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Spore First Impressions

PC First Impressions by Oli Welsh

13 February, 2008

Page 1 of 2. Page 2 ->

"Will really wanted to make a single-player MMO." With this blunt and baffling statement, producer Thomas Vu sums up the last, most remarkable thing of the many remarkable things about Spore. This is an entirely solo, yet massively multiplayer experience. At no point in Spore do you compete or co-operate with other players. But you're in their company - or that of their creations, at any rate - every step of the way, and it's a profoundly social game.

This is exactly the sort of twisted, contradictory, inside-out idea you'd expect from Will Wright, the man who is at once gaming's foremost nerd and, as creator of The Sims, one of its greatest populists. The basis of the idea is "pollination", the process by which Spore - provided you connect it to the Internet - populates the universe of your game with the creations of other players.

In the beginning...

For those who haven't been following it since it was announced three years ago - only seven more months to go! - Spore is a game of evolution in five stages. The first, Cell, is a top-down arcade game of eat-or-be-eaten, starring a single-cell organism of your devising. The second, Creature, is a 3D game of adapt-and-survive, as your beast gains legs and crawls onto land. The third, Tribe, is basic action-RTS as a band of creatures learns to work together, and the fourth, Civilisation, is all about strategic social engineering, town-building, warmongering and species supremacy. The fifth, Space, is a game of exploration and transcendence, as the scope of the game explodes into a universe of planets and species to discover, mould and conquer. You can jump into any of the five stages at any point, and start mucking around.

'Spore' Screenshot 1

Cell phase. Shouldn't have called him four-eyes.

At every stage, the player creates things: cells, creatures, buildings, vehicles, spacecraft, using simple building blocks and powerful, supple, easy-to-use editors. Spore works out how they work and animates them, and their properties - carnivore or social creature, arms factory or church - dictate the shape of your game.

Every other Spore player is doing the same, and through pollination, their creations are spread throughout your world, and vice versa. "We thought of doing pollination from the outset," says Vu. "Because we allow players to make whatever they want, we totally want them to share it." And as it turns out, automatic pollination is just the simplest way to share.

I upload, therefore I am

Maxis is so confident about how much fun people will have creating, showing off, and collecting the creations of others, that it's building a sophisticated content-sharing and social-networking system around Spore that puts it head-to-head with Sony's lovely LittleBigPlanet in a bid to be the MyFaceTube of gaming. The hub of this is the Sporepedia, a Spore browser available both within the game and on Spore.com. It allows you to assemble and publish your creations in themed sets (or Sporecasts) - one example is a group of creatures modelled on letters of the alphabet, another a selection of cars and buildings in an art deco style - comment on and download other players' creations, select specific sets to dump into your game, or set the rules by which it selects them automatically. Among other things. The possibilities are head-spinning.

'Spore' Screenshot 2

Creature phase. Bigmouth strikes again.

"We found that with games that are built around community, say World of Warcraft or The Sims, the website is integral in terms of building gamer support," says Vu, before announcing an open attack on office productivity. "If you're at work you're not really playing the game, but you can log on to the website and comment on other people's creatures, start assembling your content, and then when you get home you can start playing with it."

Maxis is leaving no stone unturned when it comes to allowing players seed Spore into every area of their life, from offering gamertag-style profiles and RSS feeds on your in-game achievements, to a straightforward video-capture option to make that YouTube upload of your freakish beasts in action a matter of a couple of clicks. There will even be a Spore Store - the button's already in the game - where you might be able to buy t-shirts starring your favourite monster, or even a bespoke figurine of it. This is no less than a bid for world domination - which, considering the none-more-epic arc of the game, is kind of appropriate.

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Comments: 1-50 of 53 in total | next 50 »

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3william56
13/02/08 @ 08:10
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"Mould and conquer"

Ah, so spreading culture, eh?

I like the concept, but it sounds more and more like something you'd have to dedicate your life to playing, whereas LBP looks much simpler and bite sized. We'll see.
Edited 1 times, most recently on 13/02/08 @ 08:12
Metalfish
13/02/08 @ 08:25
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I was hoping the massive scope would dissuade the tirade of expansion packs that so tarnished the name of the Sims, but there's a hint here that EA aren't going to give up so easily.
TheDifficult3rdAlbum
13/02/08 @ 08:29
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Its funny how EA get slated for yearly updates of Madden etc all the time but never get credit for backing something adventurous, new and risky like this.

/smokes pipe
/strokes beard
speedofthepuma
13/02/08 @ 08:45
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But EA likely backed this because they recongised the cash-cow that is sims with a twist, probably missing the innovation whilst they burnt orhpanages or something.

/cynically adjusts monocle
bdc
13/02/08 @ 08:47
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Oi, victorian era was over a century ago
cnlfailure
13/02/08 @ 08:48
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Ever considered that Sims expansion packs, while being profitable, are released because Sims gamers actually want them?

/sips brandy
QPRHOOPS81
13/02/08 @ 08:52
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i concur

/sips meths
Tejstar
13/02/08 @ 09:03
#8
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I thought this was going to be poor, but in fact it's probably one of my most anticipated titles of 2008 now. The online content sharing sounds superb.
BlankOBlank!
13/02/08 @ 09:06
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It's almost as if they want to make a reliable profit and stay afloat in a notoriously volatile industry.

/sips orange juice
Edited 1 times, most recently on 13/02/08 @ 09:06
Wolfman
13/02/08 @ 09:06
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I think in terms of a social content creation game LBP is much more to my taste and looks much more fun in terms of actual gameplay as well.

-wolfman
kafka7
13/02/08 @ 09:08
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I'm telling you, single player MMOs are the future. There's a gaping hole in the MMO market for people who want to play alongside other real people without competing or co-operating. Every MMO up to now has tacitly forced you to do those things (e.g. WOW, Eve), as though there was some moral prerogative involved, like some compulsory corporate bonding exercise. Go SPMMO!
FaceOmeter
13/02/08 @ 09:18
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Also the Sims has music by Mark Mothersbaugh I just discovered, which makes me very happy

/sips creme de menthe
/twirls pocket-watch
CordableTuna
13/02/08 @ 09:41
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I predict the Time to Cock will be measured in seconds.
convercide
13/02/08 @ 09:50
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I personally think dear chaps that the big company known as EA are trying to shed their 'annual rehash' image.

/smokes opium
UncleLou
13/02/08 @ 10:00
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Having lost interest in the last couple of years (I think they announced this game way too soon), the article has done a lot to rekindle it. Whether it's a game that'll keep me busy for weeks or months I don't know, but there's no way I am not going to try it.
pauleyc
13/02/08 @ 10:15
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This game has the potential to become an all-time classic just like the Civilization series. Providing it won't get crushed by the weight of its own hype.
Edited 1 times, most recently on 13/02/08 @ 10:15
FWB
13/02/08 @ 10:25
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Sounds great. I just hope there is a game behind all this user driven content.
Moz
13/02/08 @ 10:40
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*Reads artcle*

...

*Watches 2008, 2009, 2010 trickle by in a Spore/LBP/Warhammer online induced stuper*

I really want to play these games Plus many other shorter traditional games but am I going to have the time for them all??

And are we all going to start developing a compulstion to re-arrange every day objects, or managers going to walk into the office in the morning to find staff jumping and climbing desks that's they've arrange into a real life user created platform level?
DrR0b3rts
13/02/08 @ 10:41
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I was put off this when that despicable music hall star Mr Robin Williams got involved in the promotion.

/Colonises India
Saladin
13/02/08 @ 10:44
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I smell the stench of endless Sims-like expansion packs.
kenbrilliant
13/02/08 @ 10:44
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CordableTuna makes a good point - presumably this is going to be a game aimed at all ages (judging by the demographic for The Sims). How are parents going to feel if their child's game is set world is populated by giant phalluses and creatures that spell out "flange cannon"

/eats sausage roll
Plaz
13/02/08 @ 10:47
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An interesting article but I wonder about games like this and possibly even more so LBP, demanding a certain level of creativity from the user in order for them to get the most out of the game. I wouldn't say all gamers are, or even want to be creative.

/adjusts waistcoat
monkie_king
13/02/08 @ 10:51
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FaceOmeter: he gets about, doesn't he? Love his stuff on the Royal Tenenbaums soundtrack.
Moz
13/02/08 @ 11:00
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"An interesting article but I wonder about games like this and possibly even more so LBP, demanding a certain level of creativity from the user in order for them to get the most out of the game. I wouldn't say all gamers are, or even want to be creative. "

As far as spore goes there's bound to be random generater or pre-built creatures, or as mentioned there is the option to use other peoples creation.

As for little big planet the game will have a selection of levels to play and once you complete them you can download the levels other people have made and just use the creation tools to customise your character.

Whilst different people will get different experiences out of both games I don't see that anyone will be missing out as such.
penhalion
13/02/08 @ 11:07
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An interesting concept that requires far too much time and effort to reap it's rewards.

/ Straightens chopy of "The illustrated Times"
/ Taps ash from cigar

@cnlfailure

Pass the Brandy. There's a good chap!
Stoatboy
13/02/08 @ 11:21
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There's a big old interview with Will Wright here: http://blog.newsweek.com/blogs/levelup/a...

Well worth a read, lots of interesting stuff in there.

/swigs laudanum
/thrashes small Phillipino serving boy
jachap
13/02/08 @ 12:12
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I can't help but think it'll end up being slightly dull.

/invents the concentration camp
MightyMouse
13/02/08 @ 12:16
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It still looks really good to my mind, though I think the success of it will depend on how well the individual stages play, and it worries me slightly that how they play always gets mentioned as an afterthought.

/stokes fire
/pats dachshund
FWB
13/02/08 @ 12:40
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it worries me slightly that how they play always gets mentioned as an afterthought.

Exactly. It seems this game is all about designing stuff. That's cool but I really want the meat to be a strategy game. I have a slight worry that that's not going to happen
Edited 1 times, most recently on 13/02/08 @ 12:41
Krelle
13/02/08 @ 12:46
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Fast forward..


/sips gin n' juice - with my eight arms

There is no chance at all ill be able to fit this into my "so called life". Pity..
T4RG4
13/02/08 @ 12:48
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I suspect this game is already a no purchase for me... it seems to have elements of many other games watered down to fit into the premise of building a race from the ground up. That alone is surely going to mean you are pushing to reach the 'next stage' because the current one isn't holding your attention? I'd hate to make the bloody thing, let alone test it :D

Edited 1 times, most recently on 13/02/08 @ 12:49
w00t
13/02/08 @ 13:11
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HURRY UP!

I remember telling myself not to get too excited about this back in 2006 - I was right to wait until now :)

/opens gentleman's magazine

/admires ankles
Azazel
13/02/08 @ 13:24
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I feel the sudden urge to read Star Maker.
absolutezero
13/02/08 @ 14:05
#34
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I remember the first few videos and images of Spore creatures had buzz-saws for hands, compound eyes and scythe legs.

Look at them now. Fucking googly-eyed, Rare rejects.

Sooooooooooooooooo CUTE. ^_^
paul_haine
13/02/08 @ 14:08
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I would like to congratulate everyone so far on all the Victorian Gentlemen lines in this comment thread.

/takes a pinch of snuff
Ludwig
13/02/08 @ 14:10
#36
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And I feel a sudden urge to stroll down to the Crystal Palace and see what all the fuss is about. wtf?
Stoatboy
13/02/08 @ 15:45
#37
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@Azazel

Awesome book, that! I found it bloody heavy going at times, but was so glad I stuck with it. Immense stuff.

/waxes moustache
/stalks London back alleys knife in hand, looking for prostitutes to murder
WillTheSecond
13/02/08 @ 15:57
#38
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Looks like a great game, should be getting a new high-spec laptop by the time this comes out, so this and the Orange Box and Mass Effect will be the essentials for then. I'm particularly impressed by the way the game moves seamlessly between stages and between single/multiplayer. Very much looking forward to this, but I'll keep my eyes peeled for the Wii one.

/runs naked through Brighton
Edited 1 times, most recently on 13/02/08 @ 15:57
bushwod
13/02/08 @ 16:53
#39
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"MyFaceTube"

:-) That did make me chuckle.

But what would the logo look like?
http://www.flickr.com/photos/bushwod/226...
Wyrm
13/02/08 @ 21:08
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EA's worst aspect is the 'don't patch it, release an expansion' attitude.
CouldntResist
13/02/08 @ 21:54
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Why is there so much hype over this game when noone actually knows what the gameplay is like?
Stoatboy
13/02/08 @ 22:09
#42
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re: "Why is there so much hype over this game when noone actually knows what the gameplay is like?"

Um, let's see - how about potential?

I guess some people look at the stars and see the untapped potential of countless galaxies potentially bristling with lifeforms of their own, all strange and unique and wonderful. Other people see some dots. Go figure.

/gets off high horse
/puts on wife's underwear
Edited 1 times, most recently on 13/02/08 @ 22:49
CouldntResist
13/02/08 @ 22:50
#43
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@Stoatboy

Wow. From one sentence you managed to work out my entire outlook on life. Well done.
Stoatboy
13/02/08 @ 23:30
#44
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@Couldntresist

Nope. You asked why the hype? I offered a potential answer.

Potential! Crikey. Where have I seen that word before?

/swigs more laudanum
/orders a fresh batch to be on the safe side

CouldntResist
13/02/08 @ 23:58
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Yes, you offered a potential answer .

You then proceeded to infer that the reason i did not see your point of view was because i lack imagination.

"I guess some people look at the stars and see the untapped potential of countless galaxies potentially bristling with lifeforms of their own, all strange and unique and wonderful. Other people see some dots. Go figure."

Perhaps you should try refraining from making dismissive attacks on people's characters simply because they disagree with you.
UncleLou
14/02/08 @ 00:05
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Because it sounds quite original. Because it's a Will Wright game. Because even if we don't know what exactly the gameplay will be like, it's obvious that the concept is pretty neat.

Now that was pretty easy.
CouldntResist
14/02/08 @ 00:14
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"Because it sounds quite original. Because it's a Will Wright game. Because even if we don't know what exactly the gameplay will be like, it's obvious that the concept is pretty neat."

Not good enough for me unfortunately. There's always so much potential flying around in the gaming industry but very little of it is actually realised. My main doubts about this game:

a) The design features - do your design choices actually make meaningful impacts on how you play the game? We've had no tangible gaming evidence of this so far.
b) The different "stages" - how will they tie together? Best case scenario is that everything simply flows. Decisions made at cellular stage will have major impact on the course of the following stages. Again, no gameplay evidence so far.
c) The actual gameplay - will it actually be fun to play?
d) AI. How is the AI going to cope with the huge scope in how creatures can be designed. Will it employ different strategies based on how a creature is built?

Until i someone actually sits down with the game and experiments for a couple of hours i won't be convinced.
Edited 1 times, most recently on 14/02/08 @ 00:14
Stoatboy
14/02/08 @ 00:37
#48
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"Yes, you offered a potential answer .

You then proceeded to infer that the reason i did not see your point of view was because i lack imagination."

Give me a reason to believe otherwise, other than unfounded fucking cynicism. One of the things I loved about this thread was the fact that it was hopeful and optimistic and devoid of fanboy fucking retards, and then you turn up with a fucking pessimism bomb and seemingly try to kill the thread.

"Perhaps you should try refraining from making dismissive attacks on people's characters simply because they disagree with you."

I never attacked anyone. I suggested a way of thinking that might explain certain behaviours. If you think they applied to you I'd suggest you fell into the group I was trying to describe.
CouldntResist
14/02/08 @ 07:51
#49
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"fucking cynicism", "fanboy fucking retards", "fucking pessimism bomb", "seemingly try to kill the thread".

Why are you getting so worked up? As far as i can see i made some pretty valid points. If the above aren't personal attacks i don't know what is.
UncleLou
14/02/08 @ 08:25
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Until i someone actually sits down with the game and experiments for a couple of hours i won't be convinced.

I don't think anyone is "convinced".I for one am glad that a game that has a few new ideas can generate some hype, as opposed to just sequel 7 of a well-established series. It's just a game, I don't need "evidence" of any kind to look forward to it.

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