'Splosion Man Review
You da bomb.
Version tested: Xbox 360
The previous XBLA offering from Twisted Pixel, The Maw, was a benign pleasure. High on production values but low on challenge and depth, it was an agreeable diversion that lasted only a few hours. For this follow-up, it seems that the developer has taken the criticisms on board. At the risk of alerting the Oo-er Police, 'Splosion Man is both longer and harder than his gelatinous predecessor.
The hero this time is a gurning creature of plasma and fire, created for some unknown reason in a secret laboratory. Escaping from his cell, it's up to you to guide him to freedom using his solitary gift: exploding. Press any of the face buttons and 'Splosion Man 'splodes. This works as a jump, and also an attack. It's also how you interact with objects, such as the explosive barrels and grenades which can be used to enhance or modify your combustible exploits.
You have three explosions until 'Splosion Man's energy is depleted, shown by his transformation into a charred husk, and while he recharges almost instantly he can only do this when standing on solid ground. This means that long chains of wall jumps are impossible, and working around the limitation is the basis of many puzzles.

Screenshots really don't do the visuals justice. In motion, they're both hilarious and lovely.
With its simple control and accessible "reach the exit" gameplay, the design owes more than a little to N+. You fling your fiery friend around the screen, ricocheting off walls and smashing through glass panels. You'll avoid hazards more than you tackle them head-on, and there are the obligatory switches to open doors and shut down defences. Robot sentries can be destroyed if you explode close to their weak spots, while the base's human occupants - a babbling collection of mad scientists - shriek and squawk in panic at your approach. Go boom-bang-a-bang nearby and they turn into steaks, sausages and other cuts of meat.
Much like The Maw, there's something inherently appealing about the goofy, playfully sadistic world Twisted Pixel has created, and the simple act of blamming yourself around the level elicits the kind of base gaming joy that so few games manage to capture. Everything looks and moves in hilarious fashion, not least the title character whose Muppet grin and manic gesticulating make him look like The Human Torch as redesigned by Tex Avery.
With 50 single-player levels it's a much more substantial undertaking than The Maw's two-hour romp, but as the game progresses the structure starts to feel a touch lumpy. Of the three broad chapters (a division that feels more than a little arbitrary) only the first really stretches the concept. Introducing myriad new ways to use your explosions to get around, it's an impressive opening set of 16 levels that sadly gives way to over 30 more that fail to maintain the pace. Rotating wheels with moving platforms, walls of spikes, pits of acid - there's wit in the way these clichés are used, but clichés they remain over the span of the game.
There are also some ill-advised boss battles, which sit awkwardly with the platforming core. The first, for example, pits you against a giant robot that attacks with instant-death laser beams. The only way to avoid them is to stand in the right spot beneath a moving platform, so that its slow descent blocks the incoming beams. It's a fussy, frustrating task and one that stops the game in its tracks for no good reason.
Irritation also creeps in when sequences of pixel-perfect leaps must be carried out with split-second precision, while some less than generous checkpoints can make each failure sting that little bit more. To balance things out, you have infinite lives and repeated death enables the Way of the Coward option in the pause menu, allowing you to skip to the next level.
These concessions mean there's nothing that feels completely impassable, but when 'Splosion Man sails past a vital platform without grabbing its edge, for no apparent reason, or when the camera shifts to an unhelpful view beyond your control, it's hard to quell the feeling that the challenge isn't always coming from smart level design so much as the occasionally vague controls.

Overweight humans can be used as shields, and also sing a nice song about doughnuts when you grab them.
Minor but persistent niggles, they're never quite enough to counteract the innate sense of fun that Twisted Pixel naturally conjure up but while this goodwill keeps you playing through the difficulty spikes, sometimes your grin will be hiding behind gritted teeth.
There's also a co-operative mode, playable online or off with up to four players, which adds another 50 levels to the game. These rely rather too heavily on the idea of using each other's mid-air explosions to power yourselves to unreachable areas, and, even with an on-screen countdown mapped to the left trigger, mastering the timing required to pull of this manoeuvre is a bit of a fiddle.
It seems a little flaky to criticise Twisted Pixel for making one game easy, the next frustrating, and 'Splosion Man is certainly an improvement over The Maw, if only because it feels more like a game you can sink your teeth into for more than an afternoon. Its immediate charms are tarnished only by some repetitive level design and some minor control frustrations. It's an undeniably strong opening salvo in the Summer of Arcade season, but frugal players may want to wait and try some of the other treats in store before committing their Microsoft Points to a game that nudges greatness but never quite embraces it.
7 / 10
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Comments (30) Latest comment 2 years ago
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Looks like being a really good year for both Live Arcade and PSN. Will be interesting to see who comes out on top at the end of the year.
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I love me a good platform game, and Twisted Pixels character designs and art style are right up my alley. Long may they continue to put out excellent downloadable games!
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The XBLA season started weeks ago. I can't believe how many games I have bought for XBLA. Incredible summer for the service. Who needs boxed games?
Consider this bought as well BTW. The "negatives" seem incredibly small. Good stuff.
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Brilliant piece of writing
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Surely that's the wrong way around. Smiling (and grinning) is done with the lips, which are in front of your teeth.
Unless it's so annoying it makes you turn your face inside out...
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Same goes for multiplayer, it took us a level or two to get used to the co-op splodes, but by the third or fourth we were flying through the levels together, it's great fun.
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Anyway, nice to see a developer targetting the suicide bomber demographic.
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It was a blast
(I'm trying this on different websites to see if I get a laugh)
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I just found myself longing for the excitement and energy of N+.
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Really bad design right there. Other than that (and the scaling issues), I've quite enjoyed it. More variety in the levels (and fewer of them) would've helped a lot too...
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I really like it even though it make me shout at my tv loads,
it's just so satisfying bouncing off walls & blowing things up.
This was my first xbox arcade game that I got & I think
it's worth the points.
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"You have three explosions until 'Splosion Man's energy is depleted, shown by his transformation into a charred husk, and while he recharges almost instantly he can only do this when standing on solid ground."
Not true, he also regenerates while sliding down the wall, it just takes valueable seconds. But there are times you can dodge wall to wall and end up high enough that sliding down the wall and regenerating there pays off.
"Introducing myriad new ways to use your explosions to get around, it's an impressive opening set of 16 levels that sadly gives way to over 30 more that fail to maintain the pace."
I am actually amazed with the gamemakers abillity to change it up over the levels. Expect constant puzzle evolution and level concepts.
"The only way to avoid them is to stand in the right spot beneath a moving platform, so that its slow descent blocks the incoming beams."
Simply false. You can hang on to the left or right wall and the beams end before they reach you. I imagine it's very frustrating to play the level the way you did.
"'Splosion Man sails past a vital platform without grabbing its edge"
I have not once experienced that. You know you can't grab the rolling platform right? The rest are seamlessly grabbed by splosion man.
"or when the camera shifts to an unhelpful view beyond your control"
In which level? Where? The camera barely is controlled for cinematic purposses. Even less is it disadvantages to the player. You make it seem like it happens all the time. I have yet to see it happen.
"occasionally vague controls"
If there is one game on earth with unvague controls it's this one. Which one is vague? The X (splode), Y (splode), A (splode) or B (splode)?
Further, there is no mention of the excellent 2.5D graphics the game has and the originality of the character.
Lastly, it shows uninformedness to dedicate three lines to the multiplayer. It is the strongest part of the game by far. I even got my wife to play it. It was the most multiplay arcade fun I've had since N+.
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