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SSFII Turbo HD Remix 360 beta soon News

Xbox 360 PlayStation 3 News by Tom Bramwell

13 March, 2008

Capcom will let Xbox Live Gold subscribers who buy the Xbox Live Arcade version of Wolf of the Battlefield: Commando 3 access an upcoming Super Street Fighter II Turbo HD Remix beta test, the US arm of the publisher said yesterday.

Commando 3 is set to cost 800 Microsoft Points (GBP 6.80 / EUR 9.60) when it launches this spring, and the HD Remix beta will launch shortly afterward and last for about eight weeks, with the aim of stress-testing the multiplayer network code. We've asked Capcom whether there'll be a PS3 equivalent but haven't heard back yet.

The company's prolific US bloggers have also shed some light on why we've been waiting so long for the HD Remix version of Super Street Fighter II Turbo, which was originally announced all the way back in April 2007. A lot of the delay is to do with revamping artwork, apparently.

"As a necessary part of development, we had to outsource a lot of the [artistic] work to an outside company that based their work off of Udon's key frames," producer Rey Jimenez explains. "This company has an excellent reputation and ability as an outside art contractor and we were very impressed with their overall resources and their infrastructure.

"Without going into the nitty-gritty of it, the art they were producing just wasn't up to par or schedule of what we needed. To be honest, a lot of their art was looking pretty good, but just not 'good enough'. It just wouldn't satisfy the quality bar that both Capcom and Street Fighter fans demand."

So Capcom redid it, reducing the number of tones for each colour, among other things. "We know that it sucks that we all have to wait longer to play HD Remix, but the plus side to all this is that with the extra time needed to reboot the art pipeline, we have extra time to: a) cram in tons of cool features that weren't planned from the onset of development and b) further refine and test features that we had planned all along," Jimenez adds.

"Recent tech solutions dedicated to online play" mean that HD Remix "will provide the best online console experience to date", he says, and the team has also added 8-man Tournament Mode, remixed and classic music, and "hit box display" which is good enough for a "Woohoo!" in Capcom-land. More features will be announced later, apparently.

So, look out for more on HD Remix soon, it would seem.

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Comments: 1-12 of 12 in total

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bad09
13/03/08 @ 10:00
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Great, after delays we get told spring definitely but if now the beta (why for gods sake it's only a 2d fighter?) is coming in spring that means the game won't be released for ages.

Way to piss your fans off Capcom, at least we still get Resi 5...oh wait....

Very sloppy Capcom very sloppy, NOT impressed :(
speedjack
13/03/08 @ 10:05
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Soon ?

I'm guessing June.
paulf
13/03/08 @ 10:30
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tbh id rather wait for it and them get it right, than them rush it out and it be disappointing - in that sense I dont think its sloppy at all
driptray
13/03/08 @ 10:47
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"it's only a 2d fighter?"

That's like saying CoD4 is only a first-person shooter.
AbyssUK
13/03/08 @ 11:06
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its only 'the' 2d fighter.. seesh some people no respect.
bad09
13/03/08 @ 11:08
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Guys please don't take it the wrong way! I am a huge SF fan it's the best out there! My point was why the hell do you need a beta for a 2d fighter? It's not H3 or COD4 is it?
Paleface
13/03/08 @ 11:16
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Well, it kind of is.

Doing a 2D fighter with decent, lag-free, online - especially one where latency and hitboxes are so key to its gameplay - is going to be hard, especially if it's to come up to the quality serious fighting fans want. A beta to see how people respond to it seems very sensible to me.

The director of the project is a serious fighting-game enthusiast himself; ideally, I guess he'd like SSFIITHR (erk, what an acronym) to become the competition standard implementation of SSFIIT - or, at least, a game on the competition circuit. That's going to require getting lots of things _perfect_.

It may not be as complex as COD4 or Halo 3, but the network code is as critical to it as it is to those games.
hybridial
13/03/08 @ 12:09
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And plus some people would much rather have a perfect online 2D fighter experience than play one of those crappy, overrated FPSes, as hard as that may be to believe >_>
Gastrian
13/03/08 @ 12:15
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Bad09, the beta is stress testing the online component. Even 2D the game requires a good network data stream to keep up with the volume of commands being issued to it.
bdc
13/03/08 @ 13:08
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Why on the fucking 360 with its shitty D-pad, Capcom? What the fuck? Where's the PSN beta?
Ryze
13/03/08 @ 14:29
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bad09 - you obviously don't have a clue.

Releasing early without adequate online testing would be sloppy.
bad09
13/03/08 @ 14:53
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OK I seem to be in the minority here but I just feel a game like SF2 doesn't really need a beta if if they quality test correctly. How many games released have a beta released?
Edited 1 times, most recently on 13/03/08 @ 14:54

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