Jump to navigation

TimeSplitters 2 Comments by Eurogamer staff

19 August, 2002

Want to comment on this article? Log in, or register!

Comments: 1-18 of 18 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Black Sheep
23/04/02 @ 22:35
#1
0
You buried this comment
Comment below viewing threshold
Show
i thought exactly the same thing, strange.
Blerk
24/04/02 @ 07:24
#2
0
You buried this comment
Comment below viewing threshold
Show
Ever thought it might just be a flat, cheap port and not be using any of the extra 'thingies'?
Pirotic
24/04/02 @ 07:31
#3
0
You buried this comment
Comment below viewing threshold
Show
well i've seen a few of these exact screenshots a while ago refered to as PS2 screenshots.
Gestalt
24/04/02 @ 07:37
#4
0
You buried this comment
Comment below viewing threshold
Show
I am a little suspicious because of the aspect ratio - these shots are 1.43:1, which is how PS2 screenshots almost always come out, while Xbox shots are usually 1.33:1
Blerk
24/04/02 @ 07:38
#5
0
You buried this comment
Comment below viewing threshold
Show
Aha. That'll be a con instead then.

Standard disclaimer: the Xbox/GC versions may still turn out to be flat, cheap ports. :-)
Gestalt
26/04/02 @ 08:45
#6
0
You buried this comment
Comment below viewing threshold
Show
Er .. it's coming out on PS2, GC and Xbox. I think that covers pretty much everyone interested in gaming these days. ;)
Blerk
26/04/02 @ 08:46
#7
0
You buried this comment
Comment below viewing threshold
Show
What about a GBA version? ;-)
Gestalt
26/04/02 @ 09:04
#8
0
You buried this comment
Comment below viewing threshold
Show
I'm sure it's only a matter of time.
Pirotic
23/05/02 @ 14:36
#9
0
You buried this comment
Comment below viewing threshold
Show
argg.. even the new batch of screenshots are blatantly PS2, low resolution, no bump-mapping and no anti-aliasing.. [pirotic checks the icon in the corner].. FreeRadicalDesign have messed up
BartonFink
23/05/02 @ 14:44
#10
0
You buried this comment
Comment below viewing threshold
Show
So are we to get a watered down PS2 port of TS2 on Xbox and GC?
Certainly looks that way
Edited 1 times, most recently on 23/05/02 @ 15:46
Pirotic
24/07/02 @ 08:47
#11
0
You buried this comment
Comment below viewing threshold
Show
with every batch of new screenshots i hope that they 'might' of added the improvements to the xbox and gc ports... lets have a look...

Nope, still PS2 shots :)
BlankOBlank!
24/07/02 @ 14:34
#12
0
You buried this comment
Comment below viewing threshold
Show
PS2, GC and Xbox. I think that covers pretty much everyone interested in gaming these days

What about the Dreamcast dammit!?
Blerk
06/08/02 @ 11:50
#13
0
You buried this comment
Comment below viewing threshold
Show
Ewww - blurry! :-)
Pirotic
06/08/02 @ 11:52
#14
0
You buried this comment
Comment below viewing threshold
Show
arg.. more screenshots and STILL no improvement over PS2, just check out how blurry the textures are, why did they not make high-res ones to start with and then tone them down for the PS2 or did they really just decide to do the ports at the last minute ?

Blerk
19/08/02 @ 15:34
#15
0
You buried this comment
Comment below viewing threshold
Show
Still looking suspiciously identical to the PS2 version, I see.

p.s. please pretend this comment is also on the GC screenshots page. I can't be bothered to type it twice.
Pirotic
19/08/02 @ 16:05
#16
0
You buried this comment
Comment below viewing threshold
Show
Yup, Identical. such a shame when you consider how much more shine they could of put on it, compare GTA3 to Halo and you start to get a good idea.
Super Stu
19/08/02 @ 16:08
#17
0
You buried this comment
Comment below viewing threshold
Show
Nice to see the crappy PS2 holding back the game.

All MS need to do is sell more Xboxes than PS2s. It's a better machine, so how hard can it be?

Heh.
Edited 1 times, most recently on 19/08/02 @ 17:08
Pirotic
19/08/02 @ 16:13
#18
0
You buried this comment
Comment below viewing threshold
Show
Free Radical design is still a small company, so i can understand that they simply dont have to the to make another set of high-polygon textures and models. but its a pretty good design ethic to create all your textures high quality and then size them down so you can then use them in later games.

At least they could support bump-mapping, doesn't require any addional work other than specifying which textures should be bump-mapped.

Comments: 1-18 of 18 in total

Want to comment on this article? Log in, or register!

Advertisement

X View gallery