S.T.A.L.K.E.R. misunderstood in US
Not bright or flashy enough, says GSC.
GSC Game World has said S.T.A.L.K.E.R. struggled across North America because no one cared about a silly old nuclear disaster in Russia.
Developer mouth Oleg Yavorsky was speaking exclusively to Eurogamer, and said finding a topic to interest distant cultures was tricky.
"We've never had problems with getting Europeans to understand our games, and we have had problems with North America and Asia," said Yavorsky. "We've always tried to find local topics that will be relevant and interesting to people all over the world.
"Also, we've always created hardcore games, and the mass-market audience is now pretty much casual. Big companies always want you to make your game as easy as possible, so that any really non-intellectual person can play it. They want all sorts of tutorials to guide the player through, and this is something we've always been very resistant to.
"But then, everything, even up to the colour spectrum and how bright your game is, can be an issue. It seems that to appeal to North America you need really flashy, bright games, and you can see that every Eastern European game is very dark," added Yavorsky.
However, S.T.A.L.K.E.R. did review universally well, and sits at a very favourable 82 per cent on Metacritic.
Head over to our full interview with Oleg Yavorsky to hear what he had to say about the six years it took to make the game and why the Russian and Eastern European PC market was so appealing.
Alternatively, head to our preview of S.T.A.L.K.E.R. prequel Clear Sky to see how it's shaping up.
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Sony confirms PS Vita 1st Party digital only game prices
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony explains PlayStation Vita game price strategy
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
EGTV: Eurogamer playtests PlayStation Vita
-
Rockstar mulling LA Noire 2 development
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Halo 4 Master Chief action figure flaunts new suit design
-
Mojang: no plans for Minecraft on Vita
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
App of the Day: Monkey Bump
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
Kingdoms of Amalur: Reckoning Review
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Retrospective: Star Wars Episode I Racer









Comments (16) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
j/k
Comment below viewing threshold Show
But the real prize for the game developpers from Europe it's to penetrate the US market dominated by corporations like EA or Activision/Blizzard. So you can't blame them if they try to do just that.
Comment below viewing threshold Show
Just saying it might be better to check your game is bug-free and unannoying before deciding that certain nationalities are unsophisticated. If they've made it run better for this prequel, I'll be giving it a go.
Comment below viewing threshold Show
Like Germany!
Comment below viewing threshold Show
Incorrect. Gothic 4 will have a choice of colour palettes that you can change any time through the options, it's not two different versions.
Comment below viewing threshold Show
None of you beat the game in that time?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If anything, maybe it has to do with marketing. Almost always there are different marketing folks behind marketing in the different regions mentioned in the article
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have a PC for work and internet, and it does both fantastically, as low specced as it may be, but I cannot justify forking out thousands of bucks on upgrades just to play fewer and fewer PC games each year.
if they are serious about hitting mainstream target audiences, then consoles will have to be the way to go.
/misses the days when he had a ninja PC
Comment below viewing threshold Show
Look at say, the Final Fantasy covers in the US and in the EU.
The US always get the flashy cheap artwork cover, while we in the EU get the stylish white and logo cover.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You're kidding, right? I spent about 8 hours just exploring n stuff. Don't get me wrong, I loved the game environment, I was just put off by a lot of the bugs, the interface and the 'quests'. But finish STALKER in 10 hours? Nah, I don't buy it.
Edit: Or maybe I'm a very slow gamer!