Square Enix dates FFXI 2008 bundle
All those expansions included.
Square Enix plans to release the 2008 Edition of Final Fantasy XI on 23rd May.
Inside are all four PC and 360 expansions released for the MMO so far. That means Rise of the Zilart (2004), Chains of Promathia (2004), Treasures of Aht Urghan (2006) and Wings of the Goddess (2007).
Much has changed since the game arrived in Europe on PC in 2004 and on Xbox 360 in 2006. Zilart added the Dragoon, Samurai and Ninja jobs; Promathia expanded the land with 40 fresh areas; Aht Urghan added Puppetmaster, Corsair and Blue Mage jobs, and Wings added large-scale Campaign battles, Dancer and Scholar jobs, plus various spells and job abilities.
Various areas, quests, monsters and all sorts were included in the expansions, too.
Final Fantasy XI is the only game where Xbox 360, PC and PS2 owners can play together online. It boasts a current community of 500,000 people and has ridable chickens.
Pop over to our Final Fantasy XI gamepages to catch up on the action.
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Comments (18) Latest comment 4 years ago
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/sits huddled in corner rocking back and forth....
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It got hard at the top tiers though, but I liked that.
What ruined it was the damned chinese gil-sellers that came in and completely fucked up the game's economy, and the fact that people, who really liked the game, got nasty to each due to the scarcity and pricing of items which you needed to do well: See chinese gil-sellers.
It's getting long in the tooth now though. But it still has tons of unique character, and some of the best MMORPG music EVER.
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So long FFXI! I loved you then and a piece of me still does, however it will never be the same. I've played WoW since.
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@Sleepy_Magpie
You are bang on about the music
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GG.
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I think I'm still to set in my MMO ways to enjoy it properly, but I can see why others love it.
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I'd probably have gone back if they hadn't had an idiotic policy of deleting characters after 3 months abscence.
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I love FFXI deeply, but it was an abusive relationship and I'm glad I got out when I did.
edit; Triggerhippie, they have regular resurrection events for that, oh. And when I tried to jump back in, my white mage was still there, so they're not very rigid on that policy...
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Alright, it's awesome when things are going right (and you don't care to camp monsters that spawn once a week if Elvis is alive and only on a Tuesday between 4 and 4:01 am) but kicks your arse when something goes wrong. Though I suppose after doing two characters through Chains of Promathia before they made it stupid easy makes you resistant... Also, Exp loss is the stupidest idea ever.
The latest smart idea from Square is a lottery that you have no chance of winning and will probably go to RMT or something. You can win one hundred million gil, some rare items etc. Moglottery or something stupid sounding with a mog-prefix.
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Strangely enough my 360 finally got the RROD a couple of weeks back so I bought myself a cheap PS2 just to play FFXII. Whilst playing this I couldn’t help but thinking that I'd end up getting of a airship to a crowded chat window with "/BM LFG lvl 52 ^^" all over the place. FFXI was a good fun game but trying to get a party to stay together for any length of time seemed to be impossible, having said that I really liked the Renkai (I think thats how its spelt) thing with chaining limit breaks - thought that was most cool, FFXII's implementation of that kind of reminds me of that.
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one of the worst game interfaces ive ever encountered.
The most non user friendly, badly designed pieces of crap i ever put on a hard drive of mine.
Had to use a 360 controller on the pc just to be able to get around and even then it was worse than the old resident evil games for ease of movement.
The visuals seemed like the were very pretty once apon a time, but do still manage to retain a small slice of FF charm - if youre a fan, and i am.
Finding groups was nearly impossible.
At times it feels like the devs have deliberately made things difficult for players (and i dont mean monsters etc).
A new player to FFXI is totally fucked imo.
I mean no offense to you guys that played it back in the day and probably had each other for support while playing but that sort of thing is non existant now.
and dont get me fucking started on that 'Play Online' bullshit. and the installation... zzz
and having to buy extra fucking character slots.
/wrists
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Also, there didn't seem to be much to do, other than fight ridiculously overpowered monsters. You asses a monster which says you should be able to kill it easily, only to get owned by it. WTF?
Not a patch on WoW, IMO.
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But playing in a good team and being able to correctly time renkei (group moves) that in effect elevated the teams effectiveness many levels - and then be awarded with a Final Fantasy style pyrotechnics display as you wiped the floor with the monster was one of the all-time greats.
Really good game, old, but unique. Lots to do, involved crafting system. The interface was really simple once you got the hang of it, with a fairly nifty short-hand for communicating with the Japanese players built in.
But for todays, "I want it now, and I want it easy" generation, of course, this game is asking too much of them.
Nothing gained easy is ever worth much.
WoW! Pfft. WoW is the lowest common denominator among MMORPGs. WoW is for wimps.