Spider-Man 3: The Game
The king of the (web) swingers is back in town.
You'd almost think the folk at Activision are a bit paranoid to judge by their demo of Spider-Man 3, what with the controller being snatched away at various points and the console getting switched off with a dramatic flourish at the end of the presentation. However, it's not the folk at Activision who are paranoid, but the folk at Sony Pictures, who are at pains to make sure that no grubby games journalist is going to spill the plot secrets of its forthcoming summer blockbuster. That's because Spider-Man 3 is, like its predecessors, based closely upon the events in the film.
It's not just based on the movie though. Nope. Although Spider-Man 3 aims to capture the sublime swinging and decent third-person crime-fighting of the last games, one of the many ways in which it hopes to improve is that it will feature ten different plotlines. Indeed, several of the changes address shortcomings in the previous game, one of which is that Spider-Man 2 was perceived as an essentially linear experience. By contrast, Spider-Man 3's multiple story lines are all open from the start of the game. What that means is that there's a greater emphasis on GTA-style sandbox exploration, and there's less likelihood of coming up against the sort of difficulty spike that, last time around, Kristan described as "one of the most evil quadruple whammies this reviewer has ever had the misfortune to encounter".

Spidey's new black suit is the star of the show.
One of the other major changes between this game and its predecessor is an improved swinging mechanism thanks to enhanced physics. That means you'll be able to use the arc of your swing to reach greater heights or further distances, depending on when you let go. It's not intrusive enough to require players to learn significant new Spidey-skills, but it certainly boasts enough depth to afford skilled players more freedom for self-expression. It's a point that's demonstrated at the very start of the demo as Spidey plummets off a tall building - and as he swoops down, the demo provides a glimpse of another improvement: the city itself. There are more pedestrians and more detailed buildings, and Manhattan is now 2.5 times larger than it was in the last game, with 20 miles of subways and sewers, and a number of buildings that you can enter.
If that makes you worried you might get lost, rest assured: a new interactive map allows you to rotate and zoom a fully 3D map of the city - so you can work out where you might find those last few skyscraper tokens, for example, or where to go to advance whichever story line you want to work on. Talking of story lines, while the main one follows the plot of the movie the nine others head in different directions. Three of them relate to cleaning up areas of the city and driving out the gangs that control them. Fighting incidental crime in these areas will gradually clean them up and diminish the control of that particular gang (and the incidental challenges have been rethought so they're less intrusive and, because they're randomly generated, less repetitive).

At the start of the game Bruce Campbell teaches you how to use your basic Spidey-skills. Handy when fighting bosses like Scorpion.
The other seven narrative arcs are accessible from the start, though they do converge about a third of the way through when Peter Parker discovers a spangly new black suit. Then they converge again, another third of the way through, when he decides to remove it in favour of his old red one. Indeed the black suit is in many ways the star of Spider-Man 3. There are about 200,000 animations for Spider-Man in the game, but half of those are exclusive to the black suit, in a bid to make the player feel as drunk with power as Spidey does. You'll also be able to hit harder, take more damage, perform more brutal attacks, swing faster and higher, and perform 40 rage attacks. And your Spidey-Sense reaches further. Just as it would in real life if you were wearing a (SPOILER ALERT) symbiotic alien life form.
The rest of the demo highlights various other tweaks and improvements. A quick tour of the sewers demonstrates one: in order to fix a camera that occasionally went a bit mental in the last game, they've fixed the camera. Literally fixed it, so certain sections will play out from a fixed camera angle. The one in the demo sees Spidey trying to defeat Lizard by pushing him into heavy machinery, and it also serves to highlight the scale of the subways and sewers: not, as you might expect, cramped and restrictive, but open and expansive - although they're also darker in tone, as demonstrated by the packs of lizards eating each other.

Don't ask what happens after this. Sony and Activision won't say.
The final new feature to be introduced is something Activision is calling an 'interactive cut-scene' - better known to the gaming community as a Quick-Time Event. Thus, at key points, players will need to follow on-screen instructions to press particular buttons within a certain time. Obviously it affords a greater degree of interactivity with the inevitable cinematic scenes, and also, apparently, a way of allowing mainstream gamers to access the sort of cinematic fizz that hardcore gamers will be able to create for themselves using the game's deep combo system. The first interactive cut-scene in the demo follows a scene in the movie trailer quite closely, and dramatically, as the new Green Goblin grabs Peter Parker and the two wrestle with each other, high over the streets of New York. Over the course of the battle the action transitions between interactive cut-scenes, regular cut-scenes, and regular combat (which is the first time you'll get to control Peter Parker in a videogame according to Activision, fact fans).
The demo's climax arrives with a similar mix of interactive cut-scene and regular combat, (presumably) depicting the movie's climactic showdown between Spider-Man and Sandman. But that's when the Xbox is switched off, so don't ask me what happens. What will happen for sure is that Spider-Man 3 will be released with better swinging than Spider-Man 2, more stories, a (SPOILER ALERT) symbiotic alien Spidey suit, cinematic interactive cut-scenes, and a host of Marvel characters, ranging from Scorpion to the Mad Bomber.
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Comments (57) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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sorry, never happened before
/calms down
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Loved Shenmue's ones.
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I believe that although Sony owns the film rights, Activision owns the game rights for the IP. Therefore Activision just want to maximise their return by producing for all the consoles.
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I have yet to see anyone slinging webs in the real world.
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Although they might be able to influence Activision to giving the PS3 exclusive content.
Awe man I'm so stoked from the bits and trailers I've seen of the movie, Venom is going to have a bigger role than I thought.
*Fap*
*Fap*
*Fap*
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Fingers crossed that Bruce Campbell gets a look in on the voice work for the game too, how I laughed at getting owned by the "once you collect all the hint makers, they will all say something different" side quest in Spiderman 2.
Genius!
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2. No plans for a demo any time soon, if ever.
3. Bruce Campbell has been confirmed. Score.
4. Since SM3 is Sony's baby, the PS3 version gets an exclusive feature (only available in the collecter's edition...cha ching!). It lets you play as the new Goblin, complete with ''4d'' SIXAXIS control and side missions. The 360 does not because, well...it's Sony's baby.
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And also more than likely the extra PS3 mode a few weeks down the line, with a more sensible control scheme.
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Collector's Edition Contains:
* Exclusive Playable Character: New Goblin (Playable Using SIXAXIS)
* Spider-Man 3 Movie Behind The Scenes Footage & Trailers
* Interview With Avi Arad (Spider-Man 3 Producer)
* B-Roll Footage Of Talent VO Session
* Collectible Lenticular Card
£54.99
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Exclusive to the PS3 in general, not just the special edition I take it, don't you just love it when they advertise standard features as part of a "Special Collectors Edition". How's about you just tell us what the new stuff is? Is always my first thought when I see this type of marketing.
I wouldn't waste your money if I were you, an art card and a couple of behind the scenes featurettes, that will be on youtube approximately 30 seconds after the game hits the shops, just aren't worth it.
But still, you pays your money, you takes your choice.
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Just to clear things up...
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"I'll probably end up buying the PS3 Collector's Edition like the idiot I am."
Yea, you idiot. Oh wait, I ordered last week? Crap.
@Mattigan - I believe the extra character is special edition PS3 only, but not 100% certain.
What I find interesting is that searching for spiderman 3 (or spiderman 3 special edition) on Game site didn't show up. I had to specifically search for spiderman - price "over 40 pounds" on PS3.
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"That's because Spider-Man 3 is, like its predecessors, based closely upon the events in the film."
Really?! For the most part, the sroty of Spiderman 2 (on XB anyway) had bugger all to do with the film.
Secondly,
"If this is anything like Crackdown with web slinging then I'm in. As long as the web slinging is realistic and you can't sling from the sky."
I believe the game mechanic varied in the last edition depending on the platform on which you were playing. The swinging mechanic of Spiderman 2 on XB was sublime. The line only attached to real objects (but attached to absolutely everything) and once you got handy with it you could literally fly across a city, dosging through gaps, leaping over buildings and darting round corners at the last moment. Utterly stunning and very much worth a rental at least if you still have an XB kicking about (or a 360, as its on the BC list).
P.s. The combat wasn't that good and so some of the boss battles were crap (the last one being a travesty), but just building up your stats and then jumping around the place was a joy all in its own (much like Crackdown really).
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As a certain Mr Vader so eloquently put it "Now the circle is complete. . . . "
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Which is publisher speak for '200,000 frames of animation'. C'mon Eurogamer, use some sense man!
Also, I think putting (SPOILER ALERT) before saying the black suit is a symbiotic alien is a bit like putting (SPOILER ALERT) before saying the ship sinks in Titanic.
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And by "fun" I mean "terrible".
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Sixaxis. 4D.
lolz.
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Couldn't you play as Peter Parker in the old PS1 Spider-Man games, once you unlocked the Parker costume, that is.
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I am the gaming community, and I call it "Jaffe Time". YOU STINKING LAZY DESIGNERS SLASH PRODUCERS WHO FORCE GOOD WHOLESOME DESIGNERS TO FOLLOW THE IDIOT IDIOT TRENDS. YOU JAFFED IT UP!
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Actually you can play as the Green Goblin 2 on 360 aswell...The download is on Partnernet at my work.
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Yeah i found that wierd especially as this is a gamesite forum, I mean who the **** on any forum wouldn't know what the Venom Symbiote is.
And i doubt anyone who hasn't been following up on Spiderman wouldn't know either, everybody would have at least one person who would tell them.
Really?! For the most part, the sroty of Spiderman 2 (on XB anyway) had bugger all to do with the film.
Spiderman 2 was your typical movie tie in while it did mix with the movie, it went off on it's own tangent because... well if any movie tie followed the movie exactly you'd only have one or 2 boss's to fight in the whole game.
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Surely you mean Suzuki'd it up?
See Shenmue/II.
And as for being the first time you can play as Peter Parker? Balls! Have Activision forgotten about Ultimate Spider-Man already?
I wouldn't be surprised if there are other games too where you could also...
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Go piss off to Ain't it Cool News you idiot.
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Calm down you nob.
Why do some people get so riled by "first" comments? They don't matter. Go get laid and cheer up ffs.
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http://ga mers.eurogamer.net/groups.php?g...
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What's the game actually LIKE, Dave?
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I'm not sure I would agree that the branding has been "destroyed". You assume the connection is a bad thing, but I'm not so sure.
Seems to me that if two hugely successful franchises are being connected in people's minds, that is a good thing is it not? Spiderman fans see the PS logo and immediately there is something that connects them with another brand that may not otherwise be present. Not saying it a benefit in all cases, but I don't think the effect is as clear cut as you suggest.
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It's sad, I love it too.
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Point 1 : Fuck you all. The first 2 spidey games were multi-platform and were fucking great. (IMHO)
Point 2 : Both the previous films have (imho) been shite. And the director has REALLY fucked up what i consider to be the best comic book franchise out there (with batman being a close 2nd). Ironically the games of the movies have come closer to the comic books than the movies have The movies just seem to end up in non-stop blur-o-vision.
Point 3 : As long as the GAMEPLAY is the same, i dont care what system its on. Graphics mean as much to me as special effects do in movies. I.e. I care when they're done badly, but i dont care if it's not noticeable. The fact that consoles seemed to feel the need to go "hi-def" to make the difference noticable says a lot to me.. (but then i cant say that as it'll piss off a lot of fan-kids)
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Wierd thing to brag about.