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Spore Hands On

PC Hands On by Johnny Minkley

13 August, 2008

Page 1 of 3. Page 2 ->

Will Wright is lying flat out on the floor behind me, his head resting awkwardly on a small pile of books. Pieces of string are tied around his face and pinned to the carpet, with a plastic menagerie of weird alien figurines placed around his head and balanced precariously on the side of his face. I'm trying to play Spore on one of Maxis' laptops, and it's awfully distracting.

The Sims creator has barely moved a muscle for the past quarter of an hour, as an undaunted photographer squats over him, nonchalantly snapping and prodding away. It's a shoot to accompany a profile piece in a British newspaper: the picture is meant to evoke the image of Gulliver in Swift's great satirical novel, tied to the ground by the diminutive Lilliputians.

The implication is, of course, that the freakish inhabitants of Spore's universe collectively have a power far greater than their modest size suggests: and in Wright's case, the power to overthrow their creator and claim a life of their own. It's an appropriate visual metaphor for the game, more so perhaps even than the photographer realises, since if Spore delivers on its promise, it will evolve along a path the development team cannot fully predict, one that is determined by the individual actions of its users, collectively expressed.

If you've been keeping a keen eye on Spore since its unveiling at GDC three-and-a-bit years ago, it's a thrilling, intoxicating prospect. As a mainstream videogame it is unprecedented in its scope and one which, despite its esoteric scientific and social influences, can charm and wow an audience in moments, as I witnessed at Comic-Con in San Diego last month (and you can, too, on Eurogamer TV).

Wright is a brilliant, articulate man and a compelling ambassador for the games industry: the ultimate geek with an unshakeable belief in the transformative potential of interactive entertainment. And, having sold over 100 million copies of a virtual dolls' house, he's earned his stripes.

Until recently, discussion of Spore has been dominated by so much brow-furrowing over its portrayal of complex issues related to subjects as diverse as biology, sociology, astrophysics, technology and environmentalism.

'Spore' Screenshot 1

From tiny acorns...

That Spore can form the basis of thoughtful broadsheet articles, where Wright expounds on the collective 'metabrain' and gaming's treatment of the human condition, is an unalloyed good for those eager to see the industry taken more seriously. But with the game due for release in four weeks, there's a rather more pressing question on my mind: is it actually, you know, fun?

To begin to form an answer to that question, I've been whisked away to Maxis HQ in San Francisco to spend a few hours with a practically final build of Spore and speak with Wright and his team as they enter the home stretch of a mammoth seven-year journey. (You can read the full interview with Wright elsewhere, and watch highlights on Eurogamer TV.)

Eurogamer's previews of Spore thus far have come with the caveat that only surface-scratching is possible in a limited time frame. That is unavoidably the case here, too, but with playtime in each of the game's five phases - Cell, Creature, Tribal, Civilisation and Space - the impression is now clearer.

So, let's begin at the beginning. The Cell phase is Spore at its most straightforward - compared by Wright to Pac-Man - and the one I have the lowest expectations for in advance. It's actually magnificent fun. You start off by choosing a star system and planet on which you want to begin your journey (remember that each system will be uniquely populated by user-created species in the final game).

'Spore' Screenshot 2

Do mighty amoebas grow.

Each Phase has easy, normal and hard difficulties, and in Cell you choose to become either an algae-chomping herbivore, or a plankton-and-other-organism-scoffing carnivore. The choice feels superficial now, but has palpable implications over the course of your species' evolution.

A cute intro sequence highlights Spore's take on the origins of life: the theory of panspermia, life seeded from outer space. The camera follows a rock sweeping past the sun and crashing into the planet's surface, sparking the beginning stages of life in the primordial goo.

Topdown and in 2D, Wright wasn't lying about the Pac-Man link: you have to guide your organism (created in a simplified version of the Creature Creator tool released back in June) through the water, gobbling up food to earn DNA points. You can spend these on new parts to add to your creature to expedite its evolution: to do this you must mate with another organism in a charming sequence reminiscent of Viva Pinata's romance dances, which takes you into the editor where you can add things like spikes, jaws and extra protrusions to help you swim faster.

To Page 2 ->

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Comments: 1-32 of 32 in total

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Dizzy
13/08/08 @ 13:09
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Strangely this reminds me of Deus Ex Machina for the Speccy.
RandomTerrain
13/08/08 @ 13:09
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Who will buy my beautiful spore?
See what I did there?

No? Oh never mind.
Seven years is a rather long time, I hope it's worth it!
Edited 1 times, most recently on 13/08/08 @ 14:12
Darren
13/08/08 @ 13:14
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The Cell stage of Spore sounds an awful lot like flOw to me...

Anyway, the game sounds terrific fun so I put my pre-order in months ago. I've a feeling that this will be one of this year's most essential games... it's certainly a very interesting concept.
AbyssUK
13/08/08 @ 13:18
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Whats that cummin' over the hill is it a monster... is it a monster...

I'll get the coat....
mingster
13/08/08 @ 13:34
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Sounds like 5 separate 'games' that are like existing games.. pacman, settlers, civilisation etc..
i worry that each 'part' is not deep enough. And that the 'creator' is most of the game.
Gremmi
13/08/08 @ 13:45
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FYI, couple of typos in the article - page one has "life seeded from outer spare", page three has "to change the atmosphere of a word".
Ged42
13/08/08 @ 13:47
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Love the Blade Runner style advertsing blimp

"lets go... to the colonies"
Altrezia
13/08/08 @ 13:51
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Already got it pre-ordered.. looking forward to it. Graphics look nice too
Danbojones [staff]
13/08/08 @ 13:57
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@Gremmi

Ta, fixed.
Laserbream
13/08/08 @ 13:58
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Thanks for the gameplay details!

One question - is it possible to get to the space phase and then exterminate every other life form in the galaxy? My rabid inner xenophobe hopes so.
sirtacos
13/08/08 @ 14:18
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This looks like a huge amount of fun.

Definitely on my buy list now.
Dizzy
13/08/08 @ 14:26
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"One question - is it possible to get to the space phase and then exterminate every other life form in the galaxy? My rabid inner xenophobe hopes so. "

Sadly that will probably take years of playing. Have you seen the amount of planets in the galaxy?
Laserbream
13/08/08 @ 14:39
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I've got about 50-60 years of life left. More if Ray Kurzweil's singularity happens and we both get turned into mighty cyborgs. That should be enough time to sterilise a galaxy.
UncleLou
13/08/08 @ 14:44
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I am sharing the concerns about the longevity (I doubt it's CIV IV in that respect), but I am sure it will be a ton of fun for enough hours to make it worth every penny. That comic-con video has entirely sold it to me (sorry if I am repeating myself here). :)
Nostrus
13/08/08 @ 14:46
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Man, if Ray is right then we're destined to become the Borg!
DaveLev
13/08/08 @ 14:57
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Want to play ... now!

Pre-ordered after watching the comic-con video ... i was dabbling before seeing that, it just sold it to me!
Yeevle
13/08/08 @ 15:07
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@ mingster I have your same fears too.

I pre-ordered it a while ago but, as with the Sims this game will never end.
Edited 1 times, most recently on 13/08/08 @ 16:07
FWB
13/08/08 @ 15:18
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This'll really hit its peak when it becomes a proper online game. Still looking fantastic. Just wish it worked on Tiger. :(

Those worried about the depth of each section should check out the comic-con footage. Yeah, it looks like Civ-lite, but given the variety in the game I really don't think that'll be a problem. Imagine it'd be a total headache controlling a galactic empire otherwise.
Edited 1 times, most recently on 13/08/08 @ 16:21
hahayou
13/08/08 @ 15:33
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So there are no enemies in the final stage? It's interstellar simcity rather than sins of a spore empire?
Svecke
13/08/08 @ 15:38
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@AbyssUK

...I almost died laughing. Juvenile sense of humour FTW. XD
UncleLou
13/08/08 @ 15:50
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So there are no enemies in the final stage? It's interstellar simcity rather than sins of a spore empire?



Hm, not seen the planet-buster in the cc-video?
FWB
13/08/08 @ 15:54
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There's plenty of violence to be had. It's just nice that for those of us who liked to build stuff, there's a lot to do. :)
pjmaybe
13/08/08 @ 16:14
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WantWantWantWantWANT
FaceOmeter
13/08/08 @ 16:42
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oh this is totally what i'm talking about
KreyAtiv
13/08/08 @ 17:07
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Have it pre-ordered since I got the Creature Creator. Definitely sounds like it'll be a lot of fun. Especially designing the buildings, vehicles and space ships. :D
RedPanda
14/08/08 @ 06:32
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/covets the precious game he does
AphoticCosmos
14/08/08 @ 08:48
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♥ to Spore

Come on I need it now!

Galactic Edition pre-ordered.
Matfink
14/08/08 @ 13:10
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Any thoughts on whether the gameplay would diverge significantly with differently designed creatures?
Edited 2 times, most recently on 14/08/08 @ 14:12
ph101
26/08/08 @ 17:32
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Looks prety cool, but the gameplay at each stage does seem quite shallow having watched the cc vid. The space stage doens't seem to have much rts style tactics to it, though i could be wrong..?
Wyrm
03/09/08 @ 20:09
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'though i could be wrong..? '

Unfortunately, you're spot on. It reminds me of The Movies... the creation is the fun part, the game tagged onto it is shallow as hell.
cicicocuk
12/11/09 @ 16:48
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I'm really very useful to follow a long-time see this as a blog here Thank you for your valuable information

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Comments: 1-32 of 32 in total

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