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Comments (21) Latest comment 7 years ago
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the tracks look ok, but the racers are very low-poly - i'd rather they put the extra few polygons in the scenery and kept the racers as pre-rendered sprites.
im sure they know what they are doing, hopefully it'll look spiffy in motion.
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Some of the textures are just fairly low res, and I don't think there's any bilinear (or trilinear) filtering, so you can see the pixels in those cases, and if they're heavily squewed it's obvious. More significantly there's no anti-aliasing on the screen, so in the more common case where the textures are sufficient, most of the detail is unused, at least in still shots. The PSone had no bilinear filtering, nor any anti-aliasing, as far as I remember. The N64 had both, but then it had Fuzz-o-vision to make up for it ;)
In motion I hope these problems will be less obvious, as the detail on textures will effectively get interpolated in by the movement of the texture against the screen pixels. The problem the PSone had was that some low accuracy maths was used, leading to polygons bobbling about if not used carefully.
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LOL, used exactly that phrase in a thread today.
The graphics do look eerily similar to PSOne graphics, right down to the tringular texture warping.
And I'm sorry, but there isn't one game on the DS that has me excited at all so far.
It seems to me that fears about the second screen being little more than a gimmick are becoming horribly apparent by the day.
/hopes otherwise
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Fool.
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It's not great, not what I expected, and as said here - early MK64 shots looked a bit dog-eared and it turned out gleaming like a little gem. Still not as good as the SNES version, but close enough and with instant 4-player action.
Multiplayer Mario Kart has always been the high point. And as long as we get battle maps, I'm happy.
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Anyway, the second screen - sure, its not vital that you get all that information, and its not vital that its moved from the primary display but if it cleans up the main game screen and leaves it uncluttered i'm sorted.
lets not forget the original Mario Kart was a two screen game, it has the little map on the bottom half of the screen (could be toggled to a rear view mirror) - so it's a welcome return to the classic forumla.
after Double Dash, im more worried that it may be to short/easy rather than how good it looks or what the second screen is used for.
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...allegedly
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It got bumped because of that, but I left it at the front because I didn't want it to feel left out - most of the other up-and-coming DS games had new shots.
It's Mario Kart, so have a little heart.
Sorry! :)
(Edit: I was hoping no one would ruddy notice!)
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As for the polygon count comment, you have to remember that was back when the DS was first announced - now that i've seen and played a fair few DS games i've learnt what the machine can do and while its not very pretty they are still perfectly playable.
Nintendo owned the handheld market so long i think they got a bit complacent when designing the DS and ended up with an under-powered machine in comparison to the PSP, but i suppose the Gameboy has normally always been the most under-powered handheld on the market and has always come out winner, so Nintendo probably know what they are doing.
Like most DS games, it'll probably look much better in motion.
The saturn comment is pretty much spot on, the saturn didnt have any special 3D hardware but rather just grunt - so much like the powerfull ARM processor used in the DS, it can throw polygons about without to much hassle but can't do any fancy effects unless its done in software which would slow things to a crawl.
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Still, it's better than nout!
Cheers
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Not for me it didn't, those graphics were just too small for my poor eyes - especially for the speed they moved at.
The screen is surely useless in this game, unless you don't know the characters by portrait and need their names spelled out for you?
If you cast your mind back to 1992 you'll know that the original SNES Super Mario Kart also featured split-screen racing. In one player, a map was constantly displayed on the lower-half of the screen.
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Maybe there should be an exception for DS screenshots, to have the script not stretch them horizontally, since they're vertically oriented? It would also decrease the amount of scrolling you have to do to view the entire shot. How about it Bertie? :)
As for the debate about the graphical prowess of the DS....remember when Nintendo said that it was an experiment and that they'd be happy if anybody bought it at all? I get the feeling that if they had known the DS would become this popular, they'd put in a nicer graphics chip...
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/on topic
Having seen the new s/shots I want this game more than ever. That bottom screen this time works even better than in Super Mario Kart. ie you can see where the hazards are/coming from.
And, unlike MK:DD, those ridiculously personalised karts that someone on these boards once described as "sindy toys" are gone! Thankfully!
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BUt I wouldn't want them to do that. Shooting someone with a shell before they went over the jump on Mario Circuit 3 was the most fun thing in the world.
"First to last! Eat my arse, Princess!"