most people think of the early ones where was alot more political but DS9 has some the best story lines out there.
Edited 1 times, most recently on 31/08/09 @ 12:08
Retroid [mod]
31/08/09 @ 11:15
#35
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It shocked me recently when I realised the pilot of TNG is now 22 years old.

22 years old

It's still "the new thing" in my mind ;_;
George Roper
31/08/09 @ 11:18
#36
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It has nothing to do with not being able to afford it. I prefer playing games at a more relaxed pace, I'm not a super hardcore gamer that spends all my free time playing games, but when I do I want to play something I genuinely enjoy, I don't want to be playing something because I feel like I'm wasting money if I don't.

I'd prefer to see them go the DLC approach. Make it free to play, but if you want access to new ship types, new planets with better gear, etc, you have to buy them every so often. That way I can play the game at my own pace and buy new content when/if I want it.


The solution still stands, though. Don't buy that coffee for a single day in a week and even if you don't play the game for the entire week, you've not lost anything

Subscription-based games are the best kind because the game should continue to get ongoing development coverage. That's why F2P games are invariably shite (with the rare exception, of course) and riddled with micro-transactions that are required in order to get the full experience anyway.
Edited 3 times, most recently on 31/08/09 @ 12:19
TheStylishHobo
31/08/09 @ 11:41
#37
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Retroid's about to have a mid-life...
Edited 1 times, most recently on 31/08/09 @ 12:41
Scimarad
31/08/09 @ 11:43
#38
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Looking forward to messages like "HOW D U RVRS THE POLARITY???" :)
ctrl-k
31/08/09 @ 11:44
#39
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While I agree that instancing in MMOs should be something of the past (imho this is WoW's greatest accomplishment)I don't see how "heavily instanced" can be something to worry about in a Star Trek universe, with its' very particular and specific set of rules for travelling.

Sure, it would be cool to be able to beam down anywhere on a planet, but how practical/useful/fun? You have your mission coordinates, you're beaming down, you've got a job to do and no time to waster. Sure, sightseeing = great, but why would dropping into an empty place anywhere on a planet make the game experience more immersive or fun?

Same for interstellar/interplanetary travel - in my view of the ST world, the universe is actually pretty much instanced in the way you travel - why would you want to drop out of hyperspace between origin and destination?

Or am I missing a point here?
hiddenranbir
31/08/09 @ 12:18
#40
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It makes sense for the planets to be instanced.
Retroid [mod]
31/08/09 @ 12:33
#41
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TheStylishHobo: "Retroid's about to have a mid-life..."

GET OFF MY NEUTRAL ZONE YOU DAMNED ROMULAN KIDS. DAGNABIT
poopmonster
31/08/09 @ 13:15
#42
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"It makes sense for the planets to be instanced."

If they're mini self contained storylines then yes (anyone remember Star Trek on Atari ST? I have the box & floppies right here :))

Space should be at least handled the way open areas in WoW are - you wander in, help out (c'mon, help out your faction!) and move on.

I'm bored with hearing terms like PvE and PvP and the endless tossing of rocks over which is best. The neutral zone should be there for a good reason: Anyone straying beyond it should be fair game, and diplomacy should be rewarded so it's not as dull as just shoot-on-sight.

Star Trek isn't a killfest, it's an exploration of space, ethics and approach; and besides Stargate (oh god that's going to be awful, you know it, and such a shame), it's the best chance for a massively popular cult franchise to break the MMO mold once and for all.

@Sharzam, I agree the build-up and climax to DS9 was fairly well handled, and actually pushed the characters to make tough decisions, instead of follow the soap opera plot.

btw I'd be quite happy being a teleporter engineer for 10 levels...;)
DFawkes
31/08/09 @ 14:08
#43
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I love Star Trek. All of it, every series, every film (even the odd numbered ones, though maybe less so for Star Trek V) and even every game. Even Star Trek Conquest on Wii. I can't see me not loving this, even if I don't and just kid myself I do because it's Star Trek :)

They took the easy route and did Starfleet Command as an MMO, or an Eve clone, or a Freelancer MMO (which I would buy without question), but they've really tried to make it as Trekkie as possible. I just hope it's welcoming to new fans too.
AphoticCosmos
31/08/09 @ 14:21
#44
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It does sound pretty good.

However, I'm still looking forward to TOR more than this, and I don't play more than one MMO at a time.
Walshicus
31/08/09 @ 14:40
#45
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"It's set in 2309, 30 years after Nemesis and 22 years after the supernova that destroyed the Romulan homeworld."

I don't want to be *that guy*, but that year is wrong. Isn't it supposed to be 2509?
TheStylishHobo
31/08/09 @ 14:50
#46
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Jeez, Walshicus is such a NERD...

:D
Edited 2 times, most recently on 31/08/09 @ 20:41
DFawkes
31/08/09 @ 14:55
#47
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Nope, it's 2409. Nemesis was set in 2379. Next Gen was set 2364–2370. And you might be surprised to find out that I'm currently single :(
sneetch
31/08/09 @ 15:01
#48
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When you're not teamed up with other starship captains, they'll also accompany you planetside, making the game relatively solo-friendly.

So we're going to duke it out with the Cardassian skirmishers on Oomegawd 5. The landing party will be Captain Catz of the USS Lawlcats, Captain Scrote of the USS B1gb4lls, Captain Picarde of the USS Entreprise, Captain Pikémon of the USS Interprice and me. Security teams? No, we won't need any of those; Captains are the best thing to send into close combat.

That'll be weird. I'd like the option to play roles in a friends crew too, be nice for co-op sessions. :)

Otherwise it seems good and promising. It doesn't sound too much like an MMO to me though, with WoW and games like it you have a great sense of being in a MMO, you come across other players all the time but if the game is "heavily instanced" then you'll probably rarely encounter other players at all except on space stations or friendly planets (can you send a distress signal?). That was a problem in DDO for me, I never bumped into anyone in the "field" so it might as well have been a single player game most of the time.
Spekingur
31/08/09 @ 15:29
#49
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Technically Eve is actually semi-instanced. Every starsystem is an 'instance' and each stargate is point between instances. Technically.

Also, it's Star Trek. Years and dates don't have to be correct since you can claim 'subspace temporal field accidents' caused something weird.
StooMonster
31/08/09 @ 16:09
#50
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Retroid: yeah I remember when a mate bought round a video of TNG Pilot that had been transcoded to PAL from a VCR recording of the original NTSC broadcast by a friend of his,the adverts were badly edited out. There was a bunch of us sat round a tiny 1980s television, we all thought it was terrible and vowed never to watch TNG when it came over to UK ... although we did of course, must've had our fingers crossed :)

I think this looks quite appealing, I especially like the idea of strong single player elements.

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