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S.T.A.L.K.E.R. Call of Pripyat Review

PC Review by Dan Pearson

2 February, 2010

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Crawling through a filthy, mutant-infested basement 20 metres below the surface of an irradiated Ukrainian wasteland, clutching a seen-better-days Kalashnikov while my Geiger counter rattles ominously, I stop to wonder why I actually enjoy STALKER so much.

Because, for one thing, it's hideously bleak. Playing more than an hour or so of any of the games in the series is like spending a month in Somerfield. Before long, murdering a total stranger with a hand grenade seems pragmatic rather than craven. He might have a bottle of vodka. Even the most picturesque of sunsets comes tainted with the knowledge that, shiveringly, they mostly come out at night. Mostly.

And that's where something else I don't usually really enjoy comes in: the unremitting terror. It's the noises. The skittering. The lowing. The moans. The snuffling growls which sound like an angry, adenoidal walrus mating at the bottom of a well (another familiar Somerfield experience). They're terrifying.

It's never silent in the world of STALKER. Even during the lulls in action, which are actually much more common than the desperately-fighting-for-your-life bits, there's always the ragged wind and the caws of the wheeling crows providing a unsettling auditory rug, ready to be whisked from underneath your sense of safety by the slightest hint of a grizzle, groan or gunshot.

The sudden snarling of a pseudo-dog, barrelling from cover as I sneak across a pitch-black, anomaly-strewn bluff, is a typically pulse-thrashing moment. 20 seconds later, when the roar of my drum-fed shotgun has abated and the beast lies dead in the clinical glare of my night-vision, I've collected myself enough to rationalise the fact that it's just a dog.

'S.T.A.L.K.E.R. Call of Pripyat' Screenshot 1

A mutated, highly aggressive dog with the ability to psychically project a pack of terrifying ghost buddies, yes, but a dog nonetheless. In the Zone, this sort of thing is a minor inconvenience, but that doesn't stop me jumping out of my seat.

This tension, crafted so beautifully from the gloomy materials of the game's fractured landscape - its bestial, hypnagogic foes and the tenderly coddled supply of medicine, ammunition and equipment in your backpack - is a part of STALKER so intrinsic that it's become something of a one-word strapline for the series. Atmosphere.

Every dark and foreboding basement, every foetid and festering tunnel, each chattering, Learian, wind-blasted moor is pregnant with the potential for sudden and terrifying action. STALKER's environments seethe with sinister malevolence, despite being largely uninhabited.

The scarcity of foes - when traversing the topside environments, you'll only need your weapon once every few minutes - is completely necessary to this balance. Familiarity breeds contempt, and STALKER's enemies are scattered enough to maintain their mysterious malice, just sneaky and sly enough to make your imagination teem with invisible Bloodsuckers and grim-faced Burer.

Curiously, human on human violence has been toned down considerably for the latest game, Call of Pripyat. The much-vaunted but never perfected system of factions has all but disappeared, reduced to a token discord between the hippy-go-lucky Freedom and their young Republican Duty counterparts.

'S.T.A.L.K.E.R. Call of Pripyat' Screenshot 2

Even the Bandits have calmed down enormously, chatting away to you and each other for the most part (and dependent upon your actions, of course). It's a strange choice, because often in both Clear Sky and the original Shadow of Chernobyl humans were some of the deadliest foes you would encounter.

There are still plenty of folks with radioactive chips on their shoulders, mind you, and there a few, like the fanatical space-cadet Monolith, who will attack you on sight, but generally the Zone has become an altogether more humanitarian place. If you approach a group of human enemies, even with the telltale red crosshairs and everything, they'll probably just tell you to get lost, warning you to holster your weapon well before they start shooting. Ignore their clemency and you'll soon be choking on a hot lead butty, but it's a definite change of pace.

It works, though. Clear Sky's constant re-zoning and pitched open warfare was too much too deal with and needed reining in, and Call of Pripyat has it pretty much nailed. The A-life system does all it is expected to do, and indeed all it promised as well. Mutants scuffle among themselves and with the regular patrols of STALKERs and bandits who wander around, and dogs or Flesh can often be seen dragging bodies away. Human parties are plentiful, looting corpses and searching for artefacts in the game's large-scale anomalies.

These giant anomalies are pretty much the only place you'll find the valuable, stat-boosting artefacts, which retain their invisibility from Clear Sky and so require detectors to be found. They've evolved from the collections of smaller hazards that they were, too - becoming huge rents in the earth or giant, twisted organic structures glittering with acid or flame. Exploring them with a detector in one hand and a pistol in the other is a tense experience, simultaneously made vulnerable by lack of firepower and proximity to danger.

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Comments: 1-50 of 61 Next →

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b00n
02/02/10 @ 00:27
#2
+4
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That's a nice surprise!
Eraysor
02/02/10 @ 00:29
#3
+3
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:arr

Bug free Stalker out of the box? Sold.
George Roper
02/02/10 @ 00:32
#4
+6
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Superb!

STALKER was a stonking game, really let down by being so unstable. If the quality of this is really that good, I implore anyone with a decent setup and even a remote interest in FPS RPGs, with a horror slant to get it.
Caspar_Esq.
02/02/10 @ 00:33
#5
+2
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The beauty of the engine is that it will run on just about anything, including the laptop I'm on right now. Going to get this on release.
Nithron
02/02/10 @ 01:02
#6
+2
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I hate having to ask this. But any word on what the DRM's like? Clear Sky had some sort of activation limit, if i recall.

For future reference: Turns out no, there's no installation limiting DRM. A CD check seems to be about it.
Edited 1 times, most recently on 12/03/10 @ 18:33
Shrike
02/02/10 @ 01:19
#7
+1
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Tempting. Didn't get on with Clear Sky, so it's tempting to forgo finishing it and move straight on to this. Unless Clear Sky gets really, really good. Anyone?
NonniR
02/02/10 @ 01:22
#8
+3
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I'll be getting this when I have the money. The first Stalker is without a doubt the greatest FPS I've played (with the exception of Deus Ex) the atmosphere was extraordinary! Can't wait.
retrend
02/02/10 @ 01:26
#9
+3
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why are you reviewing games on old hardware?
Killian_UK
02/02/10 @ 01:41
#10
+6
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I have to agree, reviewing a DX 11 game on older hardware so you can't give us the full skinny is pretty strange. I would like to know what perfrmance improvements (if any) come with DX 11.
Edited 2 times, most recently on 02/02/10 @ 01:43
mkreku
02/02/10 @ 05:09
#12
+3
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I have this on pre-order. Good to know it scored highly! Not that it would have mattered anyhow, I just love these Stalker games. Bugs and all.
TessaTickle
02/02/10 @ 06:54
#13
-1
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Interesting to see the comments so far. To me, it sounds like they took out the stuff that they couldn't fix and dumbed down the rest.

The faction system, the perfect aim (firearms) etc should have been fixed. Now it just sounds like a mutant animal hunting game. I loved, I mean absolutely *loved* the atmosphere in the 2nd for about 75% of the game (the permanent sense of danger with 3 shells left) but after that, with a game that was falling apart around my ears -- quest waypoints you couldn't trigger, faction system that nearly worked great -- and with even the finale that was buggy (big bad dude just stands under a bridge back turned to me while I zap him with the BFG) I needed a real come-back to be tempted to buy the 3rd installement.

Oh yeah, and having a bad guy about 1/2 way in suddenly drop a completely tricked out gun that would negate the need for any careful weapon and resource management for the rest of the game also contributed to killing the tension.

Finally, and I know it's a sin to say so, that didn't read like an 8 but like a 7. It's the 3rd of a series that has received a couple of tweaks and has been dumbed down. Nobody wanted this to work more than me because I support any studio that's emerged from the disaster zone of the ex-USSR (and satellite states) with their own take on the world (e.g. Witcher).

P.S. - "cool story, bro" random factoid, was on holidays in Pula, Croatia and saw "Croteam -->" spray-painted on the path pointing to a derelict building. Geek joy was had for a few seconds.
Edited 1 times, most recently on 02/02/10 @ 08:19
SirScratchalot
02/02/10 @ 07:31
#14
+3
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Must have it...
If the DRM isn't a pain in the butt...
Tomo
02/02/10 @ 09:00
#16
+2
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"STALKER. Unbroken, without being modded. If you're a fan, this is basically what you've been waiting for - a fully functioning STALKER which combines the best aspects of Shadow of Chernobyl and Clear Sky and polishes them to a slightly creaky charm"

\o/
noTHINGface
02/02/10 @ 09:02
#17
+3
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Loved SoC, enjoyed Clear Sky (thought it was almost completely bereft of any meaningful atmosphere), have high hopes for this. My pre-order is pending...
E_Goldstein
02/02/10 @ 09:18
#19
+2
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And the award for the best Somerfield simile of 2010 goes to....
faëlnor
02/02/10 @ 09:23
#20
0
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This game is an easy 9.5
Boo
UncleLou
02/02/10 @ 09:30
#21
+3
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@TessaTickle
It has not been "dumbed down", they just shifted the focus. I for one am glad the faction system isn't really in, it was getting a) a bit old and b) felt a little artificial to me. The better than ever RPG elements, be it the whole upgrade system or the quests, more than make up for that.

Biggest problem I have with the game is that the (German!) voice-acting is bad. Real bad.
Edited 1 times, most recently on 02/02/10 @ 09:31
MrParker
02/02/10 @ 09:43
#22
+1
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This one really crept up on me. I passed up on the second STALKER, but the original was amazing, bugs and all.
TessaTickle
02/02/10 @ 09:53
#23
-8
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@UncleLou hey, thanks for the feedback. I'll keep an eye out for this. I'm usually a late buyer.

LOL, my first comment is now down to -4.

Wooh ! Back up to -2.
Edited 2 times, most recently on 02/02/10 @ 09:54
TessaTickle
02/02/10 @ 09:58
#24
-1
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@UncleLou oh, just a last thing ... the mobs' perfect aim ? Fixed ?
frostcircus
02/02/10 @ 10:07
#25
+11
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@TessaTickle
Be sure to keep us apprised of any further developments, alright?
Edited 1 times, most recently on 02/02/10 @ 10:08
TessaTickle
02/02/10 @ 10:09
#26
+1
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@frostcircus my criticism and verbosity are only indicators of my passion for the STALKER world.
mkreku
02/02/10 @ 10:43
#27
+1
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I don't understand why people are ripping on Stalker: Clear Sky? To me it was a Stalker game for the first half and a Half-Life 2 clone for the second. I liked it. Not as great as the first Stalker, but a good game nonetheless.
Verwandlung
02/02/10 @ 11:10
#28
+2
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I hope this gets released on Steam soon.

Found this Call of Pripyat benchmark tool:

http://downloads.guru3d.com/S.T.A.L.K.E....

And for those who are waiting for the STEAM version and want to replay the first Stalker try the 'complete mod':

http://artistpavel.blogspot.com/2009/04/...

CS complete will be out soon too apparently :-)
Edited 3 times, most recently on 02/02/10 @ 11:12
Tomo
02/02/10 @ 11:10
#29
+2
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Clear Sky was balls. The story lacked the ambition of the first and it was somehow more broken than the first. Plus the faction system was utterly useless.
neems
02/02/10 @ 11:21
#30
+1
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Maybe people just disagree with your reading of the review Tessa? The main differences appear to be the removal of the faction war (which never quite worked, wasn't in ShoC, and most people didn't like because it screwed the atmosphere), a more contiguous play area (?) and perhaps a little easier. It also sounds as if they've put underground areas back in.

Granted, I am a 'Stalker fanboi' as you put it, but I read the first page and thought 'hell yes!'

Sold.
Mogs
02/02/10 @ 12:00
#31
0
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I'm unconvinced. Twice bitten, twice shy. STALKER was a great game...2 years after it was released and most of the show stopping bugs were fixed. Clear Sky was equally broken when released (to the point where I've never gone back to it). Despite your assurances, I can't believe this won't be hideously broken for many months to come.
wonton
02/02/10 @ 12:11
#32
+2
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SHOC was excellent.

Clear sky was good until the end which was simply unfinished. Plus the faction system was useless for me, I never got involved with it after the beginning swamp area.

Having said that, I played both games quite late after they were patched and modded.

I like eastern european stuff so I might get this in a few months.
chrisola
02/02/10 @ 12:19
#33
0
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Is the first Stalker completely playable now?

Last time i tried i got to the bit in the underground where one of your ex Stalker mates is supposedly dead in a cell (bit hazy but i think its after you find the big machine that sends on the brain waves?) , but the item he dropped wasn't there (despite the map showing it) so i could go no further with the main quest. So annoyed!
Stoatboy
02/02/10 @ 12:42
#34
+1
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Bloody hell - that tagline's a stretch.
IneptPercy
02/02/10 @ 12:42
#35
-3
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I played the first stalker for about an hour and just got bored, how long did it take to get going?

Might just skip to this one.
Oceadge
02/02/10 @ 12:45
#36
0
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I purchased the first one on Steam over Christmas. I couldn't open the door of the very first room - guessing it's a bug. Does the Complete Mod work okay on Steam? If something goes wrong can it be uninstalled or would I have to download the whole game again? (I guess I could make a backup first).
Rubarack
02/02/10 @ 12:56
#37
0
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@Oceage

I'd make a backup first but I installed Stalker Complete 2009 no problems on my Steam install from the same sale. That said I haven't really had chance to play it yet so I'll be finishing that one before I consider this.
TessaTickle
02/02/10 @ 13:17
#38
+1
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@neems thanks for coming back with a level-headed reaction. Naturally, it's all about tastes.

Personally, the thing that elevated STALKER above all of the other shooters out there was *specifically* the human element. Monsters are just monsters and they're typically dumb with pretty simplistic motivations. Humans are way scarier.

The (attempted) faction mechanism made the experience mesh in a very special way : you were struggling to survive the harsh environment but you also had to manage a higher-level environment (the other humans) if you were going to survive the environment.

So sure, it didn't work, but removing it kinda takes away some of what made it work for me.

Anyway, UncleLou says it still manages to be a great experience. I'll pbly give it a shot in a year or so.

Thanks for the discussion.
chischis
02/02/10 @ 13:34
#39
-1
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Wrong as always Eurogamer. This is a 10/10 game. It's the best Stalker experience yet, and who cares if it looks a bit long in the tooth?

Edit: Lots of fascinating quests, tweaked shooting, tough and unpredictable AI, and MASSIVE worlds to play in. It's what Stalker should have been from the start. Love it, love it to bits and I can't wait until Smrtphneuser adds the other maps in to his SMRTER mod. Bravo GSC.
Edited 1 times, most recently on 02/02/10 @ 14:14
UncleLou
02/02/10 @ 14:12
#40
+3
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@UncleLou oh, just a last thing ... the mobs' perfect aim ? Fixed ?

They're still damn good shots (never really bothered me in the other games), or do you mean their infrared vision? Not had any of the "tall grass" situations yet like in the beginning of CS, where you don't see shit and the AI sees everything.
neems
02/02/10 @ 14:13
#41
0
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Always up for a good discussion me :-)

For me, although I really enjoyed the swamp area (loved it in fact, I virtually played it as it's own game on occasion), the real mistake with the faction wars was having far too many people involved. I thought The Zone worked better when it was more desolate. Imagine if the faction wars had had less people, but a slower pace. Every man killed a major blow; each camp / target a desperate battle for ground and resources.

Horses for courses of course. On a side note, how the hell did you get marked down for that last comment?
Hydrogene
02/02/10 @ 17:20
#42
0
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What's so horrible about Somerfield ? Are we talking supermarkets here ?
SheffieldSteel
02/02/10 @ 21:58
#43
+8
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Just wanted to post to say "Hurrah" for games that value substance, atmosphere, bold design, and a certain je ne sais quoi over the sort of polished predictability that tends to comprise modern games. I'm prepared to forgive a lot, if a game can really engage me.

It seems to be titles like STALKER and The Witcher that can carry this off, and - dare I say it - it's something Europeans ought to be proud of.
markitzs
03/02/10 @ 13:44
#44
+1
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I want to play this sooooo much!
notmyrealname
03/02/10 @ 16:46
#45
+1
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the first was absolutely brilliant. Clear sky was absolutely terrible.

I'll have to demo this or see some footage before I rush out and buy this title.
Lankyn
03/02/10 @ 19:16
#46
0
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Get out of here, stalker!

Damn that was annoying - loved the game, but repetition of some of lines really pissed me off. Hated going into the bar - used to just mute the sound. Also, it was touched on in the review, but have they given everyone american voices? Hope not....
cod6
03/02/10 @ 21:13
#47
+2
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Such a great game, 10/10! Now that Halo Reach is coming later this year, I'm sure all the Halo Reach fans will be pleased. And let's not forget Call of Duty Black Ops, I'm sure Treyarch will make COD7 Black Ops a great game!

FPS games for all play styles ;)
Edited 1 times, most recently on 24/05/10 @ 19:05
notmyrealname
03/02/10 @ 22:07
#48
+1
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Ohhh yes, the first one wasn't perfect, now that I remember it heeheh.
Lankyn
04/02/10 @ 07:21
#49
+1
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Come here, stalker...
darc
04/02/10 @ 15:02
#50
-1
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This review confirms all my expectations, good and bad, for this game:

http://www.bit-tech.net/gaming/pc/2010/0...

If it goes on sale on steam, or winds up in the bargain bin, I'll probably spring for it. It looks like a great game in so many ways, but it's absurd they're still making the same presentation mistakes 3 years later.

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