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Spore Creature Creator Hands On

PC Hands On by Christian Donlan

22 May, 2008

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Two hours is not a long time in gaming terms. Time enough for a tutorial, maybe, or a handful of cut-scenes - at most a quick blast through a first act of easy victories.

But that isn't always the case. Sometimes, two hours can be a lifetime - and for all the right reasons. In our preview session with Spore's forthcoming Creature Creator, two hours was ample time to build and discard entire ecologies, bringing ranks of species to life before mercilessly extinguishing them with a single click of the mouse. Most of these animals were quite horrible, some of them were frankly embarrassing, but all of them had one thing in common: each was entirely different.

How different? Our first creature, imaginatively entitled Eurogamer (it had been a long train ride to EA) was a disquieting combination of grasshopper and trout, a silver-fleshed limbfest, continually emitting a series of wet, slippery yelps and clicks. His spine was a loop, which may have explained why he looked so unhappy, and he had too many mandibles. We didn't miss him much when he was gone. Our next creation, Young Donlan, fared no better: a conceptual mess of mouths, eyes and strange coiled lumps of bone, he was simply too busy, with too much going on in all the wrong parts of his body.

Also, we mistakenly thought it would be funny to build him without a face, and the hooves we gave him in place of hands brought his long arms crashing to the ground, meaning that he had to punch with his elbows (brilliantly, when we then gave him another arm with two fists jutting out of his forehead, he automatically switched to attack with this). Young Donlan was clearly a mutational cul de sac on a par with chocolate-covered pretzels and Celebrity Wrestling.

It was only with the arrival of our third creature, the cosmopolitan Monsieur EuroG that we started to approach something likable. A fat sausage with an aardvark's snout, le Monsieur was certainly easy on the eyes, even if the ram's horns on his hind knees were an error, in retrospect. Making a sound like a seal barking, he was proof that twenty minutes had made us masters of the toolset.

'Spore Creature Creator' Screenshot 1

As well as keeping track of your own creations, the Sporepedia allows you to browse other players' content.

Long in development and mutant heir to the Sims franchise, Spore remains EA's big hope, and the forthcoming release of the Creator on PC and Mac is crucial to selling what could otherwise be a dangerously complex proposition. You personally might be fine with it, but there are people out there who might feel that a game concerned with, y'know, creation of biological life in its entirety is a little daunting. As it happens, EA looked a little daunted themselves during our hands on session, with early password problems suggesting that we might have been granted two hours' exclusive access to the Windows XP log on screen. Happily, they couldn't have planned a more illustrative near-disaster - it turns out that Microsoft's operating system was by far the least intuitive piece of software we'd have to get to grips with all day.

Released on 17th June as a pre-order bonus (the pricing is still to be confirmed, but it's likely to be around five pounds) or available as a free download trimmed to twenty-five percent of the assets, the Creature Creator is not so much a demo as a chance to get used to one of Spore's central tools: an editor which allows you to spend in-game DNA points constructing creatures, which can then be uploaded to the Sporepedia for storage, and eventually imported into the full game.

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Comments: 1-23 of 23 in total

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gremly
22/05/08 @ 17:13
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FIRST!

Sound's fun! Can create mutants! :D
Edited 1 times, most recently on 22/05/08 @ 18:13
darc
22/05/08 @ 17:14
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"Microsoft's operating system was by far the least intuitive piece of software we'd have to get to grips with all day."

That may be setting the bar a bit low, but this does look like fun!
ostrasized
22/05/08 @ 17:34
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Cannot. Wait.
Scimarad
22/05/08 @ 18:06
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I can remember thinking how unbelievable awesome this sounded when they first announced it. Can't wait!
shamblemonkee
22/05/08 @ 18:59
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the editor alone looks like it could comsume more time than some entire games.
Wyrm
22/05/08 @ 20:02
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I predict the idea of this will be more fun than playing the game itself.

I also predict cries of 'Why can't I do X?!?'.

I hope I'm proved wrong.
MyPointIs
22/05/08 @ 21:00
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A scientific archievement.
Eraysor
22/05/08 @ 22:22
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I will be amazed if this isn't game of the year. It's a total revolution in gaming.
disc
22/05/08 @ 23:26
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Long in development and mutant heir to the Sims franchise, Spore remains EA's big hope

I don't think that's true at all, Spore is not reaching for the same audience as Sims. In fact they are reaching for the complete opposite. This is not the game for the Big Brother audience, in fact it does not have ANY of the qualities that that particular audience enjoy.


What EA should (and probably is) doing is to make Sims even more about relationships. To expand, to make it more complex. It's really the Big Brother Game.
PapaSmurf630
23/05/08 @ 00:58
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disc, with all due respect I think you've missed the point.

Spore, like Sim's, is all about choice and the users input into the game. They both give you the tools and let you get on with the rest (choosing your house, furniture, no. of limbs etc) Which means fans of the Sims should, and hopefully will, transfer their love of being able to pick the colour of the wallpaper to picking how many eyeballs they want on their self-made creature.

Obviously we can all see that one is about evolution and the other is about housekeeping but their essence remains the same.

I may be wrong but that's how I see it.
Dabs
23/05/08 @ 01:08
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You can still get McRibs.
indotoonster
23/05/08 @ 03:50
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@Wyrm:
"I predict the idea of this will be more fun than playing the game itself.

I also predict cries of 'Why can't I do X?!?'.

I hope I'm proved wrong."


Agree with your predictions completely, although I hope you're proven correct! I've got nothing against this new-look quality-over-quantity EA, but I've felt Spore is the Emperor's New Gameplay from since it was first announced.
3william56
23/05/08 @ 04:20
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/wants LittleBigSpore

"there's always time for lubricant"
robg
23/05/08 @ 08:12
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"This is no criticism - after all, a true evolution game would buckle under the amount of control Spore is already handing over to its audience."

Presumably an evolution game would be one that didn't allow the player to be a creator...:)
w00t
23/05/08 @ 08:26
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/still containing anticipation

/has hernia
hokuto_no_rob
23/05/08 @ 08:38
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Evolution? Surely this is intelligent design? Survival of the best looking - not the fittest.
reality_cheque
23/05/08 @ 09:14
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Nah it will be survival of the fittest if you're competing with other user's creations for dominance.

EGs big arsed freak will be out matched by my six legged 4 eyed clawed monstrosity.
BiscuitBase
23/05/08 @ 10:06
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I predict that 75% of creatures made with this toolset will resemble large flapping cocks.
Whitewalker
23/05/08 @ 11:00
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Should be loads of fun.
TheJuriel
23/05/08 @ 11:40
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This is actually pretty awesome...

...only with hopefully less mutants who just want someone to put them out of their misery.
bobshirunkel
23/05/08 @ 14:09
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This reminds me: how do you turn a platypus into a soul singer?

Put him in the microwave until he's Bill Withers.
o0MattE0o
09/06/08 @ 18:09
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Where can we by Spore Creature Creator from??????????

I cant find it any where in the UK, all EA say is we will be able to buy it closer to the date???? only 8 days left.
Phily50
11/06/08 @ 11:25
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"Spore is due out on PC, Mac, DS and mobile on 5th September. The Creature Creator is due out on 17th June and will cost EUR 9.99 / USD 9.99 from Spore.com, and there's a free demo version too as noted above."


did you actually read the article at all?

Comments: 1-23 of 23 in total

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