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Comments (14) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Was Neverwinter Nights the one where all the levels were so obviously laid out on a grid or am I thinking of the first Dungeon Siege?
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Sko, you're most certainly talking about NwN :)
Tileset based maps.
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Guess thats why it has a terrible single player component, and the only area it even approaches decent is online play with user mods?
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I think it looks good. See how it is in reality
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Should be good i reckon.
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Doesn't anyone know what a fantastic creature looks like?
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The visuals are nice, some of the character modeling is weird though. Like that knight guy looking downwards - how small are his feet? Also, why are his knees that low? Maybe it's just the camera angle...
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I really hope they improve it this time around...
Graphics look nice though : )
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I wonder if number 2 in the series will be fun or just more meaningless and contrived dungeony, beardiness and busty tavern wenches type stuff. And will every single container in the game still have exactly the same number of coins and trinklets in them until you go 'up a level'? In the last game, before I perished from the tedium suffered at the hands of the game, I really enjoyed venturing six levels into a dark cavern, then clicking 500 times to bash open a stubborn chest, only to be rewarded with 5 coins, the same amount as I found in a hat in a pauper's shack back in 'Stereotypical-RPGY-Town'.
BG2 was a classy, +3 Shining Gem of a game, NWM a bog-standard toothpick. Or something.
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