Retrospective: S.T.A.L.K.E.R.: Shadow of Chernobyl

Not that kind of rad.

Stalker: Shadow of Chernobyl - let's drop all the dots - seemed to divide people. For every person I know who would enthuse and OMG about the atmospheric shooter, there would be another for whom the game had been a horrible mistake. This article, I suspect, isn't going to be for that second group of people. They've tasted this peculiar Ukrainian experience, and they won't be going back. For those who know the game, accept its foibles, and still find something worth spending time with, this will be a story they understand rather well. They'll probably be nodding along at the most salient points. Hopefully, however, we'll also have a third species of reader: the one who has yet to give it a try.

With Call of Pripyat, the third Stalker game, set for release later this year, the hour is ripe for both looking back on Shadow of Chernobyl, and for playing it. Call of Pripyat is the sequel to the events of the first game, while the Clear Sky - the flawed second game - acted as a prequel. I am inclined to hope that GSC's third excursion to the fictionalised exclusion zone will, at least in some way, match the accomplishments of the original. Clear Sky's lack of original content, peculiar atmosphere-breaking decisions, and badly-implemented faction warfare, meant that it was a step back from the first title. If you are one of those people who has not played any Stalker at all, then Clear Sky is something you can miss entirely.

That's not to say the original game, Shadow of Chernobyl, was in any way perfect. It was not the most subtle or elegantly designed of games, but its accomplishments were nevertheless numerous and awesome. While there were some bugs, and plenty of rough edges, GSC managed to create a game that was a singularity in the heavily populated landscape of shooters.

Partly this was down to the world it depicted. Stalker's core achievement was to blend the history and method of first-person shooters with both the real world, in the Chernobyl exclusion zone, and with Russian science-fiction. Stalker, as a wider fictional concept, came from the story Roadside Picnic, by influential Soviet science-fiction writers the Strugatsky brothers. It was then later built upon for the film Stalker, by Andrei Tarkovsky. The themes of both the book and the film were of unnatural happenings changing just a small part the world, and in doing so, creating a zone in which the rules of nature were warped. The Ukrainians already had such a zone on hand in Chernobyl, and by merging Soviet fictions of the past with their own real history, they created a rich concoction of urban decay, supernaturalism, and gritty, grubby violence.

'Retrospective: S.T.A.L.K.E.R.: Shadow of Chernobyl' Screenshot 1

Terror through vulnerability was a big part of what made Stalker thrilling.

GSC was able to go into the real-world zone and see first hand what Soviet construction looked like after a couple of decades of decay. The developers were not simply recording textures and taking inspiration from the ruinous architecture of the place, they were soaking up atmosphere - and that comes flooding back out in the game itself.

However, it's clear that the project catalysed something else within the development team, because at its most evocative Stalker goes further still: into spooky tunnels and horrifying claustrophobic catacombs. They seemed to somehow capture the finest points of tunnel-horror in traditional FPS games, and meld them with a larger, more liberated game world above ground. Stalker, a game in which shooting is the main mode of interaction, was nevertheless a game of distinct parts, and multiple aspirations. It wanted to be different, and also to be brilliant when it did the same things as other shooters.

That said, there was also plenty that was mechanistically unusual about the game. While all kinds of elements were incredibly familiar to gamers who have played a slice of FPS games in the past couple of decades - moving crosshairs, stamina, leaning - Shadow of Chernobyl managed to throw in a few things that were unusual: an RPG-style inventory and inexplicit character development across a number of fronts. One was the Stalker suit itself: the device that allowed you to not only absorb more damage, but to brave harsher environmental environments across the zone - a kind of levelling up via gas-masks and rad-suits. Then there were the artifacts themselves: the supernatural upgrades, spawned by the zone, that could be slotted into your stalker to make him tougher, fitter, or more resistant to radiation, heat, or electrical damage.

Merge this system with a world that was relatively free to explore, and you had a kind of open-world FPS that we really hadn't seen much of before that time. There were elements of RPGs too, with quests scattered across the landscape, and decisions about alignments with various Stalker factions to be made. Most crucial of all, there was the simple moment-to-moment challenge of staying alive in a predatory and aggressive world. If the radiation poisoning didn't get you, then the monstrous packs of dogs probably would. Here was a game that put the focus more on combat than simply on survival, and it was all the more thrilling for that.

The balance between a linear story and an "open" world was interesting in itself. Stalker's levels are interlinked, but not in themselves all that large. It never fully broke out into an open world, but was instead a sort of "wider" world. Rather than Fallout 3's sprawl, Shadow of Chernobyl, spatially, consisted in a series of discrete packages. Many of these feel like single FPS levels on their own. Indeed, the game often treats them in that way, with scripted events dropped into your path on a regular basis. Attacks by the military, an careful ambush, attacks by mutants, battles between the various paramilitary factions: all these came together in a patchwork of events, between which you wandered, finding the safe path in your own way.

This, I think, could be important as a model for open-world gaming, precisely because it doesn't follow the GTA route. Instead of simply allowing you to ramble around in a single, wide-open space, Stalker's explorations are much more directed. The various regions act as single, open-plan but linear FPS levels the first time they are played, but can be returned to later on. This means they're ultimately non-linear: there's a central hub location in which you can patch yourself up, drink, trade, and so on, and this creates reasons to return to previous areas, reasons to root around in the world beyond those provided by the core storyline. The constantly spawning and overlapping AI, meanwhile, means that things in the world continue to provide challenge. More often than not, a fight has started before you're even on the scene, as neutral, friendly and hostile forces encounter each other out in the wilderness, and slug it out under trouble skies.

Of course, there's another aspect at play in any retrospective look at a game like this. Time does funny things to PC games. It's arguable that despite everything that the GSC team and their THQ producers achieved, it was the mod community that finally burnished the weird metal of Shadow of Chernobyl to its current shine. Some of the changes that mod makers have made, such as "injured" state for the player, or the sleep function (in which the game plays little "dream" clips) are actually just unlocks of existing code, apparently dropped at the last minute. Presumably these decisions were made to avoid overwhelming shooter players used to rather less sophistication in their game, but then again perhaps they just didn't seem to sit right with the action game Shadow of Chernobyl ended up being. Whatever the truth, when unlocked by modders they give us a lot more game to be going on with.

'Retrospective: S.T.A.L.K.E.R.: Shadow of Chernobyl' Screenshot 2

Modded visuals mean SoC can be buffed up for even higher spec machines.

The other rather more significant change that modders have made has been to the balance of combat. Many players noted that enemies didn't seem to go down easily enough, taking more than a couple of shots to the head with weaker weapons. Such balance issues have been addressed, and it's now possible to play the game tweaked to rather different expectations of weapon physics.

Most impressive of all is that it's now also possible to play Shadow of Chernobyl with an entirely overhauled texture set, which can be found online. As mods go this is one of the most subtle imaginable. It does not attempt to change the atmosphere or effect of the game world, but simple to enhance it. 900 new textures, an improved sky and weather system, and the introduction of expanded graphics options make this one of the most exquisitely beautiful experiences ever to grace a gaming system. It also includes the sleep and hunger systems, along with a mass of small tweaks. I would argue that this is, finally, the finished and complete version of Stalker - as good as it could possibly have been on release.

Stalker didn't manage to be as multi-pronged as something like Deus Ex, nor as all-encompassing and variable as something like Fallout 3. It will always sit in the second row in any parade of classics, but it is nevertheless a masterpiece. A cold, unearthly thing, which only a certain kind of gamer will ever love. If you have even the slightest interest in This Sort Of Thing, you owe yourself a trip to the zone.

Comments (58) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • humble #1 2 years ago

    "Here was a game that put the focus more on combat than simply on survival, and it was all the more thrilling for that."

    Surely it's the other way round?
  • charming_fox #2 2 years ago

    "environmental environments"!!!
  • JohnnyHeaven #3 2 years ago

    what a dull retrpspective. no witty anecdotes of playing through the games emergent world? no commetry on the zone's crushing atmosphere and quite frankly frightening sections? i get that the game is still new and all but there was very little retrospecting and rather a lot of advertising for the games mods

    i would of love to of heard about how the game progressed from its original unveiling, maybe even a deeper look into why the brought back feautres of the game work

    meh article

    cover grim fandango!
  • GreatUncleBaal #4 2 years ago

    Good article. I will have to dig this out and try it with the mods at some point. Yes, Stalker was not the most polished experience, but I've had some really great gaming moments playing it. Running into a dilapidated building in the middle of a firefight to get some respite, to turn and realise that there's something else in there with you. Approaching the train depot in the middle of a thunderstorm, picking my way between anomalies. Watching mutant dogs tearing some hapless stalker to pieces in the distance. And dear lord, the first tunnel encounters...
    Edited by 1 at 13/09/09 @ 11:16
  • Goolz #5 2 years ago

    Never finished that game, I was to scared :(
  • Metalfish #6 2 years ago

    Are the many typos and mangled sentences an attempt to evoke the rough broken and so gritty feel of the game?
  • trooperdx3117 #7 2 years ago

    I guess it feels a bit too soon for a retrospective on this game but frankly im just thankful you pointed me towards that mod so thank you Jim.
  • DaemonSpawn #8 2 years ago

    This retrospective is kind of "outsider's look". For those of us who waited for Stalker - Oblivion Lost since spring 2002 it's an entirely different story. GSC promised SO much that absolutely nobody could have delivered. They cut and cut tons of features, delayed the game over and over again, they talked about unbelievable things and showed amazing videos.

    There were lots of problems inside the studio (I honestly don't know how could they even managed to overcome it all) - some people may remember shooter Xenus : Boiling Point by Deep Shadows. Deep Shadows are the people from GSC who got tired of endless development and decided to make their own game on the same engine and using many of original Stalker's ideas. So we got awfully buggy and laggy Xenus (somehow name "Xenus" didn's appeal to western publisher, so it's a Boiling Point here) with enormous copy-paste landscape, extremely dumb AI, tons of glitches and so on. But it had decent shooting element, and its interface is very close to that of a final STALKER. Even some ammo icons are the same.

    Since 2002 STALKER have lost its open world without level segmentation, transport, about a dozen of monsters, the same amount of locations, most components of famous A-Life AI system and so many other things. And perfomance problems of the final version (one should have seen system requirements on DVD box - game barely started on such PCs!), lack of multi-cored CPUs support, some bugs (though not nearly as much as in Russian release of Clear Sky, which was basically a beta-test for western release).
    The final STALKER simply couldn't be the game GSC promised us to make back in 2002! It was an impossible task even for most experienced teams in the world let alone some fresh new Ukrainian guys. During final couple of years it became some kind of a joke with "STALKER-ZHDALKER" rhyme (verb ZHDAT means "to wait" which describes the case very well) and many others.

    Shadow Of Chernonyl turned out to be a good shooter, very atmospheric (locations, broken cars, weapons, buildings, even grass - all's the same as one can see in any post-USSR town), very scary, very good-looking... But it wasn't Oblivion Lost, so many of dedicated followers hated GSC and hated STALKER for that. Another thing is GSC renamed the game into S.T.A.L.K.E.R. to avoid paying royalties to Strugatsky brothers and never named "Roadside picnic" in Credits which was an ugly move in my POV.

    But at least they have tried to make a dream. Most of developers nowadays don't even bother...
    Edited by 1 at 13/09/09 @ 11:57
  • Baranga #9 2 years ago

    Clear Sky's lack of original content, peculiar atmosphere-breaking decisions, and badly-implemented faction warfare, meant that it was a step back from the first title. If you are one of those people who has not played any Stalker at all, then Clear Sky is something you can miss entirely.

    Lack of original content? It had a great upgrade system. Money were finally useful. The new artifact system, which added a lot to both the atmosphere and gameplay. Tweaked monsters. New maps. Better graphics, that created an even better atmosphere. The faction system wasn't that great, but it was better than nothing.

    It fell apart towards the end, but it was a good game. Just because it's not a masterpiece doesn't mean it should be avoided. It's still a very unique game and entertaining game. I read a lot of opinions on various forums coming from people that tried Clear Sky first and wondered if the "primitive" SoC is worth it.
  • UncleLou #10 2 years ago

    Stalker was the best game of the past 10 years for me, and one of the best games I've ever played, to a degree that it restored my faith in gaming which I had almost lost before (and which is now fading again). I honestly don't get people who say it was too buggy (the priorities of such people must be so far apart from mine that we will probably never agree what makes a good game, but whatever), but GSC have to be careful that they don't become a bit of a one-trick-pony. I really want to see them tackle something new after CoP (which I will no doubt buy immediately anyhow).

    It will always sit in the second row in any parade of classics, but it is nevertheless a masterpiece.

    For me personally, it sits in a row next to Thief, System Shock and the original Half-Life, well before Fallout 3 et al. ;-)
  • Tomo #11 2 years ago

  • FogHeart #12 2 years ago

    Highly moddable open worlds give me wood. Can a developer do the game's fans any better favour than to make the game a starting point rather than the end product, like Oblivion or Morrowind or Stalker? So the entire game can be overhauled, improved with better graphics and effects as newer cards and processors can manage them, any gameplay elements you don't like can be tweaked or removed entirely.

    Having said that, mods can be a risky business. I downloaded and installed the 2009 final mod of which the article speaks, fired up the game and started afresh...it immediately looked very pretty but then I found I couldn't talk to the dealer and couldn't get out of his shop. I must try it again, though.

    PS I wish Far Cry 2 was moddable like this game is. I'm playing through again and wishing there was more wildlife, that the LED for detecting diamonds was red, that I could instantly see how many diamonds I'd found in an area, that I only had to take out checkpoints not aligned to my mission, etc etc.
  • Widge #13 2 years ago

    Very tempted to Steam this...
  • Rodchenko #14 2 years ago

    I loved most of it, although I never finished it and my PC wasn't up to play it at the fullest settings (no dynamic lighting). I am still hoping, though, that they can bring this (or something similar) to consoles at some point. I am too old to be bothered fiddling around with performance settings for days in a row. IL2 Sturmovik BoP is a good example that it can be done without sacrificing too much of the original spirit.
  • harhol #15 2 years ago

    Definitely one of the greatest games of all time. I remember seeing an early build on a PC Gamer demo disc in 2002 and thinking, "This is the game for me." The delays were agonising & worrying but GSC definitely delivered on the final product - the atmosphere was unlike anything else and the ballistics model was better than Flashpoint (something I didn't think was possible). The emphasis really was on scavenging & survival and it was bloody scary when it wanted to be. Oh and I never really understood the fuss about bugs: I played it through twice and it didn't crash once. Granted, there were a few glitches here and there, but find me an open world game without them.
  • kuzanagi #16 2 years ago

    Very unfair to dismiss Clear Sky like that. As has been stated in comments above it introduced a working weapon upgrade system, visual enhancements and finally made money a useful commodity. The faction system, whilst flawed did aid in making the world feel more dynamic and alive. Unfortunately it became pretty much an on-rails shooter for the final section (2 hours or so), but then again so did the original STALKER.

    Also no mention of the enemies that could land a dozen hand grenades between your feet from 1500 yards away? ;)

    "Oh shi-" QUICKLOAD.
  • Neut #17 2 years ago

    Wow strange timing with this article. I just bought and reinstalled SoC on budget yesterday as I had lost my old cd. Still a brilliant a game and I think I'll give that Stalker Complete mod a go this time round.
  • smelly #18 2 years ago

    What's the point of a retrospective of a game which hasnt been out that long?

    For the record, i found it a snore fest and didnt play long into it at all.
  • Sanxo #19 2 years ago

    The poltergeists in the first underground complex created one few genuinely frightening moments in any game I've played. It seems rather innocuous now - but watching something (paint box?) rise off the floor and then hurl itself at me was completely mezmerising - why do I do? what do I shoot?
  • Praetorianer #20 2 years ago

    Love at first sight. I don't really care about some of the faults and weaknesses it has...that's what love is about ;)
  • Janyamik #21 2 years ago

    Doom3 was creepy? yes, but only first time you play it. Replayability was not its big point. It is very easy to create a scary background in "dark corridors". And it was a good game.

    STALKER Shadow of Chernobyl has the ability to do it but in outdours. In Clear Sky you can not go to bed, so it is even creepier to wandering nearly dawn at Red Forest or non very "for lover´s picnic areas".

    And I love the freedom of the game, above all.

    @Bezzin: I guess S.SoC in Xbox 360 would look more like the game WITH Complete 2009 Mod (more than 20 mods mix). So do not loose faith so fast, Mr. ! :

    I got Xbox 360 since it was released. But 2 years ago I bought a PC for games like this one (and upcoming). I never regret my decision. :) Both worlds are compatible.
  • hahayou #22 2 years ago

    Isn't it a bit early for this? It only came out in 2007, and I bet a lot of people didn't have a PC that could do it justice until even more recently. It might even be getting a console port in the future! I'm still waiting a bit more till I replay it with the mods, just to give the scares a better chance of hitting me again.
  • MrE26 #23 2 years ago

    I just started playing this for the first time this week. I'd been interested in it for years but by the time it finally got released my PC wasn't up to the task so it was the first game i ordered once i got a new desktop. It's absolutely rock hard at first, & gives you very little in the way of direction, but after stumbling around the zone for a while it just clicks & totally sucks you in. One of the scariest games i've ever played too.

    I'm playing with the aforementioned Stalker Complete mod on & it does indeed look lovely.
  • Fellblade #24 2 years ago

    I'm very surprised the oppressive atmosphere isn't mentioned a bit more. It's the first game I've played where the atmosphere is such an integral part of the game.

    It was getting dark, and I was getting low on ammo. There's the howling of mutated dogs around, but up in front is a disused trainyard. I fight my way through a bandit gang to get there, using the last of my five-fifty six ammo, dropping the last one with a 9mm pistol, and stumble into the place just as darkness falls. Inside are four other Stalkers, sat around a fire, with one on guard. Outside it starts raining.

    Any other game, you trade, you wander off. But that doesn't feel quite... right, for Stalker. So you sit down by the fire as they joke in Russian, eat, drink, and play some acoustic guitar. As the rain pours down outside and there's the occasional flash of lightning.

    Any game that can make me sit there for a half hour, quite happily doing nothing but letting events go on around me is, for me, something special.
  • dagas #25 2 years ago

    Vanilla STALKER was a huge disappointment, but with the Oblivion Lost mod that made the game what it was originally supposed to be and some other great mods, it actually is rather good.
  • obscured021 #26 2 years ago

    I hope there new stalker game bombs, the last 2 games had so many show stopping bugs, almost 80 yo yo's down the draine, as the saying go's onces shame on you twice shame on me... and 3 times ye should learn how to make games that work!
  • galerian86 #27 2 years ago

    I really like this game. Probably because the world does not revolve around you alone. You could walking through a road without anything happen. The next time, same road, you could have a small-scale war- and it's not started by you.

    As a matter of fact, I like STALKER world and environments a lot more than Fallout 3
  • lolife.se #28 2 years ago

    Awesome games. Two of the very few games you find yourself actually running for your life.
  • BobbyDeNiro #29 2 years ago

    I splashed out £1,000 on a new pc to play this and Supreme Commander. I lost interest in SC quite quickly but played this through to the end and it remains one of my favourite games. I never played the modded versions but bought the original in a special edition case with handbook, map and other bits and pieces. The gameplay, setting and atmosphere was superb and it felt incredibly fresh. The lack of polish to me was not gamebreaking and it felt like a real work of love by the developers. I am fed up with scripted, playtested big budget Americanised games like Call of Duty and Rainbow Six. Stalker was the antithesis of those games. It never felt as if focus group testing had been analysed in developing the gameplay, instead it felt as if the devs had made it because it was something they had wanted to make. You never knew what was around the corner. The weapons had incredible bite and supposedly accurate balistic modelling whilst going underground in the four "lairs" was more tense than any game. The only gripe I have is that there was nothing to edplore in Pripyat and the ending sequence at Pripyat and Chernobyl was rushed in that you couldn't explore what appeared to be half the map-the game turned into a linear shooter.

    Still, you know that there are only a handful of games that you look back on with real fondness, games that stand out and provide that sence of wonder-Stalker was one for me alongside Halo and GTA3. Thats how highly I rate it.
    Edited by 1 at 13/09/09 @ 19:59
  • Hudstar #30 2 years ago

    Fair article. Listen, Eurogamer. I have to tell you that these retrospectives are absolutely brilliant and I don't know of another website/magazine doing them. Please keep them up. And with that said, isn't it time for a Half life 2 treatment?
  • TheGuvernor #31 2 years ago

    STALKER was incredible; flawed but incredible. Greatest atmosphere of any game I've ever played. Wicked AI, wildly original setting & concept. Combat & upgrade/rpg system was brilliant. At times genuinely terrifying. I forgave the bugs.

    As far as I'm concened STALKER beat the living snot out of the grossly over hyped, over rated, utterly boring Fallout 3. Sorry to gripe but I was amazed at how quickly I grew bored & disillusioned with Fallout 3's cumbersome clunkiness & villians who looked like they stepped out of a childrens bedtime story book with re- bar up their butts while they moved. A case of the Emporor's new clothes for sure with that one! Rant over.Thx.
    Edited by 2 at 14/09/09 @ 00:01
  • wonton #32 2 years ago

    Stalker had big problems and yet I still loved it.

    No, its not a polished game and its not going win any awards or get into anyone's top 10 list but some moments were quite incredible.

    And I'd put SOC's atmosphere up there with the Silent Hill series.
  • humanchu #33 2 years ago

    How do you lot recon I should go about to play this the 1st time?
    1 Should I buy the steam release? Is it compatible with all the mods?
    2 Should I use any mods on first playthrough?

    And btw why is this basic newbie info not included in the article?
  • skillian #34 2 years ago

    Steam is compatible with most mods, but you can find the game cheaper from an online retailer: [link url=http://www.gamestracker.com/bu y-stalker-shadow-of-chernobyle-compare-prices-pc.htm
    ]http://ww w.gamestracker.com/buy-stalker-...[/link]

    I would just play it with the complete mod first, unless you know you want to play it through twice. Nearly everything is an improvement on vanilla Stalker.
  • retep #35 2 years ago

    I SAID COME IN DONT STAND THERE !
    FOR ME STALKER IS THE BEST GAME WITH HL2.... THE ATMOSPHERE AND ENVIROMENT...AND THE END IS BEST...WITH GREAT MEANING ...IS MORE THAN GAME
  • General_Zod #36 2 years ago

    One of the few times I have been startled and surprised playing computer games was playing this. The first was Resident Evil 2 when you go through the door to escape the tyrant and he just busts through it, Freespace 2 "Dive Dive Dive" and Stalker walking through the tunnels and that thing pops through the door at the other end. I was on the edge of my seat everytime I went into an underground complex after that, excellent game.
  • FogHeart #37 2 years ago

    As with others here, I'm a bit surprised to see a retrospective so soon. I was thinking retrospectives were for older games that were great but didn't seel that well, like BG&E. In that vein I was looking forward to possible retrospectives of Sacrifice and Giants: Citizen Kabuto.

    @humanchu

    Yes, you can mod the steam version (I did , mine is working now). I would recommend the Complete mod in the article which compiles the best of the mods. It's a big download but quite a simple install. Already I'm happier with the combat.
    Edited by 1 at 14/09/09 @ 13:28
  • mikeck #38 2 years ago

    Yes, you can mod the steam version (I did , mine is working now). I would recommend the Complete mod in the article which compiles the best of the mods. It's a big download but quite a simple install. Already I'm happier with the combat.

    This is what I did as well for my Steam bought copy, and I'm so glad I did. I was a few hours into the game then found out about the mod, downloaded it and installed, started a new game and was blown away all over again! The only thing that I don't like about the complete mod pack (and this is my issue, not the mod's) is that the night setting is now too dark for me to play in - it's too goddamn scary!! :p
  • noTHINGface #39 2 years ago

    I loved stalker SOC when it was released, I've played this through more times than I care to mention and will be playing through again with the mod mentioned in the article. Clear Sky was a disappointment, fact, I only hope they get back to the crushing atmosphere and bleakness that was the original.
  • smelly #40 2 years ago

    Oooh stalker fanboys? Im not allowed to say i didnt like the game?
  • skillian #41 2 years ago

    I'm sure it was the "this article is pointless" comment that got the downvotes, rather than your dislike of the game.
  • rowsdower #42 2 years ago

    For anyone who hasn't played this yet, you need to get STALKER, install the STALKER '09 mod and sit back and play one of the best games of the last 10 years.
  • UncleLou #43 2 years ago

    I'm sure it was the "this article is pointless" comment that got the downvotes, rather than your dislike of the game.

    And smelly is constantly lying through his teeth (he's painfully inconsistent) about what he allegedly has played and hasn't played that any comment about any game from him is entirely pointless in the first place.
  • Gearskin #44 2 years ago

    I'm very much looking forward to the new one. I never did beat the second game though. Must go back!
  • humanchu #45 2 years ago

    thanx for the tips!
    and so i'm off to being stalked (and completely modded, as per instructions).

  • absurdio #46 2 years ago

    BobbyDeNiro: About unrealised maps - you are of course aware of all the 7 different endings, and the fact that at least one of them definitely lets you explore a lot of the outside of the Chernobyl complex? Myself, I played through the game once with the "I want-to-get-rich"-ending and thought it was a very good but short game. When I played it all over again some time later after having heard about alternate endings, well, it just made SoC one of the best games ever. And yeah, it does rank up there with Silent Hill 2, one of the most atmospheric games of all time - And Thief. And I still haven't even modded the game yet!
  • TheMoonRat #47 2 years ago

    The ending sections of the game were poor, very poor, but getting to them was definitely a pleasure. Dripping with atmosphere; I even bought a proper sound-card just for this game to experience the sound as well as the visuals. Agree with Sanxo, the poltergeists section scared the living hell out of me. Furniture moving by itself? I even moved closer to check that what I was seeing is right.... then I'm being attacked. I think more ammo went into the ceiling and walls in fear than into the enemies! I also loved the combat; it took real strategy using cover, and I lose count of the the amount of times I was concentrating on one enemy and got flanked!
  • XdarXideX #48 2 years ago

    I haven't been able to play STALKER since my PC blew up years ago. It was bound to happen though... it wasn't particularly well looked after and had a 6800 Ultra in it which I think I paid well over the top for.

    Considering pretty much everything in that PC that is still working is of old technology (for example... a socket 939 chip, AGP graphics card, IDE drives, etc.) what do you guys recommend I but for a decent quality game of STALKER? Obviously I don't want to spend loads of money just to flick the object detail from "Medium" to "High" or something like that... but components that will let me have a decent 30-60fps at reasonably high settings.

    Help me EG commentors!

    EDIT: Also... are IDE to SATA converters a good idea? I'd like to keep my harddrives.
    Edited by 1 at 15/09/09 @ 14:12
  • Sneerk #49 2 years ago

    He didn't like Clear Sky? I loved it, faction warfare was brilliant.

    I started SoC again a few weeks a go. It's great. I'm going to re-play CS too when i'm done. And eventually Call of Pripyat.

    I just wish i had a good enough GPU to run these with all those fancy lighting effect enabled.
  • An1m4l #50 2 years ago

    A long time fascination with pripyat coupled with stalker eventually led me to end up taking the exclusion zone tour. Thanks, S.T.A.L.K.E.R!
  • MrE26 #51 2 years ago

    @XdarXideX

    I bought a Titan Nero system for £350 from Overclockers that can run the game super smooth with everything maxed.
  • Bremenacht #52 2 years ago

    Well done - this article prompted me to go buy a copy. £4.38 for a boxed copy with manual from Amazon. Patch 10005 is installing at the mo, then Stalker_complete_2009 (as recommended) and then.... joy?
  • XdarXideX #53 2 years ago

    @MrE26

    I just went the cheap-ish route and bought a Motherboard combo and GeForce GTS 250 from Novatech for under £200. Thanks for the response though. Hopefully the motherboard combo (2gb and E5300 CPU) coupled with a GTS 250 will do the job. The only games I want to play on PC are STALKER and OFP2 (and maybe ArmA2) so I figured I shouldn't really spend too much.
  • YourMessageHere #54 2 years ago

    I played, and loved every minute of, Stalker on a nVidia 6800 Ultra and a 2.7GHz Athlon, and it was playable. Some careful forumdiving told me that there were certain settings that were really impactful on performance, including view distance; look up a tweak guide and you'll find more useful info. However, I'm odd among PC gamers in that I don't feel a huge need to set everything to maximum. IIRC I played it at 1024x768 res, didn't record the FPS but it was playable. Some dips and problems but it was pretty OK overall and I thought it was gorgeous even on those settings.
  • hairsuit #55 2 years ago

    I have the Collectors Radiation Edition but cannot play it becasue I have no PC. Hopefully, I'll be able to play soon after I shop for the cheapest gaming rig that can play this at its optimum setting. But I loved Far Cry 2 and expect this to be similar in involvement and immersion but with a more horror element. Horror is my favorite genre. Need more innovation in horror genre. Hopefully, I Am Alive! from UBIsoft will be an awesome 1st person experience.
  • XdarXideX #56 2 years ago

    After spending only £200 to update my PC (to a working one!) I can now run STALKER at maximum settings. So I just installed the Complete 2009 mod and it still runs like a dream maxed out! When I played it on my 6800 Ultra I just had to disable the dynamic lighting but with the frame rate drops I found myself being yanked out of the immersive experience all to often. Now I can enjoy it without worrying about dying due to FPS drops at horrible moments. My new setup can also play Crysis at High settings... though "Very High" is all greyed out. Is this an SLI only feature?
  • MrE26 #57 2 years ago

    @XdarXideX
    Crysis' Very High settings are only selectable when running DX10 on Vista. It is possible to get them running in XP/DX9 by tweaking the config files though, a quick Google should get you the tweaks.
  • 43n1m4 #58 2 years ago

    The game is a hidden gem. Although the bugs did annoy me, I have returned to the game several times to get that unique feeling of being lost in the wilderness. I have probably played the game enough by now, but I appreciate the vision and effort that went into making Stalker the game it is.