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Spirit Tracks train is upgradeable News

DS News by Tom Bramwell

28 October, 2009

The Legend of Zelda: Spirit Tracks is set "about a century" after Phantom Hourglass and the train you ride around on is upgradeable.

That's all according to Nintendo of America's Kit Ellis, who spoke to G4 (thanks vg247) about the game's setting and new features.

"Spirit Tracks takes place about a century after the events of Phantom Hourglass, so it's a different Link but sort of in the same world, so you can actually see some sort of homages to the previous game throughout the story," Ellis said.

"As with any Zelda game, exploration is a big part of it, and you're not just going from A to B in the train, you're uncovering secrets and driving to new places, and the train you can actually upgrade as you go along. Eventually you'll even be able to lay your own track and do a bit of exploration that way as well."

The Legend of Zelda: Spirit Tracks is due out for Nintendo DS on 11th December in Europe, and you can read more about it in our recent Spirit Tracks hands-on preview.

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Comments: 1-9 of 9 in total

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matrim83
28/10/09 @ 08:53
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Didnt like the sailing in WW. Didnt like the sailing (amongst other things) in PH. I seriously doubt I will like the train rides in this one.

Guess I will wait for reviews.
MORZTAN
28/10/09 @ 09:01
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Correct. The sailing sucks. But not as much as the returning Temple of the Ocean King. That was a game-killer.

There better not be a Temple of the Rail Emperor.
Razorus
28/10/09 @ 09:13
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I loved Phantom Hourglass but the Temple was a bit of a chore tbh.
Can't wait for this, but I'm not too happy about the idea of a new Link and the story being set 100 years after PH. Come on Nintendo, stop screwing around with the timeline! It's confusing enough already!
Cid
28/10/09 @ 09:16
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I thought sailing in Wind Waker was great. Until you got attacked by those annoying jumping fish, anyway.
matrim83
28/10/09 @ 09:22
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I think the temple could have been a lot more palatable if they had let you move to the necessary floor right away instead of having to trudge through the same shit over and over again.

And I am pretty sure I have seen those guards (that you couldnt kill in the temple) in ST game-play videos so there is a chance it might still make it in some form. I will pass on the game if thats true. It was just too fucking annoying.
Edited 1 times, most recently on 28/10/09 @ 09:24
The_Inquisitor
28/10/09 @ 09:49
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I look forward to riding the train. It's something I have never done in a game, unless you count the original GTA, but that never had a mounted gun on top.
kinky_mong
28/10/09 @ 11:18
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And I am pretty sure I have seen those guards (that you couldnt kill in the temple) in ST game-play videos so there is a chance it might still make it in some form. I will pass on the game if thats true. It was just too fucking annoying.

One of those guards is one of your items in Spirit Tracks, and I assume it will works a bit like that statue you control in one of the dungeons in Wind Waker. But I agree, if there's another recurring temple in the game I will not be happy. Hopefully Nintendo have acknowledge the criticism of Phantom Hourglass and not repeated the same mistake.
Slipstream
29/10/09 @ 00:37
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I look forward to riding the train. It's something I have never done in a game, unless you count the original GTA, but that never had a mounted gun on top.

You need to get into GTA: San Andreas and start de-railing some trains xD Good times!
varsas
06/11/09 @ 18:45
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@matrim83: Why wait for reviews? Given you disliked the previous games despite excellent reviews what's going to change this time?

I don't know why everyone keeps complaining about the temple. Yes it was a bit annoying having to go back especially earlier in the game when one doesn't have all the tools but after a certain point it's a breeze, no longer much of a chore and a fun "score attack".
Edited 1 times, most recently on 06/11/09 @ 18:47

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