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Spore Creatures First Impressions

DS First Impressions by Ellie Gibson

14 March, 2008

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Sometimes it's nice to be reminded that not all games are about guns or cars or zombies. It's refreshing when a producer doesn't bang on and on about the number of weapons or the individual polygon count of the hero's eyelashes or why the enemies have machetes for limbs. It's good when they say things like, "I mean, playing as a carrot is not ideal. But you can do it if you want."

That's coming from Jason Haber, producer on the DS version of Spore. It's being developed specially for the handheld by Maxis, and they're not pretending it'll have anything like the scope of the EA game. "We knew that trying to take the entirety of the gameplay might have been a little too difficult for the DS, and we wanted to nail one part of the game," explains Haber.

"We were trying to hit the key tenets of what we feel Spore is, which is creativity, connectivity and exploration... We focused just on the creature phase of the game, because we felt it really worked well for the DS platform."

So you won't be evolving an entire civilisation from a single cell like in the PC game. Spore Creatures, as it's aptly titled, is all about designing your own unique creature and collecting extra parts with which to enhance their abilities.

Talkin' bout an evolution

'Spore Creatures' Screenshot 1

Applying body parts to your creature is drag and drop.

Haber begins our demo of the game by showing off the creature creator. You start out with a simple torso shape and small collection of parts to stick on it. Each has different effects; a long tail will make your creature better at defence, for example, while extra eyes will make it better at spotting holes in the ground so it can dig for hidden treasures.

There are 30 levels of evolution and 275 parts to collect as you progress. Each part can be scaled and rotated, and there are lots of options for choosing your creature's skin colour, markings and so on. A good selection of parts is available early on, Haber says; the idea being it's simple to design a creature that's unique in terms of both looks and abilities.

Once you're happy with your basic level-one design, you can start exploring the tropical island it inhabits. Moving your creature is done by using the stylus to drag it around, or there's the d-pad option. "Generally I prefer to use the stylus," Haber states. "It's just more fun, and it means you can play with one hand." He really does like his game.

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Comments: 1-11 of 11 in total

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disc
14/03/08 @ 11:30
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"It doesn't have any attack parts so if it gets attack, it'll just get killed. I mean, playing as a carrot is not ideal..."

So you're forced to play it our way, because we will throw enemies in your way.
Waffleaber
14/03/08 @ 11:48
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""It's just more fun, and it means you can play with one hand." He really does like his game."

Fantastic. This is why Ellie articles are the best, no opportunity for onanism references are missed.
mingster
14/03/08 @ 11:49
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ahh sounds cute...

/avoids
marilena
14/03/08 @ 12:19
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disc, I think you got the wrong end of the, erm, carrot.

You build stuff. Obviously, some stuff will be better than other stuff, otherwise there would be no point. And some people will build stuff that's clearly not competitive, but the game allows them to try and see what happens. What more could it do?
mexalen
14/03/08 @ 12:30
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if only they would make it look better till the release. I am really looking forward to it, but so far, the graphics don't appeal to me...
penhalion
14/03/08 @ 12:35
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oh for heaven sake! So you build a creature, it get's mullered, you build another generic creature, it get's mullered and on and on......

Eventually everyone will have the same uber character because it's the only one that can compete!
olver
14/03/08 @ 12:39
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yes, penhalion, I'm sure that that is how the game will work, as all good game developers know that gamers are allergic to fun.

Why is it that every time something vaguely innovative is mooted, everybody starts ragging on it before they've seen a gameplay video? I'm pretty excited about this to be honest and I'm glad they decided not to cram the entire Spore experience onto a wee DS cartridge.
marilena
14/03/08 @ 13:10
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I'm pretty sure most creatures will be feasible, rather than only a handful.
penhalion
14/03/08 @ 16:15
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@Olver

This is the DS version not the full PC game. It's basically a pokemon clone so what are you on about innovation?
willy359
15/03/08 @ 07:12
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Sounds like Mail Order Monsters. Why hasn't anyone remade that for a modern platform?
monkie_king
15/03/08 @ 13:27
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Mail Order Monsters was excellent. Though I got pissed off when I saved up for ages to by the nuclear bomb, only to find it was flipping useless.

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