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Comments (3) Latest comment 7 years ago
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A little list of features from their (Nival Interactive - publishers) website.
* Thrilling non-linear story: not just the outcome but the whole course of the game depends on the player's choices, including availability of new maps and characters.
* Detailed characters: their biographies and personalities might affect the game events and the atmosphere in the team. Some characters might even decide to leave the team, or go against it.
* Integrated game world: the player will be able to move around all game zones freely. Events taking place in one zone might affect developments in others.
* Integrated game time: like in real life, time is the most important and irreplaceable resource. The passage of time significantly affects the game events. Characters' mood and general state depend on the time of day, and so do combat conditions.
* Clothes and papers: characters' clothes not only change their appearance but affect the gameplay: a Soviet commando fighter's suit will attract undue attention while an American uniform will help to go unchallenged in many situations. Proper ID papers might come in very handy in certain situations; these can be bought from a skilful forger.
* Reliability rating: "Inadequate Behaviour meter" will count all cases of armed clashes with authorities or violence against civilians; if it reaches a threshold value, the war becomes unavoidable.
* Non-linear dialogues: the player's choice of line or even tone of voice might radically change the balance of forces, and affect relations between the groups.
* Economic relations: money is one of the key tools of a secret agent: it's weapons, equipment, hired soldiers, information - and even a chance to buy your way out of trouble with criminals or police.
* Authentic weapons: you'll have access to about 90 various weapons of the WW2 period and the recent experimental designs, including APS and MAT49.
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