Retrospective: SSX 3
Flying solo.
SSX 3 was ostensibly the first game in EA's legendary snowboarding series to feature online play. I say "ostensibly" because whenever I bothered to string an ethernet cable across the room and connect my PS2 to the EA mothership, my reward was an empty lobby. Nothing could have been more fitting. SSX 3 is not a game about community or friendly competition; rather, it shows us the bliss of achieving greatness in solitude. It was among the last games of its kind.
Present-day games are practically considered broken unless they come with a global leaderboard, so that once you do some awesome thing a score table can pop up to inform you that 75,343 people have already done that thing more awesomely than you. Online multiplayer turns us all into amateur party organisers, cajoling friends and doing timezone math so that perhaps all your acquaintances can click the same "join room" button at approximately the same moment. Then there's the LittleBigPlanet create-and-share movement, which expands a game's world in large part with a sprawling wasteland of user-generated chaff.
The natural setting of SSX 3 was a bold departure from the fantastical tracks of the first two games.
Streaming-music advocates talk about an always-on, always-accessible "celestial jukebox", and by the same token, we're all playing in a celestial gameroom now. Yes, that has obvious, marvellous benefits, but it also serves as a constant reminder that each of us is just one star in the vast online firmament.
In contrast, SSX 3 casts you as a superstar, existing on your own lonely plane. Its triple-peaked mega-mountain is filled with stretches of untamed backcountry, where there are no crowds and never more than one competitor. The upshot is that you spend much more time by yourself in SSX 3 than in its predecessors, SSX and SSX Tricky. The third game is a more reflective experience that captures the isolation of winter sports.
Unlocking the entire mountain allowed you to take epic runs from the summit of Peak 3 through the city at the foot of Peak 1.
Look, this isn't Myst. There are crowds at the big events, of course, and in most races, you jockey for position amid a field of six competitors. But even in the heat of competition, SSX 3 pushes you to get away from the bustle and seek your own path. Only novices stick to the standard route. Huge signs marked "OUT OF BOUNDS" invite you to ride off the beaten track, where there are no grandstands and the snow is less manicured. This is where a true snowboarder should live, the game suggests, and if you can improvise your way through the rough terrain, you'll leave the field in the dust. Solitude equals success.
Accordingly, this is a quiet game - or at least quiet at the right moments. The developers curated a phenomenal soundtrack that mixes alternative, hip-hop and electronic music with a few other genres peppered in there for good measure. Not all of it has aged well - if I never hear Basement Jaxx's "Do Your Thing" again, I still won't be able to get that godforsaken tune out of my head - but for the most part, it holds up.
And, counterintuitively, SSX 3's brilliant audio design is at its best when the music fades away. When you launch off a particularly steep vertical, the soundtrack mutes almost entirely. It's like the game is holding its breath right along with you. The sliders on SSX 3's virtual mixing board also go down when you ride into the peak's more secluded areas, leaving just a low beat, as if the thick powder is muffling the tunes. Is it possible to recreate the sound of snow? This game comes pretty close.
That realism was something of a departure for the series, as the aesthetic in SSX Tricky was less "alpine majesty" than "giant pinball machine". But nobody would mistake SSX 3 for a true-to-life simulator. For one thing, the steep curves and vertigo-inducing cliffs of the SSX 3 mountain are still far beyond anything a sane boarder would attempt to traverse.
Loneliness is a virtue. You're encouraged to duck off the main track to carve some pristine powder.
More to the point, riders in SSX 3 still ply their trade with tricks that defy the limits of comprehension, the human body, or the laws of physics. Obviously, no real-world snowboarder has ever executed a Frontside 1080 Double Backflip Trickitello to Late Nifty Shifty - I doubt any real-world snowboarder even knows what it means. I certainly don't, but who cares? What matters is that it's a contorted, gyrating work of aerial art in motion, and after a few hours to get the feel of the game's trick system, even a novice can pull one off.
The more grounded context of SSX 3 makes the mid-air stunts all the more thrilling. Sure, in SSX Tricky you could do some nutty tricks. (Perhaps you deduced that from the title.) It was all of a piece with the over-the-top setting, though. When giant air vents catapult you onto loopy, Dr. Seuss-ian metal ramp, your spectacular twists and board grabs seem like par for the course. Spinning like a top upside-down in the SSX 3 backwoods is a more startling, compelling image. Because the surroundings are more real, the tricks feel more unreal.
Even with PS2-generation visuals, the mountain's aesthetic of isolation has aged well, thanks in part to restrained audio design.
Best of all, there's nobody around to see it. SSX 3 has been on my mind because I recently played and reviewed Skate 3, another EA counterpoint to the Tony Hawk series. In Skate 3, you're rarely alone. Whether it's your cameraman, adoring crowds in the bleachers, or even random passersby, there's almost always someone on hand to tell you what sick moves you're laying down. The game encourages real-world extroversion, too. Post your best photo! Email your friends a link to your video! Build the ultimate skate park for the world to see!
Conversely, when you land a killer trick in SSX 3, your character typically applauds him or herself, and that's the end of it. You were there to witness your own triumph; move on.
I'm not going to pretend that everything was better back in the day. Skate 3's community features are undeniably cool. There has been something lost, though - a sense of contented loneliness has been sullied by a unspoken mandate to join the masses. When I ride down the frigid slopes of SSX 3, I experience moments of glory that are communicated solely between the mountain and me, and I fondly recall an era when that was enough.
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 105
-
Gravity Rush Review 66
-
New Star Wars franchise to be unveiled next week 95
-
XCOM: Enemy Unknown Preview: First Contact 21
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 37
-
Ghost Recon: Future Soldier Review 132
-
Sony patents method to interrupt your gaming with an ad 170
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 20
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 107
-
Jet Set Radio announced for PlayStation Vita 52
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Amalur MMO "would blow you away", claims game's author 26
-
Demon's Souls servers to stay online in the US 24
-
Dragon's Dogma Review 139
-
Diablo 3 Review 244
Comments (73) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Imagine how it would look and run on the 360/ps3! one of the games I really miss this generation!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Then again, a new SSX game similar to the first 3 games on next gen hardware sounds amazing!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
*Punctuation, innit.
Comment below viewing threshold Show
Comment below viewing threshold Show
Either way, I forgot to ever get around to playing it.
Comment below viewing threshold Show
Comment below viewing threshold Show
What, you mean sub HD resolutions and a crappy framerate......just like most other 360/Ps3 games really.
Comment below viewing threshold Show
Oh and Tricky was the best.
Comment below viewing threshold Show
For me the biggest draw of the series was the out of this world crazy neon lit tracks. I thought the plain mountain sides of SSX3 were kind of dull.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Criterion have been hinting at a new SSX since Dec 08, if it doesn't show up at E3 or Gamescom I will be very, very, very disappointed.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There was no better feeling than an 18 min run from the top of the mountain( as the article said, the quiet moments as you free fell a couple of hundred feet , added immensly to the atmosphere). Great game. Great article.
Comment below viewing threshold Show
The SSX games were truely excellent. Tricky was my personal favourite but I also loved SSX3. On Tour was lost on me personally. Very satisfying and very rewarding games. Sometimes I just want to punch the air in achievement and shout 'YEAH!' I don't like seeing myself on a leaderboard and seeing how many thousands of people are better than me. Most have glitched their way to the top anyway, so even leaderboards are flawed.
Bring back single player games. I really do wish that devs make more single player stuff. The most rewarding and engaging single player experiences for me this gen have been Uncharted 1 &2, Bioshock 1, MGS4, GTA4, Heavy Rain, God of War 3 and Crackdown. Last gen almost every game gave me a sense of achievement and solitary joy. I have had some fun MP experiences with games such as Gears of War and L4D but I can never class those experiences in the same bracket of feeling that a single player experience provides.
I really do hope devs start catering more towards the single player gamer and not just try and get some kind of MP mode in a game. Most of all - I would absolutely LOVE another true next gen SSX game.
Comment below viewing threshold Show
Comment below viewing threshold Show
The EA presser is the one I have built most anticipation of E3, about. We're going to see something on SSX there, I believe.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
EA kind of lost it with "On Tour" although it's not a total disaster. I just didn't like the "frat boy" attitude in that game
I would be pleased to see a modern take on SSX but please remember how well EA handled the nextgen follow up to Def Jam - Fight for NY.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You're in luck!
Comment below viewing threshold Show
I like both games and I've got all of the games in both series and still enjoy playing them all. To say that there aren't any other snowboarding games worth playing is just crazy. Just go and play Amped 3, it's a great game (just don't forget to skip the cut-scenes, they are awful). I think I'd rather have Amped 4 over SSX4 but either would be fine with me! We need more powder carvers!
Comment below viewing threshold Show
Comment below viewing threshold Show
Agree 100%.
Comment below viewing threshold Show
NEW SSX PLX
Also, I love Amped 3. Good game beneath the craziness, which I also enjoyed. You can buy it for about 1 quid now. DO IT.
Comment below viewing threshold Show
Comment below viewing threshold Show
Actually after reading this i really wish those damn trophies and was removed from most Single player games they are really more a annoyance and they definately don't help on the immersion of the game. Would be nice to just be able to ignore trophy messages.
Comment below viewing threshold Show
Comment below viewing threshold Show
they did make another, SSX on tour, which was crap, (and presumably sold craply) so they didnt make another after that one.
SSX3, doing the final three peak race with hybrid's finished symphony playing as the soundtrack... was probably the most awesome moment in any snowboarding game ever.
Comment below viewing threshold Show
Comment below viewing threshold Show
Would be nice to get an update on the newer generation of hardware, probably could try to include Move/Natal if EA is considering a suitable time to reintroduce the franchise if current or holding for the next HD gen (true HD)?
Wii not too bad and quite fun but low res really getting to me, totally spoiled on massive screen and exposures to hi res for years.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"What, you mean sub HD resolutions and a crappy framerate......just like most other 360/Ps3 games really"
Shut up you sarcastic little twat, i'm more than happy with the 360/ps3 as are millions of other people around the world, if you want better graphics pi*s off and go to the snobby pc sites, they would love you there, knob.
Comment below viewing threshold Show
Comment below viewing threshold Show
Please a new one...
p.s. i fall in love with allegra
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Tricky, tricky, tricky, tricky, huh!
Ohh I prefered SSX Tricky
Comment below viewing threshold Show
Think he meant a NEW game on PS3 or 360. Yeah. That's actually obvious.
Comment below viewing threshold Show
Comment below viewing threshold Show
A full-on PS3 version would be great, but otherwise I wish they'd give it the God of War Collection treatment and make it a PSN downloadable.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
They work on mine....
Comment below viewing threshold Show
Comment below viewing threshold Show
Some games are good in multiplayer, some games are good for single player. SSX was great for Split Screen racing, and that feeling of awesomeness when you land an insane jump.
Soundtrack was one to remember too.
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh and while you're at it, make a new Hitman! (Just ignore the whole film thing entirely)
Comment below viewing threshold Show
I bought Ima Robot's album because of this game. Twas great.
John should have mentioned the excellent sound mixing the game had. Particularly just how interactive the music was. The better you were performing, the more hyped up the music would get e.g Land a big trick and it will dive into the chorus again, mess it up and it might restart the verse.
Comment below viewing threshold Show
It starts each race with just the base line playing, and when you fill up a bit of your tricky meter - the drums kick in, fill the meter halfway and you get the main guitar riff, and when the tricky bar is maxed out - the vocals come in - it was blinding with Chill Peppers 'Higher Ground' and 'Bitter End' by Placebo.
Comment below viewing threshold Show
Comment below viewing threshold Show
**wasn't me who negatived you
Comment below viewing threshold Show
They work fine on mine also, but there are issues with SSX On Tour or 3 (can't remember) I think, depending on whether it's the Platinum version or standard one. One works, other doesn't. Tricky seems fine either way though.
Comment below viewing threshold Show
Oh, if another SSX title rolls around, I will be filled with utter BLISS. I just love that series, best of the snow games, in my opinion.
...does anyone remember Snowboard Kids, tho? Some obscure N64 title, I think? That was pretty bad-ass, too, haha. Like Kart Racing, but with snowboards. and kids.