Star Trek Online

Let them eat Kirk.

Trekkies can put one fear to rest right now: Star Trek Online feels just like Star Trek. From the 10-minute demo available on the Eurogamer Expo show floor, it's difficult to learn all that much about the mechanics and structure of this licensed MMO (you can read more about these in our recent preview and interview). But it's immediately apparent that developer Cryptic has nailed the unmistakable flavour of faintly cheesy, high-minded, planet-hopping science-fiction with a straight face and a glint in its eye - with an equal love of politics, philosophy and punch-ups.

The demo whisks the player through a brief burst of ship combat and a couple of on-foot engagements. It's strictly single-player, and its contained environments and miniature storyline can't give much of an impression of the game's full scope. But Star Trek has always been more intimate than most sci-fi - rooted firmly in sixties television as it is - and the limited stage actually suits it well. The warp jumps between instanced locations aren't as jarring as they would be in other online worlds - it's the nature and style of this particular fiction.

There's a brief opportunity for the player to get used to ship controls while orbiting a planet in peace. WASD take care of the starship's ponderous pitch and yaw, while Q and E, or an on-screen slider, handle the engines' throttle. It's gracefully, glacially slow, as it should be - Star Trek's craft are battleships, not fighter planes.

'Star Trek Online' Screenshot 1

Star Trek Online has a clean, simple, colourful look, with targets picked out in sharp backlighting.

Following a text-box prompt from a crew member, you're warped to a planet called Penn'Arc VI - only to find the region has been claimed by the Klingon Empire. Arriving in a colourfully hazy asteroid belt, three Birds of Prey attack you for your intrusion. Space combat isn't EVE Online - although your weapons do lock on, they have limited fire arcs, and there are no autopilot options. The focus is on physically manoeuvring your ship to keep your enemies within optimum firing range while manually firing weapons and keeping an eye on power balance.

There are only three weapon systems: forward phaser, rear phaser, and a forward-facing photon torpedo. They're fired using 1, 2 and 3 or the on-screen buttons, with the space bar firing all simultaneously. The phasers have wide, overlapping firing arcs ensuring 360-degree coverage, while the more powerful torpedoes have only a narrow range. Although these Klingons don't present a stiff challenge, they do circle you faster than you can turn to follow them - so guessing their attack patterns and tactically pre-empting them seems to be the order of the day.

Rather than worrying about a depleting power resource, in ship combat you'll concentrate on managing your power balance across the ship's weapons, shields, engines and auxiliary systems. You can tweak these or use the presets for attack, defence, speed or a balanced setup. You can also influence your ship's strengths with tactical buffs - "attack pattern alpha" and "evasive manoeuvres" - and the special abilities of three bridge officers, selected and slotted on the UI.

Birds of Prey dispatched, you beam down to the planet - or rather, into a series of dark red metallic corridors - with four officers to engage the Klingons up close and personal. Your AI crew members have simple commands - they can be set to defensive or aggressive stances, and commanded to select the same target as the player character.

For your own part, you have two weapons to switch between, each of which provides three attack skills (on the 1, 2 and 3 keys once again). Both phaser rifle and standard-issue stun phaser have two ranged attacks and one melee, the melee handily knocking the enemy back into firing range. The phaser can either damage or stun, while the rifle has light and heavy attacks; once again, there's no resource to worry about, so combat seems mostly to be about managing your cooldowns and triggering buffs. Anyone who's played Cryptic's other game, Champions Online, will be familiar with the relatively fast-paced, knockabout combat with a more action-game feel than most MMOs - but with an attendant vagueness and slightly erratic AI behaviour.

'Star Trek Online' Screenshot 2

One text-box in the demo had telltale 360 A and B button prompts - but the console version is unconfirmed as yet.

You discover that the Klingons are attempting to access the "Guardian of Forever", and travel immediately - via a mere text-box click - to the surface of the Guardian Planet to head them off. This is an eerie pink desert-scape straight out of a concept oil-painting for Kirk-era Trek. Another quick rumble with a hostile band of Klingons - who are attempting to use the Guardian to access the past - segues into a conversation with the Guardian itself, a stone archway holding rippling images of the moon landings and ancient Federation shuttles.

There are several conversational options - one, highlighted in yellow, is mission-critical, but the others are well worth exploring for the dialogue, which is vintage Trek hokum. Ask the Guardian why it speaks in riddles and it says, "I answer as simply as your level of understanding makes possible."

"Control is had by all and by none," it intones when you ask it if the Klingons succeeded. "Your reality, your world, your beginning - all is as it has ever been. Now it is time to reset the stage. All players shall be reborn. All paths shall be reopened." And with one click, the demo restarts.

It's no more than a neat little joke at the transitory nature of this demo, but it's done in such a quintessentially Star Trek way that it doesn't just raise a smile - it raises hopes that Cryptic knows exactly what it's doing with this beloved licence. This demo suggests a game with made with more love than budget, or attention to gameplay depth - but Cryptic's fanboy enthusiasm for the material shines through.

Star Trek Online launches in early 2010 on PC. It's already in closed beta, so look out for a report on the full game soon.

Comments (31) Latest comment 2 years ago

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  • riz23 #1 2 years ago

    I dunno. This doesn't sound great, but I'd really like it to be.
  • r4z0rbl4d3 #2 2 years ago

    You will be assimilated. Resistance is futile. I'll be in the beta, see you there!
  • varsas #3 2 years ago

    I really like the sound of this. The ship combat sounds very good indeed. Bridge Commander was good fun but far too much like a standard space fighter game.
  • PearOfAnguish #4 2 years ago

    Ship combat actually sounds quite interesting, I'd assumed it would be the usual hit-a-hotkey MMO fighting.
  • mingster #5 2 years ago

  • mcmonkeyplc #6 2 years ago

    :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

    Dont be shit!
  • creepylizard #7 2 years ago

    yay! A Star Trek game!
    oh, wait, its just a crappy MMO. Ah, well. Maybe next time..
  • penhalion #8 2 years ago

    One text-box in the demo had telltale 360 A and B button prompts - but the console version is unconfirmed as yet.

    Er isn't that just because it's now standard on the PC to use a windows XBox 360 controller for most games?
  • photoboy #9 2 years ago

    I'd be very excited about this if it was a single player game. I don't do MMOs.
  • Boomerang #10 2 years ago

    @penhalion
    Er isn't that just because it's now standard on the PC to use a windows XBox 360 controller for most games?

    I'd go with:
    It's standard to make games for the 360 then crappily port them to PC. It does my cock in when i read PC game manuals that still refer to pressing "the [A] button" or "do not turn off your console while saving". Fucking lazy.
  • Hypercube #11 2 years ago

    Er isn't that just because it's now standard on the PC to use a windows XBox 360 controller for most games?

    I never use an XBox 360 controller with a PC game. What would be the point? Seriously? Except for driving games, I think the mouse-keyboard combination is massively superior to the controller.

    Am I a hopeless recidivist? Or is it because I started out on PC rather than console?
  • Scimarad #12 2 years ago

    Love Champions so I'm really looking forward to this. What I'd really like is a ship designer with the same depth as their character creator in Champs, though;)

    Pad support was mostly great in CO so I really hope it works well in this. If the on foot is similar then it should work great.
    Edited by 1 at 30/10/09 @ 16:26
  • IneptPercy #13 2 years ago

    Looks like it may be more intersting than most MMO's but time just isn't with me.

    As for the whole keyboard/mouse vs controller, its open to debate which is better. Generally my PC is used more like a console when it comes to games and I love the 360 controller for this. So the debate is all about opinion which will always vary so there isn't a definitive answer and never will be.
  • Shikasama #14 2 years ago

    Wow, I'm actually suprised. After the terrible Champions Online, I was expecting STO to be the worst game ever to be produced, past present or future, and to herald a new era annihilation for future sci fi games.

    Pleasently suprised to hear it's actually just an utterly bollocks game.

    Disaster averted.

    Seriously, the way things are described in that piece sound fairly rubbish, and I trust Oli's writing skills. The game is guaranteed to do well though, because of the star trek fans that won't care too much about the actual game. I can't complain, I'm more or less the same with star wars.

    With that said, when does Star Wars come out?
  • superdelphinus #15 2 years ago

    anyone think the sub-article puns are the best bit about eurogamer these days?
  • Kerome #16 2 years ago

    Reading that the hands-on demo for an mmo is ... "a strictly single-player experience"... does not exactly inspire a lot of confidence, especially if they expect to release next year. Let's see, Aion took what, 2 years from first closed beta to a mass release in the west, and Age of Conan was something like 9 months. I'll leave you to guess which of those was a fairly polished launch and which a bug-riddled, resource-hogging, memory-leaking wreck.

    Admittedly Cryptic has a better track record than Funcom, but Champions isn't exactly a fair point of comparison for a space-ship combat game with some character stuff tacked on.
    Edited by 1 at 30/10/09 @ 17:29
  • xexuxjy #17 2 years ago

    just back from the expo and playing the demo. was very hard to get a feel for anything. was quite pretty, and glacialy slow wasn't an understatement for the first section. Ship battles were fairly dull as was the actual away mission, though I think this is more a fault of the demo then the game itself. Couldn't bring up any form of inventory or character details so very hard to see the rpg side of it. something also just seems wrong taking a squad of bridge crew (+ nameless red shirt) along with quite a silly range of weapons. I'll probably sign up for the beta , but not overly convinced at the mo.....
  • eeyoretheboar #18 2 years ago

    i kinda want it to be mediocre, just so the review tagline can be "Make it so-so"
  • Darkjinxter #19 2 years ago

    One text-box in the demo had telltale 360 A and B button prompts - but the console version is unconfirmed as yet.

    Er isn't that just because it's now standard on the PC to use a windows XBox 360 controller for most games?

    Er no. Only 'Games for Windows' could legitimately use the xbox controller prompts.
  • Nephirion #20 2 years ago

    All we need now is a keyboard with left and right triggers for the PC version ...

    I doubt we will see an MMO on the 360 console due to issues always over hosting and charges just look at champions online.
    Edited by 1 at 30/10/09 @ 19:29
  • DFawkes #21 2 years ago

    I love this game lots. I have to admit, the on foot stuff didn't really do anything all that new, but felt like Star Trek so was acceptable enough.

    It was the ship combat I loved so much. Going into battle, extra power to shields, and lining up a shot that obliterates their front shields, then coming about as you direct energy from engines to weapons and waiting as they move so I can unleash a volley into their unprotected hull, then blast them into debris. Doing that with a ship and crew I'd tweaked to my personal style and equipped improved skills will be the icing on the cake :)
    Edited by 1 at 30/10/09 @ 19:53
  • Carlo #22 2 years ago

    I'll be ordering this. Played it at the expo and liked it.
  • Genome #23 2 years ago

    I can't help but wonder how many times I will hear "Khaaaaaan!" being screamed in the vent chat after a raid wipe...

    And I wouldn't have it any other way.

    Khaaaaaaaaan!
  • Bennicus #24 2 years ago

    Sounds like it could be okay, although...

    The focus is on physically manoeuvring your ship to keep your enemies within optimum firing range while manually firing weapons and keeping an eye on power balance

    Give or take some differences in space jargon, this is almost exactly what combat in Eve Online is too. No bad thing mind, Eve combat can be pretty deep when several human players are involved. Not so much against CPU though, you just make sure you have the best fit for the type of enemy you're up against and it's a breeze. I hope STO gives the AI a bit more variety and/or brains.
    Edited by 1 at 31/10/09 @ 08:39
  • morriss #25 2 years ago

    "This demo suggests a game with made with more love than budget, or attention to gameplay depth"

    one too many withs.
  • Kanjin #26 2 years ago

    StarFleet Command online?? It sounds a lot like it. Man, now that's nostalgia for me!
  • Orange #27 2 years ago

    Sounds very shallow in terms of gameplay, was also hoping the star ships would require crews of players, each with their own role.
  • gmjapan #28 2 years ago

    That actually sounds pretty good... this game totally wasnt on my radar before.

    I know its just a demo piece but it doesnt go any way to explaining the part where an MMO format is required.

  • telboy007 #29 2 years ago

    All well and good but can I fly about a nova class starship, that is what I want to know.
  • BadgerFiend #30 2 years ago

    I was at the Eurogamer Expo and asked the very-friendly tech guy about the pop-up prompt with the 360 buttons on it. He told me there were no plans for STO to port to the 360 but that the pop-up boxes were from the 360 version of Champions :o

    As for STO itself I found the ground combat to be disappointing. Groups of Klingons just hung around the (albeit beautiful) planet surface like asbo-ridden teens on a Friday night. When engaged in a firefight both parties merely fired phasers at each other without even attempting to find cover. Even the science guy just stood there whilst a Klingon emptied disrupter energy into his face. It feels like they haven't even made the attempt to make combat even slightly like what we might see in an episode of our favourite Star Trek series.

    There should be some kind of squad-based command system, allowing the commander to order engineers and science officers into cover and perhaps allow the tactical phaser-heads to have a little more reign in terms of switching / finding better cover. Even a cover system as simple as the one in the original Mass Effect would enhance the combat system tenfold..

    Currently your team are no better than pets.. At best..

    /rantover
  • bratmandu #31 2 years ago

    Darmok, and Jalad, at, Tanagra.