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Comments (13) Latest comment 7 years ago
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/+50 Gold
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KILLLZONEE! I LOOOOOVE YOOOOOUUU!
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http://media.ps3.ign.com/media/748/748475/vids_1.html
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With all the cum spraying going around, SURELY the PS3 can handle something like this?!
Jesus.
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It is very gamelike
It is spectacular
It is prerendered
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This is what makes me think its prerendered:
-Motion blur. Theres no way it can be done at this quality in realtime.
- Volumetric smoke. Pretty daft of Sony to try and pass this off as realtime. Yes, I know the PS3 can handle it in the tech demo, but that would have been pushing it to the very limit. This contains a whole environment to go with it and is definately prerendered.
-High polygon counts. The characters don't appear to have been normal mapped, but just rendered high-poly. This is given away by the smooth profiles of the characters. Another example is the tyres on the car. Even if the PS3 could handle this many polys, any modeler worth his salt would have used them elsewhere in architecture etc.
-The flamethrower. Theres no way we'll be seeing realtime fluid dynamics in this way in the next generation of games.
-The first person view. This doesnt move in the same way as a real person controling the view would. Theres too much springness, which looks nice but would very annoying to play with.
As an animated short though, I still find it impressive, even for prerendered stuff. I wonder if the guys that made this feel at all guilty for doing Sony's dirty work.
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