Speedball 2 remake on the way
For PC in autumn.
A remake of Bitmap's 16-bit classic Speedball 2 is coming to the PC this Autumn, Frogster Interactive has announced.
Once again you'll be able to customise your brutal team of steroid-pumped athletes, and participate either offline against the computer, or online in international leagues. You'll be rewarded with a place in a large-scale ranking system, plus you'll also be able to blow your hard-earned cash in an online marketplace.
All the charm of the gory original will be re-created, and Bitmap Brothers' Mike Montgomery is set to lead development of the game.
There's no word on console versions just yet, though a spokesperson for Frogster told Eurogamer this morning it was something the publisher was keen to do, particularly for Xbox 360.
Originally released on the Amiga back in 1991, the game is a brutal futuristic sport played by two teams of six with a steel ball on a steel court. There are virtually no rules, so fierce melee attacks that smash through the opposing lines are a solid and text-book tactic.
The aim of the game is simply to throw the ball in the goal at the other end of the court, picking up power-ups and cash as you do, which allows you to improve your team's stats and equipment as the season progresses.
We loved the original, so our fingers are well and truly crossed for this remake.
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Comments (33) Latest comment 5 years ago
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Here's hoping for a 360 release, although really the orginal with LIVE would be sufficient.
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Amen to that. God I love Speedball 2. Oh so simple yet oh so very deep.
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Anyway, here's hoping they don't cock up a classic!
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Just like the Sensi World of Soccer project.
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Yes.
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Please don't mess it up...
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Teams of 9, with 3 subs wasn't it?
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Have no problem with improved graphics so long as the pace/response times of the original are left in place. The last thing this games needs is all the animations being slowed down because 'they don't look real' or some other crap.
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Or. . .
I think that 3D could be the way to go wit this one...Hear me out before you scream "Nooooooooo - Kill the heratic!" I think that it would work in 3D if you keep the fixed perspective and exact same camera angle, not allow any silly adjustments etc. The pitch/arena and players could all be renered in high poly detail with AA switched on. Basically what I am saying is that the game would have to be completely re-drawn if still in 2D so you could have it 3D allowing for lots of specular, Shader and lighting effects to be thrown in along with blood and maybe a highly varied and animated 3D crowd with contextual sound effects. Also keep the spped and pace of the original - just cos its 3D doesnt mean it needs to be motion captured realism. Make some shit up for the animations, just make it good and quick.
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Agreed.
The original Speedball 2 on the Amiga would still be in my top 5 games of all time.
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Out of interest how did it compare to Soccer Brawl on Neogeo.
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All the game needs is:
* Network play
* League table (and player team) saves
* 360 rev - this would be perfect for XBLA
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Fingers firmly crossed for XBLA, and no screw up.
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There was 12 players to a team, not 6. 3 defenders, 3 mids, 3 forwards and 3 subs