Jump to navigation

Dungeon Siege II Comments by Tom Bramwell

23 June, 2005

Want to comment on this article? Log in, or register!

Comments: 1-8 of 8 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
UncleLou
19/04/04 @ 15:05
#1
0
You buried this comment
Comment below viewing threshold
Show
Hm. Looks just like the first one. A few more polys for the characters maybe, but seeing that DS was a game that lived on its graphics to quite an extent, I expected more from the sequel.
pjmaybe
19/04/04 @ 15:17
#2
0
You buried this comment
Comment below viewing threshold
Show
I quite liked the first one. Dull as ditchwater after a while though.

Peej
mr rick
19/04/04 @ 15:31
#3
0
You buried this comment
Comment below viewing threshold
Show
i seemed to spend more time sorting through my inventory and pack horses than doing anything else in this game.

Was fun for a while but got very tedious very soon
Amajiro
19/04/04 @ 15:48
#4
0
You buried this comment
Comment below viewing threshold
Show
I quite liked the first one. Dull as ditchwater after a while though.

Exactly my sanctimonies. Click, click, click...

/48 hours later

click, click, click, click...
pjmaybe
19/04/04 @ 15:57
#5
0
You buried this comment
Comment below viewing threshold
Show
I had visions of it being like the mighty Dungeon Keeper but alas it was not to be.

I think if you're going to do an RPG that's "accessible" at least bother to put a game in there first...!

Peej
Bertie [staff]
28/02/05 @ 15:15
#6
0
You buried this comment
Comment below viewing threshold
Show
'The Disgusting town of Eversmile...'

I loved that game.

/sigh
old_boy
01/03/05 @ 09:12
#7
0
You buried this comment
Comment below viewing threshold
Show
Yes it was rubbish..and somehow good at the same time. Despite having a practically non-existant storyline and very limited gameplay, I still found myself wading through it. It should have been Gauntlet for the 21st century. Instead it was like a day-time soap. Passive, guilty fun.

I tried playing multiplayer a couple of times with mates but it was really confusing. In principle though, a decent co-op mode over the interweb could make this a great game.
Shrimp
01/03/05 @ 18:00
#8
0
You buried this comment
Comment below viewing threshold
Show
"if you're going to do an RPG that's "accessible" at least bother to put a game in there first"

I felt pretty much the same about the original. Nice, but painfully shallow (like diving into a puddle) and multiplayer being slightly more fun.

Just had a look on GameSpy - I was bored, ok - and they have a handy "what's new" type feature:

http://pc.gamespy.com/pc/dungeon-siege-ii/510235p2.html

The character generation alone sounds like they have sorted part of the problem by actually giving you significant choices as the characters develop rather than the lame "accessible" 4-attribute system.

Edit to clarify - not meaning to imply the new system sounds any less accessible...
Edited 1 times, most recently on 01/03/05 @ 18:01

Comments: 1-8 of 8 in total

Want to comment on this article? Log in, or register!

Advertisement

X View gallery