Square Enix to charge for FFXIII demo?
European arm declining to comment.
Square Enix has refused to comment on rumours that a solus Final Fantasy XIII demo may be sold separately to the public.
It was thought the plan was to bundle the sampler with the Blu-ray release of Advent Children: Complete next March in Japan.
But key designer Tetsuya Nomura hinted in an interview with Dengeki PlayStation magazine (translated by FinalFantasy-XIII.net) that a separate version may be offered for a price at a later date. Which sounds rather cheeky, even if the demo is 90 minutes long.
Exact costs, timings, or news on whether an Xbox 360 demo will feature are all questions still to be revealed.
However, we did recently find out that Final Fantasy XIII will definitely not be sold on Xbox 360 across Japan, which shocked absolutely no one.
Head over to our Final Fantasy XIII gamepage to find out more.
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Comments (31) Latest comment 4 years ago
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I paid for my Metal Gear Solid 2 demo, although I got the rather lightweight Zone Of The Enders bundled with it. Or was it the other way round?
In bonus news, rumours that FFXIII Versus is rumoured to be quite a traditional jRPG, dungeons, summonings, travel across the world etc will there be ATB? Versus elevated to "big interest" on my radar now. Kinda makes you wonder what FFXIII will be.
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on the demo?
I know I did. In ways better value than a rental and cheaper & easier than buying a game blind.
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If the game has as much content as Prologue I will happily pay £20.
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Will they be updating FFXIII constantly to?
Square Enix can shove it, i'm still annoyed that they're going to do a staggered released, they're not Nipon Ichi ffs they're supposed to be as big as freaking Konami and Capcom, both of whom can do simultaneous multi-region releases.
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I could say 'this is living' but it's so overused
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In the days of Xbox Live and PSN, nobody should ever have to pay for demos. Nobody ever had to pay for PC demos, even way back when - if there was a demo in a magazine it was usually a month later and had alreayd been downloaded for free anyway.
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But it should be optional, a disc and short manual for mugs like me, a download for everyone else.
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Did you even read the title?
"Square Enix To Charge For Demo"
Square Enix != Sony.
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Also, I love the way this is clearly Sony's fault.
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Yes it all makes sense now, Sony charging for their Final fantasy ga-- ...hey wait a minute!?
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Isn't finding out more about the story half the fun of playing an RPG??
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Indeed sir. JRPG's make horrible demo's. No stat building, micromanagement, story evolution or characterbuilding = fail.
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I think there quite plainly is. When you play a demo, whether it's free or not, you're experiencing the product of someone else's labour. People are so accustomed to paying nothing for a demo that they devalue what they're getting: entertainment value for free. This is actually very generous of developers and a risk on their behalf. For example, I was interested in Dark Sector's game mechanics, and after playing the demo I felt that I had had as much fun I was going to get out of it and I didn't need to purchase. Dark Sector's developers therefore made a loss off their labour- I enjoyed their product but they received nothing for it. What price would I pay for the time I spent with the game? I'm not sure, somewhere between 50p and a pound I guess; it kept me entertained for fourty five minutes so that would be pretty good value, better than whatever happens to the 50ps and pounds that just seem to disappear from my wallet. Anyway, there is a blatant justification- someone laboured on an object, you used that object, they should get some money for it,
The situation becomes more complicated when you consider how demos are also advertisements. When we are exposed to adverts, we are selling our attention to the marketer; they are buying our awareness of their product. In this sense, a demo should be free because we have in effect already 'payed' for it with our awareness of the product as consumers.
Basically, I think we need to be a bit more humble about the situation. We shouldn't assume that paying for a demo is necessarily inappropriate or beneath us since it would be unfair to moan about paying to enjoy someone else's labour. On the other hand, the pricing of a payed-for demo needs to be carefully considered because the developer is already getting some value out of us by forcing us to consider buying their product.
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I can see your point and understand where you are coming from, but in the same sense, no-one empathizes with the act of rape from the poor old lonely rapists perspective - poor old ugly soul, couldn't get a chick, yearned for love, so often unrequited - which would be Square Enix in this particular scenario.
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Besides people would buy shoddy FF movie just to play demo,this way they can get it cheaper...
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Dumb
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1) No one empathises with rapists
2) SE are rapists "in this scenario"
= No one empathises with SE in this scenario.
How do you make the leap from rapists to SE? A rape is when someone has sexual intercourse with someone without their consent. I don't see how this relates to SE's postion on charging a fee for the demo. Are they 'raping' the consumer, taking without giving? No, they want to take money in exchange for their product. Are they doing this against the consumer's will, taking money directly from their bank account and uploading the demo to their console without permission the consumer's permission? Again, no; however they decide to distribute the demo, I think the consumer will accept or decline the offer as they see fit.
To make my position clearer, I think the demo should be treated like any other commodity in that people should decide whether or not to buy it depending on how much it costs and how much they are likely to enjoy it. If you won't enjoy it as much as another similarly-priced commodity, then you should buy it. If the price is extortionate, SE should be criticised, but until we know how good the demo is, how long it will last and how much it costs it is senseless to be offended by the idea of someone charging for a product.
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Can't comment on Mass Effect... I've only played one combat situation so far, the rest of the time I've been bumbling around from person to person in the citadel, and now some cold planet. It does, so far, appear to be KOTOR but much more polished (better script, but can't comment on actual gameplay), but the citadel was a touch much and that is coming from someone happy to sit through MGS4 cutscenes with glee. So new coat of paint perhaps? As with the transition from Morrowind to Oblivion?
At least Square do try to do something new every time around when it comes to the combat engine, and with this game they are abandoning their usual "main character" for a story that focusses on a variety of characters.
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