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Comments (3) Latest comment 6 years ago
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/steals from the FAQ.
Why is 'The Chronicles of Spellborn' different?
We have developed our world based on three simple design principles:
* Players want to interact with each other or fight against each other individually and / or in groups.
* Players want to experience a fun game and look cool right from the start.
* Players want to influence the world and make a difference.
Players will be able to interact with each other in an original fantasy setting, experienced through a unique graphics style. Players can fight with or against each other, forge alliances and control parts of the world.
The players’ strength is not determined by the sword that he or she wields, but by the skill with which it is wielded. This is one of the things that allows players to create varying but recognizable identities for their characters. In addition, players are free to use a wide variety of faces, clothes, armours and symbols to customize their characters in the game.
Players will change the world with their actions, from unlocking entire new parts of the world, to putting a personal lasting mark on a small part of the world.
High adventure is offered even at the lower levels: Hidden doors can be found, conquering clans can be joined; you will make a difference even at lower levels.
Looks to have a nice style, you can read more on their website.
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/scowls }:|
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