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S.T.A.L.K.E.R.: Clear Sky Preview

PC Preview by Christian Donlan

5 June, 2008

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War is like Christmas for some developers. It has ready-made stories, clear-cut opponents, and there's normally even a party at the end. War's also got the classy sheen of history, but it's history reduced to the bouncy bits: a chance to look sober while savouring the massive explosions. Not many human tragedies let you do that.

Nuclear disasters have massive explosions, too, but so far the real life examples haven't been such a good fit for videogames. Science-fiction may love a post-apocalyptic world, but it doesn't want reality stepping in to humanise the cliché. Nobody logs onto Xbox Live of an evening for a quick round of Three Mile Island, and so far there's only been one game of note dealing with a historical meltdown.

Well, duck and cover: it's getting a sequel. 2007's S.T.A.L.K.E.R.: Shadow of Chernobyl was always a wilfully difficult beast - at a time when most FPSes found it hard standing out, GSC Game World's title had trouble fitting in. Taking cues from Arkady and Boris Strugatsky's classic novel Roadside Picnic, Shadow cast the player as a scavenger in the exclusion zone around the ruined power plant - a fictionalised world home only to madmen, paranoid factions, and radioactive treasures. Appropriately, there was something mutant about the game itself, as it attempted to splice sandbox exploration with a linear plot, and evolve RPG upgrade elements out of an FPS's body.

The result was a game that was impossible to forget, but equally hard to classify. Ultimately, Shadow could never quite decide whether it was a story or a place. Those expecting the forthcoming prequel to clarify things can give up now. If anything, S.T.A.L.K.E.R.'s about to get even more confusing: the developers are adding yet another big idea to the mix.

'S.T.A.L.K.E.R.: Clear Sky' Screenshot 1

Clear Sky will feature new varieties of anomaly: some can now work as teleports.

Sitting down to watch S.T.A.L.K.E.R.: Clear Sky being played reveals that new idea is to play up the role of the factions. Present in the first game, and part of the much-vaunted ALife artificial intelligence system, originally designed to create a believable ecology of NPCs who would travel through the zone independently of the player, the factions stuck out as promising ideas awaiting the correct implementation. This time, they're centre-stage, and the aim, at least for the majority of the game, seems to be choosing between them before getting involved in their battle for supremacy.

Simplistically, this means that each faction has its own base somewhere in the exclusion zone, which acts as a hub for missions and side-quests. But on a wider level, the faction mechanic plays out almost like a ground-level RTS, as different groups fight for control points, giving them a greater grip on resources, territories and scientific information.

'S.T.A.L.K.E.R.: Clear Sky' Screenshot 2

The weather effects benefit from DirectX 10 gloss. We'd definitely suggest packing a parka - preferably lined with lead.

In gameplay terms, this currently would seem to cement the original game's eccentricities rather than curing them: Shadow was always more competent at making you stumble across activities than it was handing out well-structured missions, and as our preview of Clear Sky progresses, almost every story-focused goal that gets started ends up creatively derailed by another distraction, with the fight for territory top of the list. It's hard to tell how much of this is down to the state of the demo build (it could even be that our demoer is avoiding the main plot due to the untranslated Russian text of the current version) but the effect is as disorientating - and refreshing - as it was first time around.

Clear Sky has twelve areas - six are entirely new, and six are familiar, but significantly reworked. A visit to Escape, a woodland area with hills and bunkers which cropped up in Shadow, shows just what that means. The lay of the land, if not the landscape itself, is very different this time around - a Stalker-held area rather than the military stronghold of the first game.

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Comments: 1-42 of 42 in total

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UncleLou
05/06/08 @ 07:16
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A single-player MMO or a radioactive Animal Crossing

:-)

The first one was the best game I've played in many, many years, and this looks like it might continue this. Non-focus-group tested games FTW.
Digital~Orgasm
05/06/08 @ 07:34
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Didn't like the first game at all, my mate loves it tho and keeps nagging me to try it again. I just couldn't get into it, found it a very average game. Maybe this might be better who knows.
Xerx3s
05/06/08 @ 07:36
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Does anyone know what minimum specs they are aiming at?
UncleLou
05/06/08 @ 07:36
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Man, I want to live in a world where the quality of Stalker is only "average", that would be awesome. :p
Vlash
05/06/08 @ 07:39
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The first game was brilliant, and I'm really looking forward to this one! The atmosphere in the first one, was one of the best I've seen in a really long time, so thumbs up!
ManicDrunkMonk
05/06/08 @ 07:42
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Paint me excited!

Unfortunately my Direct10 Graphics card is the weakest thing on my comp so may need an upgrade.
kallenai
05/06/08 @ 07:44
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Here's hoping its not the bug ridden Vista hating shambles that the original Stalker was, after 6 years of PC Gaming Stalker broke my spirit in regard to being shipped with so many game crashing bugs.
Bloodkult
05/06/08 @ 07:56
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OH GOD YESSSSS!

Just bring it out already!
w00t
05/06/08 @ 08:04
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Must... resist... upgrading PC...

argh
Bloodkult
05/06/08 @ 08:04
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Does anyone know what minimum specs they are aiming at?

Apparently it'll run well if your machine ran the last game with full dynamic shadows.
They've improved the existing X-ray engine I think, the original runs like butter maxed out on my 9600GT, but I'm only running at 1440 X 900.
Quint2020
05/06/08 @ 08:17
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I'd love this and the original to come out for the 360, my PC would probably melt trying to run this.
Xerx3s
05/06/08 @ 08:17
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Meh, have a quadcore with 4 gig running at 1066 + overclocked 8800gt. Should be oke I guess.
Killerbee
05/06/08 @ 08:27
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I have the original sitting at home unplayed and reading this makes me feel - once again - that I really should get on and play it next. Good to see Clear Sky also looking good.
Widge
05/06/08 @ 08:27
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I was fine on my laptop @ 1440 res. Dell M1530 with the Nvidia 8600 DDR3 inside it. I did have the float32 mod installed though which made things massively smoother. Otherwise I'd be turning notches down or dipping the res.

Would like to see this run nicely at DX10 so I can go portable with it!
Eraysor
05/06/08 @ 08:41
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I cannot wait. The first one was awesome.
zuljin
05/06/08 @ 08:51
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I loved the first one! The only changes I'd like would be a bit more of a consistent / empty world. Firefights would take ages (good), but when scavenging guns from people you would either have enemies respawn or new patrols would arrive. I liked the shooting bits, I just wish there was a bit more stealth and scavenging in there too.
arcanis22
05/06/08 @ 08:52
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I might just have to build a new PC for this =P
I've been wanting to upgrade for quite a long time but have avoided it because I will need a new motherboard (meaning a new CPU and probably new RAM as well). But this is looking so good and I absolutely loved the first one. I can honestly say I've never played a game like S.T.A.L.K.E.R. and thats one of the highest praises I can give it.
karstux
05/06/08 @ 09:18
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To those who haven't played the first game yet, I offer a suggestion: Play it once in a "vanilla" state, without any mods (except the Float32 shader mod). When you're bored of that, install a repair & trader mod and play it again.

With all of the equipment buyable at the merchants (instead of the measly selection of the vanilla game) and the ability to purchase repairs for arms and armor, it will feel like a different game - but you'll be bored sooner, because you'll run out of stuff to buy relatively fast (10-20 hrs, probably).

I found the second playthrough more enjoyable... I hope Clear Sky will be more like that.
Meho
05/06/08 @ 09:19
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I also can see myself really liking this one. The first game was a failed masterpiece. Failed, yes, but a masterpiece. Unlike other FPSs, unlike anything else. Many broken thigns there but the things that worked worked better than in any other game.
AnotherMartin
05/06/08 @ 09:58
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Can't wait :-)

And hopefully by the end of August the new ATi/nVidia cards will all be out, and for long enough that the prices have dropped to normal levels.
Lemming81
05/06/08 @ 10:20
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Great first game hampered by bugs and no fast travel. I'd kill for an Oblivion style compass as well.
Saladin
05/06/08 @ 10:57
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I hope they've worked on the technical issues. The first game was such a buggy mess, I could barely play it.
Nithron
05/06/08 @ 11:43
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I absolutely loved the first one. I still go back to it occasionally to wander around, do some sidequests i'd missed, fight a different faction, explore a new area...

Personally though, I think this would make a great MMO.

One thing though... Could you at least put one woman in it this time? It always seemed fairly weird that the entire Zone was populated completely by men.

Any chance of vehicles coming back? There were some pretty good mods that re-added vehicle support to the original. Any official word in vehicles "properly" being in it this time?
polaris70
05/06/08 @ 11:47
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@quint2020
Maybe you will get your wish (and mine) in the not too distant future. GSC has just got xbox360 developer status :). This is what one of the top guys at GSC said to IGN.-

IGN: GSC has recently got 360 developer status, so can we expect an announcement of a console S.T.A.L.K.E.R any point in the near future?

Oleg Yavorsky: We are experimenting with all the console stuff right now, we want to make our future releases not only PC but on multiple platforms, and at the moment we are just getting familiar with the technology because we don't have the experience just yet.
espy
05/06/08 @ 11:56
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Really looking forward to this, the first one was pure brilliance.
Krusty
05/06/08 @ 12:58
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Must get around to playing the first one... too much to play, too little time.
That's a lie actually, just can't stop playing LOTRO :)
Hypercube
05/06/08 @ 13:01
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The first one completely pissed me off. My good friend told me too keep playing, saying that it had some of the best gaming moments he'd ever encountered, but after playing it for a good 10 hours, I still hated it. A pity, as I really wanted to like it due to it's brilliant atmosphere and good design. The gameplay and numerous 'issues' just left me cold.

If they've tweaked some of it, then I will probably be tempted to try this one. I love apocalyptic sci-fi, me.
darc
05/06/08 @ 13:14
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Flawed masterpiece is spot on. I'm looking forward to the reviews, but not only will they have to be glowing, they will have to indicate specifically that the problems of the first game have been addressed. Many people were willing to cope with those problems, but I wasn't one of them. (I did play many hours of Shadows, and loved so much about it, but ultimately felt that my time had been wasted.)

As for Clear Sky, this really concerns me:

"(it could even be that our demoer is avoiding the main plot due to the untranslated Russian text of the current version) but the effect is as disorientating"

Shadows was slightly buggy, but the more pervasive issue was that translation was an afterthought, and consequently much of the content wasn't even remotely intuitive. You could struggle past that, but it was the wrong kind of struggle - not challenging gameplay, but just an underlying, grating incompetence.

bloodkult: "Just bring it out already!"

Defintely the WRONG message to send to this publisher. If anyone needs to be encouraged to take their time, it's these guys. I know Shadows was notorious for it's long development cycle, but it still arrived somewhat soft-boiled, which was a real shame.

It would be nice to see a console version of this - it would be signficantly comprimised, but it would force the devs into a different level of discipline, I think. No one would tolerate a console release with the lack of polish that we saw in the first game. On the other hand, if they are admitting to a lack of experience w/ console development, I don't foresee anything in the near future.

S.T.A.L.K.E.R. was sort of the killing blow for PC gaming for me - it represented all the things I was losing patience with: massive system requirements, patch and driver concerns, bugs, inconsistent and counter-intuitive gameplay... but it also brought the depth and challenge that are nearly exclusive to PC play. If they get this just right, I might be in for one more round of graphics cards et al, and hopefully I won't end up feeling like a S.U.C.K.E.R. again. :)
Edited 3 times, most recently on 05/06/08 @ 14:17
darc
05/06/08 @ 13:15
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"If they've tweaked some of it, then I will probably be tempted to try this one. I love apocalyptic sci-fi, me."

Two words: Fallout 3.

Er, a word and a number.
skillian
05/06/08 @ 13:43
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Am I the only one who found the lack of polish actually endearing?

I'm not saying I want game-breaking bugs, but the "eccentricities" bemoaned by the reviewer and slight lack of accessibility gave it a feel of its own that helped pull it even further from the identikit shooters of the last few years.
Snooz
05/06/08 @ 13:50
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Bought it jan08, new computer Vista, dual core nvidia gt8000 blah blah: one tweak ended 90% of my problems (edit: crashing to desktop): I reduced the texture quality from the top notch to the level underneath. Played version 1.0004, a new one is out but it's fixes ar only for MP.

I've tried MP and hoped it would be like the SP-game with slow and exiting gunfights only to discover a 90's quake-style MP with "headshot"-kind of rough voiceover and run and gun gameplay.

Most of us fanbois would agree as stated over and over again, this is a flawed masterpiece. The best moments rank up there in my top 3 gaming moments (not that I remember exactly how the others are) but at it's best it was jawdroppingly exiting, rewarding and encouraging you to carry on. Being confused was actually a bit fun when you suddenly discovered what some equipment could be used to and this also made the game quite different from what you are used to.

The major bug of NPCs popping up 7seconds after you showed up at a place was indeed a horrible flaw which I would understand that people would grow tired of.
Edited 1 times, most recently on 05/06/08 @ 15:00
espy
05/06/08 @ 13:52
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@darc: interesting, STALKER was what got me back into PC gaming after I had lost interest for a while. I actually played through it on really awful hardware (mobile radeon 9800) and I still loved it to bits.
craziii
05/06/08 @ 15:29
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I couldn't get into the stalker story either :( it just didn't click with me :(
ruckus
05/06/08 @ 15:52
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It would be cool if you could sit down around the camp fires... maybe play the guitar, harmonica etc.
Get your sleeping bag out and go for a sleep. Basically hang around some of the camps and wild areas with NPC's coming and going.
Regardless - I'll buy it anyway but when I played the original I was disappointed I couldn't do the above.
Feanor
05/06/08 @ 17:14
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Shame they never incorporated the float32 mod into the actual game.
Katsumoto
05/06/08 @ 17:36
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I'm in agreement with many of you - best game to come out for years and one of the best games ever, for that matter.

Still hasn't pipped Deus Ex, mind ;)
Pulsar_t
05/06/08 @ 18:08
#37
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@skillian
You're certainly not alone. But I must admit I kind of disliked it at first (unusual aiming, English-rather-than-genuine-russian, clunky UI etc) but it grew on me like no other game ever did. STALKER was my #1 game of 2007 and the only fps that tops it is HL2 (which is hardly debatable)
Snooz
06/06/08 @ 09:03
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I actually thought I needed sleep in the game from seeing all those rolled up mattresses lying around in shelters, I just didn't know how to lie down or interpret if something was a hint to get sleep. At a certain point in the game my vision got so strange I didnt know if my radioation-suit was useless, if I needed sleep or if I needed some radiation treatment.

Not knowing everything and not finding information in the manual was kind of an interesting challenge although you always wondered if this actually was a feature or a bug.

What's so "clunky" about the aiming I don't get, I felt the aiming was pretty all right, I played on the hardest level with no cross-hair (just because I'm a cheap bastard who want my games to last long). Using "ironsight" was obvious and you never hit perfectly everytime like in CounterStrike. This also made the fire fights last longer with debree flying and nice riccocheting bullets plus the AI of the opponents never rushed you as if the actually wanted to stay alive and pull back rather than stand ground or rush out from cover.

But then again, I'm surely a true fanboi of this game and easily forgave and forgot the times where the AI didn't shoot me or backed into me down spiralling stairs.

I'd rather have an amazing broken game like stalker than for example F.E.A.R which I bought at the same time which was fun for 15mins before I had seen most of what it had to offer....I also really wanted to like that game too. Maybe it's a bad comparison.
SuperNashwan
06/06/08 @ 09:25
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I thought STALKER had one of the better ballistic models around, initially very difficult to kill people clinicaly with the pistol or shotgun, but as you weaponed up there was a real sense of progression in the power and range of the guns. Even so you still could not just rush the enemy in the later stages of the game as they also had the same weapons with upgraded ammo.

Very interested in the upgradable aspects of weapons etc, as that was one aspect that kept me playing through Resi 4.
peppergomez
07/06/08 @ 05:50
#40
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can't wait...stalker was superb
Turambar
07/06/08 @ 07:10
#41
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I wanted to like the first the one but the necessity for third party mods to fix issues and the numerous game breaking bugs tha GSC still haven't fixed put me off. It's also a pretty lonely game, co-op would be nice.
ph101
21/06/08 @ 19:57
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agree with the comments on the ballistics being decent for stalker. And how great the game was. So atmospheric. That zombie machine was great too. I think I maybe missed out half the game, or did things in the wrong order - was never quite sure if I was doiung the "right" thing, if there ever was one, but it felt great anyway. Can't wait for this.

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