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'Splosion Man Review

Xbox 360 Review by Dan Whitehead

22 July, 2009

Page 1 of 2. Page 2 ->

The previous XBLA offering from Twisted Pixel, The Maw, was a benign pleasure. High on production values but low on challenge and depth, it was an agreeable diversion that lasted only a few hours. For this follow-up, it seems that the developer has taken the criticisms on board. At the risk of alerting the Oo-er Police, 'Splosion Man is both longer and harder than his gelatinous predecessor.

The hero this time is a gurning creature of plasma and fire, created for some unknown reason in a secret laboratory. Escaping from his cell, it's up to you to guide him to freedom using his solitary gift: exploding. Press any of the face buttons and 'Splosion Man 'splodes. This works as a jump, and also an attack. It's also how you interact with objects, such as the explosive barrels and grenades which can be used to enhance or modify your combustible exploits.

You have three explosions until 'Splosion Man's energy is depleted, shown by his transformation into a charred husk, and while he recharges almost instantly he can only do this when standing on solid ground. This means that long chains of wall jumps are impossible, and working around the limitation is the basis of many puzzles.

''Splosion Man' Screenshot 1

Screenshots really don't do the visuals justice. In motion, they're both hilarious and lovely.

With its simple control and accessible "reach the exit" gameplay, the design owes more than a little to N+. You fling your fiery friend around the screen, ricocheting off walls and smashing through glass panels. You'll avoid hazards more than you tackle them head-on, and there are the obligatory switches to open doors and shut down defences. Robot sentries can be destroyed if you explode close to their weak spots, while the base's human occupants - a babbling collection of mad scientists - shriek and squawk in panic at your approach. Go boom-bang-a-bang nearby and they turn into steaks, sausages and other cuts of meat.

Much like The Maw, there's something inherently appealing about the goofy, playfully sadistic world Twisted Pixel has created, and the simple act of blamming yourself around the level elicits the kind of base gaming joy that so few games manage to capture. Everything looks and moves in hilarious fashion, not least the title character whose Muppet grin and manic gesticulating make him look like The Human Torch as redesigned by Tex Avery.

With 50 single-player levels it's a much more substantial undertaking than The Maw's two-hour romp, but as the game progresses the structure starts to feel a touch lumpy. Of the three broad chapters (a division that feels more than a little arbitrary) only the first really stretches the concept. Introducing myriad new ways to use your explosions to get around, it's an impressive opening set of 16 levels that sadly gives way to over 30 more that fail to maintain the pace. Rotating wheels with moving platforms, walls of spikes, pits of acid - there's wit in the way these clichés are used, but clichés they remain over the span of the game.

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Comments: 1-32 of 32 in total

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Triggerhappytel
22/07/09 @ 06:46
#1
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Good review. I can't work out if I quite like this game's use of colour, or if it makes me want to be sick -- it's a bit much at times.

Looks like being a really good year for both Live Arcade and PSN. Will be interesting to see who comes out on top at the end of the year.
beastmaster
22/07/09 @ 07:00
#2
+2
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7/10? Good enough for me. From the review, it seems just like my kind of game.
david78
22/07/09 @ 07:15
#3
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Excited.
andywilkie35
22/07/09 @ 08:06
#4
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Definitely going to download this tonight
Monkey_Puncher
22/07/09 @ 08:15
#5
+2
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Yup, definite purchase for me!

I love me a good platform game, and Twisted Pixels character designs and art style are right up my alley. Long may they continue to put out excellent downloadable games!
Stormflood
22/07/09 @ 08:23
#6
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I'm glad to see a more sober review of what always looked like an ok-ish, fun-ish platformer. From some of the reviews out there, you'd think it was reinventing the genre!
Dizzy
22/07/09 @ 08:24
#7
+7
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>It's an undeniably strong opening salvo in the Summer of Arcade season

The XBLA season started weeks ago. I can't believe how many games I have bought for XBLA. Incredible summer for the service. Who needs boxed games? ;)

Consider this bought as well BTW. The "negatives" seem incredibly small. Good stuff.
Edited 1 times, most recently on 22/07/09 @ 09:25
WinterSnowblind
22/07/09 @ 08:46
#8
+2
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Still not up for download, but I'm looking forward to it. More original titles like this please.
Bezzy
22/07/09 @ 09:22
#9
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I'll be interested to see how similar Explodemon (Curve Studios) is from this. It seems like two groups independantly had a very similar idea. Even though the concept is similar, the resulting take on the game play could be very different.
Prox
22/07/09 @ 09:32
#10
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What time do XBLA games normally go live? I can't wait to play this game.
Dizzy
22/07/09 @ 09:44
#11
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Usually early afternoon.
WinterSnowblind
22/07/09 @ 10:12
#12
+1
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Games are usually up around 9am. This one doesn't seem to be appearing in the list on the marketplace, but it is actually up for download if you go to the Xbox site.
donnie080208
22/07/09 @ 10:44
#13
-9
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it really is a desolate time for games on all platforms.next big release is wolfenstein on the 14th august and even thats been delayed was expecting operation flashpoint/batman etc.. shame will publishers never learn
schnide
22/07/09 @ 10:59
#14
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"Everything looks and moves in hilarious fashion, not least the title character whose Muppet grin and manic gesticulating make him look like The Human Torch as redesigned by Tex Avery."

Brilliant piece of writing :) Well done.
Ergates_Antius
22/07/09 @ 11:01
#15
+3
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"sometimes your grin will be hiding behind gritted teeth"
Surely that's the wrong way around. Smiling (and grinning) is done with the lips, which are in front of your teeth.

Unless it's so annoying it makes you turn your face inside out...
Beano
22/07/09 @ 11:50
#16
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Game looks good and I will try it out for sure - but the main character somehow remnids me of Jar Jar Binks which is not a good thing :)

WinterSnowblind
22/07/09 @ 12:01
#17
+5
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After playing the game for a bit, I can't really agree with the review. I've done the first 16 levels and the first 8 or 9 on multiplayer and have had absolutely no problems grabbing ledges, he does it automatically whenever you're near ledges. There are big metal grates that he *can't* grab on to, but I've only seen them in one level so far, and as soon as you notice you can't grab them it's not an issue.

Same goes for multiplayer, it took us a level or two to get used to the co-op splodes, but by the third or fourth we were flying through the levels together, it's great fun.
Golgo
22/07/09 @ 14:57
#18
-1
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Splosion man looks like a psychotic version of those Smash robots from the TV ads.
Anyway, nice to see a developer targetting the suicide bomber demographic.
jonarob
22/07/09 @ 15:58
#19
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Just bought this, it's good fun. I'm sure it will get a little bit samey after a while, but so did Sonic.
AvoidDaNoid
22/07/09 @ 16:30
#20
+3
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I disagree with this review. Every other place has given this game a 9. The levels are fresh and aren't repetitive at all. Is the reviewer talking about the backgrounds and not the levels? The only thing repetitive that I have seen in the game is the backgrounds. This game is great and deserves much more than a 7.
duttyri
22/07/09 @ 17:04
#21
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This game is amazing, this guys on crack.
CHAZBIGPOTATO
22/07/09 @ 19:38
#22
+1
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Had a go at this earlier.

It was a blast

(I'm trying this on different websites to see if I get a laugh)
fknetwork
22/07/09 @ 23:03
#23
-2
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Rubbish game, played it and hated it, gets boring very quickly, no buy.....
Dizzy
23/07/09 @ 06:14
#24
+2
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I just bought it... great fun! It actually reminds me of old school Sonic.
Edited 1 times, most recently on 23/07/09 @ 08:46
pinochet_cz
23/07/09 @ 06:50
#25
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imho, this sucks compared do Maw...at least my child doesn't like it much
FatConan
29/07/09 @ 08:19
#26
+1
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I'm about halfway through, and thoroughly enjoying it thus far. I'd agree that the boss battles are a somewhat unnecessary addition (although the first one is not as difficult as touted; in somewhat of an old-school throwback, staying on the extreme right or left of the screen avoids the lasers). There are definitely occasional camera issues and on my telly it can sometimes be difficult to make out ledges through the SD fuzz. That said, when I've failed sections the vast majority of the time it was down to my own incompetence rather than any failure of the game per se. Definitely worth the points if you ask me (not that anyone did).
Vermillion3000
30/07/09 @ 21:53
#27
-1
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I dunno, This game just didn't do it for me. went back three or four times and played quite far in but it just didn't capture my imagination. I personally found it quite limited and old fashioned and the charm that most people seem to find in it just left me cold.
I just found myself longing for the excitement and energy of N+.
busboy33
01/08/09 @ 01:14
#28
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While I don't necessarily disagree with this review's opinions, it failed to mention that you protect yourself from lasers with a fat man while "Everybody Loves Donuts" plays on a ukelele, and for that reason alone the review is an Epic Fail.
dr_zoidthrob
01/08/09 @ 16:32
#29
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Got to the last level (well, at times struggled there on an SD TV - stupid zooming decisions made by the dev team). Only to scaled to minuscule proportions and be against a yellow/ orange background. It's bloody impossible to see.

Really bad design right there. Other than that (and the scaling issues), I've quite enjoyed it. More variety in the levels (and fewer of them) would've helped a lot too...
SonyXp82
03/08/09 @ 12:34
#30
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I got this a couple of days ago, I'm only got upto level 1-12 so far.
I really like it even though it make me shout at my tv loads,
it's just so satisfying bouncing off walls & blowing things up.
This was my first xbox arcade game that I got & I think
it's worth the points.
pokerface
06/08/09 @ 13:00
#31
+3
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I am an avid reader of eurogamer reviews but for this one I had to register and respond for the first time. This is the single worst and uninformed review by eurogamer I have read. I seems the reviewer only took a glance at the game and no more.

"You have three explosions until 'Splosion Man's energy is depleted, shown by his transformation into a charred husk, and while he recharges almost instantly he can only do this when standing on solid ground."

Not true, he also regenerates while sliding down the wall, it just takes valueable seconds. But there are times you can dodge wall to wall and end up high enough that sliding down the wall and regenerating there pays off.

"Introducing myriad new ways to use your explosions to get around, it's an impressive opening set of 16 levels that sadly gives way to over 30 more that fail to maintain the pace."

I am actually amazed with the gamemakers abillity to change it up over the levels. Expect constant puzzle evolution and level concepts.

"The only way to avoid them is to stand in the right spot beneath a moving platform, so that its slow descent blocks the incoming beams."

Simply false. You can hang on to the left or right wall and the beams end before they reach you. I imagine it's very frustrating to play the level the way you did.

"'Splosion Man sails past a vital platform without grabbing its edge"

I have not once experienced that. You know you can't grab the rolling platform right? The rest are seamlessly grabbed by splosion man.

"or when the camera shifts to an unhelpful view beyond your control"

In which level? Where? The camera barely is controlled for cinematic purposses. Even less is it disadvantages to the player. You make it seem like it happens all the time. I have yet to see it happen.

"occasionally vague controls"

If there is one game on earth with unvague controls it's this one. Which one is vague? The X (splode), Y (splode), A (splode) or B (splode)?

Further, there is no mention of the excellent 2.5D graphics the game has and the originality of the character.

Lastly, it shows uninformedness to dedicate three lines to the multiplayer. It is the strongest part of the game by far. I even got my wife to play it. It was the most multiplay arcade fun I've had since N+.
Edited 1 times, most recently on 06/08/09 @ 14:07
jonarob
19/08/09 @ 11:57
#32
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"X (splode), Y (splode), A (splode) or B (splode)"

Haha! +1!

Comments: 1-32 of 32 in total

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