Spider-Man 3 Preview
Peter Parker picked a peck of pickled perps.
It might be fun to giggle at American games journos howling and hollering at unveilings like a pack of drugged monkeys but personally I think they've got the right idea. The dignified professionalism of the European games press is cute but sometimes I want to whoop at that screen, damnit. Keeping that excitement bottled up is frustrating. I'm sick of having to hide any little gasps I make by following them up with thoughtfully chewing on my biro. So I'd like to thank Activision for showing Spider-Man 3, a game seemingly based entirely around the concept of "awesome", in a darkened auditorium. The notes I took are totally illegible but I was able to safely grin like a loon the entire time.
Spider-Man 3: The Game is made by Treyarch, the same studio behind the last two Spider-Man games, so it should be getting pretty good at the whole process by now. It's very much an evolution of the second game's concept - free-form webslinging around New York with side quests and story missions available when you want them. GTA, but with stringy wrist ejaculate instead of cars. It was a pretty bold idea that was pretty flawed in execution, but this sequel's looking solid for three big reasons.
First of all, they've taken onboard a lot of feedback about the second game. That means no more racing to deliver pizzas hot and intact for an employee of the month award, and no more rescuing floating balloons. You're a superhero and you're going to feel like one. When you decide you're up for a bit of city-saving you can progress through one of the ten storylines that have you facing off against lots of villains that both appear in the third film (Sandman) and don't (Scorpion). Alternatively you can go to work on one of the three big gangs in the city, the thuggish and stereotypical Apocalypse Punks, the kung-fu wall-running Dragon Tail or the sinister Goth girls of Arsenic Candy. Street crime is rampant. If you're easily distracted or do your good deeds with a dash of obsessive compulsiveness, you'll have your hands not so much full but overflowing.

With this more action-heavy direction, it makes sense that Treyarch has done some thinking as to how to spice up the slightly limp-wristed combat. Rather than aim for a polished and intelligent fighting system (which could potentially flop, after all) with Spider-Man 3 it's going for something more superficial but just as fun. You'll have a huge range of entertaining abilities, a lot of which involve some cool aerial acrobatics using your web. At one point we watched Spidey punch a man off a roof, leap off the roof, shoot web straight down to snag the falling man, yank him back up and then punch him vertically downwards towards the pavement again. We also watched Spidey tie a man up between a pair of streetlights and leave him dangling there like a pinata, delivering a few punches for good measure and sending him swinging to and fro. We were informed that a player who hangs around (pun intended) would eventually see police arrive to arrest him. And during the parts of the game where you play as the vengeful black-suit Spidey (you'll find out all about that side of Peter in the film) you get a whole new range of more aggressive moves and animations, as well as a hilariously vicious rage mode that has you snapping from enemy to enemy and pummelling them to jelly in an instant.

Another way Treyarch is giving the combat a shot in the arm is with quick time events, which brings us neatly onto the second reason this game seems a safe bet. In addition to just refining the last game Treyarch is building, too. Twenty miles of subways and sewers are getting added to the city, and you now have spider sense in the form of an alternate vision mode that shows up hostiles and friendlies in luminous colours against a dark blue backdrop.
But the quick time events are the biggest addition. To avoid monotony in a game where the whole city's your playground from the moment you pick up your pad, these "movie moments" act as little interactive cutscenes of the same kind we've seen in Shenmue and Resi 4 with the distinction that they're sometimes put right in the middle of the action. A fight against Sandman we saw in a subway tunnel had Spider-Man grinding Sandman's head to dust on passing trains, and later a chase through city streets was punctuated by him doing some trademark slo-mo flips out of the way of thrown cars. Some of these sequences are repeated until you get them right, some have the game carry on after failure and some appear as little context-sensitive moves like God of War's fatalities, but they all feature kinda gorgeous motion captured animation.

And the third reason Spider-Man 3 is grin inducing is all this is happening on next-gen hardware, something Treyarch has experience of working with from Call of Duty 3. Looking out across the city from the tip of the Empire State Building was fun on Xbox. Doing the same thing on the 360 at sunset then launching into a graceful, gently curving dive to the streets and traffic below is quite the thing.
We asked how the Wii release would cope and, put frankly, it won't. Treyarch told us the Wii version will be stripped down in some way although the rep didn't mention specifics. Wiimoteophiles should start crossing their fingers for a straight loss in graphical quality and not, say, a smaller world or less incidental everymen and traffic on the street. People who want to control web with a wobble and for it to look stellar too aren't entirely out of luck though- Spider-Man 3 will make use of the PS3's sixaxis, though again Treyarch is being tight lipped. We'll have to wait and see.
Spider-Man 3 will be released on PC, 360, PS3 and Wii in May from Activision.
You may also like...
-
Happy Action Theater Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Tim Schafer: publishers aren't evil
-
Face-Off: Final Fantasy 13-2
-
Halo 4 Master Chief action figure flaunts new suit design
-
App of the Day: Monkey Bump
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Sony confirms PS Vita 1st Party digital only game prices
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Retrospective: Star Wars Episode I Racer
-
EGTV: Eurogamer playtests PlayStation Vita
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Making FIFA Street in the FIFA engine's image
-
Ridge Racer Unbounded delayed by four weeks
-
FIFA Street footage pits France vs. Germany
-
Activision: games are relationships, "brands in people's lives"
-
No plans for Journey PlayStation Vita version
-
DICE working on multiple Battlefield 3 fixes
-
Gotham City Impostors Review
-
Lollipop Chainsaw screenshots show off custom costumes









Comments (30) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
and the lol inducting 'fight' with mysterio
Comment below viewing threshold Show
Comment below viewing threshold Show
After the travesty that was the Spider-Man 2 PC port, you'd think the question might have cropped up?
Comment below viewing threshold Show
Comment below viewing threshold Show
EDIT: Or is it not based on the film?
Comment below viewing threshold Show
The ones where the console controller picture is shown on the controls screen are ULTRA AWESOME
Comment below viewing threshold Show
I'd rather have a few good games than loads of totally inappropriate ports.
Comment below viewing threshold Show
It is based on the film, but with a crapload of additional content in there as well.
Comment below viewing threshold Show
Comment below viewing threshold Show
I hope it's a lot more like Spider-Man 2 than Ultimate Spider-Man. They changed a lot of things in Ultimate that really didn't work.
Comment below viewing threshold Show
Can't wait.
Comment below viewing threshold Show
Also, hope they bring back Bruce Campbell as the narator and guide.
Comment below viewing threshold Show
EDIT: Or is it not based on the film?
Sony Movies has the movie rights, Activision has the gaming rights.
Although Sony could probably mildly influence extra content on the PS3 version like exclusive movie clips for the PS3 version or something.
Comment below viewing threshold Show
Quicktime events though...god no..
Comment below viewing threshold Show
NOOOOOOOO!
YOU JAFFED IT UP! LAZY BORING DESIGNER SLAGS!
Looking forward to it otherwise.
Comment below viewing threshold Show
Comment below viewing threshold Show
Its back, and you'll be happy with it
Comment below viewing threshold Show
......but considering Treyarch are not actually making the Wii version (Vicarious Visions are) they have a good reason for downplaying a version that could cut into their sales.
Comment below viewing threshold Show
Oh fuck yeah. Can't bloody wait, I loved the 2nd one to bits for just this kind of reason.
Comment below viewing threshold Show
I talk bollocks.
/gets coat
Comment below viewing threshold Show
can
not
wait
for this!
Comment below viewing threshold Show
I'd rather have a few good games than loads of totally inappropriate ports. "
I would've thought this WAS a totally appropriate port. Spidey's web slinging is perfect for the wii controller.
Comment below viewing threshold Show
I do find it interesting that last gen we didnt get in every ps2 thread: "obviously the ps2 version wont be as good technically as the cube and xbox versions..."
Comment below viewing threshold Show
Please don't mess it up, please don't mess it up, please don't...
Comment below viewing threshold Show
Yes, it was a bit of a pain that you could sprint faster than cars and jump over buildings but somehow couldn't swim. Yes, having kids lose their ballons every ten seconds made me want to pick them up and leave them perched on the Empire State building. And yes, having to fight the same guys over and over (and over) again was a pain in the arse.
However: Combat - intuitive and (usually) fun. Stringing up bad guys to lamp posts was a skill in itself. Web-slinging - took away hours of my life just moving from one end of the city to the other without touching the ground, and even made retriving 10,000 balloons just about bearable. Story - expanding on the movie was great idea, especially the multiple boss fights and mission selection. Customisation - Dozens of abilties..... well, you get the picture.....
So, looking forward to it, just remember use a nail gun when handing out party-favours from now on.
Comment below viewing threshold Show
Skills for kills, Peter. Skills for kills!
Comment below viewing threshold Show
I'm also glad it's actually out on the day of the absolutely stunning looking movie, it was a pain in the ass with the Spidey 2 game as I had to stop playing when I got to a certain part so not to ruin the end of the film.
Comment below viewing threshold Show
Playing as Venom.
Probably have to make do with that black suit instead, though...
Comment below viewing threshold Show
now i can't wait to do the aforementioned leap from the top of the empire states to a last minute swing again
Comment below viewing threshold Show
Like that's a recommendation ...