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Comments (7) Latest comment 8 years ago
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Look at the character outlines and the world geometry, if these are all prerendered then they've used the same models that the intend to use ingame but have put on a few better light rendering techs (although BD_11 especially shows ingame level of shadows, not prerendered).
Without reading a preview I'm still in the dark about the game but if this is all ingame then it really is showing of some graphical brunt. Thinking forward a couple of years to the next generation is quite a scary prospect. Although we could be in for a more evolutionary than revolutionary step (like DC to Xbox rather than PS to DC)
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And WHY do we still get the same screenshots over and over again, well after a year of Breakdown's announcement? Something new would be nice.
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You can actually see the gameplay HUD on those shots so they would seem to be rather tasty in-game shots.
Also on the main PB site ( http://www.project- breakdown.com ) goto the English area of the site and click the story tab. It's stated that cutscenes are shown using the in-game graphics engine.
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<a href=http://w ww.eurogamer.net/view_screenshot.php?filter=&image=/assets/a rticles/a52596/breakdownxboxscr1.jpg>Hmmmmmmmmmmmmmmm mmm.</a>
Oh jee, I wonder which one of those is ingame and which one isn't?
Seriously though, I'm amazed how much trouble some people have recognising prerenders. Then again, that's what MS are counting on isn't it?
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Breakdown (Namco) 7,7,6,7 (27/40)