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Spore Interview

PC Interview by Robert Purchese

24 June, 2008

Page 2 of 2. <- Page 1

Eurogamer: Given the complexity and density of thought behind it, and the volumes of text written about it, Spore can come across as a bit pretentious and complicated. Is that the reality, or am I just alienating myself by reading too many interviews? What's the core experience for a simple gamer from a sunny corner of England?

Lucy Bradshaw: The great thing about Spore is that while the concept sounds complex it is actually pretty easy to play. With the Spore Creature Creator in particular people who try it for the first time find that within a few minutes they can design something pretty cool. We have spent a lot of time with focus groups to make sure that the implementation of these concepts throughout the entire game is really straight forward. I think you'll be pleasantly surprised once you get your hands on it!

Eurogamer: For the purposes of this question, let's say I'm not just a simple gamer from a sunny corner of England any more; I'm a big successful game developer competing with EA, competing with you. What am I going to look at when I buy Spore and envy? What am I going to want to change and adapt for my own work?

Lucy Bradshaw: Caryl Shaw and her community web team have done an amazing job implementing the social networking tools into the game. Their work is definitely different than anything the industry has seen. Sort of like Flickr, sort of like Facebook, they've managed to create a sense of community around playing Spore. The Spore Creature Creator really highlights this - allowing players create their own creatures, take them on a test drive, snap pictures, and make movies of them. Sharing pictures or videos with friends is as easy as the click of a button. Players can also share their creations with others by uploading to the Sporepedia at www.Spore.com. The Sporepedia is an extraordinarily vast online destination where people worldwide can search for and share Spore creations, comment on other player's designs, check out celebrity creature creations and much more.

'Spore' Screenshot eat3

Eat it!

Eurogamer: When you first began work on Spore, many years ago, the games market looked very different. If you'd had these conditions then, would you have done anything differently?

Lucy Bradshaw: Will's vision for Spore was, in large part, based on some of the conditions you speak of. The gaming audience today is incredibly active on the Internet; they are controlling their entertainment experience more than ever before. They are creating content on sites like YouTube and others. Our experience with SimCity and The Sims had picked up on this trend even when Will first started thinking about Spore. His goal was to push further into the territory of player-created content and player-enabled storytelling. The emphasis that the team has had on procedural content, in order to unlock even greater player creativity stems from this vision.

I'd say that one area that we definitely dug into further during development was building the Sporepedia right into the game. Making the sharing of content a much more visible and player involved feature. We were definitely influenced by the social networks that became so popular during the development of Spore on that front.

Eurogamer: Do you expect Spore to achieve the same kind of success as The Sims? Does EA?

Lucy Bradshaw: We hope so!

'Spore' Screenshot eat4

Mate with it!

Eurogamer: Whether through marketing or naked truth, John Riccitiello's come across as a bit of a modern-day hero at EA since he joined, giving developers what they want and avoiding cynicism. How much of what happens in Corporate EA country penetrates the Spore team and how much is relevant to you?

Lucy Bradshaw: Giving developers the freedom to execute their artistic beliefs and take risks in game development is something that is definitely on the top of John's list. It's quality first. We're thrilled to have the opportunity to take the time needed to perfect our vision. We can't wait to ship this September!

Spore will be released for PC and Mac on 5th September. The Creature Creator is out now on the official Spore website.

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Comments: 1-28 of 28 in total

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agparrot
24/06/08 @ 11:22
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Eurogamer is so polite when it talks to girls, all the questions sound like they were presented with a sweet cup of tea, a sugary bun and a 'please sleep with me' sort of whiney voice.

Still, Spore looks fascinating.
L42yB
24/06/08 @ 11:23
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Eurogamer is so polite when it talks to girls, all the questions sound like they were presented with a sweet cup of tea, a sugary bun and a 'please sleep with me' sort of whiney voice.

LOL! :)

I am personally waiting for the full launch before I check this out...
bad
24/06/08 @ 11:35
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Does anyone else find the term "SKU" really irritating? It smacks of internal industry jargon that doesn't mean a damn thing to anyone on the outside.
Artemus
24/06/08 @ 11:36
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I've had more fun with the Creature Creator than I thought I ever would. Looking forward to the full game now.
Hypercube
24/06/08 @ 11:44
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Does anyone else find the term "SKU" really irritating? It smacks of internal industry jargon that doesn't mean a damn thing to anyone on the outside.

Not really. Considering the context of the 'interview' (and lots of questions about brands and iterations and all that) it's an article about the internals of the industry. Besides, it doesn't take much to google SKU and then you know what it means for the rest of your life.
Nill
24/06/08 @ 11:49
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Wow, that was a dry interview. It read like a long, boring advert. For example, Lucy sort of tried forcing the games' release date in her answers over and over.

Anyway, Spore should be good - the Creature Creator has certainly sparked my interest. I had very much liked to hear more on what online-features it'll sport though.
BobsUncle
24/06/08 @ 12:01
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Hypercube, can you Google SKU for me please? I don't know how to.
jamscones
24/06/08 @ 12:17
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As wonderful as the Creature Creator is, I'm still absolutely unconvinced that the full Spore game is going to be much fun. From Soren's recent interview, it sounds like they really didn't have much in the way of "game" prior to his arrival, and despite his obvious talents, they're running the risk that it will end up as a bunch of connected mini-games, none of which are particularly well developed. Even now, only 3 months from release, we haven't seen the whole game in action in any meaningful form.
Adam_T
24/06/08 @ 12:21
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Sounds like a tech demo/internet chat room to me.
MrED209
24/06/08 @ 13:07
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Sounds like a tech demo/internet chat room to me.

Eh? What bit?
Edited 1 times, most recently on 24/06/08 @ 14:07
MrED209
24/06/08 @ 13:09
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Even now, only 3 months from release, we haven't seen the whole game in action in any meaningful form.

I'm never really sure why this is considered something games studios HAVE to do for all of us gamers and magazines etc. Why the hell should they show off an incomplete game experience and have people scorn it with "doesn't look like much of a game to me, why are they showing us this unfinished mess, I'm cancelling my pre-order WAAAAAH"? Movies don't do it. Musicians don't do it. Why are games studios expected to do it?
mkreku
24/06/08 @ 13:17
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Not even one question about sporn? I am disappointed.
Eraysor
24/06/08 @ 13:19
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That was horrendously boring.
booner
24/06/08 @ 13:21
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"We can't wait to see what people will create starting this week!"

Walking cocks mostly...
Edited 4 times, most recently on 24/06/08 @ 14:23
Immaterial
24/06/08 @ 13:32
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new sporn challenge: walking fangitas!
coldiron
24/06/08 @ 13:43
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"Does anyone else find the term "SKU" really irritating? It smacks of internal industry jargon that doesn't mean a damn thing to anyone on the outside."


SKU = Shukokai Karate Union. Is the whole industry run by English Karate Masters?

Otherwise this was a pointless interview with no new info, but I guess not much else will be divulged until closer to release date.
I'm really impressed with Spore CC though, never thought you'd be able to make living vehicles and furniture.
Such a shame that I need to wait a few more months before my dream of conquering the universe using an army of chairs comes alive...



Edited 1 times, most recently on 24/06/08 @ 14:44
sanctusmortis
24/06/08 @ 14:03
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Went and dropped a fiver on the disk-based full SCC at Game yesterday having spent the weekend with the demo. Oh, so so worth every penny. You can even take the receipt in and they'll knock what you paid off the full game!

It's a fantastic little tool, and the scary thing is it is to Spore what the Create A Sim was to Sims 2: a minutae, just a tiny part of it. The full game will use your creations to populate worlds, solar systems; and then there's the vehicles and buildings you create, too; what you do when other races outside your own come calling; what you do when you visit them. It's just... massive.

This interview pretty much tells you none of that, though; the SCC manual tells you more (the GIF creator when viewing your creature, how you can create images and YouTube videos of them, how you can import creatures just from PNG images...).
SpaceDan
24/06/08 @ 15:08
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Whether through marketing or naked truth, John Riccitiello's come across as a bit of a modern-day hero at EA since he joined

What? Who? Am I supposed to know who that is?
the_dudefather
24/06/08 @ 15:28
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"There's also a risk, of course, of it becoming a bit of a novelty - a bit like PictoChat did on the DS"

lolwut, how is spore anything like pictochat? both have Penis creation powers?
Skywise
24/06/08 @ 15:50
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Does anyone else have crashing problems with the Creature Creation tool? It hangs on my pc when I try to save a creature about half of the time, and when it hangs it deletes the current save and saves of all other creatures as well :S

I hope the final creation tool will be stable because even with these bugs it's still fun already.
madgerald
24/06/08 @ 16:05
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@skywise

No, I run mine on a MacBook Pro - it is lovvvvely
Skywise
24/06/08 @ 16:23
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damn Vista then ;-)
Vany
24/06/08 @ 16:35
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Has anybody managed to register with EA yet? I keep asking them to send e-mails but I never get anything... :(
sneetch
24/06/08 @ 16:35
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@Skywise

It runs fine on XP too.
Norfolk'n'Clue
24/06/08 @ 16:52
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@Vany - there's every chance that the emails from EA are hitting the spam trigger.
Skywise
24/06/08 @ 18:43
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Still deletion of all your saves when a single save fails is sloppy programming on Maxis's behalf. They should be nicer to the poor n00bs who use Vista imo :-)
sergeantdisco
25/06/08 @ 09:21
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SKU is an acronym used all over the place, I would have thought most people would at least have heard of it.
shotgun44
22/08/08 @ 12:27
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pc gamer just gave this 91%

Comments: 1-28 of 28 in total

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